ScriptInstance.cpp 18 KB

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  1. //
  2. // Urho3D Engine
  3. // Copyright (c) 2008-2011 Lasse Öörni
  4. //
  5. // Permission is hereby granted, free of charge, to any person obtaining a copy
  6. // of this software and associated documentation files (the "Software"), to deal
  7. // in the Software without restriction, including without limitation the rights
  8. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  9. // copies of the Software, and to permit persons to whom the Software is
  10. // furnished to do so, subject to the following conditions:
  11. //
  12. // The above copyright notice and this permission notice shall be included in
  13. // all copies or substantial portions of the Software.
  14. //
  15. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  16. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  17. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  18. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  19. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  20. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  21. // THE SOFTWARE.
  22. //
  23. #include "Precompiled.h"
  24. #include "Context.h"
  25. #include "Log.h"
  26. #include "MemoryBuffer.h"
  27. #include "PhysicsEvents.h"
  28. #include "PhysicsWorld.h"
  29. #include "ResourceCache.h"
  30. #include "ResourceEvents.h"
  31. #include "Scene.h"
  32. #include "SceneEvents.h"
  33. #include "Script.h"
  34. #include "ScriptFile.h"
  35. #include "ScriptInstance.h"
  36. #include <angelscript.h>
  37. #include "DebugNew.h"
  38. static const String methodDeclarations[] = {
  39. "void Start()",
  40. "void Stop()",
  41. "void Update(float)",
  42. "void PostUpdate(float)",
  43. "void FixedUpdate(float)",
  44. "void FixedPostUpdate(float)",
  45. "void Load(Deserializer&)",
  46. "void Save(Serializer&)",
  47. "void FinishUpdate()"
  48. };
  49. OBJECTTYPESTATIC(ScriptInstance);
  50. ScriptInstance::ScriptInstance(Context* context) :
  51. Component(context),
  52. script_(GetSubsystem<Script>()),
  53. scriptObject_(0),
  54. active_(true),
  55. fixedUpdateFps_(0),
  56. fixedUpdateInterval_(0.0f),
  57. fixedUpdateAcc_(0.0f),
  58. fixedPostUpdateAcc_(0.0f)
  59. {
  60. ClearMethods();
  61. }
  62. ScriptInstance::~ScriptInstance()
  63. {
  64. ReleaseObject();
  65. }
  66. void ScriptInstance::RegisterObject(Context* context)
  67. {
  68. context->RegisterFactory<ScriptInstance>();
  69. ACCESSOR_ATTRIBUTE(ScriptInstance, VAR_RESOURCEREF, "Script File", GetScriptFileAttr, SetScriptFileAttr, ResourceRef, ResourceRef(ScriptFile::GetTypeStatic()), AM_DEFAULT);
  70. REF_ACCESSOR_ATTRIBUTE(ScriptInstance, VAR_STRING, "Class Name", GetClassName, SetClassName, String, String(), AM_DEFAULT);
  71. ATTRIBUTE(ScriptInstance, VAR_BOOL, "Active", active_, true, AM_DEFAULT);
  72. ACCESSOR_ATTRIBUTE(ScriptInstance, VAR_INT, "Fixed Update FPS", GetFixedUpdateFps, SetFixedUpdateFps, int, 0, AM_DEFAULT);
  73. ACCESSOR_ATTRIBUTE(ScriptInstance, VAR_FLOAT, "Time Accumulator", GetFixedUpdateAccAttr, SetFixedUpdateAccAttr, float, 0.0f, AM_FILE);
  74. ACCESSOR_ATTRIBUTE(ScriptInstance, VAR_BUFFER, "Delayed Method Calls", GetDelayedMethodCallsAttr, SetDelayedMethodCallsAttr, PODVector<unsigned char>, PODVector<unsigned char>(), AM_FILE);
  75. ACCESSOR_ATTRIBUTE(ScriptInstance, VAR_BUFFER, "Script Data", GetScriptData, SetScriptData, PODVector<unsigned char>, PODVector<unsigned char>(), AM_DEFAULT);
  76. }
  77. void ScriptInstance::FinishUpdate()
  78. {
  79. if (scriptObject_ && methods_[METHOD_FINISHUPDATE])
  80. scriptFile_->Execute(scriptObject_, methods_[METHOD_FINISHUPDATE]);
  81. }
  82. bool ScriptInstance::CreateObject(ScriptFile* scriptFile, const String& className)
  83. {
  84. className_ = String(); // Do not create object during SetScriptFile()
  85. SetScriptFile(scriptFile);
  86. SetClassName(className);
  87. return scriptObject_ != 0;
  88. }
  89. void ScriptInstance::SetScriptFile(ScriptFile* scriptFile)
  90. {
  91. if (scriptFile == scriptFile_ && scriptObject_)
  92. return;
  93. ReleaseObject();
  94. // Unsubscribe from the reload event of previous script file (if any), then subscribe to the new
  95. if (scriptFile_)
  96. {
  97. UnsubscribeFromEvent(scriptFile_, E_RELOADSTARTED);
  98. UnsubscribeFromEvent(scriptFile_, E_RELOADFINISHED);
  99. }
  100. if (scriptFile)
  101. {
  102. SubscribeToEvent(scriptFile, E_RELOADSTARTED, HANDLER(ScriptInstance, HandleScriptFileReload));
  103. SubscribeToEvent(scriptFile, E_RELOADFINISHED, HANDLER(ScriptInstance, HandleScriptFileReloadFinished));
  104. }
  105. scriptFile_ = scriptFile;
  106. CreateObject();
  107. }
  108. void ScriptInstance::SetClassName(const String& className)
  109. {
  110. if (className == className_ && scriptObject_)
  111. return;
  112. ReleaseObject();
  113. className_ = className;
  114. CreateObject();
  115. }
  116. void ScriptInstance::SetActive(bool active)
  117. {
  118. active_ = active;
  119. }
  120. void ScriptInstance::SetFixedUpdateFps(int fps)
  121. {
  122. fixedUpdateFps_ = Max(fps, 0);
  123. fixedUpdateInterval_ = fixedUpdateFps_ ? (1.0f / fixedUpdateFps_) : 0.0f;
  124. fixedUpdateAcc_ = 0.0f;
  125. fixedPostUpdateAcc_ = 0.0f;
  126. }
  127. bool ScriptInstance::Execute(const String& declaration, const VariantVector& parameters)
  128. {
  129. if (!scriptObject_)
  130. return false;
  131. asIScriptFunction* method = scriptFile_->GetMethod(scriptObject_, declaration);
  132. return scriptFile_->Execute(scriptObject_, method, parameters);
  133. }
  134. bool ScriptInstance::Execute(asIScriptFunction* method, const VariantVector& parameters)
  135. {
  136. if (!method || !scriptObject_)
  137. return false;
  138. return scriptFile_->Execute(scriptObject_, method, parameters);
  139. }
  140. void ScriptInstance::DelayedExecute(float delay, const String& declaration, const VariantVector& parameters)
  141. {
  142. if (!scriptObject_)
  143. return;
  144. DelayedMethodCall call;
  145. call.delay_ = Max(delay, 0.0f);
  146. call.declaration_ = declaration;
  147. call.parameters_ = parameters;
  148. delayedMethodCalls_.Push(call);
  149. // Make sure we are registered to the scene update event, because delayed calls are executed there
  150. if (!methods_[METHOD_UPDATE] && !HasSubscribedToEvent(E_SCENEUPDATE))
  151. {
  152. Node* node = GetNode();
  153. if (node)
  154. SubscribeToEvent(node->GetScene(), E_SCENEUPDATE, HANDLER(ScriptInstance, HandleSceneUpdate));
  155. }
  156. }
  157. void ScriptInstance::ClearDelayedExecute()
  158. {
  159. delayedMethodCalls_.Clear();
  160. }
  161. void ScriptInstance::AddEventHandler(StringHash eventType, const String& handlerName)
  162. {
  163. if (!scriptObject_)
  164. return;
  165. String declaration = "void " + handlerName + "(StringHash, VariantMap&)";
  166. asIScriptFunction* method = scriptFile_->GetMethod(scriptObject_, declaration);
  167. if (!method)
  168. {
  169. declaration = "void " + handlerName + "()";
  170. method = scriptFile_->GetMethod(scriptObject_, declaration);
  171. if (!method)
  172. {
  173. LOGERROR("Event handler method " + handlerName + " not found in " + scriptFile_->GetName());
  174. return;
  175. }
  176. }
  177. SubscribeToEvent(eventType, HANDLER_USERDATA(ScriptInstance, HandleScriptEvent, (void*)method));
  178. }
  179. void ScriptInstance::AddEventHandler(Object* sender, StringHash eventType, const String& handlerName)
  180. {
  181. if (!scriptObject_)
  182. return;
  183. if (!sender)
  184. {
  185. LOGERROR("Null event sender for event " + String(eventType) + ", handler " + handlerName);
  186. return;
  187. }
  188. String declaration = "void " + handlerName + "(StringHash, VariantMap&)";
  189. asIScriptFunction* method = scriptFile_->GetMethod(scriptObject_, declaration);
  190. if (!method)
  191. {
  192. declaration = "void " + handlerName + "()";
  193. method = scriptFile_->GetMethod(scriptObject_, declaration);
  194. if (!method)
  195. {
  196. LOGERROR("Event handler method " + handlerName + " not found in " + scriptFile_->GetName());
  197. return;
  198. }
  199. }
  200. SubscribeToEvent(sender, eventType, HANDLER_USERDATA(ScriptInstance, HandleScriptEvent, (void*)method));
  201. }
  202. void ScriptInstance::SetScriptFileAttr(ResourceRef value)
  203. {
  204. ResourceCache* cache = GetSubsystem<ResourceCache>();
  205. SetScriptFile(cache->GetResource<ScriptFile>(value.id_));
  206. }
  207. void ScriptInstance::SetDelayedMethodCallsAttr(PODVector<unsigned char> value)
  208. {
  209. MemoryBuffer buf(value);
  210. delayedMethodCalls_.Resize(buf.ReadVLE());
  211. for (Vector<DelayedMethodCall>::Iterator i = delayedMethodCalls_.Begin(); i != delayedMethodCalls_.End(); ++i)
  212. {
  213. i->delay_ = buf.ReadFloat();
  214. i->declaration_ = buf.ReadString();
  215. i->parameters_ = buf.ReadVariantVector();
  216. }
  217. }
  218. void ScriptInstance::SetFixedUpdateAccAttr(float value)
  219. {
  220. fixedUpdateAcc_ = value;
  221. fixedPostUpdateAcc_ = value;
  222. }
  223. ResourceRef ScriptInstance::GetScriptFileAttr() const
  224. {
  225. return GetResourceRef(scriptFile_, ScriptFile::GetTypeStatic());
  226. }
  227. PODVector<unsigned char> ScriptInstance::GetDelayedMethodCallsAttr() const
  228. {
  229. VectorBuffer buf;
  230. buf.WriteVLE(delayedMethodCalls_.Size());
  231. for (Vector<DelayedMethodCall>::ConstIterator i = delayedMethodCalls_.Begin(); i != delayedMethodCalls_.End(); ++i)
  232. {
  233. buf.WriteFloat(i->delay_);
  234. buf.WriteString(i->declaration_);
  235. buf.WriteVariantVector(i->parameters_);
  236. }
  237. return buf.GetBuffer();
  238. }
  239. float ScriptInstance::GetFixedUpdateAccAttr() const
  240. {
  241. return fixedUpdateAcc_;
  242. }
  243. void ScriptInstance::CreateObject()
  244. {
  245. if (!scriptFile_ || className_.Empty())
  246. return;
  247. scriptObject_ = scriptFile_->CreateObject(className_);
  248. if (scriptObject_)
  249. {
  250. script_->GetObjectMap()[(void*)scriptObject_] = this;
  251. GetSupportedMethods();
  252. if (methods_[METHOD_START])
  253. scriptFile_->Execute(scriptObject_, methods_[METHOD_START]);
  254. }
  255. else
  256. LOGERROR("Failed to create object of class " + className_ + " from " + scriptFile_->GetName());
  257. }
  258. void ScriptInstance::ReleaseObject()
  259. {
  260. if (scriptObject_)
  261. {
  262. if (methods_[METHOD_STOP])
  263. scriptFile_->Execute(scriptObject_, methods_[METHOD_STOP]);
  264. UnsubscribeFromAllEvents();
  265. ClearMethods();
  266. ClearDelayedExecute();
  267. scriptObject_->Release();
  268. scriptObject_ = 0;
  269. script_->GetObjectMap().Erase((void*)scriptObject_);
  270. }
  271. }
  272. void ScriptInstance::ClearMethods()
  273. {
  274. for (unsigned i = 0; i < MAX_SCRIPT_METHODS; ++i)
  275. methods_[i] = 0;
  276. delayedMethodCalls_.Clear();
  277. }
  278. void ScriptInstance::GetSupportedMethods()
  279. {
  280. for (unsigned i = 0; i < MAX_SCRIPT_METHODS; ++i)
  281. methods_[i] = scriptFile_->GetMethod(scriptObject_, methodDeclarations[i]);
  282. // Subscribe to the update events as supported
  283. Node* node = GetNode();
  284. if (node)
  285. {
  286. Scene* scene = node->GetScene();
  287. if (scene)
  288. {
  289. if (methods_[METHOD_UPDATE])
  290. SubscribeToEvent(scene, E_SCENEUPDATE, HANDLER(ScriptInstance, HandleSceneUpdate));
  291. if (methods_[METHOD_POSTUPDATE])
  292. SubscribeToEvent(scene, E_SCENEPOSTUPDATE, HANDLER(ScriptInstance, HandleScenePostUpdate));
  293. PhysicsWorld* world = scene->GetComponent<PhysicsWorld>();
  294. if (world)
  295. {
  296. if (methods_[METHOD_FIXEDUPDATE])
  297. SubscribeToEvent(world, E_PHYSICSPRESTEP, HANDLER(ScriptInstance, HandlePhysicsPreStep));
  298. if (methods_[METHOD_FIXEDPOSTUPDATE])
  299. SubscribeToEvent(world, E_PHYSICSPOSTSTEP, HANDLER(ScriptInstance, HandlePhysicsPostStep));
  300. }
  301. }
  302. }
  303. }
  304. PODVector<unsigned char> ScriptInstance::GetScriptData() const
  305. {
  306. if (!scriptObject_ || !methods_[METHOD_SAVE])
  307. return PODVector<unsigned char>();
  308. else
  309. {
  310. VectorBuffer buf;
  311. VariantVector parameters;
  312. parameters.Push(Variant((void*)static_cast<Serializer*>(&buf)));
  313. scriptFile_->Execute(scriptObject_, methods_[METHOD_SAVE], parameters);
  314. return buf.GetBuffer();
  315. }
  316. }
  317. void ScriptInstance::SetScriptData(PODVector<unsigned char> data)
  318. {
  319. if (scriptObject_ && methods_[METHOD_LOAD])
  320. {
  321. MemoryBuffer buf(data);
  322. VariantVector parameters;
  323. parameters.Push(Variant((void*)static_cast<Deserializer*>(&buf)));
  324. scriptFile_->Execute(scriptObject_, methods_[METHOD_LOAD], parameters);
  325. }
  326. }
  327. void ScriptInstance::HandleSceneUpdate(StringHash eventType, VariantMap& eventData)
  328. {
  329. if (!active_ || !scriptObject_)
  330. return;
  331. using namespace SceneUpdate;
  332. float timeStep = eventData[P_TIMESTEP].GetFloat();
  333. // Execute delayed method calls
  334. for (Vector<DelayedMethodCall>::Iterator i = delayedMethodCalls_.Begin(); i != delayedMethodCalls_.End();)
  335. {
  336. i->delay_ -= timeStep;
  337. if (i->delay_ <= 0.0f)
  338. {
  339. Execute(i->declaration_, i->parameters_);
  340. i = delayedMethodCalls_.Erase(i);
  341. }
  342. else
  343. ++i;
  344. }
  345. if (methods_[METHOD_UPDATE])
  346. {
  347. VariantVector parameters;
  348. parameters.Push(timeStep);
  349. scriptFile_->Execute(scriptObject_, methods_[METHOD_UPDATE], parameters);
  350. }
  351. }
  352. void ScriptInstance::HandleScenePostUpdate(StringHash eventType, VariantMap& eventData)
  353. {
  354. if (!active_ || !scriptObject_)
  355. return;
  356. using namespace ScenePostUpdate;
  357. VariantVector parameters;
  358. parameters.Push(eventData[P_TIMESTEP]);
  359. scriptFile_->Execute(scriptObject_, methods_[METHOD_POSTUPDATE], parameters);
  360. }
  361. void ScriptInstance::HandlePhysicsPreStep(StringHash eventType, VariantMap& eventData)
  362. {
  363. if (!active_ || !scriptObject_)
  364. return;
  365. using namespace PhysicsPreStep;
  366. if (!fixedUpdateFps_)
  367. {
  368. VariantVector parameters;
  369. parameters.Push(eventData[P_TIMESTEP]);
  370. scriptFile_->Execute(scriptObject_, methods_[METHOD_FIXEDUPDATE], parameters);
  371. }
  372. else
  373. {
  374. float timeStep = eventData[P_TIMESTEP].GetFloat();
  375. fixedUpdateAcc_ += timeStep;
  376. if (fixedUpdateAcc_ >= fixedUpdateInterval_)
  377. {
  378. fixedUpdateAcc_ = fmodf(fixedUpdateAcc_, fixedUpdateInterval_);
  379. VariantVector parameters;
  380. parameters.Push(fixedUpdateInterval_);
  381. scriptFile_->Execute(scriptObject_, methods_[METHOD_FIXEDUPDATE], parameters);
  382. }
  383. }
  384. }
  385. void ScriptInstance::HandlePhysicsPostStep(StringHash eventType, VariantMap& eventData)
  386. {
  387. if (!active_ || !scriptObject_)
  388. return;
  389. using namespace PhysicsPostStep;
  390. if (!fixedUpdateFps_)
  391. {
  392. VariantVector parameters;
  393. parameters.Push(eventData[P_TIMESTEP]);
  394. scriptFile_->Execute(scriptObject_, methods_[METHOD_FIXEDPOSTUPDATE], parameters);
  395. }
  396. else
  397. {
  398. float timeStep = eventData[P_TIMESTEP].GetFloat();
  399. fixedPostUpdateAcc_ += timeStep;
  400. if (fixedPostUpdateAcc_ >= fixedUpdateInterval_)
  401. {
  402. fixedPostUpdateAcc_ = fmodf(fixedPostUpdateAcc_, fixedUpdateInterval_);
  403. VariantVector parameters;
  404. parameters.Push(fixedUpdateInterval_);
  405. scriptFile_->Execute(scriptObject_, methods_[METHOD_FIXEDPOSTUPDATE], parameters);
  406. }
  407. }
  408. }
  409. void ScriptInstance::HandleScriptEvent(StringHash eventType, VariantMap& eventData)
  410. {
  411. if (!active_ || !scriptFile_ || !scriptObject_)
  412. return;
  413. asIScriptFunction* method = static_cast<asIScriptFunction*>(context_->GetHandler()->GetUserData());
  414. VariantVector parameters;
  415. if (method->GetParamCount() > 0)
  416. {
  417. parameters.Push(Variant((void*)&eventType));
  418. parameters.Push(Variant((void*)&eventData));
  419. }
  420. scriptFile_->Execute(scriptObject_, method, parameters);
  421. }
  422. Context* GetScriptContext()
  423. {
  424. return static_cast<Script*>(asGetActiveContext()->GetEngine()->GetUserData())->GetContext();
  425. }
  426. ScriptInstance* GetScriptContextInstance()
  427. {
  428. asIScriptContext* context = asGetActiveContext();
  429. void* object = context->GetThisPointer();
  430. Map<void*, ScriptInstance*>& objectMap = static_cast<Script*>(context->GetEngine()->GetUserData())->GetObjectMap();
  431. Map<void*, ScriptInstance*>::ConstIterator i = objectMap.Find(object);
  432. if (i != objectMap.End())
  433. return i->second_;
  434. else
  435. return 0;
  436. }
  437. Node* GetScriptContextNode()
  438. {
  439. ScriptInstance* instance = GetScriptContextInstance();
  440. return instance ? instance->GetNode() : 0;
  441. }
  442. Scene* GetScriptContextScene()
  443. {
  444. Scene* scene = 0;
  445. Node* node = GetScriptContextNode();
  446. if (node)
  447. scene = node->GetScene();
  448. // If null, try to get the default scene
  449. if (!scene)
  450. scene = GetScriptContext()->GetSubsystem<Script>()->GetDefaultScene();
  451. return scene;
  452. }
  453. ScriptEventListener* GetScriptContextEventListener()
  454. {
  455. // First try to get the script instance. If not found, get the script file for procedural event handling
  456. ScriptInstance* instance = GetScriptContextInstance();
  457. if (instance)
  458. return instance;
  459. ScriptFile* file = GetScriptContextFile();
  460. return file;
  461. }
  462. Object* GetScriptContextEventListenerObject()
  463. {
  464. ScriptInstance* instance = GetScriptContextInstance();
  465. if (instance)
  466. return instance;
  467. ScriptFile* file = GetScriptContextFile();
  468. return file;
  469. }
  470. void ScriptInstance::HandleScriptFileReload(StringHash eventType, VariantMap& eventData)
  471. {
  472. ReleaseObject();
  473. }
  474. void ScriptInstance::HandleScriptFileReloadFinished(StringHash eventType, VariantMap& eventData)
  475. {
  476. if (!className_.Empty())
  477. CreateObject();
  478. }