LuaScriptInstance.cpp 22 KB

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  1. //
  2. // Copyright (c) 2008-2014 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "Precompiled.h"
  23. #include "CoreEvents.h"
  24. #include "Context.h"
  25. #include "Log.h"
  26. #include "LuaFile.h"
  27. #include "LuaFunction.h"
  28. #include "LuaScript.h"
  29. #include "LuaScriptInstance.h"
  30. #include "MemoryBuffer.h"
  31. #include "PhysicsEvents.h"
  32. #include "PhysicsWorld.h"
  33. #include "ResourceCache.h"
  34. #include "Scene.h"
  35. #include "SceneEvents.h"
  36. #include "ProcessUtils.h"
  37. #include "VectorBuffer.h"
  38. extern "C"
  39. {
  40. #include <lua.h>
  41. #include <lualib.h>
  42. #include <lauxlib.h>
  43. }
  44. #include "tolua++.h"
  45. #include "ToluaUtils.h"
  46. #include "DebugNew.h"
  47. namespace Urho3D
  48. {
  49. static const char* scriptObjectMethodNames[] = {
  50. "Start",
  51. "Stop",
  52. "Update",
  53. "PostUpdate",
  54. "FixedUpdate",
  55. "FixedPostUpdate",
  56. "Load",
  57. "Save",
  58. "ReadNetworkUpdate",
  59. "WriteNetworkUpdate",
  60. "ApplyAttributes",
  61. "TransformChanged"
  62. };
  63. LuaScriptInstance::LuaScriptInstance(Context* context) :
  64. Component(context),
  65. scriptObjectRef_(LUA_REFNIL)
  66. {
  67. luaScript_ = GetSubsystem<LuaScript>();
  68. luaState_ = luaScript_->GetState();
  69. attributeInfos_ = *context_->GetAttributes(GetTypeStatic());
  70. }
  71. LuaScriptInstance::~LuaScriptInstance()
  72. {
  73. ReleaseObject();
  74. }
  75. void LuaScriptInstance::RegisterObject(Context* context)
  76. {
  77. context->RegisterFactory<LuaScriptInstance>(LOGIC_CATEGORY);
  78. // ACCESSOR_ATTRIBUTE(LuaScriptInstance, VAR_BOOL, "Is Enabled", IsEnabled, SetEnabled, bool, true, AM_DEFAULT);
  79. REF_ACCESSOR_ATTRIBUTE(LuaScriptInstance, VAR_STRING, "Script File Name", GetScriptFileName, SetScriptFileName, String, String::EMPTY, AM_DEFAULT);
  80. REF_ACCESSOR_ATTRIBUTE(LuaScriptInstance, VAR_STRING, "Script Object Type", GetScriptObjectType, SetScriptObjectType, String, String::EMPTY, AM_DEFAULT);
  81. ACCESSOR_ATTRIBUTE(LuaScriptInstance, VAR_BUFFER, "Script Data", GetScriptDataAttr, SetScriptDataAttr, PODVector<unsigned char>, Variant::emptyBuffer, AM_FILE | AM_NOEDIT);
  82. ACCESSOR_ATTRIBUTE(LuaScriptInstance, VAR_BUFFER, "Script Network Data", GetScriptNetworkDataAttr, SetScriptNetworkDataAttr, PODVector<unsigned char>, Variant::emptyBuffer, AM_NET | AM_NOEDIT);
  83. }
  84. void LuaScriptInstance::OnSetAttribute(const AttributeInfo& attr, const Variant& src)
  85. {
  86. if (attr.ptr_ != (void*)0xffffffff)
  87. {
  88. Serializable::OnSetAttribute(attr, src);
  89. return;
  90. }
  91. if (scriptObjectRef_ == LUA_REFNIL)
  92. return;
  93. String name = attr.name_;
  94. unsigned length = name.Length();
  95. if (name.Back() == '_')
  96. length -= 1;
  97. int top = lua_gettop(luaState_);
  98. String functionName = String("Set") + name.Substring(0, 1).ToUpper() + name.Substring(1, length - 1);
  99. WeakPtr<LuaFunction> function = GetScriptObjectFunction(functionName);
  100. // If set function exist
  101. if (function)
  102. {
  103. if (function->BeginCall(this))
  104. {
  105. function->PushVariant(src);
  106. function->EndCall();
  107. }
  108. }
  109. else
  110. {
  111. lua_rawgeti(luaState_, LUA_REGISTRYINDEX, scriptObjectRef_);
  112. lua_pushstring(luaState_, name.CString());
  113. switch (attr.type_)
  114. {
  115. case VAR_BOOL:
  116. lua_pushboolean(luaState_, src.GetBool());
  117. break;
  118. case VAR_FLOAT:
  119. lua_pushnumber(luaState_, src.GetFloat());
  120. break;
  121. case VAR_STRING:
  122. tolua_pushurho3dstring(luaState_, src.GetString());
  123. break;
  124. case VAR_VECTOR2:
  125. tolua_pushusertype(luaState_, (void*)&(src.GetVector2()), "Vector2");
  126. break;
  127. case VAR_VECTOR3:
  128. tolua_pushusertype(luaState_, (void*)&(src.GetVector3()), "Vector3");
  129. break;
  130. case VAR_VECTOR4:
  131. tolua_pushusertype(luaState_, (void*)&(src.GetVector4()), "Vector4");
  132. break;
  133. case VAR_QUATERNION:
  134. tolua_pushusertype(luaState_, (void*)&(src.GetQuaternion()), "Quaternion");
  135. break;
  136. case VAR_COLOR:
  137. tolua_pushusertype(luaState_, (void*)&(src.GetColor()), "Color");
  138. break;
  139. case VAR_INTRECT:
  140. tolua_pushusertype(luaState_, (void*)&(src.GetIntRect()), "IntRect");
  141. break;
  142. case VAR_INTVECTOR2:
  143. tolua_pushusertype(luaState_, (void*)&(src.GetIntVector2()), "IntVector2");
  144. break;
  145. default:
  146. LOGERROR("Unsupported data type");
  147. lua_settop(luaState_, top);
  148. return;
  149. }
  150. lua_settable(luaState_, -3);
  151. }
  152. lua_settop(luaState_, top);
  153. }
  154. void LuaScriptInstance::OnGetAttribute(const AttributeInfo& attr, Variant& dest) const
  155. {
  156. if (attr.ptr_ != (void*)0xffffffff)
  157. {
  158. Serializable::OnGetAttribute(attr, dest);
  159. return;
  160. }
  161. if (scriptObjectRef_ == LUA_REFNIL)
  162. return;
  163. String name = attr.name_;
  164. unsigned length = name.Length();
  165. if (name.Back() == '_')
  166. length -= 1;
  167. int top = lua_gettop(luaState_);
  168. String functionName = String("Get") + name.Substring(0, 1).ToUpper() + name.Substring(1, length - 1);
  169. WeakPtr<LuaFunction> function = GetScriptObjectFunction(functionName);
  170. // If get function exist
  171. if (function)
  172. {
  173. if (function->BeginCall(this))
  174. function->EndCall(1);
  175. }
  176. else
  177. {
  178. lua_rawgeti(luaState_, LUA_REGISTRYINDEX, scriptObjectRef_);
  179. lua_pushstring(luaState_, name.CString());
  180. lua_gettable(luaState_, -2);
  181. }
  182. switch (attr.type_)
  183. {
  184. case VAR_BOOL:
  185. dest = lua_toboolean(luaState_, -1) != 0;
  186. break;
  187. case VAR_FLOAT:
  188. dest = (float)lua_tonumber(luaState_, -1);
  189. break;
  190. case VAR_STRING:
  191. dest = tolua_tourho3dstring(luaState_, -1, "");
  192. break;
  193. case VAR_VECTOR2:
  194. dest = *((Vector2*)tolua_tousertype(luaState_, -1, 0));
  195. break;
  196. case VAR_VECTOR3:
  197. dest = *((Vector3*)tolua_tousertype(luaState_, -1, 0));
  198. break;
  199. case VAR_VECTOR4:
  200. dest = *((Vector4*)tolua_tousertype(luaState_, -1, 0));
  201. break;
  202. case VAR_QUATERNION:
  203. dest = *((Quaternion*)tolua_tousertype(luaState_, -1, 0));
  204. break;
  205. case VAR_COLOR:
  206. dest = *((Color*)tolua_tousertype(luaState_, -1, 0));
  207. break;
  208. case VAR_INTRECT:
  209. dest = *((IntRect*)tolua_tousertype(luaState_, -1, 0));
  210. break;
  211. case VAR_INTVECTOR2:
  212. dest = *((IntVector2*)tolua_tousertype(luaState_, -1, 0));
  213. break;
  214. default:
  215. LOGERROR("Unsupported data type");
  216. return;
  217. }
  218. lua_settop(luaState_, top);
  219. }
  220. void LuaScriptInstance::ApplyAttributes()
  221. {
  222. WeakPtr<LuaFunction> function = scriptObjectMethods_[LSOM_APPLYATTRIBUTES];
  223. if (function && function->BeginCall(this))
  224. {
  225. function->EndCall();
  226. }
  227. }
  228. void LuaScriptInstance::OnSetEnabled()
  229. {
  230. if (IsEnabledEffective())
  231. SubscribeToScriptMethodEvents();
  232. else
  233. UnsubscribeFromScriptMethodEvents();
  234. }
  235. bool LuaScriptInstance::CreateObject(const String& scriptObjectType)
  236. {
  237. SetScriptFileName(String::EMPTY);
  238. SetScriptObjectType(scriptObjectType);
  239. return scriptObjectRef_ != LUA_REFNIL;
  240. }
  241. bool LuaScriptInstance::CreateObject(const String& scriptFileName, const String& scriptObjectType)
  242. {
  243. SetScriptFileName(scriptFileName);
  244. SetScriptObjectType(scriptObjectType);
  245. return scriptObjectRef_ != LUA_REFNIL;
  246. }
  247. void LuaScriptInstance::SetScriptFileName(const String& scriptFileName)
  248. {
  249. if (scriptFileName_ == scriptFileName)
  250. return;
  251. scriptFileName_ = scriptFileName;
  252. if (scriptFileName_.Empty())
  253. return;
  254. ResourceCache* cache = GetSubsystem<ResourceCache>();
  255. LuaFile* luaFile = cache->GetResource<LuaFile>(scriptFileName_);
  256. if (!luaFile)
  257. return;
  258. if (!luaFile->LoadAndExecute(luaState_))
  259. LOGERROR("Execute Lua file failed: " + scriptFileName_);
  260. }
  261. void LuaScriptInstance::SetScriptObjectType(const String& scriptObjectType)
  262. {
  263. if (scriptObjectType_ == scriptObjectType)
  264. return;
  265. ReleaseObject();
  266. WeakPtr<LuaFunction> function = luaScript_->GetFunction("CreateScriptObjectInstance");
  267. if (!function || !function->BeginCall())
  268. return;
  269. function->PushLuaTable(scriptObjectType);
  270. function->PushUserType((void*)this, "LuaScriptInstance");
  271. // Return script object and attribute names
  272. if (!function->EndCall(2))
  273. return;
  274. GetScriptAttributes();
  275. scriptObjectType_ = scriptObjectType;
  276. scriptObjectRef_ = luaL_ref(luaState_, LUA_REGISTRYINDEX);
  277. // Find script object method refs
  278. FindScriptObjectMethodRefs();
  279. }
  280. void LuaScriptInstance::SetScriptDataAttr(PODVector<unsigned char> data)
  281. {
  282. if (scriptObjectRef_ == LUA_REFNIL)
  283. return;
  284. WeakPtr<LuaFunction> function = scriptObjectMethods_[LSOM_LOAD];
  285. if (function && function->BeginCall(this))
  286. {
  287. MemoryBuffer buf(data);
  288. function->PushUserType((Deserializer&)buf, "Deserializer");
  289. function->EndCall();
  290. }
  291. }
  292. void LuaScriptInstance::SetScriptNetworkDataAttr(PODVector<unsigned char> data)
  293. {
  294. if (scriptObjectRef_ == LUA_REFNIL)
  295. return;
  296. WeakPtr<LuaFunction> function = scriptObjectMethods_[LSOM_READNETWORKUPDATE];
  297. if (function && function->BeginCall(this))
  298. {
  299. MemoryBuffer buf(data);
  300. function->PushUserType((Deserializer&)buf, "Deserializer");
  301. function->EndCall();
  302. }
  303. }
  304. void LuaScriptInstance::ScriptSubscribeToEvent(const String& eventName, const String& functionName)
  305. {
  306. String realFunctionName = functionName.Replaced(":", ".");
  307. WeakPtr<LuaFunction> function = luaScript_->GetFunction(realFunctionName);
  308. if (function)
  309. {
  310. StringHash eventType(eventName);
  311. SubscribeToEvent(eventType, HANDLER(LuaScriptInstance, HandleEvent));
  312. eventTypeToFunctionMap_[eventType] = function;
  313. }
  314. }
  315. void LuaScriptInstance::ScriptUnsubscribeFromEvent(const String& eventName)
  316. {
  317. StringHash eventType(eventName);
  318. HashMap<StringHash, WeakPtr<LuaFunction> >::Iterator i = eventTypeToFunctionMap_.Find(eventType);
  319. if (i != eventTypeToFunctionMap_.End())
  320. {
  321. UnsubscribeFromEvent(eventType);
  322. eventTypeToFunctionMap_.Erase(i);
  323. }
  324. }
  325. void LuaScriptInstance::ScriptUnsubscribeFromAllEvents()
  326. {
  327. if (eventTypeToFunctionMap_.Empty())
  328. return;
  329. UnsubscribeFromAllEvents();
  330. eventTypeToFunctionMap_.Clear();
  331. }
  332. void LuaScriptInstance::ScriptSubscribeToEvent(void* sender, const String& eventName, const String& functionName)
  333. {
  334. String realFunctionName = functionName.Replaced(":", ".");
  335. WeakPtr<LuaFunction> function = luaScript_->GetFunction(realFunctionName);
  336. if (function)
  337. {
  338. Object* object = (Object*)sender;
  339. StringHash eventType(eventName);
  340. SubscribeToEvent(object, eventType, HANDLER(LuaScriptInstance, HandleObjectEvent));
  341. objectToEventTypeToFunctionMap_[object][eventType] = function;
  342. }
  343. }
  344. void LuaScriptInstance::ScriptUnsubscribeFromEvent(void* sender, const String& eventName)
  345. {
  346. StringHash eventType(eventName);
  347. Object* object = (Object*)sender ;
  348. HashMap<StringHash, WeakPtr<LuaFunction> >::Iterator i = objectToEventTypeToFunctionMap_[object].Find(eventType);
  349. if (i != objectToEventTypeToFunctionMap_[object].End())
  350. {
  351. UnsubscribeFromEvent(object, eventType);
  352. objectToEventTypeToFunctionMap_[object].Erase(i);
  353. }
  354. }
  355. void LuaScriptInstance::ScriptUnsubscribeFromEvents(void* sender)
  356. {
  357. Object* object = (Object*)sender;
  358. HashMap<Object*, HashMap<StringHash, WeakPtr<LuaFunction> > >::Iterator it = objectToEventTypeToFunctionMap_.Find(object);
  359. if (it == objectToEventTypeToFunctionMap_.End())
  360. return;
  361. UnsubscribeFromEvents(object);
  362. objectToEventTypeToFunctionMap_.Erase(it);
  363. }
  364. PODVector<unsigned char> LuaScriptInstance::GetScriptDataAttr() const
  365. {
  366. if (scriptObjectRef_ == LUA_REFNIL)
  367. return PODVector<unsigned char>();
  368. VectorBuffer buf;
  369. WeakPtr<LuaFunction> function = scriptObjectMethods_[LSOM_SAVE];
  370. if (function && function->BeginCall(this))
  371. {
  372. function->PushUserType((Serializer&)buf, "Serializer");
  373. function->EndCall();
  374. }
  375. return buf.GetBuffer();
  376. }
  377. PODVector<unsigned char> LuaScriptInstance::GetScriptNetworkDataAttr() const
  378. {
  379. if (scriptObjectRef_ == LUA_REFNIL)
  380. return PODVector<unsigned char>();
  381. VectorBuffer buf;
  382. WeakPtr<LuaFunction> function = scriptObjectMethods_[LSOM_WRITENETWORKUPDATE];
  383. if (function && function->BeginCall(this))
  384. {
  385. function->PushUserType((Serializer&)buf, "Serializer");
  386. function->EndCall();
  387. }
  388. return buf.GetBuffer();
  389. }
  390. void LuaScriptInstance::OnMarkedDirty(Node* node)
  391. {
  392. // Script functions are not safe from worker threads
  393. Scene* scene = GetScene();
  394. if (scene && scene->IsThreadedUpdate())
  395. {
  396. scene->DelayedMarkedDirty(this);
  397. return;
  398. }
  399. WeakPtr<LuaFunction> function = scriptObjectMethods_[LSOM_TRANSFORMCHANGED];
  400. if (function && function->BeginCall(this))
  401. {
  402. function->EndCall();
  403. }
  404. }
  405. void LuaScriptInstance::GetScriptAttributes()
  406. {
  407. // Get all attribute names
  408. Vector<String> names;
  409. if (lua_istable(luaState_, -1))
  410. {
  411. int length = lua_objlen(luaState_, -1);
  412. for (int i = 1; i <= length; ++i)
  413. {
  414. lua_pushinteger(luaState_, i);
  415. lua_gettable(luaState_, -2);
  416. if (!lua_isstring(luaState_, -1))
  417. {
  418. lua_pop(luaState_, 1);
  419. continue;
  420. }
  421. String name = lua_tostring(luaState_, -1);
  422. names.Push(name);
  423. lua_pop(luaState_, 1);
  424. }
  425. }
  426. lua_pop(luaState_, 1);
  427. attributeInfos_ = *context_->GetAttributes(GetTypeStatic());
  428. for (unsigned i = 0; i < names.Size(); ++i)
  429. {
  430. lua_pushstring(luaState_, names[i].CString());
  431. lua_gettable(luaState_, -2);
  432. // Get attribute type
  433. int type = lua_type(luaState_, -1);
  434. AttributeInfo info;
  435. info.mode_ = AM_FILE;
  436. info.name_ = names[i];
  437. info.ptr_ = (void*)0xffffffff;
  438. switch (type)
  439. {
  440. case LUA_TBOOLEAN:
  441. info.type_ = VAR_BOOL;
  442. break;
  443. case LUA_TNUMBER:
  444. info.type_ = VAR_FLOAT;
  445. break;
  446. case LUA_TSTRING:
  447. info.type_ = VAR_STRING;
  448. break;
  449. case LUA_TUSERDATA:
  450. {
  451. String typeName = tolua_typename(luaState_, -1);
  452. lua_pop(luaState_, 1);
  453. if (typeName == "Vector2")
  454. info.type_ = VAR_VECTOR2;
  455. else if (typeName == "Vector3")
  456. info.type_ = VAR_VECTOR3;
  457. else if (typeName == "Vector4")
  458. info.type_ = VAR_VECTOR4;
  459. else if (typeName == "Quaternion")
  460. info.type_ = VAR_QUATERNION;
  461. else if (typeName == "Color")
  462. info.type_ = VAR_COLOR;
  463. else if (typeName == "Intrect")
  464. info.type_ = VAR_INTRECT;
  465. else if (typeName == "Intvector2")
  466. info.type_ = VAR_INTVECTOR2;
  467. }
  468. break;
  469. default:
  470. break;
  471. }
  472. lua_pop(luaState_, 1);
  473. if (info.type_ != VAR_NONE)
  474. attributeInfos_.Push(info);
  475. }
  476. }
  477. void LuaScriptInstance::FindScriptObjectMethodRefs()
  478. {
  479. for (unsigned i = 0; i < MAX_LUA_SCRIPT_OBJECT_METHODS; ++i)
  480. scriptObjectMethods_[i] = GetScriptObjectFunction(scriptObjectMethodNames[i]);
  481. if (IsEnabledEffective())
  482. SubscribeToScriptMethodEvents();
  483. }
  484. void LuaScriptInstance::SubscribeToScriptMethodEvents()
  485. {
  486. Scene* scene = GetScene();
  487. PhysicsWorld* physicsWorld = scene ? scene->GetComponent<PhysicsWorld>() : 0;
  488. if (scene && scriptObjectMethods_[LSOM_UPDATE])
  489. SubscribeToEvent(scene, E_SCENEUPDATE, HANDLER(LuaScriptInstance, HandleUpdate));
  490. if (scene && scriptObjectMethods_[LSOM_POSTUPDATE])
  491. SubscribeToEvent(scene, E_SCENEPOSTUPDATE, HANDLER(LuaScriptInstance, HandlePostUpdate));
  492. if (physicsWorld && scriptObjectMethods_[LSOM_FIXEDUPDATE])
  493. SubscribeToEvent(physicsWorld, E_PHYSICSPRESTEP, HANDLER(LuaScriptInstance, HandleFixedUpdate));
  494. if (physicsWorld && scriptObjectMethods_[LSOM_FIXEDPOSTUPDATE])
  495. SubscribeToEvent(physicsWorld, E_PHYSICSPOSTSTEP, HANDLER(LuaScriptInstance, HandlePostFixedUpdate));
  496. if (node_ && scriptObjectMethods_[LSOM_TRANSFORMCHANGED])
  497. node_->AddListener(this);
  498. }
  499. void LuaScriptInstance::UnsubscribeFromScriptMethodEvents()
  500. {
  501. Scene* scene = GetScene();
  502. PhysicsWorld* physicsWorld = scene ? scene->GetComponent<PhysicsWorld>() : 0;
  503. if (scene && scriptObjectMethods_[LSOM_UPDATE])
  504. UnsubscribeFromEvent(scene, E_SCENEUPDATE);
  505. if (scene && scriptObjectMethods_[LSOM_POSTUPDATE])
  506. UnsubscribeFromEvent(scene, E_SCENEPOSTUPDATE);
  507. if (physicsWorld && scriptObjectMethods_[LSOM_FIXEDUPDATE])
  508. UnsubscribeFromEvent(physicsWorld, E_PHYSICSPRESTEP);
  509. if (physicsWorld && scriptObjectMethods_[LSOM_FIXEDPOSTUPDATE])
  510. UnsubscribeFromEvent(physicsWorld, E_PHYSICSPOSTSTEP);
  511. if (node_ && scriptObjectMethods_[LSOM_TRANSFORMCHANGED])
  512. node_->RemoveListener(this);
  513. }
  514. void LuaScriptInstance::HandleUpdate(StringHash eventType, VariantMap& eventData)
  515. {
  516. using namespace Update;
  517. float timeStep = eventData[P_TIMESTEP].GetFloat();
  518. WeakPtr<LuaFunction> function = scriptObjectMethods_[LSOM_UPDATE];
  519. if (function && function->BeginCall(this))
  520. {
  521. function->PushFloat(timeStep);
  522. function->EndCall();
  523. }
  524. }
  525. void LuaScriptInstance::HandlePostUpdate(StringHash eventType, VariantMap& eventData)
  526. {
  527. using namespace PostUpdate;
  528. float timeStep = eventData[P_TIMESTEP].GetFloat();
  529. WeakPtr<LuaFunction> function = scriptObjectMethods_[LSOM_POSTUPDATE];
  530. if (function && function->BeginCall(this))
  531. {
  532. function->PushFloat(timeStep);
  533. function->EndCall();
  534. }
  535. }
  536. void LuaScriptInstance::HandleFixedUpdate(StringHash eventType, VariantMap& eventData)
  537. {
  538. using namespace PhysicsPreStep;
  539. float timeStep = eventData[P_TIMESTEP].GetFloat();
  540. WeakPtr<LuaFunction> function = scriptObjectMethods_[LSOM_FIXEDUPDATE];
  541. if (function && function->BeginCall(this))
  542. {
  543. function->PushFloat(timeStep);
  544. function->EndCall();
  545. }
  546. }
  547. void LuaScriptInstance::HandlePostFixedUpdate(StringHash eventType, VariantMap& eventData)
  548. {
  549. using namespace PhysicsPostStep;
  550. float timeStep = eventData[P_TIMESTEP].GetFloat();
  551. WeakPtr<LuaFunction> function = scriptObjectMethods_[LSOM_FIXEDPOSTUPDATE];
  552. if (function && function->BeginCall(this))
  553. {
  554. function->PushFloat(timeStep);
  555. function->EndCall();
  556. }
  557. }
  558. void LuaScriptInstance::HandleEvent(StringHash eventType, VariantMap& eventData)
  559. {
  560. WeakPtr<LuaFunction> function = eventTypeToFunctionMap_[eventType];
  561. if (function && function->BeginCall(this))
  562. {
  563. function->PushUserType(eventType, "StringHash");
  564. function->PushUserType(eventData, "VariantMap");
  565. function->EndCall();
  566. }
  567. }
  568. void LuaScriptInstance::HandleObjectEvent(StringHash eventType, VariantMap& eventData)
  569. {
  570. Object* object = GetEventSender();
  571. WeakPtr<LuaFunction> function = objectToEventTypeToFunctionMap_[object][eventType];
  572. if (function && function->BeginCall(this))
  573. {
  574. function->PushUserType(eventType, "StringHash");
  575. function->PushUserType(eventData, "VariantMap");
  576. function->EndCall();
  577. }
  578. }
  579. void LuaScriptInstance::ReleaseObject()
  580. {
  581. if (scriptObjectRef_ == LUA_REFNIL)
  582. return;
  583. attributeInfos_ = *context_->GetAttributes(GetTypeStatic());
  584. if (IsEnabledEffective())
  585. UnsubscribeFromScriptMethodEvents();
  586. // Unref script object
  587. luaL_unref(luaState_, LUA_REGISTRYINDEX, scriptObjectRef_);
  588. scriptObjectRef_ = LUA_REFNIL;
  589. WeakPtr<LuaFunction> function = luaScript_->GetFunction("DestroyScriptObjectInstance");
  590. if (function && function->BeginCall())
  591. {
  592. function->PushUserType((void*)this, "LuaScriptInstance");
  593. function->EndCall();
  594. }
  595. }
  596. WeakPtr<LuaFunction> LuaScriptInstance::GetScriptObjectFunction(const String& functionName) const
  597. {
  598. return luaScript_->GetFunction(scriptObjectType_ + "." + functionName, true);
  599. }
  600. }