ConstraintMouse2D.h 2.3 KB

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  1. //
  2. // Copyright (c) 2008-2014 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #pragma once
  23. #include "Constraint2D.h"
  24. namespace Urho3D
  25. {
  26. /// 2D mouse constraint component.
  27. class URHO3D_API ConstraintMouse2D : public Constraint2D
  28. {
  29. OBJECT(ConstraintMouse2D);
  30. public:
  31. /// Construct.
  32. ConstraintMouse2D(Context* scontext);
  33. /// Destruct.
  34. virtual ~ConstraintMouse2D();
  35. /// Register object factory.
  36. static void RegisterObject(Context* context);
  37. /// Set target.
  38. void SetTarget(const Vector2& target);
  39. /// Set max force.
  40. void SetMaxForce(float maxForce);
  41. /// Set frequency Hz.
  42. void SetFrequencyHz(float frequencyHz);
  43. /// Set damping ratio.
  44. void SetDampingRatio(float dampingRatio);
  45. /// Return target.
  46. const Vector2& GetTarget() const { return target_; }
  47. /// Return max force.
  48. float GetMaxForce() const { return jointDef_.maxForce; }
  49. /// Return frequency Hz.
  50. float GetFrequencyHz() const { return jointDef_.frequencyHz; }
  51. /// Return damping ratio.
  52. float GetDampingRatio() const { return jointDef_.dampingRatio; }
  53. private:
  54. /// Return joint def.
  55. virtual b2JointDef* GetJointDef();
  56. /// Box2D joint def.
  57. b2MouseJointDef jointDef_;
  58. /// Target.
  59. Vector2 target_;
  60. /// Target setted.
  61. bool targetSetted_;
  62. };
  63. }