| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100 |
- //
- // Urho3D Engine
- // Copyright (c) 2008-2011 Lasse Öörni
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #ifndef RENDERER_DEBUGRENDERER_H
- #define RENDERER_DEBUGRENDERER_H
- #include "Color.h"
- #include "EventListener.h"
- #include "Matrix4.h"
- #include "SceneExtension.h"
- #include "SharedPtr.h"
- #include <vector>
- class BoundingBox;
- class Camera;
- class Frustum;
- class GeometryNode;
- class Light;
- class Matrix4x3;
- class Pipeline;
- class Skeleton;
- //! Debug rendering line
- struct DebugLine
- {
- //! Construct as undefined
- DebugLine()
- {
- }
-
- //! Construct with start and end positions and color
- DebugLine(const Vector3& start, const Vector3& end, unsigned color) :
- mStart(start),
- mEnd(end),
- mColor(color)
- {
- }
-
- //! Start position
- Vector3 mStart;
- //! End position
- Vector3 mEnd;
- //! Color
- unsigned mColor;
- };
- //! Debug geometry renderer
- class DebugRenderer : public SceneExtension, public EventListener
- {
- DEFINE_TYPE(DebugRenderer);
-
- public:
- //! Construct
- DebugRenderer();
-
- //! Add a line
- void addLine(const Vector3& start, const Vector3& end, const Color& color, bool depthTest = true);
- //! Add a bounding box
- void addBoundingBox(const BoundingBox& box, const Color& color, bool depthTest = true);
- //! Add a bounding box with transform
- void addBoundingBox(const BoundingBox& box, const Matrix4x3& transform, const Color& color, bool depthTest = true);
- //! Add a frustum
- void addFrustum(const Frustum& frustum, const Color& color, bool depthTest = true);
- //! Add a skeleton
- void addSkeleton(const Skeleton& skeleton, const Color& color, bool depthTest = true);
- //! Render all debug lines from a specific camera. The viewport and rendertarget should be set before
- void render(Pipeline* pipeline, Camera* camera);
-
- private:
- //! Handle end of frame. Clear debug geometry
- void handleEndFrame(StringHash eventType, VariantMap& eventData);
-
- //! Lines rendered with depth test
- std::vector<DebugLine> mLines;
- //! Lines rendered without depth test
- std::vector<DebugLine> mNoDepthLines;
- };
- #endif // RENDERR_DEBUGGEOMETRY_H
|