LuaScript.cpp 13 KB

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  1. //
  2. // Copyright (c) 2008-2014 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "Precompiled.h"
  23. #include "CoreEvents.h"
  24. #include "EngineEvents.h"
  25. #include "File.h"
  26. #include "Log.h"
  27. #include "LuaFile.h"
  28. #include "LuaFunction.h"
  29. #include "LuaScript.h"
  30. #include "LuaScriptInstance.h"
  31. #include "ProcessUtils.h"
  32. #include "Profiler.h"
  33. #include "ResourceCache.h"
  34. #include "Scene.h"
  35. extern "C"
  36. {
  37. #include <lua.h>
  38. #include <lualib.h>
  39. #include <lauxlib.h>
  40. }
  41. #include "tolua++.h"
  42. #include "ToluaUtils.h"
  43. #include "DebugNew.h"
  44. extern int tolua_AudioLuaAPI_open(lua_State*);
  45. extern int tolua_ContainerLuaAPI_open(lua_State*);
  46. extern int tolua_CoreLuaAPI_open(lua_State*);
  47. extern int tolua_EngineLuaAPI_open(lua_State*);
  48. extern int tolua_GraphicsLuaAPI_open(lua_State*);
  49. extern int tolua_InputLuaAPI_open(lua_State*);
  50. extern int tolua_IOLuaAPI_open(lua_State*);
  51. extern int tolua_MathLuaAPI_open(lua_State*);
  52. extern int tolua_NavigationLuaAPI_open(lua_State*);
  53. extern int tolua_NetworkLuaAPI_open(lua_State*);
  54. extern int tolua_PhysicsLuaAPI_open(lua_State*);
  55. extern int tolua_ResourceLuaAPI_open(lua_State*);
  56. extern int tolua_SceneLuaAPI_open(lua_State*);
  57. extern int tolua_UILuaAPI_open(lua_State*);
  58. extern int tolua_Urho2DLuaAPI_open(lua_State*);
  59. extern int tolua_LuaScriptLuaAPI_open(lua_State*);
  60. namespace Urho3D
  61. {
  62. LuaScript::LuaScript(Context* context) :
  63. Object(context),
  64. luaState_(0)
  65. {
  66. RegisterLuaScriptLibrary(context_);
  67. luaState_ = luaL_newstate();
  68. if (!luaState_)
  69. {
  70. LOGERROR("Could not create Lua state");
  71. return;
  72. }
  73. SetContext(luaState_, context_);
  74. lua_gc(luaState_, LUA_GCSETPAUSE, 125);
  75. lua_atpanic(luaState_, &LuaScript::AtPanic);
  76. luaL_openlibs(luaState_);
  77. RegisterLoader();
  78. ReplacePrint();
  79. tolua_ContainerLuaAPI_open(luaState_);
  80. tolua_MathLuaAPI_open(luaState_);
  81. tolua_CoreLuaAPI_open(luaState_);
  82. tolua_IOLuaAPI_open(luaState_);
  83. tolua_ResourceLuaAPI_open(luaState_);
  84. tolua_SceneLuaAPI_open(luaState_);
  85. tolua_AudioLuaAPI_open(luaState_);
  86. tolua_EngineLuaAPI_open(luaState_);
  87. tolua_GraphicsLuaAPI_open(luaState_);
  88. tolua_InputLuaAPI_open(luaState_);
  89. tolua_NavigationLuaAPI_open(luaState_);
  90. tolua_NetworkLuaAPI_open(luaState_);
  91. tolua_PhysicsLuaAPI_open(luaState_);
  92. tolua_UILuaAPI_open(luaState_);
  93. tolua_Urho2DLuaAPI_open(luaState_);
  94. tolua_LuaScriptLuaAPI_open(luaState_);
  95. coroutineUpdate_ = GetFunction("coroutine.update");
  96. // Subscribe to post update
  97. SubscribeToEvent(E_POSTUPDATE, HANDLER(LuaScript, HandlePostUpdate));
  98. // Subscribe to console commands
  99. SubscribeToEvent(E_CONSOLECOMMAND, HANDLER(LuaScript, HandleConsoleCommand));
  100. }
  101. LuaScript::~LuaScript()
  102. {
  103. functionNameToFunctionMap_.Clear();
  104. lua_State* luaState = luaState_;
  105. luaState_ = 0;
  106. SetContext(luaState_, 0);
  107. if (luaState)
  108. lua_close(luaState);
  109. }
  110. bool LuaScript::ExecuteFile(const String& fileName)
  111. {
  112. PROFILE(ExecuteFile);
  113. ResourceCache* cache = GetSubsystem<ResourceCache>();
  114. LuaFile* luaFile = cache->GetResource<LuaFile>(fileName);
  115. return luaFile && luaFile->LoadAndExecute(luaState_);
  116. }
  117. bool LuaScript::ExecuteString(const String& string)
  118. {
  119. PROFILE(ExecuteString);
  120. int top = lua_gettop(luaState_);
  121. if (luaL_dostring(luaState_, string.CString()) != 0)
  122. {
  123. const char* message = lua_tostring(luaState_, -1);
  124. LOGERROR("Execute Lua string failed: " + String(message));
  125. lua_settop(luaState_, top);
  126. return false;
  127. }
  128. return true;
  129. }
  130. bool LuaScript::ExecuteFunction(const String& functionName)
  131. {
  132. WeakPtr<LuaFunction> function = GetFunction(functionName);
  133. return function && function->BeginCall() && function->EndCall();
  134. }
  135. void LuaScript::ScriptSendEvent(const String& eventName, VariantMap& eventData)
  136. {
  137. SendEvent(StringHash(eventName), eventData);
  138. }
  139. void LuaScript::ScriptSubscribeToEvent(const String& eventName, const String& functionName)
  140. {
  141. StringHash eventType(eventName);
  142. WeakPtr<LuaFunction> function = GetFunction(functionName);
  143. if (function)
  144. {
  145. SubscribeToEvent(eventType, HANDLER(LuaScript, HandleEvent));
  146. eventTypeToFunctionMap_[eventType] = function;
  147. }
  148. }
  149. void LuaScript::ScriptUnsubscribeFromEvent(const String& eventName)
  150. {
  151. StringHash eventType(eventName);
  152. HashMap<StringHash, WeakPtr<LuaFunction> >::Iterator i = eventTypeToFunctionMap_.Find(eventType);
  153. if (i != eventTypeToFunctionMap_.End())
  154. {
  155. UnsubscribeFromEvent(eventType);
  156. eventTypeToFunctionMap_.Erase(i);
  157. }
  158. }
  159. void LuaScript::ScriptUnsubscribeFromAllEvents()
  160. {
  161. if (eventTypeToFunctionMap_.Empty())
  162. return;
  163. UnsubscribeFromAllEvents();
  164. eventTypeToFunctionMap_.Clear();
  165. }
  166. void LuaScript::ScriptSubscribeToEvent(void* sender, const String& eventName, const String& functionName)
  167. {
  168. StringHash eventType(eventName);
  169. Object* object = (Object*)sender;
  170. WeakPtr<LuaFunction> function = GetFunction(functionName);
  171. if (function)
  172. {
  173. SubscribeToEvent(object, eventType, HANDLER(LuaScript, HandleObjectEvent));
  174. objectToEventTypeToFunctionMap_[object][eventType] = function;
  175. }
  176. }
  177. void LuaScript::ScriptUnsubscribeFromEvent(void* sender, const String& eventName)
  178. {
  179. StringHash eventType(eventName);
  180. Object* object = (Object*)sender;
  181. HashMap<StringHash, WeakPtr<LuaFunction> >::Iterator i = objectToEventTypeToFunctionMap_[object].Find(eventType);
  182. if (i != objectToEventTypeToFunctionMap_[object].End())
  183. {
  184. UnsubscribeFromEvent(object, eventType);
  185. objectToEventTypeToFunctionMap_[object].Erase(i);
  186. }
  187. }
  188. void LuaScript::ScriptUnsubscribeFromEvents(void* sender)
  189. {
  190. Object* object = (Object*)sender;
  191. HashMap<Object*, HashMap<StringHash, WeakPtr<LuaFunction> > >::Iterator it = objectToEventTypeToFunctionMap_.Find(object);
  192. if (it == objectToEventTypeToFunctionMap_.End())
  193. return;
  194. UnsubscribeFromEvents(object);
  195. objectToEventTypeToFunctionMap_.Erase(it);
  196. }
  197. void LuaScript::RegisterLoader()
  198. {
  199. // Get package.loaders table
  200. lua_getglobal(luaState_, "package");
  201. lua_getfield(luaState_, -1, "loaders");
  202. // Add LuaScript::Loader to the end of the table
  203. lua_pushinteger(luaState_, lua_objlen(luaState_, -1) + 1);
  204. lua_pushcfunction(luaState_, &LuaScript::Loader);
  205. lua_settable(luaState_, -3);
  206. lua_pop(luaState_, 2);
  207. }
  208. int LuaScript::AtPanic(lua_State* L)
  209. {
  210. String errorMessage = luaL_checkstring(L, -1);
  211. LOGERROR("Lua error: Error message = '" + errorMessage + "'");
  212. lua_pop(L, 1);
  213. return 0;
  214. }
  215. int LuaScript::Loader(lua_State* L)
  216. {
  217. ResourceCache* cache = ::GetContext(L)->GetSubsystem<ResourceCache>();
  218. // Get module name
  219. const char* name = luaL_checkstring(L, 1);
  220. // Attempt to get .luc file first.
  221. String lucFileName = String(name) + ".luc";
  222. LuaFile* lucFile = cache->GetResource<LuaFile>(lucFileName, false);
  223. if (lucFile)
  224. return lucFile->LoadChunk(L) ? 1 : 0;
  225. // Then try to get .lua file. If this also fails, error is logged and resource not found event is sent
  226. String luaFileName = String(name) + ".lua";
  227. LuaFile* luaFile = cache->GetResource<LuaFile>(luaFileName);
  228. if (luaFile)
  229. return luaFile->LoadChunk(L) ? 1 : 0;
  230. return 0;
  231. }
  232. void LuaScript::ReplacePrint()
  233. {
  234. static const struct luaL_reg reg[] =
  235. {
  236. {"print", &LuaScript::Print},
  237. { NULL, NULL}
  238. };
  239. lua_getglobal(luaState_, "_G");
  240. luaL_register(luaState_, NULL, reg);
  241. lua_pop(luaState_, 1);
  242. }
  243. int LuaScript::Print(lua_State *L)
  244. {
  245. String string;
  246. int n = lua_gettop(L);
  247. lua_getglobal(L, "tostring");
  248. for (int i = 1; i <= n; i++)
  249. {
  250. const char *s;
  251. // Function to be called
  252. lua_pushvalue(L, -1);
  253. // Value to print
  254. lua_pushvalue(L, i);
  255. lua_call(L, 1, 1);
  256. // Get result
  257. s = lua_tostring(L, -1);
  258. if (s == NULL)
  259. return luaL_error(L, LUA_QL("tostring") " must return a string to " LUA_QL("print"));
  260. if (i > 1)
  261. string.Append(" ");
  262. string.Append(s);
  263. // Pop result
  264. lua_pop(L, 1);
  265. }
  266. LOGRAW("Lua: " + string);
  267. return 0;
  268. }
  269. WeakPtr<LuaFunction> LuaScript::GetFunction(const String& functionName, bool silentIfNotFound)
  270. {
  271. if (!luaState_)
  272. return WeakPtr<LuaFunction>();
  273. HashMap<String, SharedPtr<LuaFunction> >::Iterator i = functionNameToFunctionMap_.Find(functionName);
  274. if (i != functionNameToFunctionMap_.End())
  275. return WeakPtr<LuaFunction>(i->second_);
  276. int top = lua_gettop(luaState_);
  277. SharedPtr<LuaFunction> function;
  278. if (PushScriptFunction(functionName, silentIfNotFound))
  279. {
  280. int ref = luaL_ref(luaState_, LUA_REGISTRYINDEX);
  281. function = new LuaFunction(luaState_, ref);
  282. }
  283. lua_settop(luaState_, top);
  284. functionNameToFunctionMap_[functionName] = function;
  285. return WeakPtr<LuaFunction>(function);
  286. }
  287. void LuaScript::HandleEvent(StringHash eventType, VariantMap& eventData)
  288. {
  289. WeakPtr<LuaFunction> function = eventTypeToFunctionMap_[eventType];
  290. if (function && function->BeginCall())
  291. {
  292. function->PushUserType(eventType, "StringHash");
  293. function->PushUserType(eventData, "VariantMap");
  294. function->EndCall();
  295. }
  296. }
  297. void LuaScript::HandleObjectEvent(StringHash eventType, VariantMap& eventData)
  298. {
  299. Object* object = GetEventSender();
  300. WeakPtr<LuaFunction> function = objectToEventTypeToFunctionMap_[object][eventType];
  301. if (function && function->BeginCall())
  302. {
  303. function->PushUserType(eventType, "StringHash");
  304. function->PushUserType(eventData, "VariantMap");
  305. function->EndCall();
  306. }
  307. }
  308. void LuaScript::HandlePostUpdate(StringHash eventType, VariantMap& eventData)
  309. {
  310. if (coroutineUpdate_ && coroutineUpdate_->BeginCall())
  311. {
  312. using namespace PostUpdate;
  313. float timeStep = eventData[P_TIMESTEP].GetFloat();
  314. coroutineUpdate_->PushFloat(timeStep);
  315. coroutineUpdate_->EndCall();
  316. }
  317. }
  318. void LuaScript::HandleConsoleCommand(StringHash eventType, VariantMap& eventData)
  319. {
  320. using namespace ConsoleCommand;
  321. ExecuteString(eventData[P_COMMAND].GetString());
  322. }
  323. bool LuaScript::PushScriptFunction(const String& functionName, bool silentIfNotFound)
  324. {
  325. Vector<String> splitedNames = functionName.Split('.');
  326. String currentName = splitedNames.Front();
  327. lua_getglobal(luaState_, currentName.CString());
  328. if (splitedNames.Size() > 1)
  329. {
  330. if (!lua_istable(luaState_, -1))
  331. {
  332. LOGERROR("Could not find Lua table: Table name = '" + currentName + "'");
  333. return false;
  334. }
  335. for (unsigned i = 1; i < splitedNames.Size() - 1; ++i)
  336. {
  337. currentName = currentName + "." + splitedNames[i];
  338. lua_getfield(luaState_, -1, splitedNames[i].CString());
  339. if (!lua_istable(luaState_, -1))
  340. {
  341. LOGERROR("Could not find Lua table: Table name = '" + currentName + "'");
  342. return false;
  343. }
  344. }
  345. currentName = currentName + "." + splitedNames.Back().CString();
  346. lua_getfield(luaState_, -1, splitedNames.Back().CString());
  347. }
  348. if (!lua_isfunction(luaState_, -1))
  349. {
  350. if (!silentIfNotFound)
  351. LOGERROR("Could not find Lua function: Function name = '" + currentName + "'");
  352. return false;
  353. }
  354. return true;
  355. }
  356. void RegisterLuaScriptLibrary(Context* context)
  357. {
  358. LuaFile::RegisterObject(context);
  359. LuaScriptInstance::RegisterObject(context);
  360. }
  361. }