CollisionBox2D.cpp 3.4 KB

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  1. //
  2. // Copyright (c) 2008-2014 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "Precompiled.h"
  23. #include "Context.h"
  24. #include "CollisionBox2D.h"
  25. #include "PhysicsUtils2D.h"
  26. #include "DebugNew.h"
  27. namespace Urho3D
  28. {
  29. extern const char* URHO2D_CATEGORY;
  30. static const Vector2 DEFAULT_BOX_SIZE(0.01f, 0.01f);
  31. CollisionBox2D::CollisionBox2D(Context* context) :
  32. CollisionShape2D(context),
  33. size_(DEFAULT_BOX_SIZE),
  34. center_(Vector2::ZERO),
  35. angle_(0.0f)
  36. {
  37. float halfWidth = size_.x_ * 0.5f * cachedWorldScale_.x_;
  38. float halfHeight = size_.y_ * 0.5f * cachedWorldScale_.y_;
  39. boxShape_.SetAsBox(halfWidth, halfHeight);
  40. fixtureDef_.shape = &boxShape_;
  41. }
  42. CollisionBox2D::~CollisionBox2D()
  43. {
  44. }
  45. void CollisionBox2D::RegisterObject(Context* context)
  46. {
  47. context->RegisterFactory<CollisionBox2D>(URHO2D_CATEGORY);
  48. ACCESSOR_ATTRIBUTE("Size", GetSize, SetSize, Vector2, DEFAULT_BOX_SIZE, AM_DEFAULT);
  49. ACCESSOR_ATTRIBUTE("Center", GetCenter, SetCenter, Vector2, Vector2::ZERO, AM_DEFAULT);
  50. ACCESSOR_ATTRIBUTE("Angle", GetAngle, SetAngle, float, 0.0f, AM_DEFAULT);
  51. COPY_BASE_ATTRIBUTES(CollisionShape2D);
  52. }
  53. void CollisionBox2D::SetSize(const Vector2& size)
  54. {
  55. if (size == size_)
  56. return;
  57. size_ = size;
  58. MarkNetworkUpdate();
  59. RecreateFixture();
  60. }
  61. void CollisionBox2D::SetSize(float width, float height)
  62. {
  63. SetSize(Vector2(width, height));
  64. }
  65. void CollisionBox2D::SetCenter(const Vector2& center)
  66. {
  67. if (center == center_)
  68. return;
  69. center_ = center;
  70. MarkNetworkUpdate();
  71. RecreateFixture();
  72. }
  73. void CollisionBox2D::SetCenter(float x, float y)
  74. {
  75. SetCenter(Vector2(x, y));
  76. }
  77. void CollisionBox2D::SetAngle(float angle)
  78. {
  79. if (angle == angle_)
  80. return;
  81. angle_ = angle;
  82. MarkNetworkUpdate();
  83. RecreateFixture();
  84. }
  85. void CollisionBox2D::ApplyNodeWorldScale()
  86. {
  87. RecreateFixture();
  88. }
  89. void CollisionBox2D::RecreateFixture()
  90. {
  91. ReleaseFixture();
  92. float worlsScaleX = cachedWorldScale_.x_;
  93. float worldScaleY = cachedWorldScale_.y_;
  94. float halfWidth = size_.x_ * 0.5f * worlsScaleX;
  95. float halfHeight = size_.y_ * 0.5f * worldScaleY;
  96. Vector2 scaledCenter = center_ * Vector2(worlsScaleX, worldScaleY);
  97. if (scaledCenter == Vector2::ZERO && angle_ == 0.0f)
  98. boxShape_.SetAsBox(halfWidth, halfHeight);
  99. else
  100. boxShape_.SetAsBox(halfWidth, halfHeight, ToB2Vec2(scaledCenter), angle_ * M_DEGTORAD);
  101. CreateFixture();
  102. }
  103. }