| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180 |
- //
- // Copyright (c) 2008-2014 the Urho3D project.
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #include "Precompiled.h"
- #include "Animation2D.h"
- #include "AnimationSet2D.h"
- #include "Sprite2D.h"
- #include "DebugNew.h"
- namespace Urho3D
- {
- Reference2D::Reference2D() :
- type_(OT_BONE),
- timeline_(0),
- zIndex_(0)
- {
- }
- MainlineKey2D::MainlineKey2D() :
- time_(0)
- {
- }
- Transform2D::Transform2D() :
- position_(Vector2::ZERO),
- angle_(0.0f),
- scale_(Vector2::ONE)
- {
- }
- Transform2D::Transform2D(const Vector2& position, float angle, const Vector2& scale) :
- position_(position),
- angle_(angle),
- scale_(scale)
- {
- }
- Transform2D::Transform2D(const Transform2D& other) :
- position_(other.position_),
- angle_(other.angle_),
- scale_(other.scale_)
- {
- }
- Transform2D& Transform2D::operator = (const Transform2D& other)
- {
- position_ = other.position_;
- angle_ = other.angle_;
- scale_ = other.scale_;
- return *this;
- }
- Transform2D Transform2D::operator * (const Transform2D& other) const
- {
- float x = scale_.x_ * other.position_.x_;
- float y = scale_.y_ * other.position_.y_;
- float s = Sin(angle_);
- float c = Cos(angle_);
- Vector2 position;
- position.x_ = (x * c) - (y * s);
- position.y_ = (x * s) + (y * c);
- position = position_ + position;
- float angle = angle_ + other.angle_;
- Vector2 scale = scale_ * other.scale_;
- return Transform2D(position, angle, scale);
- }
- Transform2D Transform2D::Lerp(const Transform2D& other, float t, int spin) const
- {
- Transform2D ret;
- ret.position_ = position_.Lerp(other.position_, t);
- if (spin > 0 && angle_ > other.angle_)
- ret.angle_ = Urho3D::Lerp(angle_, other.angle_ + 360.0f, t);
- else if (spin < 0 && angle_ < other.angle_)
- ret.angle_= Urho3D::Lerp(angle_, other.angle_ - 360.0f, t);
- else
- ret.angle_= Urho3D::Lerp(angle_, other.angle_, t);
- ret.scale_ = scale_.Lerp(other.scale_, t);
- return ret;
- }
- const Reference2D* MainlineKey2D::GetReference(int timeline) const
- {
- for (unsigned i = 0; i < references_.Size(); ++i)
- {
- if (references_[i].timeline_ == timeline)
- return &references_[i];
- }
- return 0;
- }
- TimelineKey2D::TimelineKey2D() :
- time_(0.0f),
- spin_(1),
- hotSpot_(0.0f, 1.0f),
- alpha_(1.0f)
- {
- }
- Timeline2D::Timeline2D() :
- parent_(-1),
- type_(OT_BONE)
- {
- }
- Animation2D::Animation2D(AnimationSet2D* animationSet) :
- animationSet_(animationSet),
- length_(0.0f),
- looped_(true)
- {
- }
- Animation2D::~Animation2D()
- {
- }
- void Animation2D::SetName(const String& name)
- {
- name_ = name;
- }
- void Animation2D::SetLength(float length)
- {
- length_ = Max(0.0f, length);
- }
- void Animation2D::SetLooped(bool looped)
- {
- looped_ = looped;
- }
- void Animation2D::AddMainlineKey(const MainlineKey2D& mainlineKey)
- {
- mainlineKeys_.Push(mainlineKey);
- }
- void Animation2D::AddTimeline(const Timeline2D& timeline)
- {
- timelines_.Push(timeline);
- }
- void Animation2D::SetTimelineParent(int timeline, int timelineParent)
- {
- if (timeline == timelineParent)
- return;
- timelines_[timeline].parent_ = timelineParent;
- }
- AnimationSet2D* Animation2D::GetAnimationSet() const
- {
- return animationSet_;
- }
- }
|