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- //
- // Copyright (c) 2008-2014 the Urho3D project.
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #pragma once
- #include "Ptr.h"
- #include "RefCounted.h"
- #include "Vector2.h"
- namespace Urho3D
- {
- class AnimationSet2D;
- class Sprite2D;
- /// Object type.
- enum ObjectType2D
- {
- /// Bone.
- OT_BONE = 0,
- /// Sprite.
- OT_SPRITE,
- };
- /// Reference.
- struct Reference2D
- {
- /// Construct.
- Reference2D();
- /// Object type.
- ObjectType2D type_;
- /// Timeline.
- int timeline_;
- /// Z index (draw order).
- int zIndex_;
- };
- /// Mainline Key.
- struct MainlineKey2D
- {
- public:
- /// Construct.
- MainlineKey2D();
- /// Return reference by timeline.
- const Reference2D* GetReference(int timeline) const;
- /// Time.
- float time_;
- /// References.
- Vector<Reference2D> references_;
- };
- /// 2D Transform class for spriter animation.
- struct Transform2D
- {
- /// Construct.
- Transform2D();
- /// Construct from position, angle, scale.
- Transform2D(const Vector2& position, float angle, const Vector2& scale);
- /// Copy-construct from another transform.
- Transform2D(const Transform2D& other);
- /// Assign from another transform.
- Transform2D& operator = (const Transform2D& other);
- /// Multiply a transform.
- Transform2D operator * (const Transform2D& other) const;
- /// Linear interpolation with another transform.
- Transform2D Lerp(const Transform2D& other, float t, int spin) const;
- /// Position.
- Vector2 position_;
- /// Angle.
- float angle_;
- /// Scale.
- Vector2 scale_;
- };
- /// Timeline key.
- struct TimelineKey2D
- {
- /// Construct.
- TimelineKey2D();
- /// Time.
- float time_;
- /// Spin direction.
- int spin_;
- /// Transform.
- Transform2D transform_;
- /// Sprite.
- SharedPtr<Sprite2D> sprite_;
- /// Hot spot (pivot).
- Vector2 hotSpot_;
- /// Alpha.
- float alpha_;
- };
- /// Timeline.
- struct Timeline2D
- {
- /// Construct.
- Timeline2D();
- /// Name.
- String name_;
- /// Parent.
- int parent_;
- /// Object type.
- ObjectType2D type_;
- /// Object keys.
- Vector<TimelineKey2D> timelineKeys_;
- };
- /// Spriter animation. for more information please refer to http://www.brashmonkey.com/spriter.htm.
- class URHO3D_API Animation2D : public RefCounted
- {
- public:
- /// Construct.
- Animation2D(AnimationSet2D* animationSet);
- /// Destruct
- virtual ~Animation2D();
- /// Set name.
- void SetName(const String& name);
- /// Set length.
- void SetLength(float length);
- /// Set looped.
- void SetLooped(bool looped);
- /// Add mainline key.
- void AddMainlineKey(const MainlineKey2D& mainlineKey);
- /// Add timeline.
- void AddTimeline(const Timeline2D& timeline);
- /// Set timeline parent.
- void SetTimelineParent(int timeline, int timelineParent);
- /// Return animation set.
- AnimationSet2D* GetAnimationSet() const;
- /// Return name.
- const String& GetName() const { return name_; }
- /// Return length.
- float GetLength() const { return length_; }
- /// Return looped.
- bool IsLooped() const { return looped_; }
- /// Return all mainline keys.
- const Vector<MainlineKey2D>& GetMainlineKeys() const { return mainlineKeys_; }
- /// Return number of timelines.
- unsigned GetNumTimelines() const { return timelines_.Size();}
- /// Return timeline by index.
- const Timeline2D& GetTimeline(unsigned index) const { return timelines_[index]; }
- private:
- /// Animation set.
- WeakPtr<AnimationSet2D> animationSet_;
- /// Name.
- String name_;
- /// Length.
- float length_;
- /// Looped.
- bool looped_;
- /// All mainline Keys.
- Vector<MainlineKey2D> mainlineKeys_;
- /// All timelines.
- Vector<Timeline2D> timelines_;
- };
- }
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