36_Urho2DTileMap.lua 6.2 KB

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  1. -- Urho2D tile map example.
  2. -- This sample demonstrates:
  3. -- - Creating a 2D scene with tile map
  4. -- - Displaying the scene using the Renderer subsystem
  5. -- - Handling keyboard to move and zoom 2D camera
  6. require "LuaScripts/Utilities/Sample"
  7. function Start()
  8. -- Execute the common startup for samples
  9. SampleStart()
  10. -- Create the scene content
  11. CreateScene()
  12. -- Create the UI content
  13. CreateInstructions()
  14. -- Setup the viewport for displaying the scene
  15. SetupViewport()
  16. -- Hook up to the frame update events
  17. SubscribeToEvents()
  18. end
  19. function CreateScene()
  20. scene_ = Scene()
  21. -- Create the Octree component to the scene. This is required before adding any drawable components, or else nothing will
  22. -- show up. The default octree volume will be from (-1000, -1000, -1000) to (1000, 1000, 1000) in world coordinates it
  23. -- is also legal to place objects outside the volume but their visibility can then not be checked in a hierarchically
  24. -- optimizing manner
  25. scene_:CreateComponent("Octree")
  26. -- Create a scene node for the camera, which we will move around
  27. -- The camera will use default settings (1000 far clip distance, 45 degrees FOV, set aspect ratio automatically)
  28. cameraNode = scene_:CreateChild("Camera")
  29. -- Set an initial position for the camera scene node above the plane
  30. cameraNode.position = Vector3(0.0, 0.0, -10.0)
  31. local camera = cameraNode:CreateComponent("Camera")
  32. camera.orthographic = true
  33. camera.orthoSize = graphics.height * PIXEL_SIZE
  34. -- Get tmx file
  35. local tmxFile = cache:GetResource("TmxFile2D", "Urho2D/isometric_grass_and_water.tmx")
  36. if tmxFile == nil then
  37. return
  38. end
  39. local tileMapNode = scene_:CreateChild("TileMap")
  40. tileMapNode.position = Vector3(0.0, 0.0, -1.0)
  41. local tileMap = tileMapNode:CreateComponent("TileMap2D")
  42. tileMap.tmxFile = tmxFile
  43. -- Set camera's position
  44. local info = tileMap.info
  45. local x = info.mapWidth * 0.5
  46. local y = info.mapHeight * 0.5
  47. cameraNode.position = Vector3(x, y, -10.0)
  48. end
  49. function CreateInstructions()
  50. -- Construct new Text object, set string to display and font to use
  51. local instructionText = ui.root:CreateChild("Text")
  52. instructionText:SetText("Use WASD keys and mouse to move, Use PageUp PageDown to zoom.")
  53. instructionText:SetFont(cache:GetResource("Font", "Fonts/Anonymous Pro.ttf"), 15)
  54. -- Position the text relative to the screen center
  55. instructionText.horizontalAlignment = HA_CENTER
  56. instructionText.verticalAlignment = VA_CENTER
  57. instructionText:SetPosition(0, ui.root.height / 4)
  58. end
  59. function SetupViewport()
  60. -- Set up a viewport to the Renderer subsystem so that the 3D scene can be seen. We need to define the scene and the camera
  61. -- at minimum. Additionally we could configure the viewport screen size and the rendering path (eg. forward / deferred) to
  62. -- use, but now we just use full screen and default render path configured in the engine command line options
  63. local viewport = Viewport:new(scene_, cameraNode:GetComponent("Camera"))
  64. renderer:SetViewport(0, viewport)
  65. end
  66. function MoveCamera(timeStep)
  67. -- Do not move if the UI has a focused element (the console)
  68. if ui.focusElement ~= nil then
  69. return
  70. end
  71. -- Movement speed as world units per second
  72. local MOVE_SPEED = 4.0
  73. -- Read WASD keys and move the camera scene node to the corresponding direction if they are pressed
  74. if input:GetKeyDown(KEY_W) then
  75. cameraNode:Translate(Vector3(0.0, 1.0, 0.0) * MOVE_SPEED * timeStep)
  76. end
  77. if input:GetKeyDown(KEY_S) then
  78. cameraNode:Translate(Vector3(0.0, -1.0, 0.0) * MOVE_SPEED * timeStep)
  79. end
  80. if input:GetKeyDown(KEY_A) then
  81. cameraNode:Translate(Vector3(-1.0, 0.0, 0.0) * MOVE_SPEED * timeStep)
  82. end
  83. if input:GetKeyDown(KEY_D) then
  84. cameraNode:Translate(Vector3(1.0, 0.0, 0.0) * MOVE_SPEED * timeStep)
  85. end
  86. if input:GetKeyDown(KEY_PAGEUP) then
  87. local camera = cameraNode:GetComponent("Camera")
  88. camera.zoom = camera.zoom * 1.01
  89. end
  90. if input:GetKeyDown(KEY_PAGEDOWN) then
  91. local camera = cameraNode:GetComponent("Camera")
  92. camera.zoom = camera.zoom * 0.99
  93. end
  94. end
  95. function SubscribeToEvents()
  96. -- Subscribe HandleUpdate() function for processing update events
  97. SubscribeToEvent("Update", "HandleUpdate")
  98. -- Unsubscribe the SceneUpdate event from base class to prevent camera pitch and yaw in 2D sample
  99. UnsubscribeFromEvent("SceneUpdate")
  100. end
  101. function HandleUpdate(eventType, eventData)
  102. -- Take the frame time step, which is stored as a float
  103. local timeStep = eventData:GetFloat("TimeStep")
  104. -- Move the camera, scale movement with time step
  105. MoveCamera(timeStep)
  106. end
  107. -- Create XML patch instructions for screen joystick layout specific to this sample app
  108. function GetScreenJoystickPatchString()
  109. return
  110. "<patch>" ..
  111. " <remove sel=\"/element/element[./attribute[@name='Name' and @value='Button0']]/attribute[@name='Is Visible']\" />" ..
  112. " <replace sel=\"/element/element[./attribute[@name='Name' and @value='Button0']]/element[./attribute[@name='Name' and @value='Label']]/attribute[@name='Text']/@value\">Zoom In</replace>" ..
  113. " <add sel=\"/element/element[./attribute[@name='Name' and @value='Button0']]\">" ..
  114. " <element type=\"Text\">" ..
  115. " <attribute name=\"Name\" value=\"KeyBinding\" />" ..
  116. " <attribute name=\"Text\" value=\"PAGEUP\" />" ..
  117. " </element>" ..
  118. " </add>" ..
  119. " <remove sel=\"/element/element[./attribute[@name='Name' and @value='Button1']]/attribute[@name='Is Visible']\" />" ..
  120. " <replace sel=\"/element/element[./attribute[@name='Name' and @value='Button1']]/element[./attribute[@name='Name' and @value='Label']]/attribute[@name='Text']/@value\">Zoom Out</replace>" ..
  121. " <add sel=\"/element/element[./attribute[@name='Name' and @value='Button1']]\">" ..
  122. " <element type=\"Text\">" ..
  123. " <attribute name=\"Name\" value=\"KeyBinding\" />" ..
  124. " <attribute name=\"Text\" value=\"PAGEDOWN\" />" ..
  125. " </element>" ..
  126. " </add>" ..
  127. "</patch>"
  128. end