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Animatable.cpp
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cb819a5a6f
Remove class name and variant type from attribute macros.
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11 years ago |
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Animatable.h
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7e46f0c862
Add MIXED_ACCESSOR_ATTRIBUTE.
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11 years ago |
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AnimationDefs.h
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113cb5584a
Rename AttributeAnimation to ValueAnimation make animaiton more general.
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11 years ago |
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CMakeLists.txt
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6d5ddc23e0
Bump the copyright for 2014.
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12 years ago |
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Component.cpp
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5f0ed3fcf8
Fix more header warnings that could leak to an Urho3D application using maximum MSVC warning level.
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11 years ago |
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Component.h
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5f0ed3fcf8
Fix more header warnings that could leak to an Urho3D application using maximum MSVC warning level.
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11 years ago |
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LogicComponent.cpp
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5f0ed3fcf8
Fix more header warnings that could leak to an Urho3D application using maximum MSVC warning level.
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11 years ago |
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LogicComponent.h
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5f0ed3fcf8
Fix more header warnings that could leak to an Urho3D application using maximum MSVC warning level.
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11 years ago |
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Node.cpp
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02e68ac7e5
Refactor to remove child node and its components from scene immediately when it is being removed from the parent.
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11 years ago |
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Node.h
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3e4882bfa5
Unify SetDeepEnabled() API between UI & Node. Removed IsDeepEnabled() function & "Is Deep Enabled" attribute as it may return different value than last SetDeepEnabled() and can not therefore serialize/deserialize accurately. Instead added IsEnabledSelf() which returns the enabled state before SetDeepEnabled(). Changed Node::SetEnabled(bool, bool) to SetEnabledRecursive(). Unlike SetDeepEnabled() it does not preserve node's self enabled state. Added AngelScript binding for SetDeepEnabled operations.
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11 years ago |
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ObjectAnimation.cpp
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8463393377
Initial resource background loading API and implementation. Background loading-capable implementation for textures (load image in background thread, upload image to GPU in main thread), other resources todo.
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11 years ago |
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ObjectAnimation.h
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8463393377
Initial resource background loading API and implementation. Background loading-capable implementation for textures (load image in background thread, upload image to GPU in main thread), other resources todo.
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11 years ago |
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ReplicationState.h
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84fe0946c8
Remove ShortStringHash, Now all of ShortStringHash are replaced by StringHash.
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11 years ago |
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Scene.cpp
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02e68ac7e5
Refactor to remove child node and its components from scene immediately when it is being removed from the parent.
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11 years ago |
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Scene.h
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7e46f0c862
Add MIXED_ACCESSOR_ATTRIBUTE.
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11 years ago |
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SceneEvents.h
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ad737e0d6e
Documentation for background resource loading. Expanded Scene::LoadAsync() to either background load resources only, load scene + resources synchronously, or background load resources first, then load the scene. Closes #406.
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11 years ago |
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SceneResolver.cpp
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84fe0946c8
Remove ShortStringHash, Now all of ShortStringHash are replaced by StringHash.
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11 years ago |
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SceneResolver.h
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6d5ddc23e0
Bump the copyright for 2014.
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12 years ago |
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Serializable.cpp
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19bfdddce0
Refactor to make MarkNetworkUpdate() virtual method of Serializable.
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11 years ago |
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Serializable.h
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09a33521aa
Add space before template >, let GCC happy.
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11 years ago |
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SmoothedTransform.cpp
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6d5ddc23e0
Bump the copyright for 2014.
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12 years ago |
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SmoothedTransform.h
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6d5ddc23e0
Bump the copyright for 2014.
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12 years ago |
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SplinePath.cpp
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c1ea1f9e06
Move attribute name as first parameter in ATTRIBUTE macro, same as other attribute macros.
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11 years ago |
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SplinePath.h
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751b4f1c97
Changed SplinePath so that it is more flexible its logic is now separate from the scene hierarchy. Control Points are set and removed explicitly with the ability to define the order. Controlled Node is explicitly set so that the Move function affects that Node's WorldPosition.
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11 years ago |
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UnknownComponent.cpp
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84fe0946c8
Remove ShortStringHash, Now all of ShortStringHash are replaced by StringHash.
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11 years ago |
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UnknownComponent.h
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84fe0946c8
Remove ShortStringHash, Now all of ShortStringHash are replaced by StringHash.
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11 years ago |
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ValueAnimation.cpp
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017591d4e6
Fix for ValueAnimation EventFrame never being called if it shares the same time as the last KeyFrame.
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11 years ago |
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ValueAnimation.h
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2014f5ee1a
Fix incorrect use of PODVector in ValueAnimation, maybe related to #361
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11 years ago |
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ValueAnimationInfo.cpp
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5f0ed3fcf8
Fix more header warnings that could leak to an Urho3D application using maximum MSVC warning level.
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11 years ago |
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ValueAnimationInfo.h
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5f0ed3fcf8
Fix more header warnings that could leak to an Urho3D application using maximum MSVC warning level.
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11 years ago |