| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172 |
- //
- // Copyright (c) 2008-2014 the Urho3D project.
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #include "Precompiled.h"
- #include "Log.h"
- #include "Spline.h"
- namespace Urho3D
- {
- const char* interpolationModeNames[] =
- {
- "Bezier",
- 0
- };
- Spline::Spline() :
- interpolationMode_(BEZIER_CURVE)
- {
- }
- Spline::Spline(InterpolationMode mode) :
- interpolationMode_(mode)
- {
- }
- Spline::Spline(const Vector<Variant>& knots, InterpolationMode mode) :
- interpolationMode_(mode),
- knots_(knots)
- {
- }
- Spline::Spline(const Spline& rhs) :
- interpolationMode_(rhs.interpolationMode_),
- knots_(rhs.knots_)
- {
- }
- Variant Spline::GetPoint(float f) const
- {
- if (knots_.Size() < 2)
- return knots_.Size() == 1 ? knots_[0] : Variant::EMPTY;
- if (f > 1.f)
- f = 1.f;
- else if (f < 0.f)
- f = 0.f;
- switch (interpolationMode_)
- {
- case BEZIER_CURVE:
- return BezierInterpolation(knots_, f);
- default:
- LOGERROR("Unsupported interpolation mode");
- return Variant::EMPTY;
- }
- }
- void Spline::SetKnot(const Variant& knot, unsigned index)
- {
- if (index < knots_.Size())
- {
- if (knots_.Size() > 0 && knots_[0].GetType() == knot.GetType())
- knots_[index] = knot;
- else if (knots_.Empty())
- knots_.Push(knot);
- else
- LOGERRORF("Attempted to set a Spline's Knot value of type %s where elements are already using %s", knot.GetTypeName().CString(), knots_[0].GetTypeName().CString());
- }
- }
- void Spline::AddKnot(const Variant& knot)
- {
- if (knots_.Size() > 0 && knots_[0].GetType() == knot.GetType())
- knots_.Push(knot);
- else if (knots_.Empty())
- knots_.Push(knot);
- else
- LOGERRORF("Attempted to add Knot to Spline of type %s where elements are already using %s", knot.GetTypeName().CString(), knots_[0].GetTypeName().CString());
- }
- void Spline::AddKnot(const Variant& knot, unsigned index)
- {
- if (index > knots_.Size())
- index = knots_.Size();
- if (knots_.Size() > 0 && knots_[0].GetType() == knot.GetType())
- knots_.Insert(index, knot);
- else if (knots_.Empty())
- knots_.Push(knot);
- else
- LOGERRORF("Attempted to add Knot to Spline of type %s where elements are already using %s", knot.GetTypeName().CString(), knots_[0].GetTypeName().CString());
- }
- Variant Spline::BezierInterpolation(const Vector<Variant>& knots, float t) const
- {
- if (knots.Size() == 2)
- {
- switch (knots[0].GetType())
- {
- case VAR_FLOAT:
- case VAR_VECTOR2:
- case VAR_VECTOR3:
- case VAR_VECTOR4:
- case VAR_COLOR:
- return LinearInterpolation(knots[0], knots[1], t);
- default:
- return Variant::EMPTY;
- }
- }
- else
- {
- Vector<Variant> interpolatedKnots;
- for (unsigned i = 1; i < knots.Size(); i++)
- {
- switch (knots[0].GetType())
- {
- case VAR_FLOAT:
- case VAR_VECTOR2:
- case VAR_VECTOR3:
- case VAR_VECTOR4:
- case VAR_COLOR:
- interpolatedKnots.Push(LinearInterpolation(knots[i - 1], knots[i], t));
- break;
- default:
- return Variant::EMPTY;
- }
- }
- return BezierInterpolation(interpolatedKnots, t);
- }
- }
- Variant Spline::LinearInterpolation(const Variant& lhs, const Variant& rhs, float t) const
- {
- switch (lhs.GetType())
- {
- case VAR_FLOAT:
- return Lerp(lhs.GetFloat(), rhs.GetFloat(), t);
- case VAR_VECTOR2:
- return lhs.GetVector2().Lerp(rhs.GetVector2(), t);
- case VAR_VECTOR3:
- return lhs.GetVector3().Lerp(rhs.GetVector3(), t);
- case VAR_VECTOR4:
- return lhs.GetVector4().Lerp(rhs.GetVector4(), t);
- case VAR_COLOR:
- return lhs.GetColor().Lerp(rhs.GetColor(), t);
- default:
- return Variant::EMPTY;
- }
- }
- }
|