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- $#include "CollisionShape2D.h"
- class CollisionShape2D : Component
- {
- void SetTrigger(bool trigger);
- void SetCategoryBits(int categoryBits);
- void SetMaskBits(int maskBits);
- void SetGroupIndex(int groupIndex);
- void SetDensity(float density);
- void SetFriction(float friction);
- void SetRestitution(float restitution);
- bool IsTrigger() const;
- int GetCategoryBits() const;
- int GetMaskBits() const;
- int GetGroupIndex() const;
- float GetDensity() const;
- float GetFriction() const;
- float GetRestitution() const;
- float GetMass() const;
- float GetInertia() const;
- Vector2 GetMassCenter() const;
- tolua_property__is_set bool trigger;
- tolua_property__get_set int categoryBits;
- tolua_property__get_set int maskBits;
- tolua_property__get_set int groupIndex;
- tolua_property__get_set float density;
- tolua_property__get_set float friction;
- tolua_property__get_set float restitution;
- tolua_readonly tolua_property__get_set float mass;
- tolua_readonly tolua_property__get_set float inertia;
- tolua_readonly tolua_property__get_set Vector2 massCenter;
- };
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