Lasse Öörni b6e854eb27 On OpenGL ES offset the skybox slightly in front of the far plane to avoid clipping artifacts from inaccuracy. Closes #517. 11 years ago
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Materials 16605301bc Reorganize Editor & NinjaSnowWar resources into subdirectories. 11 years ago
RenderPaths 981b5bcac4 Use viewport sized intermediate rendertargets so that pixels outside the viewport never leak into post-processing. Added viewport multiplier mode to renderpath definition. Closes #265. 11 years ago
Shaders b6e854eb27 On OpenGL ES offset the skybox slightly in front of the far plane to avoid clipping artifacts from inaccuracy. Closes #517. 11 years ago
Techniques 5f86463bb1 Added addalpha techniques for particle effects, where the texture or vertex color alpha should modulate the addition strength. Closes #349. 11 years ago
Textures d4fb9a9450 Add Zone height fog support, HeightFog shader option and techniques. 12 years ago