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- #
- # Copyright (c) 2008-2015 the Urho3D project.
- #
- # Permission is hereby granted, free of charge, to any person obtaining a copy
- # of this software and associated documentation files (the "Software"), to deal
- # in the Software without restriction, including without limitation the rights
- # to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- # copies of the Software, and to permit persons to whom the Software is
- # furnished to do so, subject to the following conditions:
- #
- # The above copyright notice and this permission notice shall be included in
- # all copies or substantial portions of the Software.
- #
- # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- # AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- # OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- # THE SOFTWARE.
- #
- # For MSVC compiler, find Microsoft Direct3D installation in Windows SDK or in June 2010 DirectX SDK or later
- # For MinGW compiler, assume MinGW not only comes with the necessary headers & libraries but also has the headers & libraries directories in its default search path
- # (use 'echo |$MINGW_PREFIX-gcc -v -E -' and '$MINGW_PREFIX-gcc -print-search-dirs', respectively, to double check)
- #
- # DIRECT3D_FOUND
- # DIRECT3D_INCLUDE_DIRS
- # DIRECT3D_LIBRARIES
- # DIRECT3D_DLL
- #
- if (NOT WIN32 OR URHO3D_OPENGL OR DIRECT3D_FOUND)
- return ()
- endif ()
- # Prefer to use MS Windows SDK, so search for it first
- if (MINGW)
- # Assume that 'libd3dcompiler.a' is a symlink pointing to 'libd3dcompiler_46.a' (See this discussion http://urho3d.prophpbb.com/topic504.html)
- # Anyway, we could not do anything else in the build system automation with version lower than 46 and libd3dcompiler_46.a is the latest supported version
- set (DLL_NAMES d3dcompiler_46.dll)
- else ()
- set (DLL_NAMES d3dcompiler_47.dll d3dcompiler_46.dll)
- endif ()
- if (CMAKE_CL_64)
- set (PATH_SUFFIX x64)
- else ()
- set (PATH_SUFFIX x86)
- endif ()
- # Only need to search the DLL as a proxy for the presence of the MS Windows SDK
- find_file (DIRECT3D_DLL NAMES ${DLL_NAMES} PATHS
- "[HKEY_LOCAL_MACHINE\\SOFTWARE\\Wow6432Node\\Microsoft\\Microsoft SDKs\\Windows\\v8.1;InstallationFolder]/Redist/D3D/${PATH_SUFFIX}"
- "[HKEY_LOCAL_MACHINE\\SOFTWARE\\Wow6432Node\\Microsoft\\Microsoft SDKs\\Windows\\v8.0;InstallationFolder]/Redist/D3D/${PATH_SUFFIX}")
- if (DIRECT3D_DLL OR MINGW) # MinGW compiler toolchain is assumed to come with its own necessary headers and libraries for Direct3D
- if (NOT URHO3D_D3D11)
- set (DIRECT3D_LIBRARIES d3d9 d3dcompiler)
- else ()
- set (DIRECT3D_LIBRARIES d3d11 d3dcompiler dxgi dxguid)
- endif ()
- unset (DIRECT3D_INCLUDE_DIRS)
- set (DIRECT3D_FOUND 1)
- elseif (MSVC_VERSION LESS 1700 OR NOT URHO3D_D3D11)
- # To avoid incompatibility between DirectX SDK and Windows SDK defines and the resulting warning spam,
- # only search for the DirectX SDK when using Visual Studion lower than VS2012 or when using D3D9
- set (DIRECTX_INC_SEARCH_PATH
- "C:/Program Files (x86)/Microsoft DirectX SDK (June 2010)/Include"
- "C:/Program Files/Microsoft DirectX SDK (June 2010)/Include"
- "$ENV{DIRECTX_ROOT}/Include"
- "$ENV{DXSDK_DIR}/Include")
- find_path (DIRECT3D_INCLUDE_DIRS NAMES d3dcompiler.h PATHS ${DIRECTX_INC_SEARCH_PATH})
- if (CMAKE_CL_64)
- set (DIRECTX_LIB_SEARCH_PATH
- "C:/Program Files (x86)/Microsoft DirectX SDK (June 2010)/Lib/x64"
- "C:/Program Files/Microsoft DirectX SDK (June 2010)/Lib/x64"
- "$ENV{DIRECTX_ROOT}/Lib/x64"
- "$ENV{DXSDK_DIR}/Lib/x64")
- else ()
- set (DIRECTX_LIB_SEARCH_PATH
- "C:/Program Files (x86)/Microsoft DirectX SDK (June 2010)/Lib"
- "C:/Program Files (x86)/Microsoft DirectX SDK (June 2010)/Lib/x86"
- "C:/Program Files/Microsoft DirectX SDK (June 2010)/Lib"
- "C:/Program Files/Microsoft DirectX SDK (June 2010)/Lib/x86"
- "$ENV{DIRECTX_ROOT}/Lib"
- "$ENV{DIRECTX_ROOT}/Lib/x86"
- "$ENV{DXSDK_DIR}/Lib"
- "$ENV{DXSDK_DIR}/Lib/x86")
- endif ()
- if (NOT URHO3D_D3D11)
- find_library (DIRECT3D_LIB_D3D9 NAMES d3d9 PATHS ${DIRECTX_LIB_SEARCH_PATH})
- find_library (DIRECT3D_LIB_D3DCOMPILER NAMES d3dcompiler PATHS ${DIRECTX_LIB_SEARCH_PATH})
- if (DIRECT3D_INCLUDE_DIRS AND DIRECT3D_LIB_D3D9 AND DIRECT3D_LIB_D3DCOMPILER)
- set (DIRECT3D_LIBRARIES ${DIRECT3D_LIB_D3D9} ${DIRECT3D_LIB_D3DCOMPILER})
- set (DIRECT3D_FOUND 1)
- endif ()
- else ()
- find_library (DIRECT3D_LIB_D3D11 NAMES d3d11 PATHS ${DIRECTX_LIB_SEARCH_PATH})
- find_library (DIRECT3D_LIB_D3DCOMPILER NAMES d3dcompiler PATHS ${DIRECTX_LIB_SEARCH_PATH})
- find_library (DIRECT3D_LIB_DXGI NAMES dxgi PATHS ${DIRECTX_LIB_SEARCH_PATH})
- find_library (DIRECT3D_LIB_DXGUID NAMES dxguid PATHS ${DIRECTX_LIB_SEARCH_PATH})
- if (DIRECT3D_INCLUDE_DIRS AND DIRECT3D_LIB_D3D11 AND DIRECT3D_LIB_D3DCOMPILER AND DIRECT3D_LIB_DXGI AND DIRECT3D_LIB_DXGUID)
- set (DIRECT3D_LIBRARIES ${DIRECT3D_LIB_D3D11} ${DIRECT3D_LIB_D3DCOMPILER} ${DIRECT3D_LIB_DXGI} ${DIRECT3D_LIB_DXGUID})
- set (DIRECT3D_FOUND 1)
- endif ()
- endif ()
- endif ()
- if (DIRECT3D_FOUND)
- include (FindPackageMessage)
- FIND_PACKAGE_MESSAGE (Direct3D "Found Direct3D: ${DIRECT3D_LIBRARIES} ${DIRECT3D_INCLUDE_DIRS}" "[${DIRECT3D_LIBRARIES}][${DIRECT3D_INCLUDE_DIRS}]")
- elseif (Direct3D_FIND_REQUIRED)
- message (FATAL_ERROR "Could not find Direct3D in Windows SDK and DirectX SDK")
- endif ()
- mark_as_advanced (DIRECT3D_INCLUDE_DIRS DIRECT3D_LIBRARIES DIRECT3D_DLL)
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