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- //
- // Copyright (c) 2008-2014 the Urho3D project.
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #pragma once
- #include "Component.h"
- namespace Urho3D
- {
- class UIRoot;
- /// Layout mode.
- enum UILayoutMode
- {
- UILM_FREE = 0,
- UILM_ANCHOR,
- };
- /// X anchor pivot.
- enum UIXAnchorPivot
- {
- AP_XCENTER = 0,
- AP_LEFT,
- AP_RIGHT,
- };
- /// Y anchor pivot.
- enum UIYAnchorPivot
- {
- AP_YCENTER = 0,
- AP_TOP,
- AP_BOTTOM,
- };
- /// UI rectangle component.
- class URHO3D_API UIRect : public Component
- {
- OBJECT(UIRect);
- public:
- /// Construct.
- UIRect(Context* scontext);
- /// Destruct.
- virtual ~UIRect();
- /// Register object factory.
- static void RegisterObject(Context* context);
- /// Visualize the component as debug geometry.
- virtual void DrawDebugGeometry(DebugRenderer* debug, bool depthTest);
- /// Set layout mode.
- void SetLayoutMode(UILayoutMode layoutMode);
- /// Set position (center).
- void SetPosition(const Vector2& position);
- /// Set size.
- void SetSize(const Vector2& size);
- /// Set left anchor pivot.
- void SetLeftAnchorPivot(UIXAnchorPivot anchorPivot);
- /// Set right anchor pivot.
- void SetRightAnchorPivot(UIXAnchorPivot anchorPivot);
- /// Set top anchor pivot.
- void SetTopAnchorPivot(UIYAnchorPivot anchorPivot);
- /// Set bottom anchor pivot.
- void SetBottomAnchorPivot(UIYAnchorPivot anchorPivot);
- /// Set left offset.
- void SetLeftOffset(float offset);
- /// Set right offset.
- void SetRightOffset(float offset);
- /// Set top offset.
- void SetTopOffset(float offset);
- /// Set bottom offset.
- void SetBottomOffset(float offset);
- /// Return layout mode.
- UILayoutMode GetLayoutMode() const { return layoutMode_; }
- /// Return position (center).
- const Vector2& GetPosition() const { return position_; }
- /// Return size.
- const Vector2& GetSize() const { return size_; }
- /// Return left anchor pivot.
- UIXAnchorPivot GetLeftAnchorPivot() const { return leftAnchorPivot_; }
- /// Return right anchor pivot
- UIXAnchorPivot GetRightAnchorPivot() const { return rightAnchorPivot_; }
- /// Return top anchor pivot
- UIYAnchorPivot GetTopAnchorPivot() const { return topAnchorPivot_; }
- /// Return bottom anchor pivot.
- UIYAnchorPivot GetBottomAnchorPivot() const { return bottomAnchorPivot_; }
- /// Return left offset.
- float GetLeftOffset() const { return leftOffset_; }
- /// Return right offset.
- float GetRightOffset() const { return rightOffset_; }
- /// Return top offset.
- float GetTopOffset() const { return topOffset_; }
- /// Return bottom offset.
- float GetBottomOffset() const { return bottomOffset_; }
- /// Return rectangle.
- const Rect& GetRect() const;
- /// Get x.
- float GetX() const { return GetRect().Center().x_; }
- /// Get y.
- float GetY() const { return GetRect().Center().y_; }
- /// Get center.
- Vector2 GetCenter() const { return GetRect().Center(); }
- /// Return left.
- float GetLeft() const { return GetRect().min_.x_; }
- /// Return right.
- float GetRight() const { return GetRect().max_.x_; }
- /// Return top.
- float GetTop() const { return GetRect().max_.y_; }
- /// Return bottom.
- float GetBottom() const { return GetRect().min_.y_; }
- /// Return width.
- float GetWidth() const { return GetRect().max_.x_ - GetRect().min_.x_; }
- /// Return height.
- float GetHeight() const { return GetRect().max_.y_ - GetRect().min_.y_; }
- protected:
- /// Handle node being assigned.
- virtual void OnNodeSet(Node* node);
- /// Handle node transform being dirtied.
- virtual void OnMarkedDirty(Node* node);
- /// Mark rectangle dirty.
- void MarkRectDirty();
- /// Mark children rectangle dirty.
- void MarkChildrenRectDirty();
- /// Calculate rectangle free mode.
- Rect CalculateRectFreeMode() const;
- /// Calculate free mode parameters.
- void CalculateFreeModeParameters(const Rect& rect);
- /// Calculate rectangle anchor mode.
- Rect CalculateRectAnchorMode() const;
- /// Calculate anchor offsets from rectangle.
- void CalculateAnchorModeParameters(const Rect& rect);
- /// Draw rectangle.
- void DrawRect(DebugRenderer* debug, bool depthTest);
- /// UIRoot.
- WeakPtr<UIRoot> root_;
- /// Parent.
- WeakPtr<UIRect> parent_;
- /// Layout mode.
- UILayoutMode layoutMode_;
- /// Position.
- Vector2 position_;
- /// Size.
- Vector2 size_;
- /// Left anchor pivot.
- UIXAnchorPivot leftAnchorPivot_;
- /// Right anchor pivot.
- UIXAnchorPivot rightAnchorPivot_;
- /// Top anchor pivot.
- UIYAnchorPivot topAnchorPivot_;
- /// Bottom anchor pivot.
- UIYAnchorPivot bottomAnchorPivot_;
- /// Left offset.
- float leftOffset_;
- /// Right offset.
- float rightOffset_;
- /// Top offset.
- float topOffset_;
- /// Bottom offset.
- float bottomOffset_;
- /// Handle node dirty.
- bool handleNodeDirty_;
- /// Rectangle.
- mutable Rect rectangle_;
- /// Rectangle dirty flag.
- mutable bool rectangleDirty_;
- };
- }
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