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AutoExposure.glsl
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 years ago |
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Basic.glsl
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07a75dc37b
Initial OpenGL 3.2 support.
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10 years ago |
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Bloom.glsl
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 years ago |
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BloomHDR.glsl
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 years ago |
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Blur.glsl
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 years ago |
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ColorCorrection.glsl
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 years ago |
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CopyFramebuffer.glsl
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 years ago |
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DeferredLight.glsl
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3759570319
Remove rrr swizzle from lighting shaders to allow the spotlight to be colored. Convert the default spot textures to RGB color to avoid sampling only the R channel on D3D11.
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10 years ago |
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Depth.glsl
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 years ago |
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FXAA2.glsl
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 years ago |
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FXAA3.glsl
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368cd56955
Fix FXAA3 shader on OpenGL 3. Add non-deprecated aliases for texture2DLod in Samplers.glsl. Thanks to Gunnar Kriik.
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10 years ago |
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Fog.glsl
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 years ago |
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GammaCorrection.glsl
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 years ago |
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GreyScale.glsl
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 years ago |
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Lighting.glsl
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2961166acb
Graphics code cleanup. Remove the GraphicsFeatures event, as now the features can not change during runtime. Move all OpenGL extensions checks to CheckFeatureSupport(). Fix an AMD GLSL compilation bug, which caused buggy 4-sample shadows.
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10 years ago |
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LitParticle.glsl
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b96f47db61
Change order of matrix multiplies in GLSL to eliminate need to transpose matrix uniforms and make the order consistent with skinned & instanced rendering.
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11 years ago |
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LitSolid.glsl
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2a34d35dec
Added missing vertex color variation to the LitSolid shaders.
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10 years ago |
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PostProcess.glsl
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 years ago |
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PrepassLight.glsl
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3759570319
Remove rrr swizzle from lighting shaders to allow the spotlight to be colored. Convert the default spot textures to RGB color to avoid sampling only the R channel on D3D11.
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10 years ago |
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Samplers.glsl
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368cd56955
Fix FXAA3 shader on OpenGL 3. Add non-deprecated aliases for texture2DLod in Samplers.glsl. Thanks to Gunnar Kriik.
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10 years ago |
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ScreenPos.glsl
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b96f47db61
Change order of matrix multiplies in GLSL to eliminate need to transpose matrix uniforms and make the order consistent with skinned & instanced rendering.
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11 years ago |
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Shadow.glsl
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 years ago |
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Skybox.glsl
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 years ago |
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Stencil.glsl
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 years ago |
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TerrainBlend.glsl
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84cb5abf0b
Increased precision qualifiers to medium for better compatibility across mobile devices. Closes #763.
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10 years ago |
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Text.glsl
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b26b2c470b
Fix Text shader non-SDF mode on OpenGL 3. Closes #685.
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10 years ago |
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Tonemap.glsl
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 years ago |
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Transform.glsl
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0e5a05afc7
OpenGL 3 constant buffer support.
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10 years ago |
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Uniforms.glsl
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b8c7c59eca
Configure amount of allowed bones for hardware skinning based on the rendering API. Allow 128 bones on Direct3D 11 & OpenGL 3. Add -mb (maxbones) parameter to AssetImporter & OgreImporter. When using OpenGL 3, allow deferred rendering to use different MRT formats without forcing an RGBA substitute rendertarget.
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10 years ago |
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Unlit.glsl
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 years ago |
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Urho2D.glsl
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 years ago |
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Vegetation.glsl
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b96f47db61
Change order of matrix multiplies in GLSL to eliminate need to transpose matrix uniforms and make the order consistent with skinned & instanced rendering.
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11 years ago |
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VegetationDepth.glsl
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 years ago |
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VegetationShadow.glsl
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 years ago |
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Water.glsl
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 years ago |