Model.h 7.8 KB

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  1. //
  2. // Copyright (c) 2008-2014 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #pragma once
  23. #include "ArrayPtr.h"
  24. #include "BoundingBox.h"
  25. #include "GraphicsDefs.h"
  26. #include "Skeleton.h"
  27. #include "Resource.h"
  28. #include "Ptr.h"
  29. namespace Urho3D
  30. {
  31. class Geometry;
  32. class IndexBuffer;
  33. class Graphics;
  34. class VertexBuffer;
  35. /// Vertex buffer morph data.
  36. struct VertexBufferMorph
  37. {
  38. /// Vertex elements.
  39. unsigned elementMask_;
  40. /// Number of vertices.
  41. unsigned vertexCount_;
  42. /// Morphed vertices data size as bytes.
  43. unsigned dataSize_;
  44. /// Morphed vertices. Stored packed as <index, data> pairs.
  45. SharedArrayPtr<unsigned char> morphData_;
  46. };
  47. /// Definition of a model's vertex morph.
  48. struct ModelMorph
  49. {
  50. /// Morph name.
  51. String name_;
  52. /// Morph name hash.
  53. StringHash nameHash_;
  54. /// Current morph weight.
  55. float weight_;
  56. /// Morph data per vertex buffer.
  57. HashMap<unsigned, VertexBufferMorph> buffers_;
  58. };
  59. /// Description of vertex buffer data for asynchronous loading.
  60. struct VertexBufferDesc
  61. {
  62. /// Vertex count.
  63. unsigned vertexCount_;
  64. /// Element mask.
  65. unsigned elementMask_;
  66. /// Vertex data size.
  67. unsigned dataSize_;
  68. /// Vertex data.
  69. SharedArrayPtr<unsigned char> data_;
  70. };
  71. /// Description of index buffer data for asynchronous loading.
  72. struct IndexBufferDesc
  73. {
  74. /// Index count.
  75. unsigned indexCount_;
  76. /// Index size.
  77. unsigned indexSize_;
  78. /// Index data size.
  79. unsigned dataSize_;
  80. /// Index data.
  81. SharedArrayPtr<unsigned char> data_;
  82. };
  83. /// Description of a geometry for asynchronous loading.
  84. struct GeometryDesc
  85. {
  86. /// Primitive type.
  87. PrimitiveType type_;
  88. /// Vertex buffer ref.
  89. unsigned vbRef_;
  90. /// Index buffer ref.
  91. unsigned ibRef_;
  92. /// Index start.
  93. unsigned indexStart_;
  94. /// Index count.
  95. unsigned indexCount_;
  96. };
  97. /// 3D model resource.
  98. class URHO3D_API Model : public Resource
  99. {
  100. OBJECT(Model);
  101. public:
  102. /// Construct.
  103. Model(Context* context);
  104. /// Destruct.
  105. virtual ~Model();
  106. /// Register object factory.
  107. static void RegisterObject(Context* context);
  108. /// Load resource from stream. May be called from a worker thread. Return true if successful.
  109. virtual bool BeginLoad(Deserializer& source);
  110. /// Finish resource loading. Always called from the main thread. Return true if successful.
  111. virtual bool EndLoad();
  112. /// Save resource. Return true if successful.
  113. virtual bool Save(Serializer& dest) const;
  114. /// Set local-space bounding box.
  115. void SetBoundingBox(const BoundingBox& box);
  116. /// Set vertex buffers and their morph ranges.
  117. bool SetVertexBuffers(const Vector<SharedPtr<VertexBuffer> >& buffers, const PODVector<unsigned>& morphRangeStarts, const PODVector<unsigned>& morphRangeCounts);
  118. /// Set index buffers.
  119. bool SetIndexBuffers(const Vector<SharedPtr<IndexBuffer> >& buffers);
  120. /// Set number of geometries.
  121. void SetNumGeometries(unsigned num);
  122. /// Set number of LOD levels in a geometry.
  123. bool SetNumGeometryLodLevels(unsigned index, unsigned num);
  124. /// Set geometry.
  125. bool SetGeometry(unsigned index, unsigned lodLevel, Geometry* geometry);
  126. /// Set geometry center.
  127. bool SetGeometryCenter(unsigned index, const Vector3& center);
  128. /// Set skeleton.
  129. void SetSkeleton(const Skeleton& skeleton);
  130. /// Set bone mappings when model has more bones than the skinning shader can handle.
  131. void SetGeometryBoneMappings(const Vector<PODVector<unsigned> >& mappings);
  132. /// Set vertex morphs.
  133. void SetMorphs(const Vector<ModelMorph>& morphs);
  134. /// Clone the model. The geometry data is deep-copied and can be modified in the clone without affecting the original.
  135. SharedPtr<Model> Clone(const String& cloneName = String::EMPTY) const;
  136. /// Return bounding box.
  137. const BoundingBox& GetBoundingBox() const { return boundingBox_; }
  138. /// Return skeleton.
  139. Skeleton& GetSkeleton() { return skeleton_; }
  140. /// Return vertex buffers.
  141. const Vector<SharedPtr<VertexBuffer> >& GetVertexBuffers() const { return vertexBuffers_; }
  142. /// Return index buffers.
  143. const Vector<SharedPtr<IndexBuffer> >& GetIndexBuffers() const { return indexBuffers_; }
  144. /// Return number of geometries.
  145. unsigned GetNumGeometries() const { return geometries_.Size(); }
  146. /// Return number of LOD levels in geometry.
  147. unsigned GetNumGeometryLodLevels(unsigned index) const;
  148. /// Return geometry pointers.
  149. const Vector<Vector<SharedPtr<Geometry> > >& GetGeometries() const { return geometries_; }
  150. /// Return geometry center points.
  151. const PODVector<Vector3>& GetGeometryCenters() const { return geometryCenters_; }
  152. /// Return geometry by index and LOD level. The LOD level is clamped if out of range.
  153. Geometry* GetGeometry(unsigned index, unsigned lodLevel) const;
  154. /// Return geometery bone mappings.
  155. const Vector<PODVector<unsigned> >& GetGeometryBoneMappings() const { return geometryBoneMappings_; }
  156. /// Return vertex morphs.
  157. const Vector<ModelMorph>& GetMorphs() const { return morphs_; }
  158. /// Return number of vertex morphs.
  159. unsigned GetNumMorphs() const { return morphs_.Size(); }
  160. /// Return vertex morph by index.
  161. const ModelMorph* GetMorph(unsigned index) const;
  162. /// Return vertex morph by name.
  163. const ModelMorph* GetMorph(const String& name) const;
  164. /// Return vertex morph by name hash.
  165. const ModelMorph* GetMorph(StringHash nameHash) const;
  166. /// Return vertex buffer morph range start.
  167. unsigned GetMorphRangeStart(unsigned bufferIndex) const;
  168. /// Return vertex buffer morph range vertex count.
  169. unsigned GetMorphRangeCount(unsigned bufferIndex) const;
  170. private:
  171. /// Bounding box.
  172. BoundingBox boundingBox_;
  173. /// Skeleton.
  174. Skeleton skeleton_;
  175. /// Vertex buffers.
  176. Vector<SharedPtr<VertexBuffer> > vertexBuffers_;
  177. /// Index buffers.
  178. Vector<SharedPtr<IndexBuffer> > indexBuffers_;
  179. /// Geometries.
  180. Vector<Vector<SharedPtr<Geometry> > > geometries_;
  181. /// Geometry bone mappings.
  182. Vector<PODVector<unsigned> > geometryBoneMappings_;
  183. /// Geometry centers.
  184. PODVector<Vector3> geometryCenters_;
  185. /// Vertex morphs.
  186. Vector<ModelMorph> morphs_;
  187. /// Vertex buffer morph range start.
  188. PODVector<unsigned> morphRangeStarts_;
  189. /// Vertex buffer morph range vertex count.
  190. PODVector<unsigned> morphRangeCounts_;
  191. /// Vertex buffer data for asynchronous loading.
  192. Vector<VertexBufferDesc> loadVBData_;
  193. /// Index buffer data for asynchronous loading.
  194. Vector<IndexBufferDesc> loadIBData_;
  195. /// Geometry definitions for asynchronous loading.
  196. Vector<PODVector<GeometryDesc> > loadGeometries_;
  197. };
  198. }