Color.h 7.7 KB

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  1. //
  2. // Copyright (c) 2008-2014 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #pragma once
  23. #include "Vector4.h"
  24. // Defined by Windows headers
  25. #undef TRANSPARENT
  26. namespace Urho3D
  27. {
  28. class String;
  29. /// RGBA color.
  30. class URHO3D_API Color
  31. {
  32. public:
  33. /// Construct with default values (opaque white.)
  34. Color() :
  35. r_(1.0f),
  36. g_(1.0f),
  37. b_(1.0f),
  38. a_(1.0f)
  39. {
  40. }
  41. /// Copy-construct from another color.
  42. Color(const Color& color) :
  43. r_(color.r_),
  44. g_(color.g_),
  45. b_(color.b_),
  46. a_(color.a_)
  47. {
  48. }
  49. /// Construct from another color and modify the alpha.
  50. Color(const Color& color, float a) :
  51. r_(color.r_),
  52. g_(color.g_),
  53. b_(color.b_),
  54. a_(a)
  55. {
  56. }
  57. /// Construct from RGB values and set alpha fully opaque.
  58. Color(float r, float g, float b) :
  59. r_(r),
  60. g_(g),
  61. b_(b),
  62. a_(1.0f)
  63. {
  64. }
  65. /// Construct from RGBA values.
  66. Color(float r, float g, float b, float a) :
  67. r_(r),
  68. g_(g),
  69. b_(b),
  70. a_(a)
  71. {
  72. }
  73. /// Construct from a float array.
  74. Color(const float* data) :
  75. r_(data[0]),
  76. g_(data[1]),
  77. b_(data[2]),
  78. a_(data[3])
  79. {
  80. }
  81. /// Test for equality with another color.
  82. bool operator == (const Color& rhs) const { return Equals(r_, rhs.r_) && Equals(g_, rhs.g_) && Equals(b_, rhs.b_) && Equals(a_, rhs.a_); }
  83. /// Test for inequality with another color.
  84. bool operator != (const Color& rhs) const { return !Equals(r_, rhs.r_) || !Equals(g_, rhs.g_) || !Equals(b_, rhs.b_) || !Equals(a_, rhs.a_); }
  85. /// Multiply with a scalar.
  86. Color operator * (float rhs) const { return Color(r_ * rhs, g_ * rhs, b_ * rhs, a_ * rhs); }
  87. /// Add a color.
  88. Color operator + (const Color& rhs) const { return Color(r_ + rhs.r_, g_ + rhs.g_, b_ + rhs.b_, a_ + rhs.a_); }
  89. /// Substract a color.
  90. Color operator - (const Color& rhs) const { return Color(r_ - rhs.r_, g_ - rhs.g_, b_ - rhs.b_, a_ - rhs.a_); }
  91. /// Add-assign a color.
  92. Color& operator += (const Color& rhs)
  93. {
  94. r_ += rhs.r_;
  95. g_ += rhs.g_;
  96. b_ += rhs.b_;
  97. a_ += rhs.a_;
  98. return *this;
  99. }
  100. /// Return float data.
  101. const float* Data() const { return &r_; }
  102. /// Return color packed to a 32-bit integer. Components are clamped to [0, 1] range.
  103. unsigned ToUInt() const;
  104. /// Return HSL color-space representation as a Vector3; the RGB values are clipped before conversion but not changed in the process.
  105. Vector3 ToHSL() const;
  106. /// Return HSV color-space representation as a Vector3; the RGB values are clipped before conversion but not changed in the process.
  107. Vector3 ToHSV() const;
  108. /// Set RGBA values from specified HSL values and alpha.
  109. void FromHSL(float h, float s, float l, float a = 1.0f);
  110. /// Set RGBA values from specified HSV values and alpha.
  111. void FromHSV(float h, float s, float v, float a = 1.0f);
  112. /// Return RGB as a three-dimensional vector.
  113. Vector3 ToVector3() const { return Vector3(r_, g_, b_); }
  114. /// Return RGBA as a four-dimensional vector.
  115. Vector4 ToVector4() const { return Vector4(r_, g_, b_, a_); }
  116. /// Return RGB values as a Vector3.
  117. /// Return sum of RGB components.
  118. float SumRGB() const { return r_ + g_ + b_; }
  119. /// Return average value of the RGB channels.
  120. float Average() const { return (r_ + g_ + b_) / 3.0f; }
  121. /// Return the 'grayscale' representation of RGB values, as used by JPEG and PAL/NTSC among others.
  122. float Luma() const { return r_ * 0.299f + g_ * 0.587f + b_ * 0.114f; }
  123. /// Return the colorfulness relative to the brightness of a similarly illuminated white.
  124. float Chroma() const;
  125. /// Return hue mapped to range [0, 1.0).
  126. float Hue() const;
  127. /// Return saturation as defined for HSL.
  128. float SaturationHSL() const;
  129. /// Return saturation as defined for HSV.
  130. float SaturationHSV() const;
  131. /// Return value as defined for HSV: largest value of the RGB components. Equivalent to calling MinRGB().
  132. float Value() const { return MaxRGB(); }
  133. /// Return lightness as defined for HSL: average of the largest and smallest values of the RGB components.
  134. float Lightness() const;
  135. /// Stores the values of least and greatest RGB component at specified pointer addresses, optionally clipping those values to [0, 1] range.
  136. void Bounds(float* min, float* max, bool clipped=false) const;
  137. /// Return the largest value of the RGB components.
  138. float MaxRGB() const;
  139. /// Return the smallest value of the RGB components.
  140. float MinRGB() const;
  141. /// Return range, defined as the difference between the greatest and least RGB component.
  142. float Range() const;
  143. /// Clip to [0, 1.0] range.
  144. void Clip(bool clipAlpha = false);
  145. /// Inverts the RGB channels and optionally the alpha channel as well.
  146. void Invert(bool invertAlpha = false);
  147. /// Return linear interpolation of this color with another color.
  148. Color Lerp(const Color& rhs, float t) const;
  149. /// Return as string.
  150. String ToString() const;
  151. /// Red value.
  152. float r_;
  153. /// Green value.
  154. float g_;
  155. /// Blue value.
  156. float b_;
  157. /// Alpha value.
  158. float a_;
  159. /// Opaque white color.
  160. static const Color WHITE;
  161. /// Opaque gray color.
  162. static const Color GRAY;
  163. /// Opaque black color.
  164. static const Color BLACK;
  165. /// Opaque red color.
  166. static const Color RED;
  167. /// Opaque green color.
  168. static const Color GREEN;
  169. /// Opaque blue color.
  170. static const Color BLUE;
  171. /// Opaque cyan color.
  172. static const Color CYAN;
  173. /// Opaque magenta color.
  174. static const Color MAGENTA;
  175. /// Opaque yellow color.
  176. static const Color YELLOW;
  177. /// Transparent color (black with no alpha).
  178. static const Color TRANSPARENT;
  179. protected:
  180. /// Return hue value given greatest and least RGB component, value-wise.
  181. float Hue(float min, float max) const;
  182. /// Return saturation (HSV) given greatest and least RGB component, value-wise.
  183. float SaturationHSV(float min, float max) const;
  184. /// Return saturation (HSL) given greatest and least RGB component, value-wise.
  185. float SaturationHSL(float min, float max) const;
  186. /// Calculate and set RGB values. Convenience function used by FromHSV and FromHSL to avoid code duplication.
  187. void FromHCM(float h, float c, float m);
  188. };
  189. /// Multiply Color with a scalar.
  190. inline Color operator * (float lhs, const Color& rhs) { return rhs * lhs; }
  191. }