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- //
- // Urho3D Engine
- // Copyright (c) 2008-2011 Lasse Öörni
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #include "Precompiled.h"
- #include "Camera.h"
- #include "RendererDefs.h"
- #include "ReplicationUtils.h"
- #include "XMLElement.h"
- #include <cstring>
- #include "DebugNew.h"
- static const float DEFAULT_NEARCLIP = 0.1f;
- static const float DEFAULT_FARCLIP = 1000.0f;
- static const float DEFAULT_FOV = 45.0f;
- static const float DEFAULT_ORTHOSIZE = 20.0f;
- Camera::Camera(const std::string& name) :
- Node(NODE_CAMERA, name),
- mNearClip(DEFAULT_NEARCLIP),
- mFarClip(DEFAULT_FARCLIP),
- mFov(DEFAULT_FOV),
- mOrthoSize(DEFAULT_ORTHOSIZE),
- mAspectRatio(1.0f),
- mZoom(1.0f),
- mLodBias(1.0f),
- mOrthographic(false),
- mAutoAspectRatio(true),
- mViewMask(VIEW_MAIN),
- mDrawShadowsOverride(true),
- mLightDetailLevelOverride(QUALITY_MAX),
- mMaterialQualityOverride(QUALITY_MAX),
- mMaxOccluderTrianglesOverride(M_MAX_INT),
- mInverseWorldTransformDirty(true),
- mFrustumDirty(true),
- mProjectionDirty(true),
- mFrustumSizeDirty(true)
- {
- }
- Camera::~Camera()
- {
- }
- void Camera::save(Serializer& dest)
- {
- // Write Node properties
- Node::save(dest);
-
- // Write Camera properties
- dest.writeFloat(mNearClip);
- dest.writeFloat(mFarClip);
- dest.writeFloat(mFov);
- dest.writeFloat(mOrthoSize);
- dest.writeFloat(mAspectRatio);
- dest.writeFloat(mZoom);
- dest.writeFloat(mLodBias);
- dest.writeBool(mOrthographic);
- dest.writeBool(mAutoAspectRatio);
- dest.writeUInt(mViewMask);
- dest.writeBool(mDrawShadowsOverride);
- dest.writeUByte(mLightDetailLevelOverride);
- dest.writeUByte(mMaterialQualityOverride);
- dest.writeInt(mMaxOccluderTrianglesOverride);
- }
- void Camera::load(Deserializer& source, ResourceCache* cache)
- {
- // Read Node properties
- Node::load(source, cache);
-
- // Read Camera properties
- mNearClip = source.readFloat();
- mFarClip = source.readFloat();
- mFov = source.readFloat();
- mOrthoSize = source.readFloat();
- mAspectRatio = source.readFloat();
- mZoom = source.readFloat();
- mLodBias = source.readFloat();
- mOrthographic = source.readBool();
- mAutoAspectRatio = source.readBool();
- mViewMask = source.readUInt();
- mDrawShadowsOverride = source.readBool();
- mLightDetailLevelOverride = source.readUByte();
- mMaterialQualityOverride = source.readUByte();
- mMaxOccluderTrianglesOverride = source.readInt();
-
- markProjectionDirty();
- }
- void Camera::saveXML(XMLElement& dest)
- {
- // Write Node properties
- Node::saveXML(dest);
-
- // Write Camera properties
- XMLElement projectionElem = dest.createChildElement("projection");
- projectionElem.setFloat("nearclip", mNearClip);
- projectionElem.setFloat("farclip", mFarClip);
- projectionElem.setBool("orthographic", mOrthographic);
- projectionElem.setFloat("fov", mFov);
- projectionElem.setFloat("orthosize", mOrthoSize);
- projectionElem.setFloat("aspectratio", mAspectRatio);
- projectionElem.setBool("autoaspect", mAutoAspectRatio);
- projectionElem.setFloat("zoom", mZoom);
-
- XMLElement lodElem = dest.createChildElement("lod");
- lodElem.setInt("viewmask", mViewMask);
- lodElem.setFloat("lodbias", mLodBias);
-
- XMLElement overrideElem = dest.createChildElement("override");
- overrideElem.setBool("drawshadows", mDrawShadowsOverride);
- overrideElem.setInt("lightdetail", mLightDetailLevelOverride);
- overrideElem.setInt("matquality", mMaterialQualityOverride);
- overrideElem.setInt("occludertris", mMaxOccluderTrianglesOverride);
- }
- void Camera::loadXML(const XMLElement& source, ResourceCache* cache)
- {
- // Read Node properties
- Node::loadXML(source, cache);
-
- // Read Camera properties
- XMLElement projectionElem = source.getChildElement("projection");
- mNearClip = projectionElem.getFloat("nearclip");
- mFarClip = projectionElem.getFloat("farclip");
- mOrthographic = projectionElem.getBool("orthographic");
- mFov = projectionElem.getFloat("fov");
- mOrthoSize = projectionElem.getFloat("orthosize");
- mAspectRatio = projectionElem.getFloat("aspectratio");
- mAutoAspectRatio = projectionElem.getFloat("autoaspectratio");
- mZoom = projectionElem.getFloat("zoom");
-
- XMLElement lodElem = source.getChildElement("lod");
- mViewMask = lodElem.getInt("viewmask");
- mLodBias = lodElem.getFloat("lodbias");
-
- XMLElement overrideElem = source.getChildElement("override");
- mDrawShadowsOverride = overrideElem.getBool("drawshadows");
- mLightDetailLevelOverride = overrideElem.getInt("lightdetail");
- mMaterialQualityOverride = overrideElem.getInt("matquality");
- mMaxOccluderTrianglesOverride = overrideElem.getInt("occludertris");
- }
- bool Camera::writeNetUpdate(Serializer& dest, Serializer& destRevision, Deserializer& baseRevision, const NetUpdateInfo& info)
- {
- // Write Node properties and see if there were any changes
- bool prevBits = Node::writeNetUpdate(dest, destRevision, baseRevision, info);
-
- // Build bitmask of changed properties
- unsigned char bits = 0;
- unsigned char qualityOverrides = mLightDetailLevelOverride | (mMaterialQualityOverride << 4);
- checkFloat(mNearClip, DEFAULT_NEARCLIP, baseRevision, bits, 1);
- checkFloat(mFarClip, DEFAULT_FARCLIP, baseRevision, bits, 1);
- checkFloat(mFov, DEFAULT_FOV, baseRevision, bits, 2);
- checkFloat(mOrthoSize, DEFAULT_ORTHOSIZE, baseRevision, bits, 4);
- checkBool(mOrthographic, false, baseRevision, bits, 4);
- checkFloat(mAspectRatio, 1.0f, baseRevision, bits, 8);
- checkBool(mAutoAspectRatio, true, baseRevision, bits, 8);
- checkFloat(mZoom, 1.0f, baseRevision, bits, 16);
- checkFloat(mLodBias, 1.0f, baseRevision, bits, 32);
- checkUInt(mViewMask, VIEW_ALL, baseRevision, bits, 64);
- checkBool(mDrawShadowsOverride, true, baseRevision, bits, 128);
- checkUByte(qualityOverrides, QUALITY_MAX | (QUALITY_MAX << 4), baseRevision, bits, 128);
- checkInt(mMaxOccluderTrianglesOverride, M_MAX_INT, baseRevision, bits, 128);
-
- // Update replication state fully, and network stream by delta
- dest.writeUByte(bits);
- writeFloatDelta(mNearClip, dest, destRevision, bits & 1);
- writeFloatDelta(mFarClip, dest, destRevision, bits & 1);
- writeFloatDelta(mFov, dest, destRevision, bits & 2);
- writeFloatDelta(mOrthoSize, dest, destRevision, bits & 4);
- writeBoolDelta(mOrthographic, dest, destRevision, bits & 4);
- writeFloatDelta(mAspectRatio, dest, destRevision, bits & 8);
- writeBoolDelta(mAutoAspectRatio, dest, destRevision, bits & 8);
- writeFloatDelta(mZoom, dest, destRevision, bits & 16);
- writeFloatDelta(mLodBias, dest, destRevision, bits & 32);
- writeUIntDelta(mViewMask, dest, destRevision, bits & 64);
- writeBoolDelta(mDrawShadowsOverride, dest, destRevision, bits & 128);
- writeUByteDelta(qualityOverrides, dest, destRevision, bits & 128);
- writeIntDelta(mMaxOccluderTrianglesOverride, dest, destRevision, bits & 128);
-
- return prevBits || (bits != 0);
- }
- void Camera::readNetUpdate(Deserializer& source, ResourceCache* cache, const NetUpdateInfo& info)
- {
- // Read Node properties
- Node::readNetUpdate(source, cache, info);
-
- unsigned char bits = source.readUByte();
- readFloatDelta(mNearClip, source, bits & 1);
- readFloatDelta(mFarClip, source, bits & 1);
- readFloatDelta(mFov, source, bits & 2);
- readFloatDelta(mOrthoSize, source, bits & 4);
- readBoolDelta(mOrthographic, source, bits & 4);
- readFloatDelta(mAspectRatio, source, bits & 8);
- readBoolDelta(mAutoAspectRatio, source, bits & 8);
- readFloatDelta(mZoom, source, bits & 16);
- readFloatDelta(mLodBias, source, bits & 32);
- readUIntDelta(mViewMask, source, bits & 64);
- if (bits & 128)
- {
- mDrawShadowsOverride = source.readBool();
- unsigned char qualityOverrides = source.readUByte();
- mLightDetailLevelOverride = qualityOverrides & 15;
- mMaterialQualityOverride = qualityOverrides >> 4;
- mMaxOccluderTrianglesOverride = source.readInt();
- }
-
- if (bits)
- markProjectionDirty();
- }
- void Camera::setNearClip(float nearClip)
- {
- mNearClip = max(nearClip, 0.0f);
- markProjectionDirty();
- }
- void Camera::setFarClip(float farClip)
- {
- mFarClip = max(farClip, 0.0f);
- markProjectionDirty();
- }
- void Camera::setFov(float fov)
- {
- mFov = clamp(fov, 0.0f, M_MAX_FOV);
- markProjectionDirty();
- }
- void Camera::setOrthoSize(float orthoSize)
- {
- mOrthoSize = orthoSize;
- mAspectRatio = 1.0f;
- markProjectionDirty();
- }
- void Camera::setOrthoSize(const Vector2& orthoSize)
- {
- mOrthoSize = orthoSize.mY;
- mAspectRatio = orthoSize.mX / orthoSize.mY;
- markProjectionDirty();
- }
- void Camera::setAspectRatio(float aspectRatio)
- {
- mAspectRatio = aspectRatio;
- markProjectionDirty();
- }
- void Camera::setZoom(float zoom)
- {
- mZoom = max(zoom, M_EPSILON);
- markProjectionDirty();
- }
- void Camera::setLodBias(float bias)
- {
- mLodBias = max(bias, M_EPSILON);
- }
- void Camera::setOrthographic(bool enable)
- {
- mOrthographic = enable;
- markProjectionDirty();
- }
- void Camera::setAutoAspectRatio(bool enable)
- {
- mAutoAspectRatio = enable;
- }
- void Camera::setViewMask(unsigned mask)
- {
- mViewMask = mask;
- }
- void Camera::setDrawShadowsOverride(bool enable)
- {
- mDrawShadowsOverride = enable;
- }
- void Camera::setLightDetailLevelOverride(int quality)
- {
- mLightDetailLevelOverride = clamp(quality, QUALITY_LOW, QUALITY_MAX);
- }
- void Camera::setMaterialQualityOverride(int quality)
- {
- mMaterialQualityOverride = clamp(quality, QUALITY_LOW, QUALITY_MAX);
- }
- void Camera::setMaxOccluderTrianglesOverride(int triangles)
- {
- mMaxOccluderTrianglesOverride = triangles;
- }
- float Camera::getNearClip() const
- {
- // Orthographic camera has always near clip at 0 to avoid trouble with shader depth parameters,
- // and unlike in perspective mode there should be no depth buffer precision issue
- if (!mOrthographic)
- return mNearClip;
- else
- return 0.0f;
- }
- Frustum Camera::getViewSpaceFrustum() const
- {
- Frustum ret;
-
- if (!mOrthographic)
- ret.define(mFov, mAspectRatio, mZoom, getNearClip(), mFarClip);
- else
- ret.defineOrtho(mOrthoSize, mAspectRatio, mZoom, getNearClip(), mFarClip);
-
- return ret;
- }
- Frustum Camera::getSplitFrustum(float nearClip, float farClip)
- {
- Frustum ret;
-
- nearClip = max(nearClip, getNearClip());
- farClip = min(farClip, mFarClip);
- if (farClip < nearClip)
- farClip = nearClip;
-
- if (!mOrthographic)
- ret.define(mFov, mAspectRatio, mZoom, nearClip, farClip, getWorldTransform());
- else
- ret.defineOrtho(mOrthoSize, mAspectRatio, mZoom, nearClip, farClip, getWorldTransform());
-
- return ret;
- }
- Ray Camera::getScreenRay(float x, float y)
- {
- Matrix4 viewProjInverse = (getProjection() * getInverseWorldTransform()).getInverse();
-
- // The parameters range from 0.0 to 1.0. Expand to normalized device coordinates (-1.0 to 1.0) & flip Y axis
- x = 2.0f * x - 1.0f;
- y = 1.0f - 2.0f * y;
-
- Vector3 near(x, y, 0.0f);
- Vector3 far(x, y, 1.0f);
-
- Ray ray;
- ray.mOrigin = viewProjInverse * near;
- ray.mDirection = ((viewProjInverse * far) - ray.mOrigin).getNormalized();
-
- return ray;
- }
- const Matrix4x3& Camera::getInverseWorldTransform()
- {
- if (mInverseWorldTransformDirty)
- {
- mInverseWorldTransform = getWorldTransform().getInverse();
- mInverseWorldTransformDirty = false;
- }
-
- return mInverseWorldTransform;
- }
- const Frustum& Camera::getFrustum()
- {
- if (mFrustumDirty)
- {
- if (!mOrthographic)
- mFrustum.define(mFov, mAspectRatio, mZoom, getNearClip(), mFarClip, getWorldTransform());
- else
- mFrustum.defineOrtho(mOrthoSize, mAspectRatio, mZoom, getNearClip(), mFarClip, getWorldTransform());
-
- mFrustumDirty = false;
- }
-
- return mFrustum;
- }
- const Matrix4& Camera::getProjection()
- {
- if (mProjectionDirty)
- {
- memset(&mProjection, 0, sizeof(mProjection));
-
- if (!mOrthographic)
- {
- float nearClip = getNearClip();
- float h = (1.0f / tanf(mFov * M_DEGTORAD * 0.5f)) * mZoom;
- float w = h / mAspectRatio;
- float q = mFarClip / (mFarClip - nearClip);
-
- mProjection.m00 = w;
- mProjection.m11 = h;
- mProjection.m22 = q;
- mProjection.m23 = -q * nearClip;
- mProjection.m32 = 1.0f;
- }
- else
- {
- // Disregard near clip, because it does not affect depth precision as with perspective projection
- float h = (1.0f / (mOrthoSize * 0.5f)) * mZoom;
- float w = h / mAspectRatio;
- float q = 1.0f / mFarClip;
- mProjection.m00 = w;
- mProjection.m11 = h;
- mProjection.m22 = q;
- mProjection.m33 = 1.0f;
- }
-
- mProjectionDirty = false;
- }
-
- return mProjection;
- }
- const Vector3& Camera::getFrustumNearSize()
- {
- if (mFrustumSizeDirty)
- updateFrustumSize();
-
- return mNear;
- }
- const Vector3& Camera::getFrustumFarSize()
- {
- if (mFrustumSizeDirty)
- updateFrustumSize();
-
- return mFar;
- }
- float Camera::getHalfViewSize() const
- {
- if (!mOrthographic)
- return tanf(mFov * M_DEGTORAD * 0.5f) / mZoom;
- else
- return mOrthoSize * 0.5f / mZoom;
- }
- Vector3 Camera::getForwardVector()
- {
- return getWorldRotation() * Vector3::sForward;
- }
- Vector3 Camera::getRightVector()
- {
- return getWorldRotation() * Vector3::sRight;
- }
- Vector3 Camera::getUpVector()
- {
- return getWorldRotation() * Vector3::sUp;
- }
- float Camera::getDistance(const Vector3& worldPos)
- {
- if (!mOrthographic)
- return (worldPos - getWorldPosition()).getLengthFast();
- else
- return fabsf((getInverseWorldTransform() * worldPos).mZ);
- }
- float Camera::getDistanceSquared(const Vector3& worldPos)
- {
- if (!mOrthographic)
- return (worldPos - getWorldPosition()).getLengthSquared();
- else
- {
- float distance = (getInverseWorldTransform() * worldPos).mZ;
- return distance * distance;
- }
- }
- float Camera::getLodDistance(float distance, float scale, float bias) const
- {
- float d = max(mLodBias * bias * scale * mZoom, M_EPSILON);
- if (!mOrthographic)
- return distance / d;
- else
- return mOrthoSize / d;
- }
- void Camera::onMarkedDirty()
- {
- mInverseWorldTransformDirty = true;
- mFrustumDirty = true;
- mProjectionDirty = true;
- }
- void Camera::markProjectionDirty()
- {
- mFrustumDirty = true;
- mProjectionDirty = true;
- mFrustumSizeDirty = true;
- }
- void Camera::updateFrustumSize()
- {
- mNear.mZ = getNearClip();
- mFar.mZ = mFarClip;
-
- if (!mOrthographic)
- {
- float halfViewSize = tanf(mFov * M_DEGTORAD * 0.5f) / mZoom;
- mNear.mY = mNear.mZ * halfViewSize;
- mNear.mX = mNear.mY * mAspectRatio;
- mFar.mY = mFar.mZ * halfViewSize;
- mFar.mX = mFar.mY * mAspectRatio;
- }
- else
- {
- float halfViewSize = mOrthoSize * 0.5f / mZoom;
- mNear.mY = mFar.mY = halfViewSize;
- mNear.mX = mFar.mX = mNear.mY * mAspectRatio;
- }
-
- mFrustumSizeDirty = false;
- }
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