Mike3D 84cb5abf0b Increased precision qualifiers to medium for better compatibility across mobile devices. Closes #763. 10 years ago
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AutoExposure.glsl 05a8b79fd2 Rename "Bin" subdir to "bin". 11 years ago
Basic.glsl 07a75dc37b Initial OpenGL 3.2 support. 10 years ago
Bloom.glsl 05a8b79fd2 Rename "Bin" subdir to "bin". 11 years ago
BloomHDR.glsl 05a8b79fd2 Rename "Bin" subdir to "bin". 11 years ago
Blur.glsl 05a8b79fd2 Rename "Bin" subdir to "bin". 11 years ago
ColorCorrection.glsl 05a8b79fd2 Rename "Bin" subdir to "bin". 11 years ago
CopyFramebuffer.glsl 05a8b79fd2 Rename "Bin" subdir to "bin". 11 years ago
DeferredLight.glsl 3759570319 Remove rrr swizzle from lighting shaders to allow the spotlight to be colored. Convert the default spot textures to RGB color to avoid sampling only the R channel on D3D11. 10 years ago
Depth.glsl 05a8b79fd2 Rename "Bin" subdir to "bin". 11 years ago
FXAA2.glsl 05a8b79fd2 Rename "Bin" subdir to "bin". 11 years ago
FXAA3.glsl 368cd56955 Fix FXAA3 shader on OpenGL 3. Add non-deprecated aliases for texture2DLod in Samplers.glsl. Thanks to Gunnar Kriik. 10 years ago
Fog.glsl 05a8b79fd2 Rename "Bin" subdir to "bin". 11 years ago
GammaCorrection.glsl 05a8b79fd2 Rename "Bin" subdir to "bin". 11 years ago
GreyScale.glsl 05a8b79fd2 Rename "Bin" subdir to "bin". 11 years ago
Lighting.glsl 2961166acb Graphics code cleanup. Remove the GraphicsFeatures event, as now the features can not change during runtime. Move all OpenGL extensions checks to CheckFeatureSupport(). Fix an AMD GLSL compilation bug, which caused buggy 4-sample shadows. 10 years ago
LitParticle.glsl b96f47db61 Change order of matrix multiplies in GLSL to eliminate need to transpose matrix uniforms and make the order consistent with skinned & instanced rendering. 11 years ago
LitSolid.glsl 2a34d35dec Added missing vertex color variation to the LitSolid shaders. 10 years ago
PostProcess.glsl 05a8b79fd2 Rename "Bin" subdir to "bin". 11 years ago
PrepassLight.glsl 3759570319 Remove rrr swizzle from lighting shaders to allow the spotlight to be colored. Convert the default spot textures to RGB color to avoid sampling only the R channel on D3D11. 10 years ago
Samplers.glsl 368cd56955 Fix FXAA3 shader on OpenGL 3. Add non-deprecated aliases for texture2DLod in Samplers.glsl. Thanks to Gunnar Kriik. 10 years ago
ScreenPos.glsl b96f47db61 Change order of matrix multiplies in GLSL to eliminate need to transpose matrix uniforms and make the order consistent with skinned & instanced rendering. 11 years ago
Shadow.glsl 05a8b79fd2 Rename "Bin" subdir to "bin". 11 years ago
Skybox.glsl 05a8b79fd2 Rename "Bin" subdir to "bin". 11 years ago
Stencil.glsl 05a8b79fd2 Rename "Bin" subdir to "bin". 11 years ago
TerrainBlend.glsl 84cb5abf0b Increased precision qualifiers to medium for better compatibility across mobile devices. Closes #763. 10 years ago
Text.glsl b26b2c470b Fix Text shader non-SDF mode on OpenGL 3. Closes #685. 10 years ago
Tonemap.glsl 05a8b79fd2 Rename "Bin" subdir to "bin". 11 years ago
Transform.glsl 0e5a05afc7 OpenGL 3 constant buffer support. 10 years ago
Uniforms.glsl b8c7c59eca Configure amount of allowed bones for hardware skinning based on the rendering API. Allow 128 bones on Direct3D 11 & OpenGL 3. Add -mb (maxbones) parameter to AssetImporter & OgreImporter. When using OpenGL 3, allow deferred rendering to use different MRT formats without forcing an RGBA substitute rendertarget. 10 years ago
Unlit.glsl 05a8b79fd2 Rename "Bin" subdir to "bin". 11 years ago
Urho2D.glsl 05a8b79fd2 Rename "Bin" subdir to "bin". 11 years ago
Vegetation.glsl b96f47db61 Change order of matrix multiplies in GLSL to eliminate need to transpose matrix uniforms and make the order consistent with skinned & instanced rendering. 11 years ago
VegetationDepth.glsl 05a8b79fd2 Rename "Bin" subdir to "bin". 11 years ago
VegetationShadow.glsl 05a8b79fd2 Rename "Bin" subdir to "bin". 11 years ago
Water.glsl 05a8b79fd2 Rename "Bin" subdir to "bin". 11 years ago