Audio.cpp 7.6 KB

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  1. //
  2. // Copyright (c) 2008-2014 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "Precompiled.h"
  23. #include "Audio.h"
  24. #include "Context.h"
  25. #include "CoreEvents.h"
  26. #include "Log.h"
  27. #include "Mutex.h"
  28. #include "ProcessUtils.h"
  29. #include "Profiler.h"
  30. #include "Sound.h"
  31. #include "SoundListener.h"
  32. #include "SoundSource3D.h"
  33. #include <SDL.h>
  34. #include "DebugNew.h"
  35. namespace Urho3D
  36. {
  37. const char* AUDIO_CATEGORY = "Audio";
  38. static const int MIN_BUFFERLENGTH = 20;
  39. static const int MIN_MIXRATE = 11025;
  40. static const int MAX_MIXRATE = 48000;
  41. static void SDLAudioCallback(void *userdata, Uint8 *stream, int len);
  42. Audio::Audio(Context* context) :
  43. Object(context),
  44. deviceID_(0),
  45. sampleSize_(0),
  46. playing_(false)
  47. {
  48. for (unsigned i = 0; i < MAX_SOUND_TYPES; ++i)
  49. masterGain_[i] = 1.0f;
  50. // Register Audio library object factories
  51. RegisterAudioLibrary(context_);
  52. SubscribeToEvent(E_RENDERUPDATE, HANDLER(Audio, HandleRenderUpdate));
  53. }
  54. Audio::~Audio()
  55. {
  56. Release();
  57. }
  58. bool Audio::SetMode(int bufferLengthMSec, int mixRate, bool stereo, bool interpolation)
  59. {
  60. Release();
  61. bufferLengthMSec = Max(bufferLengthMSec, MIN_BUFFERLENGTH);
  62. mixRate = Clamp(mixRate, MIN_MIXRATE, MAX_MIXRATE);
  63. SDL_AudioSpec desired;
  64. SDL_AudioSpec obtained;
  65. desired.freq = mixRate;
  66. desired.format = AUDIO_S16SYS;
  67. desired.channels = stereo ? 2 : 1;
  68. desired.callback = SDLAudioCallback;
  69. desired.userdata = this;
  70. // SDL uses power of two audio fragments. Determine the closest match
  71. int bufferSamples = mixRate * bufferLengthMSec / 1000;
  72. desired.samples = NextPowerOfTwo(bufferSamples);
  73. if (Abs((int)desired.samples / 2 - bufferSamples) < Abs((int)desired.samples - bufferSamples))
  74. desired.samples /= 2;
  75. deviceID_ = SDL_OpenAudioDevice(0, SDL_FALSE, &desired, &obtained, SDL_AUDIO_ALLOW_ANY_CHANGE);
  76. if (!deviceID_)
  77. {
  78. LOGERROR("Could not initialize audio output");
  79. return false;
  80. }
  81. if (obtained.format != AUDIO_S16SYS && obtained.format != AUDIO_S16LSB && obtained.format != AUDIO_S16MSB)
  82. {
  83. LOGERROR("Could not initialize audio output, 16-bit buffer format not supported");
  84. SDL_CloseAudioDevice(deviceID_);
  85. deviceID_ = 0;
  86. return false;
  87. }
  88. stereo_ = obtained.channels == 2;
  89. sampleSize_ = stereo_ ? sizeof(int) : sizeof(short);
  90. // Guarantee a fragment size that is low enough so that Vorbis decoding buffers do not wrap
  91. fragmentSize_ = Min((int)NextPowerOfTwo(mixRate >> 6), (int)obtained.samples);
  92. mixRate_ = mixRate;
  93. interpolation_ = interpolation;
  94. clipBuffer_ = new int[stereo ? fragmentSize_ << 1 : fragmentSize_];
  95. LOGINFO("Set audio mode " + String(mixRate_) + " Hz " + (stereo_ ? "stereo" : "mono") + " " +
  96. (interpolation_ ? "interpolated" : ""));
  97. return Play();
  98. }
  99. void Audio::Update(float timeStep)
  100. {
  101. PROFILE(UpdateAudio);
  102. // Update in reverse order, because sound sources might remove themselves
  103. for (unsigned i = soundSources_.Size() - 1; i < soundSources_.Size(); --i)
  104. soundSources_[i]->Update(timeStep);
  105. }
  106. bool Audio::Play()
  107. {
  108. if (playing_)
  109. return true;
  110. if (!deviceID_)
  111. {
  112. LOGERROR("No audio mode set, can not start playback");
  113. return false;
  114. }
  115. SDL_PauseAudioDevice(deviceID_, 0);
  116. playing_ = true;
  117. return true;
  118. }
  119. void Audio::Stop()
  120. {
  121. playing_ = false;
  122. }
  123. void Audio::SetMasterGain(SoundType type, float gain)
  124. {
  125. if (type >= MAX_SOUND_TYPES)
  126. return;
  127. masterGain_[type] = Clamp(gain, 0.0f, 1.0f);
  128. }
  129. void Audio::SetListener(SoundListener* listener)
  130. {
  131. listener_ = listener;
  132. }
  133. void Audio::StopSound(Sound* soundClip)
  134. {
  135. for (PODVector<SoundSource*>::Iterator i = soundSources_.Begin(); i != soundSources_.End(); ++i)
  136. {
  137. if ((*i)->GetSound() == soundClip)
  138. (*i)->Stop();
  139. }
  140. }
  141. float Audio::GetMasterGain(SoundType type) const
  142. {
  143. if (type >= MAX_SOUND_TYPES)
  144. return 0.0f;
  145. return masterGain_[type];
  146. }
  147. SoundListener* Audio::GetListener() const
  148. {
  149. return listener_;
  150. }
  151. void Audio::AddSoundSource(SoundSource* channel)
  152. {
  153. MutexLock lock(audioMutex_);
  154. soundSources_.Push(channel);
  155. }
  156. void Audio::RemoveSoundSource(SoundSource* channel)
  157. {
  158. PODVector<SoundSource*>::Iterator i = soundSources_.Find(channel);
  159. if (i != soundSources_.End())
  160. {
  161. MutexLock lock(audioMutex_);
  162. soundSources_.Erase(i);
  163. }
  164. }
  165. void SDLAudioCallback(void *userdata, Uint8* stream, int len)
  166. {
  167. Audio* audio = static_cast<Audio*>(userdata);
  168. {
  169. MutexLock Lock(audio->GetMutex());
  170. audio->MixOutput(stream, len / audio->GetSampleSize());
  171. }
  172. }
  173. void Audio::MixOutput(void *dest, unsigned samples)
  174. {
  175. if (!playing_ || !clipBuffer_)
  176. {
  177. memset(dest, 0, samples * sampleSize_);
  178. return;
  179. }
  180. while (samples)
  181. {
  182. // If sample count exceeds the fragment (clip buffer) size, split the work
  183. unsigned workSamples = Min((int)samples, (int)fragmentSize_);
  184. unsigned clipSamples = workSamples;
  185. if (stereo_)
  186. clipSamples <<= 1;
  187. // Clear clip buffer
  188. int* clipPtr = clipBuffer_.Get();
  189. memset(clipPtr, 0, clipSamples * sizeof(int));
  190. // Mix samples to clip buffer
  191. for (PODVector<SoundSource*>::Iterator i = soundSources_.Begin(); i != soundSources_.End(); ++i)
  192. (*i)->Mix(clipPtr, workSamples, mixRate_, stereo_, interpolation_);
  193. // Copy output from clip buffer to destination
  194. short* destPtr = (short*)dest;
  195. while (clipSamples--)
  196. *destPtr++ = Clamp(*clipPtr++, -32768, 32767);
  197. samples -= workSamples;
  198. ((unsigned char*&)dest) += sampleSize_ * workSamples;
  199. }
  200. }
  201. void Audio::HandleRenderUpdate(StringHash eventType, VariantMap& eventData)
  202. {
  203. using namespace RenderUpdate;
  204. Update(eventData[P_TIMESTEP].GetFloat());
  205. }
  206. void Audio::Release()
  207. {
  208. Stop();
  209. if (deviceID_)
  210. {
  211. SDL_CloseAudioDevice(deviceID_);
  212. deviceID_ = 0;
  213. clipBuffer_.Reset();
  214. }
  215. }
  216. void RegisterAudioLibrary(Context* context)
  217. {
  218. Sound::RegisterObject(context);
  219. SoundSource::RegisterObject(context);
  220. SoundSource3D::RegisterObject(context);
  221. SoundListener::RegisterObject(context);
  222. }
  223. }