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- //
- // Copyright (c) 2008-2014 the Urho3D project.
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #pragma once
- #include "Matrix3x4.h"
- #include "UIElement.h"
- namespace Urho3D
- {
- /// %UI element which allows sub-pixel positioning and size, as well as rotation. Only other Sprites should be added as child elements.
- class URHO3D_API Sprite : public UIElement
- {
- OBJECT(Sprite);
- public:
- /// Construct.
- Sprite(Context* context);
- /// Destruct.
- virtual ~Sprite();
- /// Register object factory.
- static void RegisterObject(Context* context);
- /// Return whether is visible and inside a scissor rectangle and should be rendered.
- virtual bool IsWithinScissor(const IntRect& currentScissor);
- /// Update and return screen position.
- virtual const IntVector2& GetScreenPosition() const;
- /// Return UI rendering batches.
- virtual void GetBatches(PODVector<UIBatch>& batches, PODVector<float>& vertexData, const IntRect& currentScissor);
- /// React to position change.
- virtual void OnPositionSet();
- /// Set floating point position.
- void SetPosition(const Vector2& position);
- /// Set floating point position.
- void SetPosition(float x, float y);
- /// Set hotspot for positioning and rotation.
- void SetHotSpot(const IntVector2& hotSpot);
- /// Set hotspot for positioning and rotation.
- void SetHotSpot(int x, int y);
- /// Set scale. Scale also affects child sprites.
- void SetScale(const Vector2& scale);
- /// Set scale. Scale also affects child sprites.
- void SetScale(float x, float y);
- /// Set uniform scale. Scale also affects child sprites.
- void SetScale(float scale);
- /// Set rotation angle.
- void SetRotation(float angle);
- /// Set texture.
- void SetTexture(Texture* texture);
- /// Set part of texture to use as the image.
- void SetImageRect(const IntRect& rect);
- /// Use whole texture as the image.
- void SetFullImageRect();
- /// Set blend mode.
- void SetBlendMode(BlendMode mode);
- /// Return floating point position.
- const Vector2& GetPosition() const { return floatPosition_; }
- /// Return hotspot.
- const IntVector2& GetHotSpot() const { return hotSpot_; }
- /// Return scale.
- const Vector2& GetScale() const { return scale_; }
- /// Return rotation angle.
- float GetRotation() const { return rotation_; }
- /// Return texture.
- Texture* GetTexture() const { return texture_; }
- /// Return image rectangle.
- const IntRect& GetImageRect() const { return imageRect_; }
- /// Return blend mode.
- BlendMode GetBlendMode() const { return blendMode_; }
- /// Set texture attribute.
- void SetTextureAttr(const ResourceRef& value);
- /// Return texture attribute.
- ResourceRef GetTextureAttr() const;
- /// Update and return rendering transform, also used to transform child sprites.
- const Matrix3x4& GetTransform() const;
- protected:
- /// Floating point position.
- Vector2 floatPosition_;
- /// Hotspot for positioning and rotation.
- IntVector2 hotSpot_;
- /// Scale.
- Vector2 scale_;
- /// Rotation angle.
- float rotation_;
- /// Texture.
- SharedPtr<Texture> texture_;
- /// Image rectangle.
- IntRect imageRect_;
- /// Blend mode flag.
- BlendMode blendMode_;
- /// Transform matrix.
- mutable Matrix3x4 transform_;
- };
- }
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