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- /*
- ---------------------------------------------------------------------------
- Open Asset Import Library (assimp)
- ---------------------------------------------------------------------------
- Copyright (c) 2006-2012, assimp team
- All rights reserved.
- Redistribution and use of this software in source and binary forms,
- with or without modification, are permitted provided that the following
- conditions are met:
- * Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
- * Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
- * Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- ---------------------------------------------------------------------------
- */
- /** @file aiMaterial.inl
- * @brief Defines the C++ getters for the material system
- */
- #ifndef AI_MATERIAL_INL_INC
- #define AI_MATERIAL_INL_INC
- //! @cond never
- // ---------------------------------------------------------------------------
- inline aiReturn aiMaterial::GetTexture( aiTextureType type,
- unsigned int index,
- C_STRUCT aiString* path,
- aiTextureMapping* mapping /*= NULL*/,
- unsigned int* uvindex /*= NULL*/,
- float* blend /*= NULL*/,
- aiTextureOp* op /*= NULL*/,
- aiTextureMapMode* mapmode /*= NULL*/) const
- {
- return ::aiGetMaterialTexture(this,type,index,path,mapping,uvindex,blend,op,mapmode);
- }
- // ---------------------------------------------------------------------------
- inline unsigned int aiMaterial::GetTextureCount(aiTextureType type) const
- {
- return ::aiGetMaterialTextureCount(this,type);
- }
- // ---------------------------------------------------------------------------
- template <typename Type>
- inline aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
- unsigned int idx, Type* pOut,
- unsigned int* pMax) const
- {
- unsigned int iNum = pMax ? *pMax : 1;
- const aiMaterialProperty* prop;
- const aiReturn ret = ::aiGetMaterialProperty(this,pKey,type,idx,
- (const aiMaterialProperty**)&prop);
- if ( AI_SUCCESS == ret ) {
- if (prop->mDataLength < sizeof(Type)*iNum) {
- return AI_FAILURE;
- }
- if (prop->mType != aiPTI_Buffer) {
- return AI_FAILURE;
- }
- iNum = std::min((size_t)iNum,prop->mDataLength / sizeof(Type));
- ::memcpy(pOut,prop->mData,iNum * sizeof(Type));
- if (pMax) {
- *pMax = iNum;
- }
- }
- return ret;
- }
- // ---------------------------------------------------------------------------
- template <typename Type>
- inline aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
- unsigned int idx,Type& pOut) const
- {
- const aiMaterialProperty* prop;
- const aiReturn ret = ::aiGetMaterialProperty(this,pKey,type,idx,
- (const aiMaterialProperty**)&prop);
- if ( AI_SUCCESS == ret ) {
- if (prop->mDataLength < sizeof(Type)) {
- return AI_FAILURE;
- }
- if (prop->mType != aiPTI_Buffer) {
- return AI_FAILURE;
- }
- ::memcpy(&pOut,prop->mData,sizeof(Type));
- }
- return ret;
- }
- // ---------------------------------------------------------------------------
- inline aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
- unsigned int idx,float* pOut,
- unsigned int* pMax) const
- {
- return ::aiGetMaterialFloatArray(this,pKey,type,idx,pOut,pMax);
- }
- // ---------------------------------------------------------------------------
- inline aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
- unsigned int idx,int* pOut,
- unsigned int* pMax) const
- {
- return ::aiGetMaterialIntegerArray(this,pKey,type,idx,pOut,pMax);
- }
- // ---------------------------------------------------------------------------
- inline aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
- unsigned int idx,float& pOut) const
- {
- return aiGetMaterialFloat(this,pKey,type,idx,&pOut);
- }
- // ---------------------------------------------------------------------------
- inline aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
- unsigned int idx,int& pOut) const
- {
- return aiGetMaterialInteger(this,pKey,type,idx,&pOut);
- }
- // ---------------------------------------------------------------------------
- inline aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
- unsigned int idx,aiColor4D& pOut) const
- {
- return aiGetMaterialColor(this,pKey,type,idx,&pOut);
- }
- // ---------------------------------------------------------------------------
- inline aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
- unsigned int idx,aiColor3D& pOut) const
- {
- aiColor4D c;
- const aiReturn ret = aiGetMaterialColor(this,pKey,type,idx,&c);
- pOut = aiColor3D(c.r,c.g,c.b);
- return ret;
- }
- // ---------------------------------------------------------------------------
- inline aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
- unsigned int idx,aiString& pOut) const
- {
- return aiGetMaterialString(this,pKey,type,idx,&pOut);
- }
- // ---------------------------------------------------------------------------
- inline aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
- unsigned int idx,aiUVTransform& pOut) const
- {
- return aiGetMaterialUVTransform(this,pKey,type,idx,&pOut);
- }
- // ---------------------------------------------------------------------------
- template<class TYPE>
- aiReturn aiMaterial::AddProperty (const TYPE* pInput,
- const unsigned int pNumValues,
- const char* pKey,
- unsigned int type,
- unsigned int index)
- {
- return AddBinaryProperty((const void*)pInput,
- pNumValues * sizeof(TYPE),
- pKey,type,index,aiPTI_Buffer);
- }
- // ---------------------------------------------------------------------------
- inline aiReturn aiMaterial::AddProperty(const float* pInput,
- const unsigned int pNumValues,
- const char* pKey,
- unsigned int type,
- unsigned int index)
- {
- return AddBinaryProperty((const void*)pInput,
- pNumValues * sizeof(float),
- pKey,type,index,aiPTI_Float);
- }
- // ---------------------------------------------------------------------------
- inline aiReturn aiMaterial::AddProperty(const aiUVTransform* pInput,
- const unsigned int pNumValues,
- const char* pKey,
- unsigned int type,
- unsigned int index)
- {
- return AddBinaryProperty((const void*)pInput,
- pNumValues * sizeof(aiUVTransform),
- pKey,type,index,aiPTI_Float);
- }
- // ---------------------------------------------------------------------------
- inline aiReturn aiMaterial::AddProperty(const aiColor4D* pInput,
- const unsigned int pNumValues,
- const char* pKey,
- unsigned int type,
- unsigned int index)
- {
- return AddBinaryProperty((const void*)pInput,
- pNumValues * sizeof(aiColor4D),
- pKey,type,index,aiPTI_Float);
- }
- // ---------------------------------------------------------------------------
- inline aiReturn aiMaterial::AddProperty(const aiColor3D* pInput,
- const unsigned int pNumValues,
- const char* pKey,
- unsigned int type,
- unsigned int index)
- {
- return AddBinaryProperty((const void*)pInput,
- pNumValues * sizeof(aiColor3D),
- pKey,type,index,aiPTI_Float);
- }
- // ---------------------------------------------------------------------------
- inline aiReturn aiMaterial::AddProperty(const aiVector3D* pInput,
- const unsigned int pNumValues,
- const char* pKey,
- unsigned int type,
- unsigned int index)
- {
- return AddBinaryProperty((const void*)pInput,
- pNumValues * sizeof(aiVector3D),
- pKey,type,index,aiPTI_Float);
- }
- // ---------------------------------------------------------------------------
- inline aiReturn aiMaterial::AddProperty(const int* pInput,
- const unsigned int pNumValues,
- const char* pKey,
- unsigned int type,
- unsigned int index)
- {
- return AddBinaryProperty((const void*)pInput,
- pNumValues * sizeof(int),
- pKey,type,index,aiPTI_Integer);
- }
- // ---------------------------------------------------------------------------
- // The template specializations below are for backwards compatibility.
- // The recommended way to add material properties is using the non-template
- // overloads.
- // ---------------------------------------------------------------------------
- // ---------------------------------------------------------------------------
- template<>
- inline aiReturn aiMaterial::AddProperty<float>(const float* pInput,
- const unsigned int pNumValues,
- const char* pKey,
- unsigned int type,
- unsigned int index)
- {
- return AddBinaryProperty((const void*)pInput,
- pNumValues * sizeof(float),
- pKey,type,index,aiPTI_Float);
- }
- // ---------------------------------------------------------------------------
- template<>
- inline aiReturn aiMaterial::AddProperty<aiUVTransform>(const aiUVTransform* pInput,
- const unsigned int pNumValues,
- const char* pKey,
- unsigned int type,
- unsigned int index)
- {
- return AddBinaryProperty((const void*)pInput,
- pNumValues * sizeof(aiUVTransform),
- pKey,type,index,aiPTI_Float);
- }
- // ---------------------------------------------------------------------------
- template<>
- inline aiReturn aiMaterial::AddProperty<aiColor4D>(const aiColor4D* pInput,
- const unsigned int pNumValues,
- const char* pKey,
- unsigned int type,
- unsigned int index)
- {
- return AddBinaryProperty((const void*)pInput,
- pNumValues * sizeof(aiColor4D),
- pKey,type,index,aiPTI_Float);
- }
- // ---------------------------------------------------------------------------
- template<>
- inline aiReturn aiMaterial::AddProperty<aiColor3D>(const aiColor3D* pInput,
- const unsigned int pNumValues,
- const char* pKey,
- unsigned int type,
- unsigned int index)
- {
- return AddBinaryProperty((const void*)pInput,
- pNumValues * sizeof(aiColor3D),
- pKey,type,index,aiPTI_Float);
- }
- // ---------------------------------------------------------------------------
- template<>
- inline aiReturn aiMaterial::AddProperty<aiVector3D>(const aiVector3D* pInput,
- const unsigned int pNumValues,
- const char* pKey,
- unsigned int type,
- unsigned int index)
- {
- return AddBinaryProperty((const void*)pInput,
- pNumValues * sizeof(aiVector3D),
- pKey,type,index,aiPTI_Float);
- }
- // ---------------------------------------------------------------------------
- template<>
- inline aiReturn aiMaterial::AddProperty<int>(const int* pInput,
- const unsigned int pNumValues,
- const char* pKey,
- unsigned int type,
- unsigned int index)
- {
- return AddBinaryProperty((const void*)pInput,
- pNumValues * sizeof(int),
- pKey,type,index,aiPTI_Integer);
- }
- //! @endcond
- #endif //! AI_MATERIAL_INL_INC
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