Urho2DAPI.cpp 7.1 KB

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  1. //
  2. // Copyright (c) 2008-2014 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "Precompiled.h"
  23. #include "APITemplates.h"
  24. #include "Drawable2D.h"
  25. #include "Sprite2D.h"
  26. #include "SpriteSheet2D.h"
  27. #include "StaticSprite2D.h"
  28. #include "ParticleModel2D.h"
  29. #include "ParticleEmitter2D.h"
  30. #ifdef _MSC_VER
  31. #pragma warning(disable:4345)
  32. #endif
  33. namespace Urho3D
  34. {
  35. static void RegisterSprite2D(asIScriptEngine* engine)
  36. {
  37. RegisterResource<Sprite2D>(engine, "Sprite2D");
  38. engine->RegisterObjectMethod("Sprite2D", "void set_texture(Texture2D@+)", asMETHODPR(Sprite2D, SetTexture, (Texture2D*), void), asCALL_THISCALL);
  39. engine->RegisterObjectMethod("Sprite2D", "Texture2D@+ get_texture() const", asMETHOD(Sprite2D, GetTexture), asCALL_THISCALL);
  40. engine->RegisterObjectMethod("Sprite2D", "void set_rectangle(const IntRect&in)", asMETHODPR(Sprite2D, SetRectangle, (const IntRect&), void), asCALL_THISCALL);
  41. engine->RegisterObjectMethod("Sprite2D", "const IntRect& get_rectangle() const", asMETHOD(Sprite2D, GetRectangle), asCALL_THISCALL);
  42. engine->RegisterObjectMethod("Sprite2D", "void set_hotSpot(const Vector2&in)", asMETHODPR(Sprite2D, SetHotSpot, (const Vector2&), void), asCALL_THISCALL);
  43. engine->RegisterObjectMethod("Sprite2D", "const Vector2& get_hotSpot() const", asMETHOD(Sprite2D, GetHotSpot), asCALL_THISCALL);
  44. }
  45. static void RegisterSpriteSheet2D(asIScriptEngine* engine)
  46. {
  47. RegisterResource<SpriteSheet2D>(engine, "SpriteSheet2D");
  48. engine->RegisterObjectMethod("SpriteSheet2D", "Texture2D@+ get_texture() const", asMETHOD(SpriteSheet2D, GetTexture), asCALL_THISCALL);
  49. engine->RegisterObjectMethod("SpriteSheet2D", "Sprite2D@+ GetSprite(const String&)", asMETHODPR(SpriteSheet2D, GetSprite, (const String&) const, Sprite2D*), asCALL_THISCALL);
  50. engine->RegisterObjectMethod("SpriteSheet2D", "void DefineSprite(const String&, const IntRect&, const Vector2&)", asMETHODPR(SpriteSheet2D, DefineSprite, (const String&, const IntRect&, const Vector2&), void), asCALL_THISCALL);
  51. engine->RegisterObjectMethod("SpriteSheet2D", "void UpdateSprite(const String&, const IntRect&, const Vector2&)", asMETHODPR(SpriteSheet2D, UpdateSprite, (const String&, const IntRect&, const Vector2&), void), asCALL_THISCALL);
  52. }
  53. /// Template function for registering a class derived from Drawable2D.
  54. template <class T> void RegisterDrawable2D(asIScriptEngine* engine, const char* className)
  55. {
  56. RegisterDrawable<T>(engine, className);
  57. RegisterSubclass<Drawable2D, T>(engine, "Drawable2D", className);
  58. engine->RegisterObjectMethod(className, "void set_unitPerPixel(float)", asMETHOD(T, SetUnitPerPixel), asCALL_THISCALL);
  59. engine->RegisterObjectMethod(className, "float get_unitPerPixel() const", asMETHOD(T, GetUnitPerPixel), asCALL_THISCALL);
  60. engine->RegisterObjectMethod(className, "void set_sprite(Sprite2D@+)", asMETHODPR(T, SetSprite, (Sprite2D*), void), asCALL_THISCALL);
  61. engine->RegisterObjectMethod(className, "Sprite2D@+ get_sprite() const", asMETHOD(T, GetSprite), asCALL_THISCALL);
  62. engine->RegisterObjectMethod(className, "void set_material(Material@+)", asMETHODPR(T, SetMaterial, (Material*), void), asCALL_THISCALL);
  63. engine->RegisterObjectMethod(className, "Material@+ get_material() const", asMETHOD(T, GetMaterial), asCALL_THISCALL);
  64. engine->RegisterObjectMethod(className, "void set_blendMode(BlendMode)", asMETHOD(T, SetBlendMode), asCALL_THISCALL);
  65. engine->RegisterObjectMethod(className, "BlendMode get_blendMode() const", asMETHOD(T, GetBlendMode), asCALL_THISCALL);
  66. engine->RegisterObjectMethod(className, "void set_zValue(float)", asMETHOD(T, SetZValue), asCALL_THISCALL);
  67. engine->RegisterObjectMethod(className, "float get_zValue() const", asMETHOD(T, GetZValue), asCALL_THISCALL);
  68. }
  69. static void RegisterDrawable2D(asIScriptEngine* engine)
  70. {
  71. RegisterDrawable2D<Drawable2D>(engine, "Drawable2D");
  72. }
  73. static void RegisterStaticSprite2D(asIScriptEngine* engine)
  74. {
  75. RegisterDrawable2D<StaticSprite2D>(engine, "StaticSprite2D");
  76. engine->RegisterObjectMethod("StaticSprite2D", "void SetFlip(bool, bool)", asMETHODPR(StaticSprite2D, SetFlip, (bool, bool), void), asCALL_THISCALL);
  77. engine->RegisterObjectMethod("StaticSprite2D", "void set_flipX(bool)", asMETHOD(StaticSprite2D, SetFlipX), asCALL_THISCALL);
  78. engine->RegisterObjectMethod("StaticSprite2D", "bool get_flipX() const", asMETHOD(StaticSprite2D, GetFlipX), asCALL_THISCALL);
  79. engine->RegisterObjectMethod("StaticSprite2D", "void set_flipY(bool)", asMETHOD(StaticSprite2D, SetFlipY), asCALL_THISCALL);
  80. engine->RegisterObjectMethod("StaticSprite2D", "bool get_flipY() const", asMETHOD(StaticSprite2D, GetFlipY), asCALL_THISCALL);
  81. engine->RegisterObjectMethod("StaticSprite2D", "void set_color(const Color&in)", asMETHOD(StaticSprite2D, SetColor), asCALL_THISCALL);
  82. engine->RegisterObjectMethod("StaticSprite2D", "const Color& get_color() const", asMETHOD(StaticSprite2D, GetColor), asCALL_THISCALL);
  83. }
  84. static void RegisterParticleModel2D(asIScriptEngine* engine)
  85. {
  86. engine->RegisterEnum("EmitterType2D");
  87. engine->RegisterEnumValue("EmitterType2D", "EMITTER_TYPE_GRAVITY", EMITTER_TYPE_GRAVITY);
  88. engine->RegisterEnumValue("EmitterType2D", "EMITTER_TYPE_RADIAL", EMITTER_TYPE_RADIAL);
  89. RegisterResource<ParticleModel2D>(engine, "ParticleModel2D");
  90. }
  91. static void RegisterParticleEmitter2D(asIScriptEngine* engine)
  92. {
  93. RegisterDrawable2D<ParticleEmitter2D>(engine, "ParticleEmitter2D");
  94. engine->RegisterObjectMethod("ParticleEmitter2D", "void set_model(ParticleModel2D@+)", asMETHODPR(ParticleEmitter2D, SetModel, (ParticleModel2D*), void), asCALL_THISCALL);
  95. engine->RegisterObjectMethod("ParticleEmitter2D", "ParticleModel2D@+ get_model() const", asMETHOD(ParticleEmitter2D, GetModel), asCALL_THISCALL);
  96. }
  97. void RegisterUrho2DAPI(asIScriptEngine* engine)
  98. {
  99. RegisterSprite2D(engine);
  100. RegisterSpriteSheet2D(engine);
  101. RegisterDrawable2D(engine);
  102. RegisterStaticSprite2D(engine);
  103. RegisterParticleModel2D(engine);
  104. RegisterParticleEmitter2D(engine);
  105. }
  106. }