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- $#include "RenderSurface.h"
- class RenderSurface
- {
- RenderSurface(Texture* parentTexture);
- ~RenderSurface();
- void SetNumViewports(unsigned num);
- void SetViewport(unsigned index, Viewport* viewport);
- void SetUpdateMode(RenderSurfaceUpdateMode mode);
- void SetLinkedRenderTarget(RenderSurface* renderTarget);
- void SetLinkedDepthStencil(RenderSurface* depthStencil);
- void QueueUpdate();
- void Release();
-
- Texture* GetParentTexture() const;
- int GetWidth() const;
- int GetHeight() const;
- TextureUsage GetUsage() const;
- unsigned GetNumViewports() const;
- Viewport* GetViewport(unsigned index) const;
- RenderSurfaceUpdateMode GetUpdateMode() const;
- RenderSurface* GetLinkedRenderTarget() const;
- RenderSurface* GetLinkedDepthStencil() const;
-
- tolua_readonly tolua_property__get_set Texture* parentTexture;
- tolua_readonly tolua_property__get_set int width;
- tolua_readonly tolua_property__get_set int height;
- tolua_readonly tolua_property__get_set TextureUsage usage;
- tolua_property__get_set unsigned numViewports;
- tolua_property__get_set RenderSurfaceUpdateMode updateMode;
- tolua_property__get_set RenderSurface* linkedRenderTarget;
- tolua_property__get_set RenderSurface* linkedDepthStencil;
- };
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