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- //
- // Copyright (c) 2008-2014 the Urho3D project.
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #include "Precompiled.h"
- #include "Matrix3x4.h"
- #include <cstdio>
- #include "DebugNew.h"
- namespace Urho3D
- {
- const Matrix3x4 Matrix3x4::ZERO(
- 0.0f, 0.0f, 0.0f, 0.0f,
- 0.0f, 0.0f, 0.0f, 0.0f,
- 0.0f, 0.0f, 0.0f, 0.0f);
- const Matrix3x4 Matrix3x4::IDENTITY;
- Matrix3x4::Matrix3x4(const Vector3& translation, const Quaternion& rotation, float scale)
- {
- SetRotation(rotation.RotationMatrix() * scale);
- SetTranslation(translation);
- }
- Matrix3x4::Matrix3x4(const Vector3& translation, const Quaternion& rotation, const Vector3& scale)
- {
- SetRotation(rotation.RotationMatrix().Scaled(scale));
- SetTranslation(translation);
- }
- void Matrix3x4::Decompose(Vector3& translation, Quaternion& rotation, Vector3& scale) const
- {
- translation.x_ = m03_;
- translation.y_ = m13_;
- translation.z_ = m23_;
-
- scale.x_ = sqrtf(m00_ * m00_ + m10_ * m10_ + m20_ * m20_);
- scale.y_ = sqrtf(m01_ * m01_ + m11_ * m11_ + m21_ * m21_);
- scale.z_ = sqrtf(m02_ * m02_ + m12_ * m12_ + m22_ * m22_);
-
- Vector3 invScale(1.0f / scale.x_, 1.0f / scale.y_, 1.0f / scale.z_);
- rotation = Quaternion(ToMatrix3().Scaled(invScale));
- }
- Matrix3x4 Matrix3x4::Inverse() const
- {
- float det = m00_ * m11_ * m22_ +
- m10_ * m21_ * m02_ +
- m20_ * m01_ * m12_ -
- m20_ * m11_ * m02_ -
- m10_ * m01_ * m22_ -
- m00_ * m21_ * m12_;
-
- float invDet = 1.0f / det;
- Matrix3x4 ret;
-
- ret.m00_ = (m11_ * m22_ - m21_ * m12_) * invDet;
- ret.m01_ = -(m01_ * m22_ - m21_ * m02_) * invDet;
- ret.m02_ = (m01_ * m12_ - m11_ * m02_) * invDet;
- ret.m03_ = -(m03_ * ret.m00_ + m13_ * ret.m01_ + m23_ * ret.m02_);
- ret.m10_ = -(m10_ * m22_ - m20_ * m12_) * invDet;
- ret.m11_ = (m00_ * m22_ - m20_ * m02_) * invDet;
- ret.m12_ = -(m00_ * m12_ - m10_ * m02_) * invDet;
- ret.m13_ = -(m03_ * ret.m10_ + m13_ * ret.m11_ + m23_ * ret.m12_);
- ret.m20_ = (m10_ * m21_ - m20_ * m11_) * invDet;
- ret.m21_ = -(m00_ * m21_ - m20_ * m01_) * invDet;
- ret.m22_ = (m00_ * m11_ - m10_ * m01_) * invDet;
- ret.m23_ = -(m03_ * ret.m20_ + m13_ * ret.m21_ + m23_ * ret.m22_);
-
- return ret;
- }
- String Matrix3x4::ToString() const
- {
- char tempBuffer[MATRIX_CONVERSION_BUFFER_LENGTH];
- sprintf(tempBuffer, "%g %g %g %g %g %g %g %g %g %g %g %g", m00_, m01_, m02_, m03_, m10_, m11_, m12_, m13_, m20_, m21_, m22_,
- m23_);
- return String(tempBuffer);
- }
- }
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