DebugRenderer.pkg 1.8 KB

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  1. $#include "DebugRenderer.h"
  2. class DebugRenderer : public Component
  3. {
  4. void SetView(Camera* camera);
  5. void AddLine(const Vector3& start, const Vector3& end, const Color& color, bool depthTest = true);
  6. void AddLine(const Vector3& start, const Vector3& end, unsigned color, bool depthTest = true);
  7. void AddTriangle(const Vector3& v1, const Vector3& v2, const Vector3& v3, const Color& color, bool depthTest = true);
  8. void AddTriangle(const Vector3& v1, const Vector3& v2, const Vector3& v3, unsigned color, bool depthTest = true);
  9. void AddNode(Node* node, float scale = 1.0f, bool depthTest = true);
  10. void AddBoundingBox(const BoundingBox& box, const Color& color, bool depthTest = true);
  11. void AddBoundingBox(const BoundingBox& box, const Matrix3x4& transform, const Color& color, bool depthTest = true);
  12. void AddFrustum(const Frustum& frustum, const Color& color, bool depthTest = true);
  13. void AddPolyhedron(const Polyhedron& poly, const Color& color, bool depthTest = true);
  14. void AddSphere(const Sphere& sphere, const Color& color, bool depthTest = true);
  15. void AddSkeleton(const Skeleton& skeleton, const Color& color, bool depthTest = true);
  16. void AddTriangleMesh(const void* vertexData, unsigned vertexSize, const void* indexData, unsigned indexSize, unsigned indexStart, unsigned indexCount, const Matrix3x4& transform, const Color& color, bool depthTest = true);
  17. void Render();
  18. const Matrix3x4& GetView() const;
  19. const Matrix4& GetProjection() const;
  20. const Frustum& GetFrustum() const;
  21. bool IsInside(const BoundingBox& box) const;
  22. tolua_readonly tolua_property__get_set Matrix3x4& view;
  23. tolua_readonly tolua_property__get_set Matrix4& projection;
  24. tolua_readonly tolua_property__get_set Frustum& frustum;
  25. };