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- # Define target name
- set (TARGET_NAME Box2D)
- set(BOX2D_Collision_SRCS
- Box2D/Collision/b2BroadPhase.cpp
- Box2D/Collision/b2CollideCircle.cpp
- Box2D/Collision/b2CollideEdge.cpp
- Box2D/Collision/b2CollidePolygon.cpp
- Box2D/Collision/b2Collision.cpp
- Box2D/Collision/b2Distance.cpp
- Box2D/Collision/b2DynamicTree.cpp
- Box2D/Collision/b2TimeOfImpact.cpp
- )
- set(BOX2D_Collision_HDRS
- Box2D/Collision/b2BroadPhase.h
- Box2D/Collision/b2Collision.h
- Box2D/Collision/b2Distance.h
- Box2D/Collision/b2DynamicTree.h
- Box2D/Collision/b2TimeOfImpact.h
- )
- set(BOX2D_Shapes_SRCS
- Box2D/Collision/Shapes/b2CircleShape.cpp
- Box2D/Collision/Shapes/b2EdgeShape.cpp
- Box2D/Collision/Shapes/b2ChainShape.cpp
- Box2D/Collision/Shapes/b2PolygonShape.cpp
- )
- set(BOX2D_Shapes_HDRS
- Box2D/Collision/Shapes/b2CircleShape.h
- Box2D/Collision/Shapes/b2EdgeShape.h
- Box2D/Collision/Shapes/b2ChainShape.h
- Box2D/Collision/Shapes/b2PolygonShape.h
- Box2D/Collision/Shapes/b2Shape.h
- )
- set(BOX2D_Common_SRCS
- Box2D/Common/b2BlockAllocator.cpp
- Box2D/Common/b2Draw.cpp
- Box2D/Common/b2Math.cpp
- Box2D/Common/b2Settings.cpp
- Box2D/Common/b2StackAllocator.cpp
- Box2D/Common/b2Timer.cpp
- )
- set(BOX2D_Common_HDRS
- Box2D/Common/b2BlockAllocator.h
- Box2D/Common/b2Draw.h
- Box2D/Common/b2GrowableStack.h
- Box2D/Common/b2Math.h
- Box2D/Common/b2Settings.h
- Box2D/Common/b2StackAllocator.h
- Box2D/Common/b2Timer.h
- )
- set(BOX2D_Dynamics_SRCS
- Box2D/Dynamics/b2Body.cpp
- Box2D/Dynamics/b2ContactManager.cpp
- Box2D/Dynamics/b2Fixture.cpp
- Box2D/Dynamics/b2Island.cpp
- Box2D/Dynamics/b2World.cpp
- Box2D/Dynamics/b2WorldCallbacks.cpp
- )
- set(BOX2D_Dynamics_HDRS
- Box2D/Dynamics/b2Body.h
- Box2D/Dynamics/b2ContactManager.h
- Box2D/Dynamics/b2Fixture.h
- Box2D/Dynamics/b2Island.h
- Box2D/Dynamics/b2TimeStep.h
- Box2D/Dynamics/b2World.h
- Box2D/Dynamics/b2WorldCallbacks.h
- )
- set(BOX2D_Contacts_SRCS
- Box2D/Dynamics/Contacts/b2CircleContact.cpp
- Box2D/Dynamics/Contacts/b2Contact.cpp
- Box2D/Dynamics/Contacts/b2ContactSolver.cpp
- Box2D/Dynamics/Contacts/b2PolygonAndCircleContact.cpp
- Box2D/Dynamics/Contacts/b2EdgeAndCircleContact.cpp
- Box2D/Dynamics/Contacts/b2EdgeAndPolygonContact.cpp
- Box2D/Dynamics/Contacts/b2ChainAndCircleContact.cpp
- Box2D/Dynamics/Contacts/b2ChainAndPolygonContact.cpp
- Box2D/Dynamics/Contacts/b2PolygonContact.cpp
- )
- set(BOX2D_Contacts_HDRS
- Box2D/Dynamics/Contacts/b2CircleContact.h
- Box2D/Dynamics/Contacts/b2Contact.h
- Box2D/Dynamics/Contacts/b2ContactSolver.h
- Box2D/Dynamics/Contacts/b2PolygonAndCircleContact.h
- Box2D/Dynamics/Contacts/b2EdgeAndCircleContact.h
- Box2D/Dynamics/Contacts/b2EdgeAndPolygonContact.h
- Box2D/Dynamics/Contacts/b2ChainAndCircleContact.h
- Box2D/Dynamics/Contacts/b2ChainAndPolygonContact.h
- Box2D/Dynamics/Contacts/b2PolygonContact.h
- )
- set(BOX2D_Joints_SRCS
- Box2D/Dynamics/Joints/b2DistanceJoint.cpp
- Box2D/Dynamics/Joints/b2FrictionJoint.cpp
- Box2D/Dynamics/Joints/b2GearJoint.cpp
- Box2D/Dynamics/Joints/b2Joint.cpp
- Box2D/Dynamics/Joints/b2MotorJoint.cpp
- Box2D/Dynamics/Joints/b2MouseJoint.cpp
- Box2D/Dynamics/Joints/b2PrismaticJoint.cpp
- Box2D/Dynamics/Joints/b2PulleyJoint.cpp
- Box2D/Dynamics/Joints/b2RevoluteJoint.cpp
- Box2D/Dynamics/Joints/b2RopeJoint.cpp
- Box2D/Dynamics/Joints/b2WeldJoint.cpp
- Box2D/Dynamics/Joints/b2WheelJoint.cpp
- )
- set(BOX2D_Joints_HDRS
- Box2D/Dynamics/Joints/b2DistanceJoint.h
- Box2D/Dynamics/Joints/b2FrictionJoint.h
- Box2D/Dynamics/Joints/b2GearJoint.h
- Box2D/Dynamics/Joints/b2Joint.h
- Box2D/Dynamics/Joints/b2MotorJoint.h
- Box2D/Dynamics/Joints/b2MouseJoint.h
- Box2D/Dynamics/Joints/b2PrismaticJoint.h
- Box2D/Dynamics/Joints/b2PulleyJoint.h
- Box2D/Dynamics/Joints/b2RevoluteJoint.h
- Box2D/Dynamics/Joints/b2RopeJoint.h
- Box2D/Dynamics/Joints/b2WeldJoint.h
- Box2D/Dynamics/Joints/b2WheelJoint.h
- )
- set(BOX2D_Rope_SRCS
- Box2D/Rope/b2Rope.cpp
- )
- set(BOX2D_Rope_HDRS
- Box2D/Rope/b2Rope.h
- )
- set(BOX2D_General_HDRS
- Box2D/Box2D.h
- )
- # Define source files
- file (GLOB CPP_FILES
- ${BOX2D_Collision_SRCS}
- ${BOX2D_Shapes_SRCS}
- ${BOX2D_Common_SRCS}
- ${BOX2D_Dynamics_SRCS}
- ${BOX2D_Contacts_SRCS}
- ${BOX2D_Joints_SRCS}
- ${BOX2D_Rope_SRCS})
- file (GLOB H_FILES
- ${BOX2D_Collision_HDRS}
- ${BOX2D_Shapes_HDRS}
- ${BOX2D_Common_HDRS}
- ${BOX2D_Dynamics_HDRS}
- ${BOX2D_Contacts_HDRS}
- ${BOX2D_Joints_HDRS}
- ${BOX2D_Rope_HDRS}
- ${BOX2D_General_HDRS})
- set (SOURCE_FILES ${CPP_FILES} ${H_FILES})
- # These are used to create visual studio folders.
- source_group(Collision FILES ${BOX2D_Collision_SRCS} ${BOX2D_Collision_HDRS})
- source_group(Collision\\Shapes FILES ${BOX2D_Shapes_SRCS} ${BOX2D_Shapes_HDRS})
- source_group(Common FILES ${BOX2D_Common_SRCS} ${BOX2D_Common_HDRS})
- source_group(Dynamics FILES ${BOX2D_Dynamics_SRCS} ${BOX2D_Dynamics_HDRS})
- source_group(Dynamics\\Contacts FILES ${BOX2D_Contacts_SRCS} ${BOX2D_Contacts_HDRS})
- source_group(Dynamics\\Joints FILES ${BOX2D_Joints_SRCS} ${BOX2D_Joints_HDRS})
- source_group(Include FILES ${BOX2D_General_HDRS})
- source_group(Rope FILES ${BOX2D_Rope_SRCS} ${BOX2D_Rope_HDRS})
- # Install dependency for Engine/Urho2D/PhysicsWorld2D.h and Engine/Urho2D/RigidBody2D.h
- install (DIRECTORY Box2D DESTINATION ${DEST_INCLUDE_DIR} ${DEST_PERMISSIONS} FILES_MATCHING PATTERN *.h)
- # Define dependency libs
- set (INCLUDE_DIRS_ONLY .)
- # Setup target
- setup_library ()
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