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- -----------------------------------------------------------------------------
- -- gets keyframes from the controllers animation
- -----------------------------------------------------------------------------
- function getTimeList obj firstframe lastframe =
- (
- local list,rotContr,posContr, ;
- list = #(firstframe) ;
- list2 = #() ; -- this is the list which will be returned.
-
- -- Biped_Objects and Bones don't have the same properties
-
- -- Biped_Objets
- if (isKindOf obj Biped_Object) then (
- for e in obj.controller.keys do (
- t =e.time ;
- if (t>firstFrame and t<=lastFrame) then
- append list t ;
- )
- )
- -- Bones
- else (
- rotContr = obj.rotation.controller ;
- posContr = obj.pos.controller ;
-
- for e in rotContr.keys do (
- t = e.time ;
- if (t>firstFrame and t<=lastFrame) then
- append list t ;
- )
- for e in posContr.keys do (
- t = e.time ;
- if (t>firstFrame and t<=lastFrame) then
- append list t ;
- )
- )
- -- if several keyframes have the same value, we keep just one
- keepLoneValues list list2 ;
- list2 ;
- )
- -----------------------------------------------------------------------------
- -- write <track />
- -- Selected keys belongs to [firstframe,lastFrame]
- -- time = (key.time - firstFrame)*length/(lastFrame-firstFrame)
- -- (e.g. first key has time 0.)
- -----------------------------------------------------------------------------
- function writeTrack sk boneId firstframe lastframe length scale flipYZ outFile=
- (
- local angle,timef,i,bname,d,mref,mparent ;
-
- -- displays information in the maxscript listener
- format "retrieving key information for % ...\n" (skinOps.GetBoneName sk boneId 1) ;
-
- -- gets bone acording to the parameter boneId
- bname= skinOps.GetBoneName sk boneId 1 ;
- replaceSpaces bname ;
- d = getNodeByName bname ;
-
- -- gets keyframe list
- timelist = getTimeList d firstframe lastframe ;
-
- -- track header
- format("\t\t\t\t<track bone = \"%\">\n") (replaceSpaces d.name) to:outFile ;
- format("\t\t\t\t\t<keyframes>\n") to:outFile ;
-
- -- gets initial transform at frame 0f
- at time 0f (
- initTform = d.transform ;
- if (not isRoot d) then (
- mparent = d.parent.transform ;
- initTform = initTform*inverse(mparent) ;
- )
- else if (flipYZ) then (
- format " - flipping root bone track..." ;
- initTform = flipYZTransform initTform ;
- )
- )
-
- -- for each frame in the list
- for i in timelist do
- (
- -- moves slider time and compute OGRE time
- at time i (
- timef = ((float) (i-firstFrame)*length)/(lastframe - firstframe ) ;
-
- -- First, rotation which depends on initial transformation
- Tform = d.transform ;
- -- if this is the root bone
- if (isRoot d) then (
- mparent = matrix3 1 ;
- -- if flipYZ == true
- if (flipYZ) then
- Tform = flipYZTransform Tform ;
- )
- else
- mparent = d.parent.transform ;
-
- -- computes rotation
- mref = initTform*mparent ;
- Tform = Tform*inverse(mref) ;
-
- -- rotation part is saved.
- rot = Tform.rotation as angleaxis ;
- angle = - degToRad (rot.angle) ; -- don't know why there must be this minus :((((((
-
- -- Then, position which depends on parent
- Tform=d.transform ;
- Tform=Tform*inverse(mparent) ;
-
- -- if this is the root bone and flipYZ == true
- if (isRoot d and flipYZ) then (
- Tform = flipYZTransform Tform ;
- )
-
- -- substracts position of the initial transform
- Tform.pos -= initTform.pos ;
- Tform.pos = Tform.pos * scale ;
-
- pos = Tform.pos ;
-
- -- writes them !
- format("\t\t\t\t\t\t<keyframe time=\"%\">\n") timef to: outFile ;
- format("\t\t\t\t\t\t\t<translate x=\"%\" y=\"%\" z=\"%\" />\n") pos.x pos.y pos.z to: outFile ;
- format("\t\t\t\t\t\t\t<rotate angle=\"%\">\n") angle to:outFile ;
- format("\t\t\t\t\t\t\t\t<axis x=\"%\" y=\"%\" z=\"%\" />\n") (rot.axis.x) (rot.axis.y) (rot.axis.z) to:outFile ;
- format("\t\t\t\t\t\t\t</rotate>\n") to:outFile ;
- format("\t\t\t\t\t\t</keyframe>\n") to:outFile ;
- )
- )
-
- -- track end
- format("\t\t\t\t\t</keyframes>\n") to:outFile ;
- format("\t\t\t\t</track>\n") d.name to: outFile ;
- )
- -------------------------------------------------------------------------------------------------
- ------------------------------------------- WRITE SKELETON --------------------------------------
- -------------------------------------------------------------------------------------------------
- -- Nota :
- -- A vertex 0 and a bone 0 are added because 3dsmax starts with vertex 1 and bone 1.
- ------------------
- -- write <bones />
- ------------------
- function writeB sk id scale flipYZ outFile =
- (
- -- gets bone acording to the parameter boneId
- bname= skinOps.GetBoneName sk id 1 ;
- replaceSpaces bname ;
- d = getNodeByName bname ;
-
- -- gets initial transform at frame 0f
- format("\t\t<bone id=\"%\" name=\"%\">\n") id (replaceSpaces d.name) to:outFile ;
-
- slidertime = 0f ;
- Tform = d.transform ;
- if (not isRoot d) then (
- mparent = d.parent.transform ;
- Tform = Tform*inverse(mparent) ;
- )
-
- Tform.pos = Tform.pos * scale ;
-
- if ((isRoot d) and flipYZ) then (
- format "- Flipping root bone... \n" ;
- Tform = flipYZTransform Tform ;
- )
-
- pos = Tform.pos ;
- rot = Tform.rotation as angleaxis ;
- angle = - degToRad (rot.angle) ; -- don't know why there must be this minus :((((((
-
- format("\t\t\t<position x=\"%\" y=\"%\" z=\"%\" />\n") pos.x pos.y pos.z to:outFile ;
- format("\t\t\t<rotation angle=\"%\">\n") angle to:outFile ;
- format("\t\t\t\t<axis x=\"%\" y=\"%\" z=\"%\" />\n") rot.axis.x rot.axis.y rot.axis.z to:outFile ;
- format("\t\t\t</rotation>\n") to:outFile ;
- format("\t\t</bone>\n") to:outFile ;
- )
- -----------------------------
- -- write Bones (using writeB)
- -----------------------------
- function writeBones sk scale flipYZ outFile =
- (
- local i ;
-
- format("\t<bones>\n") to:outFile;
-
- -- we create a virtual bone number 0.
- format("\t\t<bone id=\"0\" name=\"zzwxy\">\n") to:outFile ;
- format("\t\t\t<position x=\"0\" y=\"0\" z=\"0\" />\n") to:outFile ;
- format("\t\t\t<rotation angle=\"0\">\n") to:outFile ;
- format("\t\t\t\t<axis x=\"1\" y=\"0\" z=\"0\" />\n") to:outFile ;
- format("\t\t\t</rotation>\n") to:outFile ;
- format("\t\t</bone>\n") to:outFile ;
- i = 0 ;
- for i=1 to (skinOps.GetNumberBones sk) do
- (
- writeB sk i scale flipYZ outFile ;
- )
- format("\t</bones>\n") to:outFile;
- )
- -----------------------------------
- -- recursive fun to write hierarchy
- -----------------------------------
- function writeH b outFile =
- (
- if ( b.parent != undefined and (isKindOf b.parent BoneGeometry or iskindOf b.parent Biped_Object)) then
- (
- p = b.parent ;
- format("\t\t<boneparent bone=\"%\" parent=\"%\" />\n") (replaceSpaces b.name) (replaceSpaces p.name) to:outFile ;
- )
- childrenArray = b.children ;
- for i=1 to childrenArray.count do
- (
- if (isKindOf b BoneGeometry or iskindOf b Biped_Object) then
- writeH childrenArray[i] outFile ;
- )
-
- )
- --------------------------
- -- write <bonehierarchy />
- --------------------------
- function writeHierarchy sk outFile =
- (
- format("\t<bonehierarchy>\n") to:outFile ;
- roots = getRoots sk ;
-
- -- ecriture de la track pour le bone 0.
- format("\t\t<boneparent bone=\"zzwxy\" parent=\"%\" />\n") roots[1].name to:outFile ;
- for b in roots do
- (
- writeH b outFile;
- )
- format("\t</bonehierarchy>\n") to:outFile ;
- )
- -----------------------
- -- write <animations />
- -----------------------
- function writeAnim sk firstFrame lastFrame length scale flipYZ name outFile =
- (
- local i,n ;
-
- format("\t<animations>\n") to: outFile ;
- format("\t\t<animation name=\"%\" length=\"%\">\n") name length to:outFile ;
- format("\t\t\t<tracks>\n") to:outFile
-
- -- ecriture track 0
- format("\t\t\t\t<track bone = \"zzwxy\">\n") to: outFile ;
- format("\t\t\t\t\t<keyframes>\n") to:outFile ;
- format("\t\t\t\t\t\t<keyframe time=\"0\">\n") to:outFile ;
- format("\t\t\t\t\t\t\t<translate x=\"0\" y=\"0\" z=\"0\" />\n") to: outFile ;
- format("\t\t\t\t\t\t\t<rotate angle=\"0\">\n") to:outFile ;
- format("\t\t\t\t\t\t\t\t<axis x=\"1\" y=\"0\" z=\"0\" />\n") to:outFile ;
- format("\t\t\t\t\t\t\t</rotate>\n") to:outFile ;
- format("\t\t\t\t\t\t</keyframe>\n") to:outFile ;
- format("\t\t\t\t\t</keyframes>\n") to:outFile ;
- format("\t\t\t\t</track>\n") to: outFile ;
-
- n = skinOps.GetNumberBones sk ;
- liste = #(0,20,30,40) ;
- for i = 1 to n do
- writeTrack sk i firstframe lastframe length scale flipYZ outFile ;
- format("\t\t\t</tracks>\n") to:outFile
- format("\t\t</animation>\n") to: outFile ;
- format("\t</animations>\n") to: outFile ;
- )
- -------------------------------------------------------------
- -- write <skeleton /> main function
- -- write the animation in the file out_name + ".skeleton.xml"
- -- between the frame firstFrame and lastFrame
- -- and scale time according to length
- -------------------------------------------------------------
- function writeSkeleton pmesh exportOptions out_name =
- (
- local sk,n,keys,initialKeys,messages ;
- sk = getSkin pmesh ;
-
- if (sk == undefined) then
- (
- MessageBox "There is no skin modifier for this object" ;
- )
- else
- (
- -- in order to perform, skin should be opened
- max modify mode ;
- modPanel.setCurrentObject pmesh.modifiers[#Skin] ;
-
- format "------------------------------------------\n"
- format "------ OGRE skeleton Exporter Log ------\n"
- format "------------------------------------------\n"
-
- format "Exporter options :\n"
- format "- firstFrame: % \n- lastFrame: %\n" exportOptions.firstFrame exportOptions.lastFrame ;
- -- creates the output file
- outFile = createfile (out_name + ".skeleton.xml") ;
- -- writes header
- format("<skeleton>\n") to:outFile ;
-
- format "Writing bones :\n" ;
- writeBones sk exportOptions.scale exportOptions.flipYZ outFile ;
- format "Writing bone hierarchy.\n" ;
- writeHierarchy sk outFile ;
- format "Writing bone tracks.\n" ;
- writeAnim sk exportOptions.firstFrame exportOptions.lastFrame exportOptions.length exportOptions.scale exportOptions.flipYZ exportOptions.animName outFile ;
- -- ecriture, fin des balises
- format("</skeleton>\n") to: outFile ;
-
- format "------------------------------------------\n"
- format "---------- END ---------\n"
- format "------------------------------------------\n"
-
- close outFile ;
- messageBox "Exporting skeleton successful !"
- )
-
- )
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