EditorLayers.as 9.0 KB

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  1. // Urho3D editor layer window
  2. enum EditMaskType
  3. {
  4. EDIT_VIEW_MASK = 0,
  5. EDIT_LIGHT_MASK,
  6. EDIT_SHADOW_MASK,
  7. EDIT_ZONE_MASK
  8. }
  9. StringHash lineEditType = StringHash("LineEdit");
  10. StringHash eventTypeMouseButtonDown = StringHash("MouseButtonDown");
  11. StringHash eventTypeMouseMove = StringHash("MouseMove");
  12. Array<CheckBox@> bits;
  13. Window@ layerWindow;
  14. IntVector2 layerWindowPosition;
  15. Node@ patternMaskNode;
  16. EditMode previousEdit ;
  17. bool toggleBusy = false;
  18. int editMaskType = 0;
  19. void CreateLayerEditor()
  20. {
  21. if (layerWindow !is null)
  22. return;
  23. layerWindow = LoadEditorUI("UI/EditorLayersWindow.xml");
  24. ui.root.AddChild(layerWindow);
  25. layerWindow.opacity = uiMaxOpacity;
  26. HideLayerEditor();
  27. bits.Resize(MAX_BITMASK_BITS);
  28. DropDownList@ EditMaskModeList = layerWindow.GetChild("LayerModeEdit", true);
  29. SubscribeToEvent(EditMaskModeList, "ItemSelected", "HandleLayerModeEdit");
  30. for (int i=0; i < MAX_BITMASK_BITS; i++)
  31. {
  32. bits[i] = layerWindow.GetChild("Bit" + String(i), true);
  33. bits[i].vars["index"] = i;
  34. SubscribeToEvent(bits[i], "Toggled", "ToggleBits");
  35. }
  36. }
  37. bool ShowLayerEditor()
  38. {
  39. // avoid to show layer window when we type text in LineEdit
  40. if (ui.focusElement !is null && ui.focusElement.type == lineEditType) return false;
  41. // to avoid when we close dialog with selected other node
  42. patternMaskNode = lastSelectedNode;
  43. // just change position if already opened
  44. if ( layerWindow.visible == true )
  45. {
  46. HideLayerEditor();
  47. /*
  48. layerWindowPosition = ui.cursorPosition;
  49. layerWindow.position = layerWindowPosition;
  50. layerWindowPosition.x += layerWindow.width / 2;
  51. layerWindow.BringToFront();
  52. */
  53. return true;
  54. }
  55. // to prevent manipulation until we change mask for one or group nodes
  56. previousEdit = editMode;
  57. editMode = EDIT_SELECT;
  58. // get mask type from pattern node
  59. EstablishSelectedNodeBitMaskToPanel();
  60. layerWindowPosition = ui.cursorPosition;
  61. layerWindow.position = layerWindowPosition;
  62. layerWindowPosition.x += layerWindow.width / 2;
  63. layerWindow.visible = true;
  64. layerWindow.BringToFront();
  65. // Subscribe while window are visible
  66. SubscribeToEvent("MouseMove", "HandleHideLayerEditor");
  67. SubscribeToEvent("MouseButtonDown", "HandleHideLayerEditor");
  68. SubscribeToEvent("MouseWheel", "HandleMaskTypeScroll");
  69. return true;
  70. }
  71. void HideLayerEditor()
  72. {
  73. layerWindow.visible = false;
  74. editMode = previousEdit;
  75. }
  76. void EstablishSelectedNodeBitMaskToPanel()
  77. {
  78. if (selectedNodes.length < 1) return;
  79. Node@ node;
  80. node = patternMaskNode;
  81. if (node !is null)
  82. {
  83. // find first drawable to get mask
  84. Array<Component@> components = node.GetComponents();
  85. Drawable@ firstDrawableInNode;
  86. if (components.length > 0 )
  87. {
  88. firstDrawableInNode = cast<Drawable>(components[0]);
  89. }
  90. if (firstDrawableInNode !is null)
  91. {
  92. int showMask = 0;
  93. switch (editMaskType)
  94. {
  95. case EDIT_VIEW_MASK:
  96. showMask = firstDrawableInNode.viewMask;
  97. break;
  98. case EDIT_LIGHT_MASK:
  99. showMask = firstDrawableInNode.lightMask;
  100. break;
  101. case EDIT_SHADOW_MASK:
  102. showMask = firstDrawableInNode.shadowMask;
  103. break;
  104. case EDIT_ZONE_MASK:
  105. showMask = firstDrawableInNode.zoneMask;
  106. break;
  107. }
  108. SetupBitsPanel(showMask);
  109. }
  110. }
  111. }
  112. void SetupBitsPanel( int mask )
  113. {
  114. for (int i = 0; i < 8; i++)
  115. {
  116. if ((1 << i) & mask != 0)
  117. {
  118. bits[i].checked = true;
  119. }
  120. else
  121. {
  122. bits[i].checked = false;
  123. }
  124. }
  125. }
  126. void ChangeNodeViewMask(Node@ node, EditActionGroup@ group, int mask)
  127. {
  128. Array<Component@> components = node.GetComponents();
  129. if (components.length > 0)
  130. {
  131. for (int componentIndex = 0; componentIndex < components.length; componentIndex++)
  132. {
  133. Component@ component = components[componentIndex];
  134. Drawable@ drawable = cast<Drawable>(component);
  135. if (drawable !is null)
  136. {
  137. // Save before modification
  138. CreateDrawableMaskAction action;
  139. action.Define(drawable, editMaskType);
  140. group.actions.Push(action);
  141. switch (editMaskType)
  142. {
  143. case EDIT_VIEW_MASK:
  144. drawable.viewMask = mask;
  145. break;
  146. case EDIT_LIGHT_MASK:
  147. drawable.lightMask = mask;
  148. break;
  149. case EDIT_SHADOW_MASK:
  150. drawable.shadowMask = mask;
  151. break;
  152. case EDIT_ZONE_MASK:
  153. drawable.zoneMask = mask;
  154. break;
  155. }
  156. }
  157. }
  158. }
  159. }
  160. void EstablishBitMaskToSelectedNodes()
  161. {
  162. if (selectedNodes.length < 1) return;
  163. int maskTypeSelected = 0;
  164. // Group for storing undo actions
  165. EditActionGroup group;
  166. for (int indexNode = 0; indexNode < selectedNodes.length; indexNode++)
  167. {
  168. Node@ node = selectedNodes[indexNode];
  169. if (node !is null)
  170. {
  171. int mask = 0;
  172. for (int i = 0; i < MAX_BITMASK_BITS; i++)
  173. {
  174. mask = mask | (bits[i].checked ? 1 << i : 0);
  175. }
  176. if (mask == MAX_BITMASK_VALUE)
  177. mask = -1;
  178. ChangeNodeViewMask(node, group, mask);
  179. Array<Node@> children = node.GetChildren(true);
  180. if (children.length > 0)
  181. {
  182. for (int i =0; i < children.length; i++)
  183. {
  184. ChangeNodeViewMask(children[i], group, mask);
  185. }
  186. }
  187. }
  188. }
  189. SaveEditActionGroup(group);
  190. SetSceneModified();
  191. }
  192. void HandleLayerModeEdit(StringHash eventType, VariantMap& eventData)
  193. {
  194. DropDownList@ edit = eventData["Element"].GetPtr();
  195. editMaskType = edit.selection;
  196. EstablishSelectedNodeBitMaskToPanel();
  197. }
  198. void HandleMaskTypeScroll(StringHash eventType, VariantMap& eventData)
  199. {
  200. if (!layerWindow.IsInside(ui.cursorPosition, true)) return;
  201. DropDownList@ listView = layerWindow.GetChild("LayerModeEdit", true);
  202. editMaskType = listView.selection;
  203. int wheel = eventData["Wheel"].GetInt();
  204. if (wheel > 0)
  205. {
  206. if (editMaskType > 0) editMaskType--;
  207. }
  208. else if (wheel < 0)
  209. {
  210. if (editMaskType < 3) editMaskType++;
  211. }
  212. listView.selection = editMaskType;
  213. EstablishSelectedNodeBitMaskToPanel();
  214. }
  215. void HandleHideLayerEditor(StringHash eventType, VariantMap& eventData)
  216. {
  217. if (layerWindow.visible == false) return;
  218. // if layer window not in focus and mouse folow away - close layer window
  219. if ( eventType == eventTypeMouseMove)
  220. {
  221. IntVector2 mousePos;
  222. mousePos.x = eventData["X"].GetInt();
  223. mousePos.y = eventData["Y"].GetInt();
  224. Vector2 a = Vector2(layerWindowPosition.x, layerWindowPosition.y);
  225. Vector2 b = Vector2(mousePos.x, mousePos.y);
  226. Vector2 dir = a - b;
  227. float distance = dir.length;
  228. if (distance > layerWindow.width)
  229. HideLayerEditor();
  230. }
  231. // if user click on scene - close layser window
  232. else if ( eventType == eventTypeMouseButtonDown )
  233. {
  234. if (ui.focusElement is null)
  235. {
  236. HideLayerEditor();
  237. }
  238. }
  239. }
  240. // Every time then we click on bits they are immediately established for all selected nodes for masks
  241. void ToggleBits(StringHash eventType, VariantMap& eventData)
  242. {
  243. if (toggleBusy) return;
  244. toggleBusy = true;
  245. CheckBox@ cb = cast<CheckBox>(eventData["Element"].GetPtr());
  246. int bitIndex = cb.vars["index"].GetInt();
  247. if (bitIndex < MAX_BITMASK_BITS)
  248. {
  249. // batch bits invert if pressed ctrl or alt
  250. if (input.keyDown[KEY_CTRL])
  251. {
  252. bool bit = true;
  253. bits[bitIndex].checked = bit;
  254. for (int i = 0; i < MAX_BITMASK_BITS; i++)
  255. {
  256. if (i != bitIndex)
  257. {
  258. bits[i].checked = !bit;
  259. };
  260. }
  261. }
  262. else if (input.keyDown[KEY_ALT])
  263. {
  264. bool bit = false;
  265. bits[bitIndex].checked = bit;
  266. for (int i = 0; i < MAX_BITMASK_BITS; i++)
  267. {
  268. if (i != bitIndex)
  269. {
  270. bits[i].checked = !bit;
  271. };
  272. }
  273. }
  274. EstablishBitMaskToSelectedNodes();
  275. }
  276. toggleBusy = false;
  277. }