ScriptAPI.cpp 15 KB

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  1. //
  2. // Copyright (c) 2008-2014 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "Precompiled.h"
  23. #include "APITemplates.h"
  24. #include "ResourceCache.h"
  25. #include "ScriptAPI.h"
  26. #include "ScriptFile.h"
  27. namespace Urho3D
  28. {
  29. static bool ScriptFileExecute(const String& declaration, CScriptArray* srcParams, ScriptFile* ptr)
  30. {
  31. if (!srcParams)
  32. return false;
  33. unsigned numParams = srcParams->GetSize();
  34. VariantVector destParams(numParams);
  35. for (unsigned i = 0; i < numParams; ++i)
  36. destParams[i] = *(static_cast<Variant*>(srcParams->At(i)));
  37. return ptr->Execute(declaration, destParams);
  38. }
  39. static void ScriptFileDelayedExecute(float delay, bool repeat, const String& declaration, CScriptArray* srcParams, ScriptFile* ptr)
  40. {
  41. if (!srcParams)
  42. return;
  43. unsigned numParams = srcParams->GetSize();
  44. VariantVector destParams;
  45. destParams.Resize(numParams);
  46. for (unsigned i = 0; i < numParams; ++i)
  47. destParams[i] = *(static_cast<Variant*>(srcParams->At(i)));
  48. ptr->DelayedExecute(delay, repeat, declaration, destParams);
  49. }
  50. static void ScriptFileDelayedExecuteNoParams(float delay, bool repeat, const String& declaration, ScriptFile* ptr)
  51. {
  52. ptr->DelayedExecute(delay, repeat, declaration);
  53. }
  54. static asIScriptObject* NodeCreateScriptObjectWithFile(ScriptFile* file, const String& className, CreateMode mode, Node* ptr)
  55. {
  56. if (!file)
  57. return 0;
  58. // Try first to reuse an existing, empty ScriptInstance
  59. const Vector<SharedPtr<Component> >& components = ptr->GetComponents();
  60. for (Vector<SharedPtr<Component> >::ConstIterator i = components.Begin(); i != components.End(); ++i)
  61. {
  62. if ((*i)->GetType() == ScriptInstance::GetTypeStatic())
  63. {
  64. ScriptInstance* instance = static_cast<ScriptInstance*>(i->Get());
  65. asIScriptObject* object = instance->GetScriptObject();
  66. if (!object)
  67. {
  68. instance->CreateObject(file, className);
  69. return instance->GetScriptObject();
  70. }
  71. }
  72. }
  73. // Then create a new component if not found
  74. ScriptInstance* instance = ptr->CreateComponent<ScriptInstance>(mode);
  75. instance->CreateObject(file, className);
  76. return instance->GetScriptObject();
  77. }
  78. static void RegisterScriptFile(asIScriptEngine* engine)
  79. {
  80. RegisterResource<ScriptFile>(engine, "ScriptFile");
  81. engine->RegisterObjectMethod("ScriptFile", "bool Execute(const String&in, const Array<Variant>@+)", asFUNCTION(ScriptFileExecute), asCALL_CDECL_OBJLAST);
  82. engine->RegisterObjectMethod("ScriptFile", "void DelayedExecute(float, bool, const String&in, const Array<Variant>@+)", asFUNCTION(ScriptFileDelayedExecute), asCALL_CDECL_OBJLAST);
  83. engine->RegisterObjectMethod("ScriptFile", "void DelayedExecute(float, bool, const String&in)", asFUNCTION(ScriptFileDelayedExecuteNoParams), asCALL_CDECL_OBJLAST);
  84. engine->RegisterObjectMethod("ScriptFile", "void ClearDelayedExecute(const String&in declaration = String())", asMETHOD(ScriptFile, ClearDelayedExecute), asCALL_THISCALL);
  85. engine->RegisterObjectMethod("ScriptFile", "bool get_compiled() const", asMETHOD(ScriptFile, IsCompiled), asCALL_THISCALL);
  86. engine->RegisterGlobalFunction("ScriptFile@+ get_scriptFile()", asFUNCTION(GetScriptContextFile), asCALL_CDECL);
  87. }
  88. static asIScriptObject* NodeCreateScriptObject(const String& scriptFileName, const String& className, CreateMode mode, Node* ptr)
  89. {
  90. ResourceCache* cache = GetScriptContext()->GetSubsystem<ResourceCache>();
  91. return NodeCreateScriptObjectWithFile(cache->GetResource<ScriptFile>(scriptFileName), className, mode, ptr);
  92. }
  93. asIScriptObject* NodeGetScriptObject(Node* ptr)
  94. {
  95. // Get the first available ScriptInstance with an object
  96. const Vector<SharedPtr<Component> >& components = ptr->GetComponents();
  97. for (Vector<SharedPtr<Component> >::ConstIterator i = components.Begin(); i != components.End(); ++i)
  98. {
  99. if ((*i)->GetType() == ScriptInstance::GetTypeStatic())
  100. {
  101. ScriptInstance* instance = static_cast<ScriptInstance*>(i->Get());
  102. asIScriptObject* object = instance->GetScriptObject();
  103. if (object)
  104. return object;
  105. }
  106. }
  107. return 0;
  108. }
  109. asIScriptObject* NodeGetNamedScriptObject(const String& className, Node* ptr)
  110. {
  111. const Vector<SharedPtr<Component> >& components = ptr->GetComponents();
  112. for (Vector<SharedPtr<Component> >::ConstIterator i = components.Begin(); i != components.End(); ++i)
  113. {
  114. if ((*i)->GetType() == ScriptInstance::GetTypeStatic())
  115. {
  116. ScriptInstance* instance = static_cast<ScriptInstance*>(i->Get());
  117. if (instance->GetClassName() == className)
  118. {
  119. asIScriptObject* object = instance->GetScriptObject();
  120. if (object)
  121. return object;
  122. }
  123. }
  124. }
  125. return 0;
  126. }
  127. static bool ScriptInstanceExecute(const String& declaration, CScriptArray* srcParams, ScriptInstance* ptr)
  128. {
  129. if (!srcParams)
  130. return false;
  131. unsigned numParams = srcParams->GetSize();
  132. VariantVector destParams;
  133. destParams.Resize(numParams);
  134. for (unsigned i = 0; i < numParams; ++i)
  135. destParams[i] = *(static_cast<Variant*>(srcParams->At(i)));
  136. return ptr->Execute(declaration, destParams);
  137. }
  138. static bool ScriptInstanceExecuteNoParams(const String& declaration, ScriptInstance* ptr)
  139. {
  140. return ptr->Execute(declaration);
  141. }
  142. static void ScriptInstanceDelayedExecute(float delay, bool repeat, const String& declaration, CScriptArray* srcParams, ScriptInstance* ptr)
  143. {
  144. if (!srcParams)
  145. return;
  146. unsigned numParams = srcParams->GetSize();
  147. VariantVector destParams;
  148. destParams.Resize(numParams);
  149. for (unsigned i = 0; i < numParams; ++i)
  150. destParams[i] = *(static_cast<Variant*>(srcParams->At(i)));
  151. ptr->DelayedExecute(delay, repeat, declaration, destParams);
  152. }
  153. static void ScriptInstanceDelayedExecuteNoParams(float delay, bool repeat, const String& declaration, ScriptInstance* ptr)
  154. {
  155. ptr->DelayedExecute(delay, repeat, declaration);
  156. }
  157. static ScriptInstance* GetSelf()
  158. {
  159. return GetScriptContextInstance();
  160. }
  161. static void SelfDelayedExecute(float delay, bool repeat, const String& declaration, CScriptArray* srcParams)
  162. {
  163. if (!srcParams)
  164. return;
  165. unsigned numParams = srcParams->GetSize();
  166. VariantVector destParams;
  167. destParams.Resize(numParams);
  168. for (unsigned i = 0; i < numParams; ++i)
  169. destParams[i] = *(static_cast<Variant*>(srcParams->At(i)));
  170. ScriptInstance* ptr = GetScriptContextInstance();
  171. if (ptr)
  172. ptr->DelayedExecute(delay, repeat, declaration, destParams);
  173. else
  174. {
  175. ScriptFile* file = GetScriptContextFile();
  176. if (file)
  177. file->DelayedExecute(delay, repeat, declaration, destParams);
  178. }
  179. }
  180. static void SelfDelayedExecuteNoParams(float delay, bool repeat, const String& declaration)
  181. {
  182. ScriptInstance* ptr = GetScriptContextInstance();
  183. if (ptr)
  184. ptr->DelayedExecute(delay, repeat, declaration);
  185. else
  186. {
  187. ScriptFile* file = GetScriptContextFile();
  188. if (file)
  189. file->DelayedExecute(delay, repeat, declaration);
  190. }
  191. }
  192. static void SelfClearDelayedExecute(const String& declaration)
  193. {
  194. ScriptInstance* ptr = GetScriptContextInstance();
  195. if (ptr)
  196. ptr->ClearDelayedExecute(declaration);
  197. else
  198. {
  199. ScriptFile* file = GetScriptContextFile();
  200. if (file)
  201. file->ClearDelayedExecute(declaration);
  202. }
  203. }
  204. static void SelfMarkNetworkUpdate()
  205. {
  206. ScriptInstance* ptr = GetScriptContextInstance();
  207. if (ptr)
  208. ptr->MarkNetworkUpdate();
  209. }
  210. static void SelfRemove()
  211. {
  212. ScriptInstance* ptr = GetScriptContextInstance();
  213. if (ptr)
  214. ptr->Remove();
  215. }
  216. static void RegisterScriptInstance(asIScriptEngine* engine)
  217. {
  218. engine->RegisterInterface("ScriptObject");
  219. engine->RegisterObjectMethod("Node", "ScriptObject@+ CreateScriptObject(ScriptFile@+, const String&in, CreateMode mode = REPLICATED)", asFUNCTION(NodeCreateScriptObjectWithFile), asCALL_CDECL_OBJLAST);
  220. engine->RegisterObjectMethod("Node", "ScriptObject@+ CreateScriptObject(const String&in, const String&in, CreateMode mode = REPLICATED)", asFUNCTION(NodeCreateScriptObject), asCALL_CDECL_OBJLAST);
  221. engine->RegisterObjectMethod("Node", "ScriptObject@+ GetScriptObject() const", asFUNCTION(NodeGetScriptObject), asCALL_CDECL_OBJLAST);
  222. engine->RegisterObjectMethod("Node", "ScriptObject@+ GetScriptObject(const String&in) const", asFUNCTION(NodeGetNamedScriptObject), asCALL_CDECL_OBJLAST);
  223. engine->RegisterObjectMethod("Node", "ScriptObject@+ get_scriptObject() const", asFUNCTION(NodeGetScriptObject), asCALL_CDECL_OBJLAST);
  224. engine->RegisterObjectMethod("Scene", "ScriptObject@+ CreateScriptObject(ScriptFile@+, const String&in, CreateMode mode = REPLICATED)", asFUNCTION(NodeCreateScriptObjectWithFile), asCALL_CDECL_OBJLAST);
  225. engine->RegisterObjectMethod("Scene", "ScriptObject@+ CreateScriptObject(const String&in, const String&in, CreateMode mode = REPLICATED)", asFUNCTION(NodeCreateScriptObject), asCALL_CDECL_OBJLAST);
  226. engine->RegisterObjectMethod("Scene", "ScriptObject@+ GetScriptObject() const", asFUNCTION(NodeGetScriptObject), asCALL_CDECL_OBJLAST);
  227. engine->RegisterObjectMethod("Scene", "ScriptObject@+ GetScriptObject(const String&in) const", asFUNCTION(NodeGetNamedScriptObject), asCALL_CDECL_OBJLAST);
  228. engine->RegisterObjectMethod("Scene", "ScriptObject@+ get_scriptObject() const", asFUNCTION(NodeGetScriptObject), asCALL_CDECL_OBJLAST);
  229. RegisterComponent<ScriptInstance>(engine, "ScriptInstance");
  230. engine->RegisterObjectMethod("ScriptInstance", "bool CreateObject(ScriptFile@+, const String&in)", asMETHODPR(ScriptInstance, CreateObject, (ScriptFile*, const String&), bool), asCALL_THISCALL);
  231. engine->RegisterObjectMethod("ScriptInstance", "bool Execute(const String&in, const Array<Variant>@+)", asFUNCTION(ScriptInstanceExecute), asCALL_CDECL_OBJLAST);
  232. engine->RegisterObjectMethod("ScriptInstance", "bool Execute(const String&in)", asFUNCTION(ScriptInstanceExecuteNoParams), asCALL_CDECL_OBJLAST);
  233. engine->RegisterObjectMethod("ScriptInstance", "void DelayedExecute(float, bool, const String&in, const Array<Variant>@+)", asFUNCTION(ScriptInstanceDelayedExecute), asCALL_CDECL_OBJLAST);
  234. engine->RegisterObjectMethod("ScriptInstance", "void DelayedExecute(float, bool, const String&in)", asFUNCTION(ScriptInstanceDelayedExecuteNoParams), asCALL_CDECL_OBJLAST);
  235. engine->RegisterObjectMethod("ScriptInstance", "void ClearDelayedExecute(const String&in declaration = String())", asMETHOD(ScriptInstance, ClearDelayedExecute), asCALL_THISCALL);
  236. engine->RegisterObjectMethod("ScriptInstance", "void set_scriptFile(ScriptFile@+)", asMETHOD(ScriptInstance, SetScriptFile), asCALL_THISCALL);
  237. engine->RegisterObjectMethod("ScriptInstance", "ScriptFile@+ get_scriptFile() const", asMETHOD(ScriptInstance, GetScriptFile), asCALL_THISCALL);
  238. engine->RegisterObjectMethod("ScriptInstance", "ScriptObject@+ get_scriptObject() const", asMETHOD(ScriptInstance, GetScriptObject), asCALL_THISCALL);
  239. engine->RegisterObjectMethod("ScriptInstance", "void set_className(const String&in)", asMETHOD(ScriptInstance, SetClassName), asCALL_THISCALL);
  240. engine->RegisterObjectMethod("ScriptInstance", "const String& get_className() const", asMETHOD(ScriptInstance, GetClassName), asCALL_THISCALL);
  241. engine->RegisterGlobalFunction("ScriptInstance@+ get_self()", asFUNCTION(GetSelf), asCALL_CDECL);
  242. // Register convenience functions for controlling self, similar to event sending
  243. engine->RegisterGlobalFunction("void MarkNetworkUpdate()", asFUNCTION(SelfMarkNetworkUpdate), asCALL_CDECL);
  244. engine->RegisterGlobalFunction("void DelayedExecute(float, bool, const String&in, const Array<Variant>@+)", asFUNCTION(SelfDelayedExecute), asCALL_CDECL);
  245. engine->RegisterGlobalFunction("void DelayedExecute(float, bool, const String&in)", asFUNCTION(SelfDelayedExecuteNoParams), asCALL_CDECL);
  246. engine->RegisterGlobalFunction("void ClearDelayedExecute(const String&in declaration = String())", asFUNCTION(SelfClearDelayedExecute), asCALL_CDECL);
  247. engine->RegisterGlobalFunction("void Remove()", asFUNCTION(SelfRemove), asCALL_CDECL);
  248. }
  249. static Script* GetScript()
  250. {
  251. return GetScriptContext()->GetSubsystem<Script>();
  252. }
  253. static void RegisterScript(asIScriptEngine* engine)
  254. {
  255. engine->RegisterEnum("DumpMode");
  256. engine->RegisterEnumValue("DumpMode", "DOXYGEN", DOXYGEN);
  257. engine->RegisterEnumValue("DumpMode", "C_HEADER", C_HEADER);
  258. RegisterObject<Script>(engine, "Script");
  259. engine->RegisterObjectMethod("Script", "bool Execute(const String&in)", asMETHOD(Script, Execute), asCALL_THISCALL);
  260. engine->RegisterObjectMethod("Script", "void DumpAPI(DumpMode mode = DOXYGEN)", asMETHOD(Script, DumpAPI), asCALL_THISCALL);
  261. engine->RegisterObjectMethod("Script", "void set_defaultScriptFile(ScriptFile@+)", asMETHOD(Script, SetDefaultScriptFile), asCALL_THISCALL);
  262. engine->RegisterObjectMethod("Script", "ScriptFile@+ get_defaultScriptFile() const", asMETHOD(Script, GetDefaultScriptFile), asCALL_THISCALL);
  263. engine->RegisterObjectMethod("Script", "void set_defaultScene(Scene@+)", asMETHOD(Script, SetDefaultScene), asCALL_THISCALL);
  264. engine->RegisterObjectMethod("Script", "Scene@+ get_defaultScene() const", asMETHOD(Script, GetDefaultScene), asCALL_THISCALL);
  265. engine->RegisterObjectMethod("Script", "void set_executeConsoleCommands(bool)", asMETHOD(Script, SetExecuteConsoleCommands), asCALL_THISCALL);
  266. engine->RegisterObjectMethod("Script", "bool get_executeConsoleCommands() const", asMETHOD(Script, GetExecuteConsoleCommands), asCALL_THISCALL);
  267. engine->RegisterGlobalFunction("Script@+ get_script()", asFUNCTION(GetScript), asCALL_CDECL);
  268. }
  269. void RegisterScriptAPI(asIScriptEngine* engine)
  270. {
  271. RegisterScriptFile(engine);
  272. RegisterScriptInstance(engine);
  273. RegisterScript(engine);
  274. }
  275. }