Lasse Öörni 6f8ed55c0a Fix the Depth shader on D3D11. Simplify View code to determine whether a substitute RT for the backbuffer is needed. Fix having to render the hardware depth stencil twice in the ForwardDepth renderpath. 10 роки тому
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AutoExposure.hlsl c9bb360bf4 Fix AutoExposure shader on D3D11. Closes #714. 10 роки тому
Basic.hlsl e106f1b389 D3D11 clip plane support. Check that multisample level is supported. Various shader fixes. 10 роки тому
Bloom.hlsl b9278e0a94 Implement partial rendertarget clear on D3D11. Implement Graphics::ResolveToTexture() on D3D11. Fix most post-process shaders on D3D11. Readded the custom constant buffer slot. Update documentation. 10 роки тому
BloomHDR.hlsl b9278e0a94 Implement partial rendertarget clear on D3D11. Implement Graphics::ResolveToTexture() on D3D11. Fix most post-process shaders on D3D11. Readded the custom constant buffer slot. Update documentation. 10 роки тому
Blur.hlsl 05a8b79fd2 Rename "Bin" subdir to "bin". 11 роки тому
ClearFramebuffer.hlsl b9278e0a94 Implement partial rendertarget clear on D3D11. Implement Graphics::ResolveToTexture() on D3D11. Fix most post-process shaders on D3D11. Readded the custom constant buffer slot. Update documentation. 10 роки тому
ColorCorrection.hlsl 4e308f21c3 3D textures on D3D11. Fixed the ColorCorrection shader. 10 роки тому
CopyFramebuffer.hlsl b9278e0a94 Implement partial rendertarget clear on D3D11. Implement Graphics::ResolveToTexture() on D3D11. Fix most post-process shaders on D3D11. Readded the custom constant buffer slot. Update documentation. 10 роки тому
DeferredLight.hlsl 3759570319 Remove rrr swizzle from lighting shaders to allow the spotlight to be colored. Convert the default spot textures to RGB color to avoid sampling only the R channel on D3D11. 10 роки тому
Depth.hlsl 6f8ed55c0a Fix the Depth shader on D3D11. Simplify View code to determine whether a substitute RT for the backbuffer is needed. Fix having to render the hardware depth stencil twice in the ForwardDepth renderpath. 10 роки тому
FXAA2.hlsl b9278e0a94 Implement partial rendertarget clear on D3D11. Implement Graphics::ResolveToTexture() on D3D11. Fix most post-process shaders on D3D11. Readded the custom constant buffer slot. Update documentation. 10 роки тому
FXAA3.hlsl b9278e0a94 Implement partial rendertarget clear on D3D11. Implement Graphics::ResolveToTexture() on D3D11. Fix most post-process shaders on D3D11. Readded the custom constant buffer slot. Update documentation. 10 роки тому
Fog.hlsl 05a8b79fd2 Rename "Bin" subdir to "bin". 11 роки тому
GammaCorrection.hlsl b9278e0a94 Implement partial rendertarget clear on D3D11. Implement Graphics::ResolveToTexture() on D3D11. Fix most post-process shaders on D3D11. Readded the custom constant buffer slot. Update documentation. 10 роки тому
GreyScale.hlsl b9278e0a94 Implement partial rendertarget clear on D3D11. Implement Graphics::ResolveToTexture() on D3D11. Fix most post-process shaders on D3D11. Readded the custom constant buffer slot. Update documentation. 10 роки тому
Lighting.hlsl 17cf79ab82 D3D11 rendertarget and initial shadow (directional & spot light) support. Fix creating too many rasterizer states for depth bias by quantizing. Fix crash on exit if states failed to create. 10 роки тому
LitParticle.hlsl aa65cedefd Add NOUV define to LitParticle, LitSolid & Unlit HLSL shaders when used as untextured, to prevent vertex layout creation problem on D3D11 when model has no UVs. Remove texcoords from the editor grid as they're no longer necessary. Closes #712. 10 роки тому
LitSolid.hlsl 2a34d35dec Added missing vertex color variation to the LitSolid shaders. 10 роки тому
PostProcess.hlsl 4e308f21c3 3D textures on D3D11. Fixed the ColorCorrection shader. 10 роки тому
PrepassLight.hlsl 3759570319 Remove rrr swizzle from lighting shaders to allow the spotlight to be colored. Convert the default spot textures to RGB color to avoid sampling only the R channel on D3D11. 10 роки тому
Samplers.hlsl 6112220b16 Cube maps, point light shadows & deferred / light prepass rendering on D3D11. 10 роки тому
ScreenPos.hlsl 05a8b79fd2 Rename "Bin" subdir to "bin". 11 роки тому
Shadow.hlsl 8b49a21587 Fix shadow alpha mask shader. 10 роки тому
Skybox.hlsl 6112220b16 Cube maps, point light shadows & deferred / light prepass rendering on D3D11. 10 роки тому
Stencil.hlsl e919935abd Merge back D3D9 & D3D11 shaders using macros. Removed the "custom" constant buffer slot; rather allow to prevent the default material CB from being defined. 10 роки тому
TerrainBlend.hlsl 3759570319 Remove rrr swizzle from lighting shaders to allow the spotlight to be colored. Convert the default spot textures to RGB color to avoid sampling only the R channel on D3D11. 10 роки тому
Text.hlsl 871fc3abea Fix erroneous UI rendering after compiling the Text shader, by listing texcoord interpolator before color. 10 роки тому
Tonemap.hlsl 72a153f1a3 Fix Tonemap shader for D3D11. 10 роки тому
Transform.hlsl e919935abd Merge back D3D9 & D3D11 shaders using macros. Removed the "custom" constant buffer slot; rather allow to prevent the default material CB from being defined. 10 роки тому
Uniforms.hlsl b8c7c59eca Configure amount of allowed bones for hardware skinning based on the rendering API. Allow 128 bones on Direct3D 11 & OpenGL 3. Add -mb (maxbones) parameter to AssetImporter & OgreImporter. When using OpenGL 3, allow deferred rendering to use different MRT formats without forcing an RGBA substitute rendertarget. 10 роки тому
Unlit.hlsl aa65cedefd Add NOUV define to LitParticle, LitSolid & Unlit HLSL shaders when used as untextured, to prevent vertex layout creation problem on D3D11 when model has no UVs. Remove texcoords from the editor grid as they're no longer necessary. Closes #712. 10 роки тому
Urho2D.hlsl e106f1b389 D3D11 clip plane support. Check that multisample level is supported. Various shader fixes. 10 роки тому
Vegetation.hlsl e106f1b389 D3D11 clip plane support. Check that multisample level is supported. Various shader fixes. 10 роки тому
VegetationDepth.hlsl 05a8b79fd2 Rename "Bin" subdir to "bin". 11 роки тому
VegetationShadow.hlsl 05a8b79fd2 Rename "Bin" subdir to "bin". 11 роки тому
Water.hlsl e106f1b389 D3D11 clip plane support. Check that multisample level is supported. Various shader fixes. 10 роки тому