CollisionPolygon2D.cpp 2.7 KB

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  1. //
  2. // Copyright (c) 2008-2014 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "Precompiled.h"
  23. #include "Context.h"
  24. #include "CollisionPolygon2D.h"
  25. #include "PhysicsUtils2D.h"
  26. #include "DebugNew.h"
  27. namespace Urho3D
  28. {
  29. extern const char* URHO2D_CATEGORY;
  30. CollisionPolygon2D::CollisionPolygon2D(Context* context) :
  31. CollisionShape2D(context)
  32. {
  33. fixtureDef_.shape = &polygonShape_;
  34. }
  35. CollisionPolygon2D::~CollisionPolygon2D()
  36. {
  37. }
  38. void CollisionPolygon2D::RegisterObject(Context* context)
  39. {
  40. context->RegisterFactory<CollisionPolygon2D>(URHO2D_CATEGORY);
  41. COPY_BASE_ATTRIBUTES(CollisionShape2D);
  42. }
  43. void CollisionPolygon2D::SetVertexCount(unsigned count)
  44. {
  45. vertices_.Resize(count);
  46. }
  47. void CollisionPolygon2D::SetVertex(unsigned index, const Vector2& vertex)
  48. {
  49. if (index >= vertices_.Size())
  50. return;
  51. vertices_[index] = vertex;
  52. if (index == vertices_.Size() - 1)
  53. {
  54. MarkNetworkUpdate();
  55. RecreateFixture();
  56. }
  57. }
  58. void CollisionPolygon2D::SetVertices(const PODVector<Vector2>& vertices)
  59. {
  60. vertices_ = vertices;
  61. MarkNetworkUpdate();
  62. RecreateFixture();
  63. }
  64. void CollisionPolygon2D::ApplyNodeWorldScale()
  65. {
  66. RecreateFixture();
  67. }
  68. void CollisionPolygon2D::RecreateFixture()
  69. {
  70. ReleaseFixture();
  71. if (vertices_.Size() < 3)
  72. return;
  73. PODVector<b2Vec2> b2Vertices;
  74. unsigned count = vertices_.Size();
  75. b2Vertices.Resize(count);
  76. Vector2 worldScale(cachedWorldScale_.x_, cachedWorldScale_.y_);
  77. for (unsigned i = 0; i < count; ++i)
  78. b2Vertices[i] = ToB2Vec2(vertices_[i] * worldScale);
  79. polygonShape_.Set(&b2Vertices[0], count);
  80. CreateFixture();
  81. }
  82. }