05_AnimatingScene.lua 6.5 KB

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  1. -- Animating 3D scene example.
  2. -- This sample demonstrates:
  3. -- - Creating a 3D scene and using a script component to animate the objects
  4. -- - Controlling scene ambience with the Zone component
  5. -- - Attaching a light to an object (the camera)
  6. require "LuaScripts/Utilities/Sample"
  7. function Start()
  8. -- Execute the common startup for samples
  9. SampleStart()
  10. -- Create the scene content
  11. CreateScene()
  12. -- Create the UI content
  13. CreateInstructions()
  14. -- Setup the viewport for displaying the scene
  15. SetupViewport()
  16. -- Hook up to the frame update events
  17. SubscribeToEvents()
  18. end
  19. function CreateScene()
  20. scene_ = Scene()
  21. -- Create the Octree component to the scene so that drawable objects can be rendered. Use default volume
  22. -- (-1000, -1000, -1000) to (1000, 1000, 1000)
  23. scene_:CreateComponent("Octree")
  24. -- Create a Zone component into a child scene node. The Zone controls ambient lighting and fog settings. Like the Octree,
  25. -- it also defines its volume with a bounding box, but can be rotated (so it does not need to be aligned to the world X, Y
  26. -- and Z axes.) Drawable objects "pick up" the zone they belong to and use it when rendering several zones can exist
  27. local zoneNode = scene_:CreateChild("Zone")
  28. local zone = zoneNode:CreateComponent("Zone")
  29. -- Set same volume as the Octree, set a close bluish fog and some ambient light
  30. zone.boundingBox = BoundingBox(-1000.0, 1000.0)
  31. zone.ambientColor = Color(0.05, 0.1, 0.15)
  32. zone.fogColor = Color(0.1, 0.2, 0.3)
  33. zone.fogStart = 10.0
  34. zone.fogEnd = 100.0
  35. -- Create randomly positioned and oriented box StaticModels in the scene
  36. local NUM_OBJECTS = 2000
  37. for i = 1, NUM_OBJECTS do
  38. local boxNode = scene_:CreateChild("Box")
  39. boxNode.position = Vector3(Random(200.0) - 100.0, Random(200.0) - 100.0, Random(200.0) - 100.0)
  40. -- Orient using random pitch, yaw and roll Euler angles
  41. boxNode.rotation = Quaternion(Random(360.0), Random(360.0), Random(360.0))
  42. local boxObject = boxNode:CreateComponent("StaticModel")
  43. boxObject.model = cache:GetResource("Model", "Models/Box.mdl")
  44. boxObject.material = cache:GetResource("Material", "Materials/Stone.xml")
  45. -- Add the Rotator script object which will rotate the scene node each frame, when the scene sends its update event.
  46. -- This requires the C++ component LuaScriptInstance in the scene node, which acts as a container. We need to tell the
  47. -- class name to instantiate the object
  48. local object = boxNode:CreateScriptObject("Rotator")
  49. object.rotationSpeed = {10.0, 20.0, 30.0}
  50. end
  51. -- Create the camera. Let the starting position be at the world origin. As the fog limits maximum visible distance, we can
  52. -- bring the far clip plane closer for more effective culling of distant objects
  53. cameraNode = scene_:CreateChild("Camera")
  54. local camera = cameraNode:CreateComponent("Camera")
  55. camera.farClip = 100.0
  56. -- Create a point light to the camera scene node
  57. light = cameraNode:CreateComponent("Light")
  58. light.lightType = LIGHT_POINT
  59. light.range = 30.0
  60. end
  61. function CreateInstructions()
  62. -- Construct new Text object, set string to display and font to use
  63. local instructionText = ui.root:CreateChild("Text")
  64. instructionText:SetText("Use WASD keys and mouse to move")
  65. instructionText:SetFont(cache:GetResource("Font", "Fonts/Anonymous Pro.ttf"), 15)
  66. -- Position the text relative to the screen center
  67. instructionText.horizontalAlignment = HA_CENTER
  68. instructionText.verticalAlignment = VA_CENTER
  69. instructionText:SetPosition(0, ui.root.height / 4)
  70. end
  71. function SetupViewport()
  72. -- Set up a viewport to the Renderer subsystem so that the 3D scene can be seen. We need to define the scene and the camera
  73. -- at minimum. Additionally we could configure the viewport screen size and the rendering path (eg. forward / deferred) to
  74. -- use, but now we just use full screen and default render path configured in the engine command line options
  75. local viewport = Viewport:new(scene_, cameraNode:GetComponent("Camera"))
  76. renderer:SetViewport(0, viewport)
  77. end
  78. function MoveCamera(timeStep)
  79. -- Do not move if the UI has a focused element (the console)
  80. if ui.focusElement ~= nil then
  81. return
  82. end
  83. -- Movement speed as world units per second
  84. local MOVE_SPEED = 20.0
  85. -- Mouse sensitivity as degrees per pixel
  86. local MOUSE_SENSITIVITY = 0.1
  87. -- Use this frame's mouse motion to adjust camera node yaw and pitch. Clamp the pitch between -90 and 90 degrees
  88. local mouseMove = input.mouseMove
  89. yaw = yaw + MOUSE_SENSITIVITY * mouseMove.x
  90. pitch = pitch + MOUSE_SENSITIVITY * mouseMove.y
  91. pitch = Clamp(pitch, -90.0, 90.0)
  92. -- Construct new orientation for the camera scene node from yaw and pitch. Roll is fixed to zero
  93. cameraNode.rotation = Quaternion(pitch, yaw, 0.0)
  94. -- Read WASD keys and move the camera scene node to the corresponding direction if they are pressed
  95. local delta = MOVE_SPEED * timeStep
  96. if input:GetKeyDown(KEY_W) then
  97. cameraNode:Translate(Vector3(0.0, 0.0, 1.0) * MOVE_SPEED * timeStep)
  98. end
  99. if input:GetKeyDown(KEY_S) then
  100. cameraNode:Translate(Vector3(0.0, 0.0, -1.0) * MOVE_SPEED * timeStep)
  101. end
  102. if input:GetKeyDown(KEY_A) then
  103. cameraNode:Translate(Vector3(-1.0, 0.0, 0.0) * MOVE_SPEED * timeStep)
  104. end
  105. if input:GetKeyDown(KEY_D) then
  106. cameraNode:Translate(Vector3(1.0, 0.0, 0.0) * MOVE_SPEED * timeStep)
  107. end
  108. end
  109. function SubscribeToEvents()
  110. -- Subscribe HandleUpdate() function for processing update events
  111. SubscribeToEvent("Update", "HandleUpdate")
  112. end
  113. function HandleUpdate(eventType, eventData)
  114. -- Take the frame time step, which is stored as a float
  115. local timeStep = eventData:GetFloat("TimeStep")
  116. -- Move the camera, scale movement with time step
  117. MoveCamera(timeStep)
  118. end
  119. -- Rotator script object class. Script objects to be added to a scene node must implement the empty ScriptObject interface
  120. Rotator = ScriptObject()
  121. function Rotator:Start()
  122. self.rotationSpeed = {0.0, 0.0, 0.0}
  123. end
  124. function Rotator:Update(timeStep)
  125. local x = self.rotationSpeed[1] * timeStep
  126. local y = self.rotationSpeed[2] * timeStep
  127. local z = self.rotationSpeed[3] * timeStep
  128. self.node:Rotate(Quaternion(x, y, z))
  129. end