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01_HelloWorld
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125000454c
Refactor samples to use patched screen joystick layout. Closes #321.
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11 years ago |
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02_HelloGUI
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125000454c
Refactor samples to use patched screen joystick layout. Closes #321.
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11 years ago |
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03_Sprites
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84fe0946c8
Remove ShortStringHash, Now all of ShortStringHash are replaced by StringHash.
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11 years ago |
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04_StaticScene
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dbeb244fb5
Minor clean up on sample code. Move Console & HUD to settings joystick.
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11 years ago |
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05_AnimatingScene
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dbeb244fb5
Minor clean up on sample code. Move Console & HUD to settings joystick.
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11 years ago |
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06_SkeletalAnimation
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125000454c
Refactor samples to use patched screen joystick layout. Closes #321.
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11 years ago |
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07_Billboards
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125000454c
Refactor samples to use patched screen joystick layout. Closes #321.
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11 years ago |
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08_Decals
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125000454c
Refactor samples to use patched screen joystick layout. Closes #321.
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11 years ago |
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09_MultipleViewports
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16c05ee6cf
Fix occlusion rendering to work with reverse triangle winding. Fix MultipleViewports C++ example using depth test in debug geometry.
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11 years ago |
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10_RenderToTexture
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dbeb244fb5
Minor clean up on sample code. Move Console & HUD to settings joystick.
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11 years ago |
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11_Physics
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f943bb4faa
Unwarn patch for AppleClang. A few warnings were indeed coding error.
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11 years ago |
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12_PhysicsStressTest
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f943bb4faa
Unwarn patch for AppleClang. A few warnings were indeed coding error.
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11 years ago |
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13_Ragdolls
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125000454c
Refactor samples to use patched screen joystick layout. Closes #321.
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11 years ago |
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14_SoundEffects
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84fe0946c8
Remove ShortStringHash, Now all of ShortStringHash are replaced by StringHash.
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11 years ago |
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15_Navigation
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125000454c
Refactor samples to use patched screen joystick layout. Closes #321.
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11 years ago |
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16_Chat
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125000454c
Refactor samples to use patched screen joystick layout. Closes #321.
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11 years ago |
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17_SceneReplication
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cb0103d518
Require always registering remote events for reception. Implement a fixed blacklist of remote events that can not be registered (see Network.cpp). Removed obsolete E_WINDOWMESSAGE event definition.
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11 years ago |
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18_CharacterDemo
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4655ee1ee4
Submit code in LuaScript samples.
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11 years ago |
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19_VehicleDemo
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4655ee1ee4
Submit code in LuaScript samples.
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11 years ago |
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20_HugeObjectCount
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921b1ef792
Fixed the button name in DynamicGeometry touch controls.
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11 years ago |
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21_AngelScriptIntegration
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dbeb244fb5
Minor clean up on sample code. Move Console & HUD to settings joystick.
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11 years ago |
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22_LuaIntegration
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dbeb244fb5
Minor clean up on sample code. Move Console & HUD to settings joystick.
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11 years ago |
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23_Water
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dbeb244fb5
Minor clean up on sample code. Move Console & HUD to settings joystick.
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11 years ago |
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24_Urho2DSprite
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84fe0946c8
Remove ShortStringHash, Now all of ShortStringHash are replaced by StringHash.
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11 years ago |
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25_Urho2DParticle
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125000454c
Refactor samples to use patched screen joystick layout. Closes #321.
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11 years ago |
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26_ConsoleInput
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125000454c
Refactor samples to use patched screen joystick layout. Closes #321.
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11 years ago |
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27_Urho2DPhysics
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f943bb4faa
Unwarn patch for AppleClang. A few warnings were indeed coding error.
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11 years ago |
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28_Urho2DPhysicsRope
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125000454c
Refactor samples to use patched screen joystick layout. Closes #321.
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11 years ago |
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29_SoundSynthesis
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125000454c
Refactor samples to use patched screen joystick layout. Closes #321.
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11 years ago |
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30_LightAnimation
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dec9ecfde2
LightAnimation sample now use ObjectAnimation in C++.
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11 years ago |
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31_MaterialAnimation
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3969b69b0d
Refactor material shader parameter animations so that they happen in response to update events, the same as component/node attribute animations. This fixes material animations depending on visibility and therefore possibly going out of sync from other updates. Add possibility to associate material with scene to make it use the scene attribute update event instead of the global update event.
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11 years ago |
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32_Urho2DConstraints
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f943bb4faa
Unwarn patch for AppleClang. A few warnings were indeed coding error.
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11 years ago |
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33_Urho2DSpriterAnimation
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318e388777
Add LoopMode2D to control animation loop mode, make spriter animation sample in force loop mode.
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11 years ago |
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34_DynamicGeometry
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d07dc5919a
Start model's geometries with at least 1 LOD level to prevent error when a call to SetNumGeometryLodLevels() is forgotten. 0 LOD levels does not make sense.
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11 years ago |
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35_SignedDistanceFieldText
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09baed3460
Add text effect code to text shader for Text3D.
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11 years ago |
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36_Urho2DTileMap
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058428dc9c
Revert test code.[ci skip]
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11 years ago |
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37_UIDrag
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c7e248b13a
Enable mouse visible in UIDrag sample.
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11 years ago |
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CMakeLists.txt
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b325ba5195
Support excluding 2D functionality from the build (CMake option URHO3D_URHO2D=0). Removed empty scene creation from the UIDrag example. Make compiling Civetweb conditional of URHO3D_NETWORK. Exclude samples depending on the Controls structure when URHO3D_NETWORK is disabled.
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11 years ago |
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Sample.h
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9e716da779
Dump used resource file name at sample exiting.
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11 years ago |
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Sample.inl
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9e716da779
Dump used resource file name at sample exiting.
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11 years ago |