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- #
- # Copyright (c) 2008-2014 the Urho3D project.
- #
- # Permission is hereby granted, free of charge, to any person obtaining a copy
- # of this software and associated documentation files (the "Software"), to deal
- # in the Software without restriction, including without limitation the rights
- # to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- # copies of the Software, and to permit persons to whom the Software is
- # furnished to do so, subject to the following conditions:
- #
- # The above copyright notice and this permission notice shall be included in
- # all copies or substantial portions of the Software.
- #
- # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- # AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- # OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- # THE SOFTWARE.
- #
- # Based on src/Makefile from http://luajit.org
- # The cross-compiling logic is ported to CMake as verbatim as possible although currently Urho3D does not support all of them
- # Makefile: Compiler options
- if (NOT MSVC)
- # Since the assembler part does NOT maintain a frame pointer, it's pointless
- # to slow down the C part by not omitting it. Debugging, tracebacks and
- # unwinding are not affected -- the assembler part has frame unwind
- # information and GCC emits it where needed (x64) or with -g (see CCDEBUG).
- set (CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fomit-frame-pointer")
- endif ()
- # Makefile: Build mode
- # When LuaJIT is enabled for Urho3D, always build as static library to be linked against in main Urho3D executable or library CMake target
- # Use -DURHO3D_LUAJIT_AMALG=1 to compile LuaJIT core as one huge C file and allows GCC to generate faster and shorter code
- # Use -Dxxxxx=0/1/2 as CMake build option to turn off/on the features and debugging support below
- # Makefile: Features
- #
- # Permanently disable the FFI extension to reduce the size of the LuaJIT
- # executable. But please consider that the FFI library is compiled-in,
- # but NOT loaded by default. It only allocates any memory, if you actually
- # make use of it.
- if (LUAJIT_DISABLE_FFI)
- add_definitions (-DLUAJIT_DISABLE_FFI)
- endif ()
- # Features from Lua 5.2 that are unlikely to break existing code are
- # enabled by default. Some other features that *might* break some existing
- # code (e.g. __pairs or os.execute() return values) can be enabled here.
- # Note: this does not provide full compatibility with Lua 5.2 at this time.
- if (LUAJIT_ENABLE_LUA52COMPAT)
- add_definitions (-DLUAJIT_ENABLE_LUA52COMPAT)
- endif ()
- # Disable the JIT compiler, i.e. turn LuaJIT into a pure interpreter.
- if (LUAJIT_DISABLE_JIT)
- add_definitions (-DLUAJIT_DISABLE_JIT)
- endif ()
- # Some architectures (e.g. PPC) can use either single-number (1) or
- # dual-number (2) mode. Uncomment one of these lines to override the
- # default mode. Please see LJ_ARCH_NUMMODE in lj_arch.h for details.
- if (DEFINED LUAJIT_NUMMODE)
- add_definitions (-DLUAJIT_NUMMODE=${LUAJIT_NUMMODE})
- endif ()
- # Makefile: Debugging support
- # Note that most of these are NOT suitable for benchmarking or release mode!
- #
- # Use the system provided memory allocator (realloc) instead of the
- # bundled memory allocator. This is slower, but sometimes helpful for
- # debugging. It's helpful for Valgrind's memcheck tool, too. This option
- # cannot be enabled on x64, since the built-in allocator is mandatory.
- if (LUAJIT_USE_SYSMALLOC)
- add_definitions (-DLUAJIT_USE_SYSMALLOC)
- endif ()
- # This define is required to run LuaJIT under Valgrind. The Valgrind
- # header files must be installed. You should enable debug information, too.
- # Use --suppressions=lj.supp to avoid some false positives.
- if (LUAJIT_USE_VALGRIND)
- add_definitions (-DLUAJIT_USE_VALGRIND)
- endif ()
- # This is the client for the GDB JIT API. GDB 7.0 or higher is required
- # to make use of it. See lj_gdbjit.c for details. Enabling this causes
- # a non-negligible overhead, even when not running under GDB.
- if (LUAJIT_USE_GDBJIT)
- add_definitions (-DLUAJIT_USE_GDBJIT)
- endif ()
- # Turn on assertions for the Lua/C API to debug problems with lua_* calls.
- # This is rather slow -- use only while developing C libraries/embeddings.
- if (LUA_USE_APICHECK)
- add_definitions (-DLUA_USE_APICHECK)
- endif ()
- # Turn on assertions for the whole LuaJIT VM. This significantly slows down
- # everything. Use only if you suspect a problem with LuaJIT itself.
- if (LUA_USE_ASSERT)
- add_definitions (-DLUA_USE_ASSERT)
- endif ()
- # Makefile: Flags and options for host and target
- if (MSVC)
- if (LUAJIT_DISABLE_FFI)
- set (MSVC_HASFFI 0)
- else ()
- set (MSVC_HASFFI 1)
- endif ()
- set (TARGET_TESTARCH "LJ_HASFFI ${MSVC_HASFFI}\n")
-
- if (LUAJIT_DISABLE_JIT)
- set (MSVC_HASJIT 0)
- else ()
- set (MSVC_HASJIT 1)
- endif ()
- set (TARGET_TESTARCH "${TARGET_TESTARCH} LJ_HASJIT ${MSVC_HASJIT}\n")
-
- if (URHO3D_64BIT)
- set (MSVC_ARCH_BITS 64)
- set (MSVC_TARGET_ARCH X64)
- else ()
- set (MSVC_ARCH_BITS 32)
- set (MSVC_TARGET_ARCH X86)
- endif ()
- set (TARGET_TESTARCH "${TARGET_TESTARCH} LJ_ARCH_BITS ${MSVC_ARCH_BITS}\n")
- set (TARGET_TESTARCH "${TARGET_TESTARCH} LJ_TARGET_${MSVC_TARGET_ARCH} 1\n")
- # More assumptions
- set (TARGET_TESTARCH "${TARGET_TESTARCH} LJ_ARCH_HASFPU 1\n")
- set (TARGET_TESTARCH "${TARGET_TESTARCH} LJ_ABI_SOFTFP 0\n")
- else ()
- get_directory_property (TARGET_TCFLAGS COMPILE_DEFINITIONS)
- string (REPLACE ";" ";-D" TARGET_TCFLAGS ";${TARGET_TCFLAGS}")
- execute_process (COMMAND egrep -V RESULT_VARIABLE EGREP_EXIT_CODE OUTPUT_QUIET ERROR_QUIET)
- if (EGREP_EXIT_CODE EQUAL 0)
- execute_process (COMMAND ${CMAKE_C_COMPILER} ${TARGET_TCFLAGS} -E ${CMAKE_CURRENT_SOURCE_DIR}/src/lj_arch.h -dM
- COMMAND egrep "LJ_|MIPSEL|__SSE__" OUTPUT_VARIABLE TARGET_TESTARCH ERROR_QUIET)
- else ()
- execute_process (COMMAND ${CMAKE_C_COMPILER} ${TARGET_TCFLAGS} -E ${CMAKE_CURRENT_SOURCE_DIR}/src/lj_arch.h -dM OUTPUT_VARIABLE TARGET_TESTARCH ERROR_QUIET)
- endif ()
- endif ()
- # Makefile: Build mode handling
- # Urho3D only builds static LuaJIT library
- # Makefile: Make targets
- # These host tools must be built natively and would be used when cross-compiling
- if (CMAKE_CROSSCOMPILING OR IOS)
- # Cross-compiling
- If (IOS)
- set (BUILDVM_X buildvm-ios)
- elseif (ANDROID)
- set (BUILDVM_X buildvm-android-${ANDROID_NDK_ABI_NAME})
- elseif (RASPI)
- set (BUILDVM_X buildvm-raspi)
- elseif (MINGW)
- set (BUILDVM_X buildvm-mingw)
- else ()
- message (FATAL_ERROR "Unsupported cross-compiling target")
- endif ()
- execute_process (COMMAND ${PROJECT_ROOT_DIR}/Bin/${BUILDVM_X} RESULT_VARIABLE BUILDVM_EXIT_CODE OUTPUT_QUIET ERROR_QUIET)
- if (NOT BUILDVM_EXIT_CODE EQUAL 1)
- file (WRITE ${PROJECT_ROOT_DIR}/Bin/${BUILDVM_X}-arch.txt ${TARGET_TESTARCH})
- message (FATAL_ERROR
- "The configuration cannot be done now because the target-specific '${BUILDVM_X}' tool has not been built yet. "
- "However, the specific target architecture information is now saved. "
- "Reconfigure the desktop native build to incorporate the saved information by calling the respective batch/shell script for native build (it might be the same script as this one). "
- "Then run make or the equivalent command to actually build the missing tool natively. "
- "Finally, after the tool is built, come back to call this batch/shell script again to complete this configuration.")
- endif ()
- else ()
- # Not cross-compiling
- set (WARNING "# This is a generated file. DO NOT EDIT!")
-
- # minilua
- configure_file (CMakeLists.txt-minilua.in ${CMAKE_CURRENT_BINARY_DIR}/generated/minilua/CMakeLists.txt @ONLY)
- add_subdirectory (${CMAKE_CURRENT_BINARY_DIR}/generated/minilua generated/minilua)
-
- # buildvm
- configure_file (CMakeLists.txt-buildvm.in ${CMAKE_CURRENT_BINARY_DIR}/generated/buildvm/CMakeLists.txt @ONLY)
- add_subdirectory (${CMAKE_CURRENT_BINARY_DIR}/generated/buildvm generated/buildvm)
- set (BUILDVM_DEP buildvm)
- set (BUILDVM_X buildvm)
-
- # Also build variants for the supported target architectures
- file (GLOB VARIANT_ARCHS ${PROJECT_ROOT_DIR}/Bin/buildvm-*-arch.txt)
- foreach (VARIANT_ARCH ${VARIANT_ARCHS})
- string (REGEX REPLACE "^.*buildvm(-.*)-arch\\.txt$" \\1 VARIANT ${VARIANT_ARCH})
- file (READ ${VARIANT_ARCH} TARGET_TESTARCH)
- configure_file (CMakeLists.txt-buildvm.in ${CMAKE_CURRENT_BINARY_DIR}/generated/buildvm${VARIANT}/CMakeLists.txt @ONLY)
- add_subdirectory (${CMAKE_CURRENT_BINARY_DIR}/generated/buildvm${VARIANT} generated/buildvm${VARIANT})
- endforeach ()
- endif ()
- # Add definitions specific for target C Compiler
- if (NOT MSVC)
- # Large file support
- add_definitions (-D_FILE_OFFSET_BITS=64 -D_LARGEFILE_SOURCE)
- # Buffer overflows check
- add_definitions (-U_FORTIFY_SOURCE)
- endif ()
- # Define target name for LuaJIT library
- set (TARGET_NAME LuaJIT)
- # Macro for generating source file
- macro (generate_source name mode)
- set (GEN_SRC ${CMAKE_CURRENT_BINARY_DIR}/generated/${name})
- set (GEN_SRCS ${GEN_SRCS} ${GEN_SRC})
- add_custom_command (OUTPUT ${GEN_SRC}
- COMMAND ${PROJECT_ROOT_DIR}/Bin/${BUILDVM_X} -m ${mode} -o ${GEN_SRC} ${ARGN}
- DEPENDS ${BUILDVM_DEP} ${ARGN}
- WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
- COMMENT "Generating buildvm output: ${name}")
- endmacro ()
- # Define generated source files
- file (MAKE_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}/generated)
- if (WIN32)
- set (LJVM_MODE peobj)
- set (LJVM_BOUT lj_vm.obj)
- else ()
- set (LJVM_BOUT lj_vm.s)
- enable_language (ASM)
- if (TARGET_LJARCH STREQUAL x64)
- if (URHO3D_64BIT)
- set (CMAKE_ASM_FLAGS "${CMAKE_ASM_FLAGS} -m64")
- else ()
- set (CMAKE_ASM_FLAGS "${CMAKE_ASM_FLAGS} -m32")
- endif ()
- endif ()
- if (APPLE)
- set (LJVM_MODE machasm)
- else ()
- set (LJVM_MODE elfasm)
- endif ()
- endif ()
- set (LJLIB_C src/lib_base.c src/lib_math.c src/lib_bit.c src/lib_string.c src/lib_table.c
- src/lib_io.c src/lib_os.c src/lib_package.c src/lib_debug.c src/lib_jit.c src/lib_ffi.c)
- generate_source (${LJVM_BOUT} ${LJVM_MODE})
- foreach (MODE bcdef ffdef libdef recdef)
- generate_source (lj_${MODE}.h ${MODE} ${LJLIB_C})
- endforeach ()
- generate_source (vmdef.lua vmdef ${LJLIB_C})
- generate_source (lj_folddef.h folddef src/lj_opt_fold.c)
- # Define source files
- if (URHO3D_LUAJIT_AMALG)
- set (LJCORE_C src/ljamalg.c)
- else ()
- set (LJCORE_C src/lj_gc.c src/lj_err.c src/lj_char.c src/lj_bc.c src/lj_obj.c
- src/lj_str.c src/lj_tab.c src/lj_func.c src/lj_udata.c src/lj_meta.c src/lj_debug.c
- src/lj_state.c src/lj_dispatch.c src/lj_vmevent.c src/lj_vmmath.c src/lj_strscan.c
- src/lj_api.c src/lj_lex.c src/lj_parse.c src/lj_bcread.c src/lj_bcwrite.c src/lj_load.c
- src/lj_ir.c src/lj_opt_mem.c src/lj_opt_fold.c src/lj_opt_narrow.c
- src/lj_opt_dce.c src/lj_opt_loop.c src/lj_opt_split.c src/lj_opt_sink.c
- src/lj_mcode.c src/lj_snap.c src/lj_record.c src/lj_crecord.c src/lj_ffrecord.c
- src/lj_asm.c src/lj_trace.c src/lj_gdbjit.c
- src/lj_ctype.c src/lj_cdata.c src/lj_cconv.c src/lj_ccall.c src/lj_ccallback.c
- src/lj_carith.c src/lj_clib.c src/lj_cparse.c
- src/lj_lib.c src/lj_alloc.c src/lib_aux.c
- ${LJLIB_C} src/lib_init.c)
- endif ()
- set (SOURCE_FILES ${LJCORE_C} ${GEN_SRCS})
- # Define dependency libs
- set (INCLUDE_DIRS_ONLY ${CMAKE_CURRENT_BINARY_DIR}/generated)
- # Setup target
- setup_library ()
- # On Android platform, use 'adb push' to copy the tool(s) from android-Bin to Android (virtual) device; use 'adb shell' to login into a remote shell to execute the tool in the (virtual) device
- # The tools are not built on iOS platform as there is no (easy) way to execute them on the iOS device
- if (NOT IOS AND URHO3D_TOOLS)
- # Define target name for LuaJIT interpreter cum compiler
- set (TARGET_NAME luajit_interpreter) # Note: intended target name is 'luajit' which clashes with 'LuaJIT' library target above for case-insensitive platform
- # Define source files
- set (SOURCE_FILES src/luajit.c)
- # Define dependency libs
- set (LINK_LIBS_ONLY LuaJIT)
- # Setup target
- setup_executable (NODEPS)
- adjust_target_name () # Adjust to intended target output name
- # Define post build steps
- set (LUAJIT_DEP_DIR ${PROJECT_ROOT_DIR}/Bin/Data/LuaScripts/jit)
- add_custom_command (TARGET ${TARGET_NAME} POST_BUILD
- COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_CURRENT_SOURCE_DIR}/src/jit ${LUAJIT_DEP_DIR}
- COMMAND ${CMAKE_COMMAND} -E copy_if_different ${CMAKE_CURRENT_BINARY_DIR}/generated/vmdef.lua ${LUAJIT_DEP_DIR}
- COMMENT "Copying dependency files for luajit standalone executable")
- # Install dependency files required by luajit
- install (DIRECTORY ${LUAJIT_DEP_DIR} DESTINATION ${DEST_RUNTIME_DIR}/Data/LuaScripts ${DEST_PERMISSIONS})
- endif ()
- # Add Data/LuaScripts directory into the LuaJIT module search path
- set (LUA_RDIR Data/LuaScripts/) # Relative directory
- set (LUA_IDIR ${CMAKE_INSTALL_PREFIX}/${DEST_RUNTIME_DIR}/Data/LuaScripts/) # Installation directory
- add_definitions (-DLUA_RDIR="${LUA_RDIR}" -DLUA_IDIR="${LUA_IDIR}")
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