ResourceCache.cpp 40 KB

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  1. //
  2. // Copyright (c) 2008-2014 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "Precompiled.h"
  23. #include "Context.h"
  24. #include "CoreEvents.h"
  25. #include "FileSystem.h"
  26. #include "FileWatcher.h"
  27. #include "Image.h"
  28. #include "JSONFile.h"
  29. #include "Log.h"
  30. #include "PackageFile.h"
  31. #include "Profiler.h"
  32. #include "ResourceCache.h"
  33. #include "ResourceEvents.h"
  34. #include "Thread.h"
  35. #include "Timer.h"
  36. #include "WorkQueue.h"
  37. #include "XMLFile.h"
  38. #include "DebugNew.h"
  39. namespace Urho3D
  40. {
  41. const unsigned MAX_FINISH_RESOURCES_USEC = 5000;
  42. static const char* checkDirs[] = {
  43. "Fonts",
  44. "Materials",
  45. "Models",
  46. "Music",
  47. "Objects",
  48. "Particle",
  49. "PostProcess",
  50. "RenderPaths",
  51. "Scenes",
  52. "Scripts",
  53. "Sounds",
  54. "Shaders",
  55. "Techniques",
  56. "Textures",
  57. "UI",
  58. 0
  59. };
  60. static const SharedPtr<Resource> noResource;
  61. ResourceCache::ResourceCache(Context* context) :
  62. Object(context),
  63. autoReloadResources_(false),
  64. returnFailedResources_(false),
  65. searchPackagesFirst_(true)
  66. {
  67. // Register Resource library object factories
  68. RegisterResourceLibrary(context_);
  69. SubscribeToEvent(E_BEGINFRAME, HANDLER(ResourceCache, HandleBeginFrame));
  70. }
  71. ResourceCache::~ResourceCache()
  72. {
  73. }
  74. void ResourceCache::ThreadFunction()
  75. {
  76. while (shouldRun_)
  77. {
  78. backgroundLoadMutex_.Acquire();
  79. // Search for a queued resource that has not been loaded yet
  80. HashMap<Pair<StringHash, StringHash>, BackgroundLoadItem>::Iterator i = backgroundLoadQueue_.Begin();
  81. while (i != backgroundLoadQueue_.End())
  82. {
  83. if (i->second_.resource_->GetAsyncLoadState() == ASYNC_QUEUED)
  84. break;
  85. else
  86. ++i;
  87. }
  88. if (i == backgroundLoadQueue_.End())
  89. {
  90. // No resources to load found
  91. backgroundLoadMutex_.Release();
  92. Time::Sleep(5);
  93. }
  94. else
  95. {
  96. BackgroundLoadItem& item = i->second_;
  97. Resource* resource = item.resource_;
  98. // We can be sure that the item is not removed from the queue as long as it is in the
  99. // "queued" or "loading" state
  100. backgroundLoadMutex_.Release();
  101. bool success = false;
  102. SharedPtr<File> file = GetFile(resource->GetName(), item.sendEventOnFailure_);
  103. if (file)
  104. {
  105. resource->SetAsyncLoadState(ASYNC_LOADING);
  106. success = resource->BeginLoad(*file);
  107. }
  108. // Process dependencies now
  109. Pair<StringHash, StringHash> key = MakePair(resource->GetType(), resource->GetNameHash());
  110. if (item.dependents_.Size())
  111. {
  112. // Need to lock the queue again when manipulating other entries
  113. backgroundLoadMutex_.Acquire();
  114. for (HashSet<Pair<StringHash, StringHash> >::Iterator i = item.dependents_.Begin(); i != item.dependents_.End();
  115. ++i)
  116. {
  117. HashMap<Pair<StringHash, StringHash>, BackgroundLoadItem>::Iterator j =
  118. backgroundLoadQueue_.Find(*i);
  119. if (j != backgroundLoadQueue_.End())
  120. j->second_.dependencies_.Erase(key);
  121. }
  122. item.dependents_.Clear();
  123. backgroundLoadMutex_.Release();
  124. }
  125. resource->SetAsyncLoadState(success ? ASYNC_SUCCESS : ASYNC_FAIL);
  126. }
  127. }
  128. }
  129. bool ResourceCache::AddResourceDir(const String& pathName, unsigned int priority)
  130. {
  131. MutexLock lock(resourceMutex_);
  132. FileSystem* fileSystem = GetSubsystem<FileSystem>();
  133. if (!fileSystem || !fileSystem->DirExists(pathName))
  134. {
  135. LOGERROR("Could not open directory " + pathName);
  136. return false;
  137. }
  138. // Convert path to absolute
  139. String fixedPath = SanitateResourceDirName(pathName);
  140. // Check that the same path does not already exist
  141. for (unsigned i = 0; i < resourceDirs_.Size(); ++i)
  142. {
  143. if (!resourceDirs_[i].Compare(fixedPath, false))
  144. return true;
  145. }
  146. // If the priority isn't last or greater than size insert at position otherwise push.
  147. if (priority > PRIORITY_LAST && priority < resourceDirs_.Size())
  148. resourceDirs_.Insert(priority, fixedPath);
  149. else
  150. resourceDirs_.Push(fixedPath);
  151. // If resource auto-reloading active, create a file watcher for the directory
  152. if (autoReloadResources_)
  153. {
  154. SharedPtr<FileWatcher> watcher(new FileWatcher(context_));
  155. watcher->StartWatching(fixedPath, true);
  156. fileWatchers_.Push(watcher);
  157. }
  158. LOGINFO("Added resource path " + fixedPath);
  159. return true;
  160. }
  161. void ResourceCache::AddPackageFile(PackageFile* package, unsigned int priority)
  162. {
  163. MutexLock lock(resourceMutex_);
  164. // Do not add packages that failed to load
  165. if (!package || !package->GetNumFiles())
  166. return;
  167. // If the priority isn't last or greater than size insert at position otherwise push.
  168. if (priority > PRIORITY_LAST && priority < packages_.Size())
  169. packages_.Insert(priority, SharedPtr<PackageFile>(package));
  170. else
  171. packages_.Push(SharedPtr<PackageFile>(package));
  172. LOGINFO("Added resource package " + package->GetName());
  173. }
  174. bool ResourceCache::AddManualResource(Resource* resource)
  175. {
  176. if (!resource)
  177. {
  178. LOGERROR("Null manual resource");
  179. return false;
  180. }
  181. const String& name = resource->GetName();
  182. if (name.Empty())
  183. {
  184. LOGERROR("Manual resource with empty name, can not add");
  185. return false;
  186. }
  187. resource->ResetUseTimer();
  188. resourceGroups_[resource->GetType()].resources_[resource->GetNameHash()] = resource;
  189. UpdateResourceGroup(resource->GetType());
  190. return true;
  191. }
  192. void ResourceCache::RemoveResourceDir(const String& pathName)
  193. {
  194. MutexLock lock(resourceMutex_);
  195. String fixedPath = SanitateResourceDirName(pathName);
  196. for (unsigned i = 0; i < resourceDirs_.Size(); ++i)
  197. {
  198. if (!resourceDirs_[i].Compare(fixedPath, false))
  199. {
  200. resourceDirs_.Erase(i);
  201. // Remove the filewatcher with the matching path
  202. for (unsigned j = 0; j < fileWatchers_.Size(); ++j)
  203. {
  204. if (!fileWatchers_[j]->GetPath().Compare(fixedPath, false))
  205. {
  206. fileWatchers_.Erase(j);
  207. break;
  208. }
  209. }
  210. LOGINFO("Removed resource path " + fixedPath);
  211. return;
  212. }
  213. }
  214. }
  215. void ResourceCache::RemovePackageFile(PackageFile* package, bool releaseResources, bool forceRelease)
  216. {
  217. MutexLock lock(resourceMutex_);
  218. for (Vector<SharedPtr<PackageFile> >::Iterator i = packages_.Begin(); i != packages_.End(); ++i)
  219. {
  220. if (*i == package)
  221. {
  222. if (releaseResources)
  223. ReleasePackageResources(*i, forceRelease);
  224. LOGINFO("Removed resource package " + (*i)->GetName());
  225. packages_.Erase(i);
  226. return;
  227. }
  228. }
  229. }
  230. void ResourceCache::RemovePackageFile(const String& fileName, bool releaseResources, bool forceRelease)
  231. {
  232. MutexLock lock(resourceMutex_);
  233. // Compare the name and extension only, not the path
  234. String fileNameNoPath = GetFileNameAndExtension(fileName);
  235. for (Vector<SharedPtr<PackageFile> >::Iterator i = packages_.Begin(); i != packages_.End(); ++i)
  236. {
  237. if (!GetFileNameAndExtension((*i)->GetName()).Compare(fileNameNoPath, false))
  238. {
  239. if (releaseResources)
  240. ReleasePackageResources(*i, forceRelease);
  241. LOGINFO("Removed resource package " + (*i)->GetName());
  242. packages_.Erase(i);
  243. return;
  244. }
  245. }
  246. }
  247. void ResourceCache::ReleaseResource(StringHash type, const String& name, bool force)
  248. {
  249. StringHash nameHash(name);
  250. const SharedPtr<Resource>& existingRes = FindResource(type, nameHash);
  251. if (!existingRes)
  252. return;
  253. // If other references exist, do not release, unless forced
  254. if ((existingRes.Refs() == 1 && existingRes.WeakRefs() == 0) || force)
  255. {
  256. resourceGroups_[type].resources_.Erase(nameHash);
  257. UpdateResourceGroup(type);
  258. }
  259. }
  260. void ResourceCache::ReleaseResources(StringHash type, bool force)
  261. {
  262. bool released = false;
  263. HashMap<StringHash, ResourceGroup>::Iterator i = resourceGroups_.Find(type);
  264. if (i != resourceGroups_.End())
  265. {
  266. for (HashMap<StringHash, SharedPtr<Resource> >::Iterator j = i->second_.resources_.Begin();
  267. j != i->second_.resources_.End();)
  268. {
  269. HashMap<StringHash, SharedPtr<Resource> >::Iterator current = j++;
  270. // If other references exist, do not release, unless forced
  271. if ((current->second_.Refs() == 1 && current->second_.WeakRefs() == 0) || force)
  272. {
  273. i->second_.resources_.Erase(current);
  274. released = true;
  275. }
  276. }
  277. }
  278. if (released)
  279. UpdateResourceGroup(type);
  280. }
  281. void ResourceCache::ReleaseResources(StringHash type, const String& partialName, bool force)
  282. {
  283. bool released = false;
  284. HashMap<StringHash, ResourceGroup>::Iterator i = resourceGroups_.Find(type);
  285. if (i != resourceGroups_.End())
  286. {
  287. for (HashMap<StringHash, SharedPtr<Resource> >::Iterator j = i->second_.resources_.Begin();
  288. j != i->second_.resources_.End();)
  289. {
  290. HashMap<StringHash, SharedPtr<Resource> >::Iterator current = j++;
  291. if (current->second_->GetName().Contains(partialName))
  292. {
  293. // If other references exist, do not release, unless forced
  294. if ((current->second_.Refs() == 1 && current->second_.WeakRefs() == 0) || force)
  295. {
  296. i->second_.resources_.Erase(current);
  297. released = true;
  298. }
  299. }
  300. }
  301. }
  302. if (released)
  303. UpdateResourceGroup(type);
  304. }
  305. void ResourceCache::ReleaseResources(const String& partialName, bool force)
  306. {
  307. // Some resources refer to others, like materials to textures. Release twice to ensure these get released.
  308. // This is not necessary if forcing release
  309. unsigned repeat = force ? 1 : 2;
  310. while (repeat--)
  311. {
  312. for (HashMap<StringHash, ResourceGroup>::Iterator i = resourceGroups_.Begin(); i != resourceGroups_.End(); ++i)
  313. {
  314. bool released = false;
  315. for (HashMap<StringHash, SharedPtr<Resource> >::Iterator j = i->second_.resources_.Begin();
  316. j != i->second_.resources_.End();)
  317. {
  318. HashMap<StringHash, SharedPtr<Resource> >::Iterator current = j++;
  319. if (current->second_->GetName().Contains(partialName))
  320. {
  321. // If other references exist, do not release, unless forced
  322. if ((current->second_.Refs() == 1 && current->second_.WeakRefs() == 0) || force)
  323. {
  324. i->second_.resources_.Erase(current);
  325. released = true;
  326. }
  327. }
  328. }
  329. if (released)
  330. UpdateResourceGroup(i->first_);
  331. }
  332. }
  333. }
  334. void ResourceCache::ReleaseAllResources(bool force)
  335. {
  336. unsigned repeat = force ? 1 : 2;
  337. while (repeat--)
  338. {
  339. for (HashMap<StringHash, ResourceGroup>::Iterator i = resourceGroups_.Begin();
  340. i != resourceGroups_.End(); ++i)
  341. {
  342. bool released = false;
  343. for (HashMap<StringHash, SharedPtr<Resource> >::Iterator j = i->second_.resources_.Begin();
  344. j != i->second_.resources_.End();)
  345. {
  346. HashMap<StringHash, SharedPtr<Resource> >::Iterator current = j++;
  347. // If other references exist, do not release, unless forced
  348. if ((current->second_.Refs() == 1 && current->second_.WeakRefs() == 0) || force)
  349. {
  350. i->second_.resources_.Erase(current);
  351. released = true;
  352. }
  353. }
  354. if (released)
  355. UpdateResourceGroup(i->first_);
  356. }
  357. }
  358. }
  359. bool ResourceCache::ReloadResource(Resource* resource)
  360. {
  361. if (!resource)
  362. return false;
  363. resource->SendEvent(E_RELOADSTARTED);
  364. bool success = false;
  365. SharedPtr<File> file = GetFile(resource->GetName());
  366. if (file)
  367. success = resource->Load(*(file.Get()));
  368. if (success)
  369. {
  370. resource->ResetUseTimer();
  371. UpdateResourceGroup(resource->GetType());
  372. resource->SendEvent(E_RELOADFINISHED);
  373. return true;
  374. }
  375. // If reloading failed, do not remove the resource from cache, to allow for a new live edit to
  376. // attempt loading again
  377. resource->SendEvent(E_RELOADFAILED);
  378. return false;
  379. }
  380. void ResourceCache::SetMemoryBudget(StringHash type, unsigned budget)
  381. {
  382. resourceGroups_[type].memoryBudget_ = budget;
  383. }
  384. void ResourceCache::SetAutoReloadResources(bool enable)
  385. {
  386. if (enable != autoReloadResources_)
  387. {
  388. if (enable)
  389. {
  390. for (unsigned i = 0; i < resourceDirs_.Size(); ++i)
  391. {
  392. SharedPtr<FileWatcher> watcher(new FileWatcher(context_));
  393. watcher->StartWatching(resourceDirs_[i], true);
  394. fileWatchers_.Push(watcher);
  395. }
  396. }
  397. else
  398. fileWatchers_.Clear();
  399. autoReloadResources_ = enable;
  400. }
  401. }
  402. void ResourceCache::SetReturnFailedResources(bool enable)
  403. {
  404. returnFailedResources_ = enable;
  405. }
  406. SharedPtr<File> ResourceCache::GetFile(const String& nameIn, bool sendEventOnFailure)
  407. {
  408. MutexLock lock(resourceMutex_);
  409. String name = SanitateResourceName(nameIn);
  410. File* file = 0;
  411. if (searchPackagesFirst_)
  412. {
  413. file = SearchPackages(name);
  414. if (!file)
  415. file = SearchResourceDirs(name);
  416. }
  417. else
  418. {
  419. file = SearchResourceDirs(name);
  420. if (!file)
  421. file = SearchPackages(name);
  422. }
  423. if (file)
  424. return SharedPtr<File>(file);
  425. if (sendEventOnFailure)
  426. {
  427. LOGERROR("Could not find resource " + name);
  428. if (Thread::IsMainThread())
  429. {
  430. using namespace ResourceNotFound;
  431. VariantMap& eventData = GetEventDataMap();
  432. eventData[P_RESOURCENAME] = name;
  433. SendEvent(E_RESOURCENOTFOUND, eventData);
  434. }
  435. }
  436. return SharedPtr<File>();
  437. }
  438. Resource* ResourceCache::GetResource(StringHash type, const String& name, bool sendEventOnFailure)
  439. {
  440. return GetResource(type, name.CString(), sendEventOnFailure);
  441. }
  442. Resource* ResourceCache::GetResource(StringHash type, const char* nameIn, bool sendEventOnFailure)
  443. {
  444. if (!Thread::IsMainThread())
  445. {
  446. LOGERROR("Calling GetResource is only supported from the main thread. Use GetFile or GetTempResource instead.");
  447. return 0;
  448. }
  449. String name = SanitateResourceName(nameIn);
  450. // If empty name, return null pointer immediately
  451. if (name.Empty())
  452. return 0;
  453. StringHash nameHash(name);
  454. // Check if the resource is being background loaded but is now needed immediately
  455. {
  456. backgroundLoadMutex_.Acquire();
  457. Pair<StringHash, StringHash> key = MakePair(type, nameHash);
  458. HashMap<Pair<StringHash, StringHash>, BackgroundLoadItem>::Iterator i = backgroundLoadQueue_.Find(key);
  459. if (i != backgroundLoadQueue_.End())
  460. {
  461. backgroundLoadMutex_.Release();
  462. for (;;)
  463. {
  464. Resource* resource = i->second_.resource_;
  465. unsigned numDeps = i->second_.dependencies_.Size();
  466. AsyncLoadState state = resource->GetAsyncLoadState();
  467. if (numDeps > 0 || state == ASYNC_QUEUED || state == ASYNC_LOADING)
  468. Time::Sleep(1);
  469. else
  470. break;
  471. }
  472. // This will store the resource (if successful) to the resource groups so that the code below will find it
  473. FinishBackgroundLoading(i);
  474. }
  475. else
  476. backgroundLoadMutex_.Release();
  477. }
  478. const SharedPtr<Resource>& existing = FindResource(type, nameHash);
  479. if (existing)
  480. return existing;
  481. SharedPtr<Resource> resource;
  482. // Make sure the pointer is non-null and is a Resource subclass
  483. resource = DynamicCast<Resource>(context_->CreateObject(type));
  484. if (!resource)
  485. {
  486. LOGERROR("Could not load unknown resource type " + String(type));
  487. if (sendEventOnFailure)
  488. {
  489. using namespace UnknownResourceType;
  490. VariantMap& eventData = GetEventDataMap();
  491. eventData[P_RESOURCETYPE] = type;
  492. SendEvent(E_UNKNOWNRESOURCETYPE, eventData);
  493. }
  494. return 0;
  495. }
  496. // Attempt to load the resource
  497. SharedPtr<File> file = GetFile(name, sendEventOnFailure);
  498. if (!file)
  499. return 0; // Error is already logged
  500. LOGDEBUG("Loading resource " + name);
  501. resource->SetName(file->GetName());
  502. if (!resource->Load(*(file.Get())))
  503. {
  504. // Error should already been logged by corresponding resource descendant class
  505. if (sendEventOnFailure)
  506. {
  507. using namespace LoadFailed;
  508. VariantMap& eventData = GetEventDataMap();
  509. eventData[P_RESOURCENAME] = name;
  510. SendEvent(E_LOADFAILED, eventData);
  511. }
  512. if (!returnFailedResources_)
  513. return 0;
  514. }
  515. // Store to cache
  516. resource->ResetUseTimer();
  517. resourceGroups_[type].resources_[nameHash] = resource;
  518. UpdateResourceGroup(type);
  519. return resource;
  520. }
  521. bool ResourceCache::BackgroundLoadResource(StringHash type, const String& name, bool sendEventOnFailure, Resource* caller)
  522. {
  523. return BackgroundLoadResource(type, name.CString());
  524. }
  525. bool ResourceCache::BackgroundLoadResource(StringHash type, const char* nameIn, bool sendEventOnFailure, Resource* caller)
  526. {
  527. String name = SanitateResourceName(nameIn);
  528. StringHash nameHash(name);
  529. // First check if already exists as a loaded resource
  530. if (FindResource(type, nameHash) != noResource)
  531. return false;
  532. Pair<StringHash, StringHash> key = MakePair(type, nameHash);
  533. MutexLock lock(backgroundLoadMutex_);
  534. // Also check if already exists in the queue
  535. if (backgroundLoadQueue_.Find(MakePair(type, nameHash)) != backgroundLoadQueue_.End())
  536. return false;
  537. BackgroundLoadItem item;
  538. item.sendEventOnFailure_ = sendEventOnFailure;
  539. // Make sure the pointer is non-null and is a Resource subclass
  540. item.resource_ = DynamicCast<Resource>(context_->CreateObject(type));
  541. if (!item.resource_)
  542. {
  543. LOGERROR("Could not load unknown resource type " + String(type));
  544. if (sendEventOnFailure && Thread::IsMainThread())
  545. {
  546. using namespace UnknownResourceType;
  547. VariantMap& eventData = GetEventDataMap();
  548. eventData[P_RESOURCETYPE] = type;
  549. SendEvent(E_UNKNOWNRESOURCETYPE, eventData);
  550. }
  551. return false;
  552. }
  553. LOGDEBUG("Background loading resource " + name);
  554. item.resource_->SetName(name);
  555. item.resource_->SetAsyncLoadState(ASYNC_QUEUED);
  556. // If this is a resource calling for the background load of more resources, mark the dependencies as necessary
  557. if (caller)
  558. {
  559. Pair<StringHash, StringHash> callerKey = MakePair(caller->GetType(), caller->GetNameHash());
  560. HashMap<Pair<StringHash, StringHash>, BackgroundLoadItem>::Iterator i = backgroundLoadQueue_.Find(callerKey);
  561. if (i != backgroundLoadQueue_.End())
  562. {
  563. i->second_.dependents_.Insert(callerKey);
  564. item.dependencies_.Insert(key);
  565. }
  566. else
  567. LOGWARNING("Resource " + caller->GetName() + " requested for a background loaded resource but was not in the background load queue");
  568. }
  569. backgroundLoadQueue_[key] = item;
  570. // Start the background loader thread now
  571. if (!IsStarted())
  572. Run();
  573. return true;
  574. }
  575. SharedPtr<Resource> ResourceCache::GetTempResource(StringHash type, const String& nameIn, bool sendEventOnFailure)
  576. {
  577. String name = SanitateResourceName(nameIn);
  578. // If empty name, return null pointer immediately
  579. if (name.Empty())
  580. return SharedPtr<Resource>();
  581. SharedPtr<Resource> resource;
  582. // Make sure the pointer is non-null and is a Resource subclass
  583. resource = DynamicCast<Resource>(context_->CreateObject(type));
  584. if (!resource)
  585. {
  586. LOGERROR("Could not load unknown resource type " + String(type));
  587. if (sendEventOnFailure)
  588. {
  589. using namespace UnknownResourceType;
  590. VariantMap& eventData = GetEventDataMap();
  591. eventData[P_RESOURCETYPE] = type;
  592. SendEvent(E_UNKNOWNRESOURCETYPE, eventData);
  593. }
  594. return SharedPtr<Resource>();
  595. }
  596. // Attempt to load the resource
  597. SharedPtr<File> file = GetFile(name, sendEventOnFailure);
  598. if (!file)
  599. return SharedPtr<Resource>(); // Error is already logged
  600. LOGDEBUG("Loading temporary resource " + name);
  601. resource->SetName(file->GetName());
  602. if (!resource->Load(*(file.Get())))
  603. {
  604. // Error should already been logged by corresponding resource descendant class
  605. if (sendEventOnFailure)
  606. {
  607. using namespace LoadFailed;
  608. VariantMap& eventData = GetEventDataMap();
  609. eventData[P_RESOURCENAME] = name;
  610. SendEvent(E_LOADFAILED, eventData);
  611. }
  612. return SharedPtr<Resource>();
  613. }
  614. return resource;
  615. }
  616. unsigned ResourceCache::GetNumBackgroundLoadResources() const
  617. {
  618. MutexLock lock(backgroundLoadMutex_);
  619. return backgroundLoadQueue_.Size();
  620. }
  621. void ResourceCache::GetResources(PODVector<Resource*>& result, StringHash type) const
  622. {
  623. result.Clear();
  624. HashMap<StringHash, ResourceGroup>::ConstIterator i = resourceGroups_.Find(type);
  625. if (i != resourceGroups_.End())
  626. {
  627. for (HashMap<StringHash, SharedPtr<Resource> >::ConstIterator j = i->second_.resources_.Begin();
  628. j != i->second_.resources_.End(); ++j)
  629. result.Push(j->second_);
  630. }
  631. }
  632. bool ResourceCache::Exists(const String& nameIn) const
  633. {
  634. MutexLock lock(resourceMutex_);
  635. String name = SanitateResourceName(nameIn);
  636. if (name.Empty())
  637. return false;
  638. for (unsigned i = 0; i < packages_.Size(); ++i)
  639. {
  640. if (packages_[i]->Exists(name))
  641. return true;
  642. }
  643. FileSystem* fileSystem = GetSubsystem<FileSystem>();
  644. for (unsigned i = 0; i < resourceDirs_.Size(); ++i)
  645. {
  646. if (fileSystem->FileExists(resourceDirs_[i] + name))
  647. return true;
  648. }
  649. // Fallback using absolute path
  650. if (fileSystem->FileExists(name))
  651. return true;
  652. return false;
  653. }
  654. unsigned ResourceCache::GetMemoryBudget(StringHash type) const
  655. {
  656. HashMap<StringHash, ResourceGroup>::ConstIterator i = resourceGroups_.Find(type);
  657. if (i != resourceGroups_.End())
  658. return i->second_.memoryBudget_;
  659. else
  660. return 0;
  661. }
  662. unsigned ResourceCache::GetMemoryUse(StringHash type) const
  663. {
  664. HashMap<StringHash, ResourceGroup>::ConstIterator i = resourceGroups_.Find(type);
  665. if (i != resourceGroups_.End())
  666. return i->second_.memoryUse_;
  667. else
  668. return 0;
  669. }
  670. unsigned ResourceCache::GetTotalMemoryUse() const
  671. {
  672. unsigned total = 0;
  673. for (HashMap<StringHash, ResourceGroup>::ConstIterator i = resourceGroups_.Begin(); i != resourceGroups_.End(); ++i)
  674. total += i->second_.memoryUse_;
  675. return total;
  676. }
  677. String ResourceCache::GetResourceFileName(const String& name) const
  678. {
  679. MutexLock lock(resourceMutex_);
  680. FileSystem* fileSystem = GetSubsystem<FileSystem>();
  681. for (unsigned i = 0; i < resourceDirs_.Size(); ++i)
  682. {
  683. if (fileSystem->FileExists(resourceDirs_[i] + name))
  684. return resourceDirs_[i] + name;
  685. }
  686. return String();
  687. }
  688. String ResourceCache::GetPreferredResourceDir(const String& path) const
  689. {
  690. String fixedPath = AddTrailingSlash(path);
  691. bool pathHasKnownDirs = false;
  692. bool parentHasKnownDirs = false;
  693. FileSystem* fileSystem = GetSubsystem<FileSystem>();
  694. for (unsigned i = 0; checkDirs[i] != 0; ++i)
  695. {
  696. if (fileSystem->DirExists(fixedPath + checkDirs[i]))
  697. {
  698. pathHasKnownDirs = true;
  699. break;
  700. }
  701. }
  702. if (!pathHasKnownDirs)
  703. {
  704. String parentPath = GetParentPath(fixedPath);
  705. for (unsigned i = 0; checkDirs[i] != 0; ++i)
  706. {
  707. if (fileSystem->DirExists(parentPath + checkDirs[i]))
  708. {
  709. parentHasKnownDirs = true;
  710. break;
  711. }
  712. }
  713. // If path does not have known subdirectories, but the parent path has, use the parent instead
  714. if (parentHasKnownDirs)
  715. fixedPath = parentPath;
  716. }
  717. return fixedPath;
  718. }
  719. String ResourceCache::SanitateResourceName(const String& nameIn) const
  720. {
  721. // Sanitate unsupported constructs from the resource name
  722. String name = GetInternalPath(nameIn);
  723. name.Replace("../", "");
  724. name.Replace("./", "");
  725. // If the path refers to one of the resource directories, normalize the resource name
  726. FileSystem* fileSystem = GetSubsystem<FileSystem>();
  727. if (resourceDirs_.Size())
  728. {
  729. String namePath = GetPath(name);
  730. String exePath = fileSystem->GetProgramDir();
  731. for (unsigned i = 0; i < resourceDirs_.Size(); ++i)
  732. {
  733. String relativeResourcePath = resourceDirs_[i];
  734. if (relativeResourcePath.StartsWith(exePath))
  735. relativeResourcePath = relativeResourcePath.Substring(exePath.Length());
  736. if (namePath.StartsWith(resourceDirs_[i], false))
  737. namePath = namePath.Substring(resourceDirs_[i].Length());
  738. else if (namePath.StartsWith(relativeResourcePath, false))
  739. namePath = namePath.Substring(relativeResourcePath.Length());
  740. }
  741. name = namePath + GetFileNameAndExtension(name);
  742. }
  743. return name.Trimmed();
  744. }
  745. String ResourceCache::SanitateResourceDirName(const String& nameIn) const
  746. {
  747. String fixedPath = AddTrailingSlash(nameIn);
  748. if (!IsAbsolutePath(fixedPath))
  749. fixedPath = GetSubsystem<FileSystem>()->GetCurrentDir() + fixedPath;
  750. // Sanitate away /./ construct
  751. fixedPath.Replace("/./", "/");
  752. return fixedPath.Trimmed();
  753. }
  754. void ResourceCache::StoreResourceDependency(Resource* resource, const String& dependency)
  755. {
  756. // If resource reloading is not on, do not create the dependency data structure (saves memory)
  757. if (!resource || !autoReloadResources_)
  758. return;
  759. MutexLock lock(resourceMutex_);
  760. StringHash nameHash(resource->GetName());
  761. HashSet<StringHash>& dependents = dependentResources_[dependency];
  762. dependents.Insert(nameHash);
  763. }
  764. void ResourceCache::ResetDependencies(Resource* resource)
  765. {
  766. if (!resource || !autoReloadResources_)
  767. return;
  768. MutexLock lock(resourceMutex_);
  769. StringHash nameHash(resource->GetName());
  770. for (HashMap<StringHash, HashSet<StringHash> >::Iterator i = dependentResources_.Begin(); i !=
  771. dependentResources_.End();)
  772. {
  773. HashSet<StringHash>& dependents = i->second_;
  774. dependents.Erase(nameHash);
  775. if (dependents.Empty())
  776. i = dependentResources_.Erase(i);
  777. else
  778. ++i;
  779. }
  780. }
  781. const SharedPtr<Resource>& ResourceCache::FindResource(StringHash type, StringHash nameHash)
  782. {
  783. MutexLock lock(resourceMutex_);
  784. HashMap<StringHash, ResourceGroup>::Iterator i = resourceGroups_.Find(type);
  785. if (i == resourceGroups_.End())
  786. return noResource;
  787. HashMap<StringHash, SharedPtr<Resource> >::Iterator j = i->second_.resources_.Find(nameHash);
  788. if (j == i->second_.resources_.End())
  789. return noResource;
  790. return j->second_;
  791. }
  792. const SharedPtr<Resource>& ResourceCache::FindResource(StringHash nameHash)
  793. {
  794. MutexLock lock(resourceMutex_);
  795. for (HashMap<StringHash, ResourceGroup>::Iterator i = resourceGroups_.Begin(); i != resourceGroups_.End(); ++i)
  796. {
  797. HashMap<StringHash, SharedPtr<Resource> >::Iterator j = i->second_.resources_.Find(nameHash);
  798. if (j != i->second_.resources_.End())
  799. return j->second_;
  800. }
  801. return noResource;
  802. }
  803. void ResourceCache::ReleasePackageResources(PackageFile* package, bool force)
  804. {
  805. HashSet<StringHash> affectedGroups;
  806. const HashMap<String, PackageEntry>& entries = package->GetEntries();
  807. for (HashMap<String, PackageEntry>::ConstIterator i = entries.Begin(); i != entries.End(); ++i)
  808. {
  809. StringHash nameHash(i->first_);
  810. // We do not know the actual resource type, so search all type containers
  811. for (HashMap<StringHash, ResourceGroup>::Iterator j = resourceGroups_.Begin();
  812. j != resourceGroups_.End(); ++j)
  813. {
  814. HashMap<StringHash, SharedPtr<Resource> >::Iterator k = j->second_.resources_.Find(nameHash);
  815. if (k != j->second_.resources_.End())
  816. {
  817. // If other references exist, do not release, unless forced
  818. if ((k->second_.Refs() == 1 && k->second_.WeakRefs() == 0) || force)
  819. {
  820. j->second_.resources_.Erase(k);
  821. affectedGroups.Insert(j->first_);
  822. }
  823. break;
  824. }
  825. }
  826. }
  827. for (HashSet<StringHash>::Iterator i = affectedGroups.Begin(); i != affectedGroups.End(); ++i)
  828. UpdateResourceGroup(*i);
  829. }
  830. void ResourceCache::UpdateResourceGroup(StringHash type)
  831. {
  832. HashMap<StringHash, ResourceGroup>::Iterator i = resourceGroups_.Find(type);
  833. if (i == resourceGroups_.End())
  834. return;
  835. for (;;)
  836. {
  837. unsigned totalSize = 0;
  838. unsigned oldestTimer = 0;
  839. HashMap<StringHash, SharedPtr<Resource> >::Iterator oldestResource = i->second_.resources_.End();
  840. for (HashMap<StringHash, SharedPtr<Resource> >::Iterator j = i->second_.resources_.Begin();
  841. j != i->second_.resources_.End(); ++j)
  842. {
  843. totalSize += j->second_->GetMemoryUse();
  844. unsigned useTimer = j->second_->GetUseTimer();
  845. if (useTimer > oldestTimer)
  846. {
  847. oldestTimer = useTimer;
  848. oldestResource = j;
  849. }
  850. }
  851. i->second_.memoryUse_ = totalSize;
  852. // If memory budget defined and is exceeded, remove the oldest resource and loop again
  853. // (resources in use always return a zero timer and can not be removed)
  854. if (i->second_.memoryBudget_ && i->second_.memoryUse_ > i->second_.memoryBudget_ &&
  855. oldestResource != i->second_.resources_.End())
  856. {
  857. LOGDEBUG("Resource group " + oldestResource->second_->GetTypeName() + " over memory budget, releasing resource " +
  858. oldestResource->second_->GetName());
  859. i->second_.resources_.Erase(oldestResource);
  860. }
  861. else
  862. break;
  863. }
  864. }
  865. void ResourceCache::HandleBeginFrame(StringHash eventType, VariantMap& eventData)
  866. {
  867. for (unsigned i = 0; i < fileWatchers_.Size(); ++i)
  868. {
  869. String fileName;
  870. while (fileWatchers_[i]->GetNextChange(fileName))
  871. {
  872. StringHash fileNameHash(fileName);
  873. // If the filename is a resource we keep track of, reload it
  874. const SharedPtr<Resource>& resource = FindResource(fileNameHash);
  875. if (resource)
  876. {
  877. LOGDEBUG("Reloading changed resource " + fileName);
  878. ReloadResource(resource);
  879. }
  880. // Always perform dependency resource check for resource loaded from XML file as it could be used in inheritance
  881. if (!resource || GetExtension(resource->GetName()) == ".xml")
  882. {
  883. // Check if this is a dependency resource, reload dependents
  884. HashMap<StringHash, HashSet<StringHash> >::ConstIterator j = dependentResources_.Find(fileNameHash);
  885. if (j != dependentResources_.End())
  886. {
  887. // Reloading a resource may modify the dependency tracking structure. Therefore collect the
  888. // resources we need to reload first
  889. Vector<SharedPtr<Resource> > dependents;
  890. dependents.Reserve(j->second_.Size());
  891. for (HashSet<StringHash>::ConstIterator k = j->second_.Begin(); k != j->second_.End(); ++k)
  892. {
  893. const SharedPtr<Resource>& dependent = FindResource(*k);
  894. if (dependent)
  895. dependents.Push(dependent);
  896. }
  897. for (unsigned k = 0; k < dependents.Size(); ++k)
  898. {
  899. LOGDEBUG("Reloading resource " + dependents[k]->GetName() + " depending on " + fileName);
  900. ReloadResource(dependents[k]);
  901. }
  902. }
  903. }
  904. // Finally send a general file changed event even if the file was not a tracked resource
  905. using namespace FileChanged;
  906. VariantMap& eventData = GetEventDataMap();
  907. eventData[P_FILENAME] = fileWatchers_[i]->GetPath() + fileName;
  908. eventData[P_RESOURCENAME] = fileName;
  909. SendEvent(E_FILECHANGED, eventData);
  910. }
  911. }
  912. // Check for background loaded resources that can be finished
  913. if (IsStarted())
  914. {
  915. PROFILE(FinishBackgroundResources);
  916. MutexLock lock(backgroundLoadMutex_);
  917. HiresTimer timer;
  918. for (HashMap<Pair<StringHash, StringHash>, BackgroundLoadItem>::Iterator i = backgroundLoadQueue_.Begin();
  919. i != backgroundLoadQueue_.End(); ++i)
  920. {
  921. Resource* resource = i->second_.resource_;
  922. unsigned numDeps = i->second_.dependencies_.Size();
  923. AsyncLoadState state = resource->GetAsyncLoadState();
  924. if (numDeps > 0 || state == ASYNC_QUEUED || state == ASYNC_LOADING)
  925. continue;
  926. else
  927. FinishBackgroundLoading(i);
  928. // Break when certain time passed to avoid bogging down the framerate
  929. if (timer.GetUSec(false) >= MAX_FINISH_RESOURCES_USEC)
  930. break;
  931. }
  932. }
  933. }
  934. File* ResourceCache::SearchResourceDirs(const String& nameIn)
  935. {
  936. FileSystem* fileSystem = GetSubsystem<FileSystem>();
  937. for (unsigned i = 0; i < resourceDirs_.Size(); ++i)
  938. {
  939. if (fileSystem->FileExists(resourceDirs_[i] + nameIn))
  940. {
  941. // Construct the file first with full path, then rename it to not contain the resource path,
  942. // so that the file's name can be used in further GetFile() calls (for example over the network)
  943. File* file(new File(context_, resourceDirs_[i] + nameIn));
  944. file->SetName(nameIn);
  945. return file;
  946. }
  947. }
  948. // Fallback using absolute path
  949. if (fileSystem->FileExists(nameIn))
  950. return new File(context_, nameIn);
  951. return 0;
  952. }
  953. File* ResourceCache::SearchPackages(const String& nameIn)
  954. {
  955. for (unsigned i = 0; i < packages_.Size(); ++i)
  956. {
  957. if (packages_[i]->Exists(nameIn))
  958. return new File(context_, packages_[i], nameIn);
  959. }
  960. return 0;
  961. }
  962. void ResourceCache::FinishBackgroundLoading(HashMap<Pair<StringHash, StringHash>, BackgroundLoadItem>::Iterator i)
  963. {
  964. BackgroundLoadItem& item = i->second_;
  965. Resource* resource = i->second_.resource_;
  966. bool success = resource->GetAsyncLoadState() == ASYNC_SUCCESS;
  967. // If BeginLoad() phase was successful, call EndLoad() and get the final success/failure result
  968. if (success)
  969. {
  970. #ifdef URHO3D_PROFILING
  971. String profileBlockName("Finish" + resource->GetTypeName());
  972. Profiler* profiler = GetSubsystem<Profiler>();
  973. if (profiler)
  974. profiler->BeginBlock(profileBlockName.CString());
  975. #endif
  976. LOGDEBUG("Finishing background loaded resource " + resource->GetName());
  977. success = resource->EndLoad();
  978. #ifdef URHO3D_PROFILING
  979. if (profiler)
  980. profiler->EndBlock();
  981. #endif
  982. }
  983. resource->SetAsyncLoadState(ASYNC_DONE);
  984. if (!success && item.sendEventOnFailure_)
  985. {
  986. using namespace LoadFailed;
  987. VariantMap& eventData = GetEventDataMap();
  988. eventData[P_RESOURCENAME] = resource->GetName();
  989. SendEvent(E_LOADFAILED, eventData);
  990. }
  991. // Send event, either success or failure
  992. {
  993. using namespace ResourceBackgroundLoaded;
  994. VariantMap& eventData = GetEventDataMap();
  995. eventData[P_RESOURCENAME] = resource->GetName();
  996. eventData[P_SUCCESS] = success;
  997. eventData[P_RESOURCE] = resource;
  998. SendEvent(E_RESOURCEBACKGROUNDLOADED, eventData);
  999. }
  1000. if (success || returnFailedResources_)
  1001. {
  1002. // Store to cache
  1003. StringHash type = resource->GetType();
  1004. StringHash nameHash = resource->GetNameHash();
  1005. resource->ResetUseTimer();
  1006. resourceGroups_[type].resources_[nameHash] = resource;
  1007. UpdateResourceGroup(type);
  1008. }
  1009. // Finally remove the background queue item
  1010. {
  1011. MutexLock lock(backgroundLoadMutex_);
  1012. backgroundLoadQueue_.Erase(i);
  1013. }
  1014. }
  1015. void RegisterResourceLibrary(Context* context)
  1016. {
  1017. Image::RegisterObject(context);
  1018. JSONFile::RegisterObject(context);
  1019. XMLFile::RegisterObject(context);
  1020. }
  1021. }