PhysicsWorld.pkg 5.7 KB

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  1. $#include "PhysicsWorld.h"
  2. struct PhysicsRaycastResult
  3. {
  4. PhysicsRaycastResult();
  5. ~PhysicsRaycastResult();
  6. Vector3 position_ @ position;
  7. Vector3 normal_ @ normal;
  8. float distance_ @ distance;
  9. RigidBody* body_ @ body;
  10. };
  11. class PhysicsWorld : public Component
  12. {
  13. void Update(float timeStep);
  14. void UpdateCollisions();
  15. void SetFps(int fps);
  16. void SetGravity(const Vector3& gravity);
  17. void SetMaxSubSteps(int num);
  18. void SetNumIterations(int num);
  19. void SetInterpolation(bool enable);
  20. void SetInternalEdge(bool enable);
  21. void SetSplitImpulse(bool enable);
  22. void SetMaxNetworkAngularVelocity(float velocity);
  23. // void Raycast(const Ray& ray, float maxDistance, unsigned collisionMask = M_MAX_UNSIGNED);
  24. tolua_outside const PODVector<PhysicsRaycastResult>& PhysicsWorldRaycast @ Raycast(const Ray& ray, float maxDistance, unsigned collisionMask = M_MAX_UNSIGNED);
  25. // void RaycastSingle(PhysicsRaycastResult& result, const Ray& ray, float maxDistance, unsigned collisionMask = M_MAX_UNSIGNED);
  26. tolua_outside PhysicsRaycastResult PhysicsWorldRaycastSingle @ RaycastSingle(const Ray& ray, float maxDistance, unsigned collisionMask = M_MAX_UNSIGNED);
  27. // void SphereCast(PhysicsRaycastResult& result, const Ray& ray, float radius, float maxDistance, unsigned collisionMask = M_MAX_UNSIGNED);
  28. tolua_outside PhysicsRaycastResult PhysicsWorldSphereCast @ SphereCast(const Ray& ray, float radius, float maxDistance, unsigned collisionMask = M_MAX_UNSIGNED);
  29. // void ConvexCast(PhysicsRaycastResult& result, CollisionShape* shape, const Vector3& startPos, const Quaternion& startRot, const Vector3& endPos, const Quaternion& endRot, unsigned collisionMask = M_MAX_UNSIGNED);
  30. tolua_outside PhysicsRaycastResult PhysicsWorldConvexCast @ ConvexCast(CollisionShape* shape, const Vector3& startPos, const Quaternion& startRot, const Vector3& endPos, const Quaternion& endRot, unsigned collisionMask = M_MAX_UNSIGNED);
  31. // void GetRigidBodies(PODVector<RigidBody*>& result, const Sphere& sphere, unsigned collisionMask = M_MAX_UNSIGNED);
  32. tolua_outside const PODVector<RigidBody*>& PhysicsWorldGetRigidBodiesSphere @ GetRigidBodies(const Sphere& sphere, unsigned collisionMask = M_MAX_UNSIGNED);
  33. // void GetRigidBodies(PODVector<RigidBody*>& result, const BoundingBox& box, unsigned collisionMask = M_MAX_UNSIGNED);
  34. tolua_outside const PODVector<RigidBody*>& PhysicsWorldGetRigidBodiesBox @ GetRigidBodies(const BoundingBox& box, unsigned collisionMask = M_MAX_UNSIGNED);
  35. // void GetRigidBodies(PODVector<RigidBody*>& result, const RigidBody* body);
  36. tolua_outside const PODVector<RigidBody*>& PhysicsWorldGetRigidBodiesBody @ GetRigidBodies(const RigidBody* body);
  37. void DrawDebugGeometry(bool depthTest);
  38. void RemoveCachedGeometry(Model* model);
  39. Vector3 GetGravity() const;
  40. int GetMaxSubSteps() const;
  41. int GetNumIterations() const;
  42. bool GetInterpolation() const;
  43. bool GetInternalEdge() const;
  44. bool GetSplitImpulse() const;
  45. int GetFps() const;
  46. float GetMaxNetworkAngularVelocity() const;
  47. tolua_property__get_set Vector3 gravity;
  48. tolua_property__get_set int maxSubSteps;
  49. tolua_property__get_set int numIterations;
  50. tolua_property__get_set bool interpolation;
  51. tolua_property__get_set bool internalEdge;
  52. tolua_property__get_set bool splitImpulse;
  53. tolua_property__get_set int fps;
  54. tolua_property__get_set float maxNetworkAngularVelocity;
  55. tolua_property__is_set bool applyingTransforms;
  56. };
  57. ${
  58. static const PODVector<PhysicsRaycastResult>& PhysicsWorldRaycast(PhysicsWorld* physicsWorld, const Ray& ray, float maxDistance, unsigned collisionMask = M_MAX_UNSIGNED)
  59. {
  60. static PODVector<PhysicsRaycastResult> result;
  61. result.Clear();
  62. physicsWorld->Raycast(result, ray, maxDistance, collisionMask);
  63. return result;
  64. }
  65. static PhysicsRaycastResult PhysicsWorldRaycastSingle(PhysicsWorld* physicsWorld, const Ray& ray, float maxDistance, unsigned collisionMask = M_MAX_UNSIGNED)
  66. {
  67. PhysicsRaycastResult result;
  68. physicsWorld->RaycastSingle(result, ray, maxDistance, collisionMask);
  69. return result;
  70. }
  71. PhysicsRaycastResult PhysicsWorldSphereCast(PhysicsWorld* physicsWorld, const Ray& ray, float radius, float maxDistance, unsigned collisionMask = M_MAX_UNSIGNED)
  72. {
  73. PhysicsRaycastResult result;
  74. physicsWorld->SphereCast(result, ray, radius, maxDistance, collisionMask);
  75. return result;
  76. }
  77. PhysicsRaycastResult PhysicsWorldConvexCast(PhysicsWorld* physicsWorld, CollisionShape* shape, const Vector3& startPos, const Quaternion& startRot, const Vector3& endPos, const Quaternion& endRot, unsigned collisionMask = M_MAX_UNSIGNED)
  78. {
  79. PhysicsRaycastResult result;
  80. physicsWorld->ConvexCast(result, shape, startPos, startRot, endPos, endRot, collisionMask);
  81. return result;
  82. }
  83. static const PODVector<RigidBody*>& PhysicsWorldGetRigidBodiesSphere(PhysicsWorld* physicsWorld, const Sphere& sphere, unsigned collisionMask = M_MAX_UNSIGNED)
  84. {
  85. static PODVector<RigidBody*> result;
  86. result.Clear();
  87. physicsWorld->GetRigidBodies(result, sphere, collisionMask);
  88. return result;
  89. }
  90. static const PODVector<RigidBody*>& PhysicsWorldGetRigidBodiesBox(PhysicsWorld* physicsWorld, const BoundingBox& box, unsigned collisionMask = M_MAX_UNSIGNED)
  91. {
  92. static PODVector<RigidBody*> result;
  93. result.Clear();
  94. physicsWorld->GetRigidBodies(result, box, collisionMask);
  95. return result;
  96. }
  97. static const PODVector<RigidBody*>& PhysicsWorldGetRigidBodiesBody(PhysicsWorld* physicsWorld, const RigidBody* body)
  98. {
  99. static PODVector<RigidBody*> result;
  100. result.Clear();
  101. physicsWorld->GetRigidBodies(result, body);
  102. return result;
  103. }
  104. $}