CollisionPolygon2D.h 2.3 KB

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  1. //
  2. // Copyright (c) 2008-2014 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
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  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
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  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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  20. // THE SOFTWARE.
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  22. #pragma once
  23. #include "CollisionShape2D.h"
  24. namespace Urho3D
  25. {
  26. /// 2D polygon collision component.
  27. class URHO3D_API CollisionPolygon2D : public CollisionShape2D
  28. {
  29. OBJECT(CollisionPolygon2D);
  30. public:
  31. /// Construct.
  32. CollisionPolygon2D(Context* scontext);
  33. /// Destruct.
  34. virtual ~CollisionPolygon2D();
  35. /// Register object factory.
  36. static void RegisterObject(Context* context);
  37. /// Set vertex count.
  38. void SetVertexCount(unsigned count);
  39. /// Set vertex.
  40. void SetVertex(unsigned index, const Vector2& vertex);
  41. /// Set vertices.
  42. void SetVertices(const PODVector<Vector2>& vertices);
  43. /// Return vertex count.
  44. unsigned GetVertexCount() const { return vertices_.Size(); }
  45. /// Return vertex.
  46. const Vector2& GetVertex(unsigned index) const { return (index < vertices_.Size()) ? vertices_[index] : Vector2::ZERO; }
  47. /// Return vertices.
  48. const PODVector<Vector2>& GetVertices() const { return vertices_; }
  49. private:
  50. /// Apply node world scale.
  51. virtual void ApplyNodeWorldScale();
  52. /// Recreate fixture.
  53. void RecreateFixture();
  54. /// Polygon shape.
  55. b2PolygonShape polygonShape_;
  56. /// Vertices.
  57. PODVector<Vector2> vertices_;
  58. };
  59. }