Editor.as 18 KB

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  1. // Urho3D editor
  2. #include "Scripts/Editor/EditorHierarchyWindow.as"
  3. #include "Scripts/Editor/EditorView.as"
  4. #include "Scripts/Editor/EditorScene.as"
  5. #include "Scripts/Editor/EditorActions.as"
  6. #include "Scripts/Editor/EditorUIElement.as"
  7. #include "Scripts/Editor/EditorGizmo.as"
  8. #include "Scripts/Editor/EditorMaterial.as"
  9. #include "Scripts/Editor/EditorParticleEffect.as"
  10. #include "Scripts/Editor/EditorSettings.as"
  11. #include "Scripts/Editor/EditorPreferences.as"
  12. #include "Scripts/Editor/EditorToolBar.as"
  13. #include "Scripts/Editor/EditorSecondaryToolbar.as"
  14. #include "Scripts/Editor/EditorUI.as"
  15. #include "Scripts/Editor/EditorImport.as"
  16. #include "Scripts/Editor/EditorResourceBrowser.as"
  17. #include "Scripts/Editor/EditorSpawn.as"
  18. #include "Scripts/Editor/EditorSoundType.as"
  19. #include "Scripts/Editor/EditorLayers.as"
  20. String configFileName;
  21. void Start()
  22. {
  23. // Assign the value ASAP because configFileName is needed on exit, including exit on error
  24. configFileName = fileSystem.GetAppPreferencesDir("urho3d", "Editor") + "Config.xml";
  25. localization.LoadJSONFile("EditorStrings.json");
  26. if (engine.headless)
  27. {
  28. ErrorDialog("Urho3D Editor", "Headless mode is not supported. The program will now exit.");
  29. engine.Exit();
  30. return;
  31. }
  32. // Use the first frame to setup when the resolution is initialized
  33. SubscribeToEvent("Update", "FirstFrame");
  34. SubscribeToEvent(input, "ExitRequested", "HandleExitRequested");
  35. // Disable Editor auto exit, check first if it is OK to exit
  36. engine.autoExit = false;
  37. // Enable console commands from the editor script
  38. script.defaultScriptFile = scriptFile;
  39. // Enable automatic resource reloading
  40. cache.autoReloadResources = true;
  41. // Return resources which exist but failed to load due to error, so that we will not lose resource refs
  42. cache.returnFailedResources = true;
  43. // Use OS mouse without grabbing it
  44. input.mouseVisible = true;
  45. // Use system clipboard to allow transport of text in & out from the editor
  46. ui.useSystemClipboard = true;
  47. }
  48. void FirstFrame()
  49. {
  50. // Create root scene node
  51. CreateScene();
  52. // Load editor settings and preferences
  53. LoadConfig();
  54. // Create user interface for the editor
  55. CreateUI();
  56. // Create root UI element where all 'editable' UI elements would be parented to
  57. CreateRootUIElement();
  58. // Load the initial scene if provided
  59. ParseArguments();
  60. // Switch to real frame handler after initialization
  61. SubscribeToEvent("Update", "HandleUpdate");
  62. SubscribeToEvent("ReloadFinished", "HandleReloadFinished");
  63. SubscribeToEvent("ReloadFailed", "HandleReloadFailed");
  64. }
  65. void Stop()
  66. {
  67. SaveConfig();
  68. }
  69. void ParseArguments()
  70. {
  71. Array<String> arguments = GetArguments();
  72. bool loaded = false;
  73. // Scan for a scene to load
  74. for (uint i = 1; i < arguments.length; ++i)
  75. {
  76. if (arguments[i].ToLower() == "-scene")
  77. {
  78. if (++i < arguments.length)
  79. {
  80. loaded = LoadScene(arguments[i]);
  81. break;
  82. }
  83. }
  84. if (arguments[i].ToLower() == "-language")
  85. {
  86. if (++i < arguments.length)
  87. {
  88. localization.SetLanguage(arguments[i]);
  89. break;
  90. }
  91. }
  92. }
  93. if (!loaded)
  94. ResetScene();
  95. }
  96. void HandleUpdate(StringHash eventType, VariantMap& eventData)
  97. {
  98. float timeStep = eventData["TimeStep"].GetFloat();
  99. DoResourceBrowserWork();
  100. UpdateView(timeStep);
  101. UpdateViewports(timeStep);
  102. UpdateStats(timeStep);
  103. UpdateScene(timeStep);
  104. UpdateTestAnimation(timeStep);
  105. UpdateGizmo();
  106. UpdateDirtyUI();
  107. // Handle Particle Editor looping.
  108. if (particleEffectWindow !is null and particleEffectWindow.visible)
  109. {
  110. if (!particleEffectEmitter.emitting)
  111. {
  112. if (particleResetTimer == 0.0f)
  113. particleResetTimer = editParticleEffect.maxTimeToLive + 0.2f;
  114. else
  115. {
  116. particleResetTimer = Max(particleResetTimer - timeStep, 0.0f);
  117. if (particleResetTimer <= 0.0001f)
  118. {
  119. particleEffectEmitter.Reset();
  120. particleResetTimer = 0.0f;
  121. }
  122. }
  123. }
  124. }
  125. }
  126. void HandleReloadFinished(StringHash eventType, VariantMap& eventData)
  127. {
  128. attributesFullDirty = true;
  129. }
  130. void HandleReloadFailed(StringHash eventType, VariantMap& eventData)
  131. {
  132. attributesFullDirty = true;
  133. }
  134. void LoadConfig()
  135. {
  136. if (!fileSystem.FileExists(configFileName))
  137. return;
  138. XMLFile config;
  139. config.Load(File(configFileName, FILE_READ));
  140. XMLElement configElem = config.root;
  141. if (configElem.isNull)
  142. return;
  143. XMLElement cameraElem = configElem.GetChild("camera");
  144. XMLElement objectElem = configElem.GetChild("object");
  145. XMLElement renderingElem = configElem.GetChild("rendering");
  146. XMLElement uiElem = configElem.GetChild("ui");
  147. XMLElement hierarchyElem = configElem.GetChild("hierarchy");
  148. XMLElement inspectorElem = configElem.GetChild("attributeinspector");
  149. XMLElement viewElem = configElem.GetChild("view");
  150. XMLElement resourcesElem = configElem.GetChild("resources");
  151. XMLElement consoleElem = configElem.GetChild("console");
  152. XMLElement varNamesElem = configElem.GetChild("varnames");
  153. XMLElement soundTypesElem = configElem.GetChild("soundtypes");
  154. if (!cameraElem.isNull)
  155. {
  156. if (cameraElem.HasAttribute("nearclip")) viewNearClip = cameraElem.GetFloat("nearclip");
  157. if (cameraElem.HasAttribute("farclip")) viewFarClip = cameraElem.GetFloat("farclip");
  158. if (cameraElem.HasAttribute("fov")) viewFov = cameraElem.GetFloat("fov");
  159. if (cameraElem.HasAttribute("speed")) cameraBaseSpeed = cameraElem.GetFloat("speed");
  160. if (cameraElem.HasAttribute("limitrotation")) limitRotation = cameraElem.GetBool("limitrotation");
  161. if (cameraElem.HasAttribute("mousewheelcameraposition")) mouseWheelCameraPosition = cameraElem.GetBool("mousewheelcameraposition");
  162. if (cameraElem.HasAttribute("viewportmode")) viewportMode = cameraElem.GetUInt("viewportmode");
  163. if (cameraElem.HasAttribute("mouseorbitmode")) mouseOrbitMode = cameraElem.GetInt("mouseorbitmode");
  164. if (cameraElem.HasAttribute("mmbpan")) mmbPanMode = cameraElem.GetBool("mmbpan");
  165. UpdateViewParameters();
  166. }
  167. if (!objectElem.isNull)
  168. {
  169. if (objectElem.HasAttribute("cameraflymode")) cameraFlyMode = objectElem.GetBool("cameraflymode");
  170. if (objectElem.HasAttribute("hotkeymode")) hotKeyMode = objectElem.GetInt("hotkeymode");
  171. if (objectElem.HasAttribute("newnodemode")) newNodeMode = objectElem.GetInt("newnodemode");
  172. if (objectElem.HasAttribute("newnodedistance")) newNodeDistance = objectElem.GetFloat("newnodedistance");
  173. if (objectElem.HasAttribute("movestep")) moveStep = objectElem.GetFloat("movestep");
  174. if (objectElem.HasAttribute("rotatestep")) rotateStep = objectElem.GetFloat("rotatestep");
  175. if (objectElem.HasAttribute("scalestep")) scaleStep = objectElem.GetFloat("scalestep");
  176. if (objectElem.HasAttribute("movesnap")) moveSnap = objectElem.GetBool("movesnap");
  177. if (objectElem.HasAttribute("rotatesnap")) rotateSnap = objectElem.GetBool("rotatesnap");
  178. if (objectElem.HasAttribute("scalesnap")) scaleSnap = objectElem.GetBool("scalesnap");
  179. if (objectElem.HasAttribute("applymateriallist")) applyMaterialList = objectElem.GetBool("applymateriallist");
  180. if (objectElem.HasAttribute("importoptions")) importOptions = objectElem.GetAttribute("importoptions");
  181. if (objectElem.HasAttribute("pickmode")) pickMode = objectElem.GetInt("pickmode");
  182. if (objectElem.HasAttribute("axismode")) axisMode = AxisMode(objectElem.GetInt("axismode"));
  183. if (objectElem.HasAttribute("revertonpause")) revertOnPause = objectElem.GetBool("revertonpause");
  184. }
  185. if (!resourcesElem.isNull)
  186. {
  187. if (resourcesElem.HasAttribute("rememberresourcepath")) rememberResourcePath = resourcesElem.GetBool("rememberresourcepath");
  188. if (rememberResourcePath && resourcesElem.HasAttribute("resourcepath"))
  189. {
  190. String newResourcePath = resourcesElem.GetAttribute("resourcepath");
  191. if (fileSystem.DirExists(newResourcePath))
  192. SetResourcePath(resourcesElem.GetAttribute("resourcepath"), false);
  193. }
  194. if (resourcesElem.HasAttribute("importpath"))
  195. {
  196. String newImportPath = resourcesElem.GetAttribute("importpath");
  197. if (fileSystem.DirExists(newImportPath))
  198. uiImportPath = newImportPath;
  199. }
  200. if (resourcesElem.HasAttribute("recentscenes"))
  201. {
  202. uiRecentScenes = resourcesElem.GetAttribute("recentscenes").Split(';');
  203. }
  204. }
  205. if (!renderingElem.isNull)
  206. {
  207. if (renderingElem.HasAttribute("renderpath")) renderPathName = renderingElem.GetAttribute("renderpath");
  208. if (renderingElem.HasAttribute("texturequality")) renderer.textureQuality = renderingElem.GetInt("texturequality");
  209. if (renderingElem.HasAttribute("materialquality")) renderer.materialQuality = renderingElem.GetInt("materialquality");
  210. if (renderingElem.HasAttribute("shadowresolution")) SetShadowResolution(renderingElem.GetInt("shadowresolution"));
  211. if (renderingElem.HasAttribute("shadowquality")) renderer.shadowQuality = renderingElem.GetInt("shadowquality");
  212. if (renderingElem.HasAttribute("maxoccludertriangles")) renderer.maxOccluderTriangles = renderingElem.GetInt("maxoccludertriangles");
  213. if (renderingElem.HasAttribute("specularlighting")) renderer.specularLighting = renderingElem.GetBool("specularlighting");
  214. if (renderingElem.HasAttribute("dynamicinstancing")) renderer.dynamicInstancing = renderingElem.GetBool("dynamicinstancing");
  215. if (renderingElem.HasAttribute("framelimiter")) engine.maxFps = renderingElem.GetBool("framelimiter") ? 200 : 0;
  216. }
  217. if (!uiElem.isNull)
  218. {
  219. if (uiElem.HasAttribute("minopacity")) uiMinOpacity = uiElem.GetFloat("minopacity");
  220. if (uiElem.HasAttribute("maxopacity")) uiMaxOpacity = uiElem.GetFloat("maxopacity");
  221. if (uiElem.HasAttribute("languageindex")) localization.SetLanguage(uiElem.GetInt("languageindex"));
  222. }
  223. if (!hierarchyElem.isNull)
  224. {
  225. if (hierarchyElem.HasAttribute("showinternaluielement")) showInternalUIElement = hierarchyElem.GetBool("showinternaluielement");
  226. if (hierarchyElem.HasAttribute("showtemporaryobject")) showTemporaryObject = hierarchyElem.GetBool("showtemporaryobject");
  227. if (inspectorElem.HasAttribute("nodecolor")) nodeTextColor = inspectorElem.GetColor("nodecolor");
  228. if (inspectorElem.HasAttribute("componentcolor")) componentTextColor = inspectorElem.GetColor("componentcolor");
  229. }
  230. if (!inspectorElem.isNull)
  231. {
  232. if (inspectorElem.HasAttribute("originalcolor")) normalTextColor = inspectorElem.GetColor("originalcolor");
  233. if (inspectorElem.HasAttribute("modifiedcolor")) modifiedTextColor = inspectorElem.GetColor("modifiedcolor");
  234. if (inspectorElem.HasAttribute("noneditablecolor")) nonEditableTextColor = inspectorElem.GetColor("noneditablecolor");
  235. if (inspectorElem.HasAttribute("shownoneditable")) showNonEditableAttribute = inspectorElem.GetBool("shownoneditable");
  236. }
  237. if (!viewElem.isNull)
  238. {
  239. if (viewElem.HasAttribute("defaultzoneambientcolor")) renderer.defaultZone.ambientColor = viewElem.GetColor("defaultzoneambientcolor");
  240. if (viewElem.HasAttribute("defaultzonefogcolor")) renderer.defaultZone.fogColor = viewElem.GetColor("defaultzonefogcolor");
  241. if (viewElem.HasAttribute("defaultzonefogstart")) renderer.defaultZone.fogStart = viewElem.GetInt("defaultzonefogstart");
  242. if (viewElem.HasAttribute("defaultzonefogend")) renderer.defaultZone.fogEnd = viewElem.GetInt("defaultzonefogend");
  243. if (viewElem.HasAttribute("showgrid")) showGrid = viewElem.GetBool("showgrid");
  244. if (viewElem.HasAttribute("grid2dmode")) grid2DMode = viewElem.GetBool("grid2dmode");
  245. if (viewElem.HasAttribute("gridsize")) gridSize = viewElem.GetInt("gridsize");
  246. if (viewElem.HasAttribute("gridsubdivisions")) gridSubdivisions = viewElem.GetInt("gridsubdivisions");
  247. if (viewElem.HasAttribute("gridscale")) gridScale = viewElem.GetFloat("gridscale");
  248. if (viewElem.HasAttribute("gridcolor")) gridColor = viewElem.GetColor("gridcolor");
  249. if (viewElem.HasAttribute("gridsubdivisioncolor")) gridSubdivisionColor = viewElem.GetColor("gridsubdivisioncolor");
  250. }
  251. if (!consoleElem.isNull)
  252. {
  253. // Console does not exist yet at this point, so store the string in a global variable
  254. if (consoleElem.HasAttribute("commandinterpreter")) consoleCommandInterpreter = consoleElem.GetAttribute("commandinterpreter");
  255. }
  256. if (!varNamesElem.isNull)
  257. globalVarNames = varNamesElem.GetVariantMap();
  258. if (!soundTypesElem.isNull)
  259. LoadSoundTypes(soundTypesElem);
  260. }
  261. void SaveConfig()
  262. {
  263. XMLFile config;
  264. XMLElement configElem = config.CreateRoot("configuration");
  265. XMLElement cameraElem = configElem.CreateChild("camera");
  266. XMLElement objectElem = configElem.CreateChild("object");
  267. XMLElement renderingElem = configElem.CreateChild("rendering");
  268. XMLElement uiElem = configElem.CreateChild("ui");
  269. XMLElement hierarchyElem = configElem.CreateChild("hierarchy");
  270. XMLElement inspectorElem = configElem.CreateChild("attributeinspector");
  271. XMLElement viewElem = configElem.CreateChild("view");
  272. XMLElement resourcesElem = configElem.CreateChild("resources");
  273. XMLElement consoleElem = configElem.CreateChild("console");
  274. XMLElement varNamesElem = configElem.CreateChild("varnames");
  275. XMLElement soundTypesElem = configElem.CreateChild("soundtypes");
  276. cameraElem.SetFloat("nearclip", viewNearClip);
  277. cameraElem.SetFloat("farclip", viewFarClip);
  278. cameraElem.SetFloat("fov", viewFov);
  279. cameraElem.SetFloat("speed", cameraBaseSpeed);
  280. cameraElem.SetBool("limitrotation", limitRotation);
  281. cameraElem.SetBool("mousewheelcameraposition", mouseWheelCameraPosition);
  282. cameraElem.SetUInt("viewportmode", viewportMode);
  283. cameraElem.SetInt("mouseorbitmode", mouseOrbitMode);
  284. cameraElem.SetBool("mmbpan", mmbPanMode);
  285. objectElem.SetBool("cameraflymode", cameraFlyMode);
  286. objectElem.SetInt("hotkeymode", hotKeyMode);
  287. objectElem.SetInt("newnodemode", newNodeMode);
  288. objectElem.SetFloat("newnodedistance", newNodeDistance);
  289. objectElem.SetFloat("movestep", moveStep);
  290. objectElem.SetFloat("rotatestep", rotateStep);
  291. objectElem.SetFloat("scalestep", scaleStep);
  292. objectElem.SetBool("movesnap", moveSnap);
  293. objectElem.SetBool("rotatesnap", rotateSnap);
  294. objectElem.SetBool("scalesnap", scaleSnap);
  295. objectElem.SetBool("applymateriallist", applyMaterialList);
  296. objectElem.SetAttribute("importoptions", importOptions);
  297. objectElem.SetInt("pickmode", pickMode);
  298. objectElem.SetInt("axismode", axisMode);
  299. objectElem.SetBool("revertonpause", revertOnPause);
  300. resourcesElem.SetBool("rememberresourcepath", rememberResourcePath);
  301. resourcesElem.SetAttribute("resourcepath", sceneResourcePath);
  302. resourcesElem.SetAttribute("importpath", uiImportPath);
  303. resourcesElem.SetAttribute("recentscenes", Join(uiRecentScenes, ";"));
  304. if (renderer !is null && graphics !is null)
  305. {
  306. renderingElem.SetAttribute("renderpath", renderPathName);
  307. renderingElem.SetInt("texturequality", renderer.textureQuality);
  308. renderingElem.SetInt("materialquality", renderer.materialQuality);
  309. renderingElem.SetInt("shadowresolution", GetShadowResolution());
  310. renderingElem.SetInt("maxoccludertriangles", renderer.maxOccluderTriangles);
  311. renderingElem.SetBool("specularlighting", renderer.specularLighting);
  312. renderingElem.SetInt("shadowquality", renderer.shadowQuality);
  313. renderingElem.SetBool("dynamicinstancing", renderer.dynamicInstancing);
  314. }
  315. renderingElem.SetBool("framelimiter", engine.maxFps > 0);
  316. uiElem.SetFloat("minopacity", uiMinOpacity);
  317. uiElem.SetFloat("maxopacity", uiMaxOpacity);
  318. uiElem.SetInt("languageindex", localization.languageIndex);
  319. hierarchyElem.SetBool("showinternaluielement", showInternalUIElement);
  320. hierarchyElem.SetBool("showtemporaryobject", showTemporaryObject);
  321. inspectorElem.SetColor("nodecolor", nodeTextColor);
  322. inspectorElem.SetColor("componentcolor", componentTextColor);
  323. inspectorElem.SetColor("originalcolor", normalTextColor);
  324. inspectorElem.SetColor("modifiedcolor", modifiedTextColor);
  325. inspectorElem.SetColor("noneditablecolor", nonEditableTextColor);
  326. inspectorElem.SetBool("shownoneditable", showNonEditableAttribute);
  327. viewElem.SetBool("showgrid", showGrid);
  328. viewElem.SetBool("grid2dmode", grid2DMode);
  329. viewElem.SetColor("defaultzoneambientcolor", renderer.defaultZone.ambientColor);
  330. viewElem.SetColor("defaultzonefogcolor", renderer.defaultZone.fogColor);
  331. viewElem.SetFloat("defaultzonefogstart", renderer.defaultZone.fogStart);
  332. viewElem.SetFloat("defaultzonefogend", renderer.defaultZone.fogEnd);
  333. viewElem.SetInt("gridsize", gridSize);
  334. viewElem.SetInt("gridsubdivisions", gridSubdivisions);
  335. viewElem.SetFloat("gridscale", gridScale);
  336. viewElem.SetColor("gridcolor", gridColor);
  337. viewElem.SetColor("gridsubdivisioncolor", gridSubdivisionColor);
  338. consoleElem.SetAttribute("commandinterpreter", console.commandInterpreter);
  339. varNamesElem.SetVariantMap(globalVarNames);
  340. SaveSoundTypes(soundTypesElem);
  341. config.Save(File(configFileName, FILE_WRITE));
  342. }
  343. void MakeBackup(const String&in fileName)
  344. {
  345. fileSystem.Rename(fileName, fileName + ".old");
  346. }
  347. void RemoveBackup(bool success, const String&in fileName)
  348. {
  349. if (success)
  350. fileSystem.Delete(fileName + ".old");
  351. }