EditorView.as 66 KB

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  1. // Urho3D editor view & camera functions
  2. WeakHandle previewCamera;
  3. Node@ cameraNode;
  4. Camera@ camera;
  5. Node@ gridNode;
  6. CustomGeometry@ grid;
  7. UIElement@ viewportUI; // holds the viewport ui, convienent for clearing and hiding
  8. uint setViewportCursor = 0; // used to set cursor in post update
  9. uint resizingBorder = 0; // current border that is dragging
  10. uint viewportMode = VIEWPORT_SINGLE;
  11. int viewportBorderOffset = 2; // used to center borders over viewport seams, should be half of width
  12. int viewportBorderWidth = 4; // width of a viewport resize border
  13. IntRect viewportArea; // the area where the editor viewport is. if we ever want to have the viewport not take up the whole screen this abstracts that
  14. IntRect viewportUIClipBorder = IntRect(27, 60, 0, 0); // used to clip viewport borders, the borders are ugly when going behind the transparent toolbars
  15. RenderPath@ renderPath; // Renderpath to use on all views
  16. String renderPathName;
  17. bool mouseWheelCameraPosition = false;
  18. bool contextMenuActionWaitFrame = false;
  19. bool cameraFlyMode = true;
  20. int hotKeyMode = 0; // used for checking that kind of style manipulation user are prefer ( see HotKeysMode )
  21. Vector3 lastSelectedNodesCenterPoint = Vector3(0,0,0); // for Blender mode to avoid own origin rotation when no nodes are selected. preserve last center for this
  22. const uint VIEWPORT_BORDER_H = 0x00000001;
  23. const uint VIEWPORT_BORDER_H1 = 0x00000002;
  24. const uint VIEWPORT_BORDER_H2 = 0x00000004;
  25. const uint VIEWPORT_BORDER_V = 0x00000010;
  26. const uint VIEWPORT_BORDER_V1 = 0x00000020;
  27. const uint VIEWPORT_BORDER_V2 = 0x00000040;
  28. const uint VIEWPORT_SINGLE = 0x00000000;
  29. const uint VIEWPORT_TOP = 0x00000100;
  30. const uint VIEWPORT_BOTTOM = 0x00000200;
  31. const uint VIEWPORT_LEFT = 0x00000400;
  32. const uint VIEWPORT_RIGHT = 0x00000800;
  33. const uint VIEWPORT_TOP_LEFT = 0x00001000;
  34. const uint VIEWPORT_TOP_RIGHT = 0x00002000;
  35. const uint VIEWPORT_BOTTOM_LEFT = 0x00004000;
  36. const uint VIEWPORT_BOTTOM_RIGHT = 0x00008000;
  37. // Combinations for easier testing
  38. const uint VIEWPORT_BORDER_H_ANY = 0x00000007;
  39. const uint VIEWPORT_BORDER_V_ANY = 0x00000070;
  40. const uint VIEWPORT_SPLIT_H = 0x0000f300;
  41. const uint VIEWPORT_SPLIT_V = 0x0000fc00;
  42. const uint VIEWPORT_SPLIT_HV = 0x0000f000;
  43. const uint VIEWPORT_TOP_ANY = 0x00003300;
  44. const uint VIEWPORT_BOTTOM_ANY = 0x0000c200;
  45. const uint VIEWPORT_LEFT_ANY = 0x00005400;
  46. const uint VIEWPORT_RIGHT_ANY = 0x0000c800;
  47. const uint VIEWPORT_QUAD = 0x0000f000;
  48. enum HotKeysMode
  49. {
  50. HOTKEYS_MODE_STANDARD = 0,
  51. HOTKEYS_MODE_BLENDER
  52. }
  53. enum EditMode
  54. {
  55. EDIT_MOVE = 0,
  56. EDIT_ROTATE,
  57. EDIT_SCALE,
  58. EDIT_SELECT,
  59. EDIT_SPAWN
  60. }
  61. enum AxisMode
  62. {
  63. AXIS_WORLD = 0,
  64. AXIS_LOCAL
  65. }
  66. enum SnapScaleMode
  67. {
  68. SNAP_SCALE_FULL = 0,
  69. SNAP_SCALE_HALF,
  70. SNAP_SCALE_QUARTER
  71. }
  72. // Holds info about a viewport such as camera settings and splits up shared resources
  73. class ViewportContext
  74. {
  75. float cameraYaw = 0;
  76. float cameraPitch = 0;
  77. Camera@ camera;
  78. Node@ cameraNode;
  79. SoundListener@ soundListener;
  80. Viewport@ viewport;
  81. bool enabled = false;
  82. uint index = 0;
  83. uint viewportId = 0;
  84. UIElement@ viewportContextUI;
  85. UIElement@ statusBar;
  86. Text@ cameraPosText;
  87. Window@ settingsWindow;
  88. LineEdit@ cameraPosX;
  89. LineEdit@ cameraPosY;
  90. LineEdit@ cameraPosZ;
  91. LineEdit@ cameraRotX;
  92. LineEdit@ cameraRotY;
  93. LineEdit@ cameraRotZ;
  94. LineEdit@ cameraZoom;
  95. LineEdit@ cameraOrthoSize;
  96. CheckBox@ cameraOrthographic;
  97. ViewportContext(IntRect viewRect, uint index_, uint viewportId_)
  98. {
  99. cameraNode = Node();
  100. camera = cameraNode.CreateComponent("Camera");
  101. camera.fillMode = fillMode;
  102. soundListener = cameraNode.CreateComponent("SoundListener");
  103. viewport = Viewport(editorScene, camera, viewRect, renderPath);
  104. index = index_;
  105. viewportId = viewportId_;
  106. camera.viewMask = 0xffffffff; // It's easier to only have 1 gizmo active this viewport is shared with the gizmo
  107. }
  108. void ResetCamera()
  109. {
  110. cameraNode.position = Vector3(0, 5, -10);
  111. // Look at the origin so user can see the scene.
  112. cameraNode.rotation = Quaternion(Vector3(0, 0, 1), -cameraNode.position);
  113. ReacquireCameraYawPitch();
  114. UpdateSettingsUI();
  115. }
  116. void ReacquireCameraYawPitch()
  117. {
  118. cameraYaw = cameraNode.rotation.yaw;
  119. cameraPitch = cameraNode.rotation.pitch;
  120. }
  121. void CreateViewportContextUI()
  122. {
  123. Font@ font = cache.GetResource("Font", "Fonts/Anonymous Pro.ttf");
  124. viewportContextUI = UIElement();
  125. viewportUI.AddChild(viewportContextUI);
  126. viewportContextUI.SetPosition(viewport.rect.left, viewport.rect.top);
  127. viewportContextUI.SetFixedSize(viewport.rect.width, viewport.rect.height);
  128. viewportContextUI.clipChildren = true;
  129. statusBar = BorderImage("ToolBar");
  130. statusBar.style = "EditorToolBar";
  131. viewportContextUI.AddChild(statusBar);
  132. statusBar.SetLayout(LM_HORIZONTAL);
  133. statusBar.SetAlignment(HA_LEFT, VA_BOTTOM);
  134. statusBar.layoutSpacing = 4;
  135. statusBar.opacity = uiMaxOpacity;
  136. Button@ settingsButton = CreateSmallToolBarButton("Settings");
  137. statusBar.AddChild(settingsButton);
  138. cameraPosText = Text();
  139. statusBar.AddChild(cameraPosText);
  140. cameraPosText.SetFont(font, 11);
  141. cameraPosText.color = Color(1, 1, 0);
  142. cameraPosText.textEffect = TE_SHADOW;
  143. cameraPosText.priority = -100;
  144. settingsWindow = LoadEditorUI("UI/EditorViewport.xml");
  145. settingsWindow.opacity = uiMaxOpacity;
  146. settingsWindow.visible = false;
  147. viewportContextUI.AddChild(settingsWindow);
  148. cameraPosX = settingsWindow.GetChild("PositionX", true);
  149. cameraPosY = settingsWindow.GetChild("PositionY", true);
  150. cameraPosZ = settingsWindow.GetChild("PositionZ", true);
  151. cameraRotX = settingsWindow.GetChild("RotationX", true);
  152. cameraRotY = settingsWindow.GetChild("RotationY", true);
  153. cameraRotZ = settingsWindow.GetChild("RotationZ", true);
  154. cameraOrthographic = settingsWindow.GetChild("Orthographic", true);
  155. cameraZoom = settingsWindow.GetChild("Zoom", true);
  156. cameraOrthoSize = settingsWindow.GetChild("OrthoSize", true);
  157. SubscribeToEvent(cameraPosX, "TextChanged", "HandleSettingsLineEditTextChange");
  158. SubscribeToEvent(cameraPosY, "TextChanged", "HandleSettingsLineEditTextChange");
  159. SubscribeToEvent(cameraPosZ, "TextChanged", "HandleSettingsLineEditTextChange");
  160. SubscribeToEvent(cameraRotX, "TextChanged", "HandleSettingsLineEditTextChange");
  161. SubscribeToEvent(cameraRotY, "TextChanged", "HandleSettingsLineEditTextChange");
  162. SubscribeToEvent(cameraRotZ, "TextChanged", "HandleSettingsLineEditTextChange");
  163. SubscribeToEvent(cameraZoom, "TextChanged", "HandleSettingsLineEditTextChange");
  164. SubscribeToEvent(cameraOrthoSize, "TextChanged", "HandleSettingsLineEditTextChange");
  165. SubscribeToEvent(cameraOrthographic, "Toggled", "HandleOrthographicToggled");
  166. SubscribeToEvent(settingsButton, "Released", "ToggleViewportSettingsWindow");
  167. SubscribeToEvent(settingsWindow.GetChild("ResetCamera", true), "Released", "ResetCamera");
  168. SubscribeToEvent(settingsWindow.GetChild("CopyTransform", true), "Released", "HandleCopyTransformClicked");
  169. SubscribeToEvent(settingsWindow.GetChild("CloseButton", true), "Released", "CloseViewportSettingsWindow");
  170. SubscribeToEvent(settingsWindow.GetChild("Refresh", true), "Released", "UpdateSettingsUI");
  171. HandleResize();
  172. }
  173. void HandleResize()
  174. {
  175. viewportContextUI.SetPosition(viewport.rect.left, viewport.rect.top);
  176. viewportContextUI.SetFixedSize(viewport.rect.width, viewport.rect.height);
  177. if (viewport.rect.left < 34)
  178. {
  179. statusBar.layoutBorder = IntRect(34 - viewport.rect.left, 4, 4, 8);
  180. IntVector2 pos = settingsWindow.position;
  181. pos.x = 32 - viewport.rect.left;
  182. settingsWindow.position = pos;
  183. }
  184. else
  185. {
  186. statusBar.layoutBorder = IntRect(8, 4, 4, 8);
  187. IntVector2 pos = settingsWindow.position;
  188. pos.x = 5;
  189. settingsWindow.position = pos;
  190. }
  191. statusBar.SetFixedSize(viewport.rect.width, 22);
  192. }
  193. void ToggleOrthographic()
  194. {
  195. SetOrthographic(!camera.orthographic);
  196. }
  197. void SetOrthographic(bool orthographic)
  198. {
  199. camera.orthographic = orthographic;
  200. UpdateSettingsUI();
  201. }
  202. void Update(float timeStep)
  203. {
  204. Vector3 cameraPos = cameraNode.position;
  205. String xText(cameraPos.x);
  206. String yText(cameraPos.y);
  207. String zText(cameraPos.z);
  208. xText.Resize(8);
  209. yText.Resize(8);
  210. zText.Resize(8);
  211. cameraPosText.text = String(
  212. "Pos: " + xText + " " + yText + " " + zText +
  213. " Zoom: " + camera.zoom);
  214. cameraPosText.size = cameraPosText.minSize;
  215. }
  216. void ToggleViewportSettingsWindow()
  217. {
  218. if (settingsWindow.visible)
  219. CloseViewportSettingsWindow();
  220. else
  221. OpenViewportSettingsWindow();
  222. }
  223. void OpenViewportSettingsWindow()
  224. {
  225. UpdateSettingsUI();
  226. /* settingsWindow.position = */
  227. settingsWindow.visible = true;
  228. settingsWindow.BringToFront();
  229. }
  230. void CloseViewportSettingsWindow()
  231. {
  232. settingsWindow.visible = false;
  233. }
  234. void UpdateSettingsUI()
  235. {
  236. cameraPosX.text = String(Floor(cameraNode.position.x * 1000) / 1000);
  237. cameraPosY.text = String(Floor(cameraNode.position.y * 1000) / 1000);
  238. cameraPosZ.text = String(Floor(cameraNode.position.z * 1000) / 1000);
  239. cameraRotX.text = String(Floor(cameraNode.rotation.pitch * 1000) / 1000);
  240. cameraRotY.text = String(Floor(cameraNode.rotation.yaw * 1000) / 1000);
  241. cameraRotZ.text = String(Floor(cameraNode.rotation.roll * 1000) / 1000);
  242. cameraZoom.text = String(Floor(camera.zoom * 1000) / 1000);
  243. cameraOrthoSize.text = String(Floor(camera.orthoSize * 1000) / 1000);
  244. cameraOrthographic.checked = camera.orthographic;
  245. }
  246. void HandleOrthographicToggled(StringHash eventType, VariantMap& eventData)
  247. {
  248. SetOrthographic(cameraOrthographic.checked);
  249. }
  250. void HandleSettingsLineEditTextChange(StringHash eventType, VariantMap& eventData)
  251. {
  252. LineEdit@ element = eventData["Element"].GetPtr();
  253. if (element.text == "")
  254. return;
  255. if (element is cameraRotX || element is cameraRotY || element is cameraRotZ)
  256. {
  257. Vector3 euler = cameraNode.rotation.eulerAngles;
  258. if (element is cameraRotX)
  259. euler.x = element.text.ToFloat();
  260. else if (element is cameraRotY)
  261. euler.y = element.text.ToFloat();
  262. else if (element is cameraRotZ)
  263. euler.z = element.text.ToFloat();
  264. cameraNode.rotation = Quaternion(euler);
  265. }
  266. else if (element is cameraPosX || element is cameraPosY || element is cameraPosZ)
  267. {
  268. Vector3 pos = cameraNode.position;
  269. if (element is cameraPosX)
  270. pos.x = element.text.ToFloat();
  271. else if (element is cameraPosY)
  272. pos.y = element.text.ToFloat();
  273. else if (element is cameraPosZ)
  274. pos.z = element.text.ToFloat();
  275. cameraNode.position = pos;
  276. }
  277. else if (element is cameraZoom)
  278. camera.zoom = element.text.ToFloat();
  279. else if (element is cameraOrthoSize)
  280. camera.orthoSize = element.text.ToFloat();
  281. }
  282. void HandleCopyTransformClicked(StringHash eventType, VariantMap& eventData)
  283. {
  284. if (editNode !is null)
  285. {
  286. editNode.position = cameraNode.position;
  287. editNode.rotation = cameraNode.rotation;
  288. }
  289. }
  290. }
  291. Array<ViewportContext@> viewports;
  292. ViewportContext@ activeViewport;
  293. Text@ editorModeText;
  294. Text@ renderStatsText;
  295. EditMode editMode = EDIT_MOVE;
  296. AxisMode axisMode = AXIS_WORLD;
  297. FillMode fillMode = FILL_SOLID;
  298. SnapScaleMode snapScaleMode = SNAP_SCALE_FULL;
  299. float viewNearClip = 0.1;
  300. float viewFarClip = 1000.0;
  301. float viewFov = 45.0;
  302. float cameraBaseSpeed = 10;
  303. float cameraBaseRotationSpeed = 0.2;
  304. float cameraShiftSpeedMultiplier = 5;
  305. float moveStep = 0.5;
  306. float rotateStep = 5;
  307. float scaleStep = 0.1;
  308. float snapScale = 1.0;
  309. bool limitRotation = false;
  310. bool moveSnap = false;
  311. bool rotateSnap = false;
  312. bool scaleSnap = false;
  313. bool renderingDebug = false;
  314. bool physicsDebug = false;
  315. bool octreeDebug = false;
  316. int pickMode = PICK_GEOMETRIES;
  317. bool orbiting = false;
  318. enum MouseOrbitMode
  319. {
  320. ORBIT_RELATIVE = 0,
  321. ORBIT_WRAP
  322. }
  323. bool toggledMouseLock = false;
  324. int mouseOrbitMode = ORBIT_RELATIVE;
  325. bool mmbPanMode = false;
  326. enum NewNodeMode
  327. {
  328. NEW_NODE_CAMERA_DIST = 0,
  329. NEW_NODE_IN_CENTER,
  330. NEW_NODE_RAYCAST
  331. }
  332. float newNodeDistance = 20;
  333. int newNodeMode = NEW_NODE_CAMERA_DIST;
  334. bool showGrid = true;
  335. bool grid2DMode = false;
  336. uint gridSize = 16;
  337. uint gridSubdivisions = 3;
  338. float gridScale = 8.0;
  339. Color gridColor(0.1, 0.1, 0.1);
  340. Color gridSubdivisionColor(0.05, 0.05, 0.05);
  341. Color gridXColor(0.5, 0.1, 0.1);
  342. Color gridYColor(0.1, 0.5, 0.1);
  343. Color gridZColor(0.1, 0.1, 0.5);
  344. Array<int> pickModeDrawableFlags = {
  345. DRAWABLE_GEOMETRY,
  346. DRAWABLE_LIGHT,
  347. DRAWABLE_ZONE
  348. };
  349. Array<String> editModeText = {
  350. "Move",
  351. "Rotate",
  352. "Scale",
  353. "Select",
  354. "Spawn"
  355. };
  356. Array<String> axisModeText = {
  357. "World",
  358. "Local"
  359. };
  360. Array<String> pickModeText = {
  361. "Geometries",
  362. "Lights",
  363. "Zones",
  364. "Rigidbodies",
  365. "UI-elements"
  366. };
  367. Array<String> fillModeText = {
  368. "Solid",
  369. "Wire",
  370. "Point"
  371. };
  372. void SetRenderPath(const String&in newRenderPathName)
  373. {
  374. renderPath = null;
  375. renderPathName = newRenderPathName.Trimmed();
  376. if (renderPathName.length > 0)
  377. {
  378. File@ file = cache.GetFile(renderPathName);
  379. if (file !is null)
  380. {
  381. XMLFile@ xml = XMLFile();
  382. if (xml.Load(file))
  383. {
  384. renderPath = RenderPath();
  385. if (!renderPath.Load(xml))
  386. renderPath = null;
  387. }
  388. }
  389. }
  390. // If renderPath is null, the engine default will be used
  391. for (uint i = 0; i < renderer.numViewports; ++i)
  392. renderer.viewports[i].renderPath = renderPath;
  393. if (materialPreview !is null && materialPreview.viewport !is null)
  394. materialPreview.viewport.renderPath = renderPath;
  395. }
  396. void CreateCamera()
  397. {
  398. // Set the initial viewport rect
  399. viewportArea = IntRect(0, 0, graphics.width, graphics.height);
  400. SetViewportMode(viewportMode);
  401. SetActiveViewport(viewports[0]);
  402. // Note: the camera is not inside the scene, so that it is not listed, and does not get deleted
  403. ResetCamera();
  404. SubscribeToEvent("PostRenderUpdate", "HandlePostRenderUpdate");
  405. SubscribeToEvent("UIMouseClick", "ViewMouseClick");
  406. SubscribeToEvent("MouseMove", "ViewMouseMove");
  407. SubscribeToEvent("UIMouseClickEnd", "ViewMouseClickEnd");
  408. SubscribeToEvent("BeginViewUpdate", "HandleBeginViewUpdate");
  409. SubscribeToEvent("EndViewUpdate", "HandleEndViewUpdate");
  410. SubscribeToEvent("BeginViewRender", "HandleBeginViewRender");
  411. SubscribeToEvent("EndViewRender", "HandleEndViewRender");
  412. // Set initial renderpath if defined
  413. SetRenderPath(renderPathName);
  414. }
  415. // Create any UI associated with changing the editor viewports
  416. void CreateViewportUI()
  417. {
  418. if (viewportUI is null)
  419. {
  420. viewportUI = UIElement();
  421. ui.root.AddChild(viewportUI);
  422. }
  423. viewportUI.SetFixedSize(viewportArea.width, viewportArea.height);
  424. viewportUI.position = IntVector2(viewportArea.top, viewportArea.left);
  425. viewportUI.clipChildren = true;
  426. viewportUI.clipBorder = viewportUIClipBorder;
  427. viewportUI.RemoveAllChildren();
  428. viewportUI.priority = -2000;
  429. Array<BorderImage@> borders;
  430. IntRect top;
  431. IntRect bottom;
  432. IntRect left;
  433. IntRect right;
  434. IntRect topLeft;
  435. IntRect topRight;
  436. IntRect bottomLeft;
  437. IntRect bottomRight;
  438. for (uint i = 0; i < viewports.length; ++i)
  439. {
  440. ViewportContext@ vc = viewports[i];
  441. vc.CreateViewportContextUI();
  442. if (vc.viewportId & VIEWPORT_TOP > 0)
  443. top = vc.viewport.rect;
  444. else if (vc.viewportId & VIEWPORT_BOTTOM > 0)
  445. bottom = vc.viewport.rect;
  446. else if (vc.viewportId & VIEWPORT_LEFT > 0)
  447. left = vc.viewport.rect;
  448. else if (vc.viewportId & VIEWPORT_RIGHT > 0)
  449. right = vc.viewport.rect;
  450. else if (vc.viewportId & VIEWPORT_TOP_LEFT > 0)
  451. topLeft = vc.viewport.rect;
  452. else if (vc.viewportId & VIEWPORT_TOP_RIGHT > 0)
  453. topRight = vc.viewport.rect;
  454. else if (vc.viewportId & VIEWPORT_BOTTOM_LEFT > 0)
  455. bottomLeft = vc.viewport.rect;
  456. else if (vc.viewportId & VIEWPORT_BOTTOM_RIGHT > 0)
  457. bottomRight = vc.viewport.rect;
  458. }
  459. // Creates resize borders based on the mode set
  460. if (viewportMode == VIEWPORT_QUAD) // independent borders for quad isn't easy
  461. {
  462. borders.Push(CreateViewportDragBorder(VIEWPORT_BORDER_V, topLeft.right - viewportBorderOffset, topLeft.top, viewportBorderWidth, viewportArea.height));
  463. borders.Push(CreateViewportDragBorder(VIEWPORT_BORDER_H, topLeft.left, topLeft.bottom-viewportBorderOffset, viewportArea.width, viewportBorderWidth));
  464. }
  465. else
  466. {
  467. // Figures what borders to create based on mode
  468. if (viewportMode & (VIEWPORT_LEFT|VIEWPORT_RIGHT) > 0)
  469. {
  470. borders.Push(
  471. viewportMode & VIEWPORT_LEFT > 0 ?
  472. CreateViewportDragBorder(VIEWPORT_BORDER_V, left.right-viewportBorderOffset, left.top, viewportBorderWidth, left.height) :
  473. CreateViewportDragBorder(VIEWPORT_BORDER_V, right.left-viewportBorderOffset, right.top, viewportBorderWidth, right.height)
  474. );
  475. }
  476. else
  477. {
  478. if (viewportMode & (VIEWPORT_TOP_LEFT|VIEWPORT_TOP_RIGHT) > 0)
  479. borders.Push(CreateViewportDragBorder(VIEWPORT_BORDER_V1, topLeft.right-viewportBorderOffset, topLeft.top, viewportBorderWidth, topLeft.height));
  480. if (viewportMode & (VIEWPORT_BOTTOM_LEFT|VIEWPORT_BOTTOM_RIGHT) > 0)
  481. borders.Push(CreateViewportDragBorder(VIEWPORT_BORDER_V2, bottomLeft.right-viewportBorderOffset, bottomLeft.top, viewportBorderWidth, bottomLeft.height));
  482. }
  483. if (viewportMode & (VIEWPORT_TOP|VIEWPORT_BOTTOM) > 0)
  484. {
  485. borders.Push(
  486. viewportMode & VIEWPORT_TOP > 0 ?
  487. CreateViewportDragBorder(VIEWPORT_BORDER_H, top.left, top.bottom-viewportBorderOffset, top.width, viewportBorderWidth) :
  488. CreateViewportDragBorder(VIEWPORT_BORDER_H, bottom.left, bottom.top-viewportBorderOffset, bottom.width, viewportBorderWidth)
  489. );
  490. }
  491. else
  492. {
  493. if (viewportMode & (VIEWPORT_TOP_LEFT|VIEWPORT_BOTTOM_LEFT) > 0)
  494. borders.Push(CreateViewportDragBorder(VIEWPORT_BORDER_H1, topLeft.left, topLeft.bottom-viewportBorderOffset, topLeft.width, viewportBorderWidth));
  495. if (viewportMode & (VIEWPORT_TOP_RIGHT|VIEWPORT_BOTTOM_RIGHT) > 0)
  496. borders.Push(CreateViewportDragBorder(VIEWPORT_BORDER_H2, topRight.left, topRight.bottom-viewportBorderOffset, topRight.width, viewportBorderWidth));
  497. }
  498. }
  499. }
  500. BorderImage@ CreateViewportDragBorder(uint value, int posX, int posY, int sizeX, int sizeY)
  501. {
  502. BorderImage@ border = BorderImage();
  503. viewportUI.AddChild(border);
  504. border.name = "border";
  505. border.style = "ViewportBorder";
  506. border.vars["VIEWMODE"] = value;
  507. border.SetFixedSize(sizeX, sizeY); // relevant size gets set by viewport later
  508. border.position = IntVector2(posX, posY);
  509. border.opacity = uiMaxOpacity;
  510. SubscribeToEvent(border, "DragMove", "HandleViewportBorderDragMove");
  511. SubscribeToEvent(border, "DragEnd", "HandleViewportBorderDragEnd");
  512. return border;
  513. }
  514. void SetFillMode(FillMode fillMode_)
  515. {
  516. fillMode = fillMode_;
  517. for (uint i = 0; i < viewports.length; ++i)
  518. viewports[i].camera.fillMode = fillMode_;
  519. }
  520. // Sets the viewport mode
  521. void SetViewportMode(uint mode = VIEWPORT_SINGLE)
  522. {
  523. // Remember old viewport positions
  524. Array<Vector3> cameraPositions;
  525. Array<Quaternion> cameraRotations;
  526. for (uint i = 0; i < viewports.length; ++i)
  527. {
  528. cameraPositions.Push(viewports[i].cameraNode.position);
  529. cameraRotations.Push(viewports[i].cameraNode.rotation);
  530. }
  531. viewports.Clear();
  532. viewportMode = mode;
  533. // Always have quad a
  534. {
  535. uint viewport = 0;
  536. ViewportContext@ vc = ViewportContext(
  537. IntRect(
  538. 0,
  539. 0,
  540. mode & (VIEWPORT_LEFT|VIEWPORT_TOP_LEFT) > 0 ? viewportArea.width / 2 : viewportArea.width,
  541. mode & (VIEWPORT_TOP|VIEWPORT_TOP_LEFT) > 0 ? viewportArea.height / 2 : viewportArea.height),
  542. viewports.length + 1,
  543. viewportMode & (VIEWPORT_TOP|VIEWPORT_LEFT|VIEWPORT_TOP_LEFT)
  544. );
  545. viewports.Push(vc);
  546. }
  547. uint topRight = viewportMode & (VIEWPORT_RIGHT|VIEWPORT_TOP_RIGHT);
  548. if (topRight > 0)
  549. {
  550. ViewportContext@ vc = ViewportContext(
  551. IntRect(
  552. viewportArea.width/2,
  553. 0,
  554. viewportArea.width,
  555. mode & VIEWPORT_TOP_RIGHT > 0 ? viewportArea.height / 2 : viewportArea.height),
  556. viewports.length + 1,
  557. topRight
  558. );
  559. viewports.Push(vc);
  560. }
  561. uint bottomLeft = viewportMode & (VIEWPORT_BOTTOM|VIEWPORT_BOTTOM_LEFT);
  562. if (bottomLeft > 0)
  563. {
  564. ViewportContext@ vc = ViewportContext(
  565. IntRect(
  566. 0,
  567. viewportArea.height / 2,
  568. mode & (VIEWPORT_BOTTOM_LEFT) > 0 ? viewportArea.width / 2 : viewportArea.width,
  569. viewportArea.height),
  570. viewports.length + 1,
  571. bottomLeft
  572. );
  573. viewports.Push(vc);
  574. }
  575. uint bottomRight = viewportMode & (VIEWPORT_BOTTOM_RIGHT);
  576. if (bottomRight > 0)
  577. {
  578. ViewportContext@ vc = ViewportContext(
  579. IntRect(
  580. viewportArea.width / 2,
  581. viewportArea.height / 2,
  582. viewportArea.width,
  583. viewportArea.height),
  584. viewports.length + 1,
  585. bottomRight
  586. );
  587. viewports.Push(vc);
  588. }
  589. renderer.numViewports = viewports.length;
  590. for (uint i = 0; i < viewports.length; ++i)
  591. renderer.viewports[i] = viewports[i].viewport;
  592. // Restore camera positions as applicable. Default new viewports to the last camera position
  593. if (cameraPositions.length > 0)
  594. {
  595. for (uint i = 0; i < viewports.length; ++i)
  596. {
  597. uint src = i;
  598. if (src >= cameraPositions.length)
  599. src = cameraPositions.length - 1;
  600. viewports[i].cameraNode.position = cameraPositions[src];
  601. viewports[i].cameraNode.rotation = cameraRotations[src];
  602. }
  603. }
  604. ReacquireCameraYawPitch();
  605. UpdateViewParameters();
  606. UpdateCameraPreview();
  607. CreateViewportUI();
  608. }
  609. // Create a preview viewport if a camera component is selected
  610. void UpdateCameraPreview()
  611. {
  612. previewCamera = null;
  613. StringHash cameraType("Camera");
  614. for (uint i = 0; i < selectedComponents.length; ++i)
  615. {
  616. if (selectedComponents[i].type == cameraType)
  617. {
  618. // Take the first encountered camera
  619. previewCamera = selectedComponents[i];
  620. break;
  621. }
  622. }
  623. // Also try nodes if not found from components
  624. if (previewCamera.Get() is null)
  625. {
  626. for (uint i = 0; i < selectedNodes.length; ++i)
  627. {
  628. previewCamera = selectedNodes[i].GetComponent("Camera");
  629. if (previewCamera.Get() !is null)
  630. break;
  631. }
  632. }
  633. // Remove extra viewport if it exists and no camera is selected
  634. if (previewCamera.Get() is null)
  635. {
  636. if (renderer.numViewports > viewports.length)
  637. renderer.numViewports = viewports.length;
  638. }
  639. else
  640. {
  641. if (renderer.numViewports < viewports.length + 1)
  642. renderer.numViewports = viewports.length + 1;
  643. int previewWidth = graphics.width / 4;
  644. int previewHeight = previewWidth * 9 / 16;
  645. int previewX = graphics.width - 10 - previewWidth;
  646. int previewY = graphics.height - 30 - previewHeight;
  647. Viewport@ previewView = Viewport();
  648. previewView.scene = editorScene;
  649. previewView.camera = previewCamera.Get();
  650. previewView.rect = IntRect(previewX, previewY, previewX + previewWidth, previewY + previewHeight);
  651. previewView.renderPath = renderPath;
  652. renderer.viewports[viewports.length] = previewView;
  653. }
  654. }
  655. void HandleViewportBorderDragMove(StringHash eventType, VariantMap& eventData)
  656. {
  657. UIElement@ dragBorder = eventData["Element"].GetPtr();
  658. if (dragBorder is null)
  659. return;
  660. uint hPos;
  661. uint vPos;
  662. // Moves border to new cursor position, restricts motion to 1 axis, and keeps borders within view area
  663. if (resizingBorder & VIEWPORT_BORDER_V_ANY > 0)
  664. {
  665. hPos = Clamp(ui.cursorPosition.x, 150, viewportArea.width-150);
  666. vPos = dragBorder.position.y;
  667. dragBorder.position = IntVector2(hPos, vPos);
  668. }
  669. if (resizingBorder & VIEWPORT_BORDER_H_ANY > 0)
  670. {
  671. vPos = Clamp(ui.cursorPosition.y, 150, viewportArea.height-150);
  672. hPos = dragBorder.position.x;
  673. dragBorder.position = IntVector2(hPos, vPos);
  674. }
  675. // Move all dependent borders
  676. Array<UIElement@> borders = viewportUI.GetChildren();
  677. for (uint i = 0; i < borders.length; ++i)
  678. {
  679. BorderImage@ border = borders[i];
  680. if (border is null || border is dragBorder || border.name != "border")
  681. continue;
  682. uint borderViewMode = border.vars["VIEWMODE"].GetUInt();
  683. if (resizingBorder == VIEWPORT_BORDER_H)
  684. {
  685. if (borderViewMode == VIEWPORT_BORDER_V1)
  686. {
  687. border.SetFixedHeight(vPos);
  688. }
  689. else if (borderViewMode == VIEWPORT_BORDER_V2)
  690. {
  691. border.position = IntVector2(border.position.x, vPos);
  692. border.SetFixedHeight(viewportArea.height - vPos);
  693. }
  694. }
  695. else if (resizingBorder == VIEWPORT_BORDER_V)
  696. {
  697. if (borderViewMode == VIEWPORT_BORDER_H1)
  698. {
  699. border.SetFixedWidth(hPos);
  700. }
  701. else if (borderViewMode == VIEWPORT_BORDER_H2)
  702. {
  703. border.position = IntVector2(hPos, border.position.y);
  704. border.SetFixedWidth(viewportArea.width - hPos);
  705. }
  706. }
  707. }
  708. }
  709. void HandleViewportBorderDragEnd(StringHash eventType, VariantMap& eventData)
  710. {
  711. // Sets the new viewports by checking all the dependencies
  712. Array<UIElement@> children = viewportUI.GetChildren();
  713. Array<BorderImage@> borders;
  714. BorderImage@ borderV;
  715. BorderImage@ borderV1;
  716. BorderImage@ borderV2;
  717. BorderImage@ borderH;
  718. BorderImage@ borderH1;
  719. BorderImage@ borderH2;
  720. for (uint i = 0; i < children.length; ++i)
  721. {
  722. if (children[i].name == "border")
  723. {
  724. BorderImage@ border = children[i];
  725. uint mode = border.vars["VIEWMODE"].GetUInt();
  726. if (mode == VIEWPORT_BORDER_V)
  727. borderV = border;
  728. else if (mode == VIEWPORT_BORDER_V1)
  729. borderV1 = border;
  730. else if (mode == VIEWPORT_BORDER_V2)
  731. borderV2 = border;
  732. else if (mode == VIEWPORT_BORDER_H)
  733. borderH = border;
  734. else if (mode == VIEWPORT_BORDER_H1)
  735. borderH1 = border;
  736. else if (mode == VIEWPORT_BORDER_H2)
  737. borderH2 = border;
  738. }
  739. }
  740. IntRect top;
  741. IntRect bottom;
  742. IntRect left;
  743. IntRect right;
  744. IntRect topLeft;
  745. IntRect topRight;
  746. IntRect bottomLeft;
  747. IntRect bottomRight;
  748. for (uint i = 0; i < viewports.length; ++i)
  749. {
  750. ViewportContext@ vc = viewports[i];
  751. if (vc.viewportId & VIEWPORT_TOP > 0)
  752. top = vc.viewport.rect;
  753. else if (vc.viewportId & VIEWPORT_BOTTOM > 0)
  754. bottom = vc.viewport.rect;
  755. else if (vc.viewportId & VIEWPORT_LEFT > 0)
  756. left = vc.viewport.rect;
  757. else if (vc.viewportId & VIEWPORT_RIGHT > 0)
  758. right = vc.viewport.rect;
  759. else if (vc.viewportId & VIEWPORT_TOP_LEFT > 0)
  760. topLeft = vc.viewport.rect;
  761. else if (vc.viewportId & VIEWPORT_TOP_RIGHT > 0)
  762. topRight = vc.viewport.rect;
  763. else if (vc.viewportId & VIEWPORT_BOTTOM_LEFT > 0)
  764. bottomLeft = vc.viewport.rect;
  765. else if (vc.viewportId & VIEWPORT_BOTTOM_RIGHT > 0)
  766. bottomRight = vc.viewport.rect;
  767. }
  768. if (borderV !is null)
  769. {
  770. if (viewportMode & VIEWPORT_LEFT > 0)
  771. left.right = borderV.position.x + viewportBorderOffset;
  772. if (viewportMode & VIEWPORT_TOP_LEFT > 0)
  773. topLeft.right = borderV.position.x + viewportBorderOffset;
  774. if (viewportMode & VIEWPORT_TOP_RIGHT > 0)
  775. topRight.left = borderV.position.x + viewportBorderOffset;
  776. if (viewportMode & VIEWPORT_RIGHT > 0)
  777. right.left = borderV.position.x + viewportBorderOffset;
  778. if (viewportMode & VIEWPORT_BOTTOM_LEFT > 0)
  779. bottomLeft.right = borderV.position.x + viewportBorderOffset;
  780. if (viewportMode & VIEWPORT_BOTTOM_RIGHT > 0)
  781. bottomRight.left = borderV.position.x + viewportBorderOffset;
  782. }
  783. else
  784. {
  785. if (borderV1 !is null)
  786. {
  787. if (viewportMode & VIEWPORT_TOP_LEFT > 0)
  788. topLeft.right = borderV1.position.x + viewportBorderOffset;
  789. if (viewportMode & VIEWPORT_TOP_RIGHT > 0)
  790. topRight.left = borderV1.position.x + viewportBorderOffset;
  791. }
  792. if (borderV2 !is null)
  793. {
  794. if (viewportMode & VIEWPORT_BOTTOM_LEFT > 0)
  795. bottomLeft.right = borderV2.position.x + viewportBorderOffset;
  796. if (viewportMode & VIEWPORT_BOTTOM_RIGHT > 0)
  797. bottomRight.left = borderV2.position.x + viewportBorderOffset;
  798. }
  799. }
  800. if (borderH !is null)
  801. {
  802. if (viewportMode & VIEWPORT_TOP > 0)
  803. top.bottom = borderH.position.y + viewportBorderOffset;
  804. if (viewportMode & VIEWPORT_TOP_LEFT > 0)
  805. topLeft.bottom = borderH.position.y + viewportBorderOffset;
  806. if (viewportMode & VIEWPORT_BOTTOM_LEFT > 0)
  807. bottomLeft.top = borderH.position.y + viewportBorderOffset;
  808. if (viewportMode & VIEWPORT_BOTTOM > 0)
  809. bottom.top = borderH.position.y + viewportBorderOffset;
  810. if (viewportMode & VIEWPORT_TOP_RIGHT > 0)
  811. topRight.bottom = borderH.position.y + viewportBorderOffset;
  812. if (viewportMode & VIEWPORT_BOTTOM_RIGHT > 0)
  813. bottomRight.top = borderH.position.y + viewportBorderOffset;
  814. }
  815. else
  816. {
  817. if (borderH1 !is null)
  818. {
  819. if (viewportMode & VIEWPORT_TOP_LEFT > 0)
  820. topLeft.bottom = borderH1.position.y+viewportBorderOffset;
  821. if (viewportMode & VIEWPORT_BOTTOM_LEFT > 0)
  822. bottomLeft.top = borderH1.position.y+viewportBorderOffset;
  823. }
  824. if (borderH2 !is null)
  825. {
  826. if (viewportMode & VIEWPORT_TOP_RIGHT > 0)
  827. topRight.bottom = borderH2.position.y+viewportBorderOffset;
  828. if (viewportMode & VIEWPORT_BOTTOM_RIGHT > 0)
  829. bottomRight.top = borderH2.position.y+viewportBorderOffset;
  830. }
  831. }
  832. // Applies the calculated changes
  833. for (uint i = 0; i < viewports.length; ++i)
  834. {
  835. ViewportContext@ vc = viewports[i];
  836. if (vc.viewportId & VIEWPORT_TOP > 0)
  837. vc.viewport.rect = top;
  838. else if (vc.viewportId & VIEWPORT_BOTTOM > 0)
  839. vc.viewport.rect = bottom;
  840. else if (vc.viewportId & VIEWPORT_LEFT > 0)
  841. vc.viewport.rect = left;
  842. else if (vc.viewportId & VIEWPORT_RIGHT > 0)
  843. vc.viewport.rect = right;
  844. else if (vc.viewportId & VIEWPORT_TOP_LEFT > 0)
  845. vc.viewport.rect = topLeft;
  846. else if (vc.viewportId & VIEWPORT_TOP_RIGHT > 0)
  847. vc.viewport.rect = topRight;
  848. else if (vc.viewportId & VIEWPORT_BOTTOM_LEFT > 0)
  849. vc.viewport.rect = bottomLeft;
  850. else if (vc.viewportId & VIEWPORT_BOTTOM_RIGHT > 0)
  851. vc.viewport.rect = bottomRight;
  852. vc.HandleResize();
  853. }
  854. // End drag state
  855. resizingBorder = 0;
  856. setViewportCursor = 0;
  857. }
  858. void SetViewportCursor()
  859. {
  860. if (setViewportCursor & VIEWPORT_BORDER_V_ANY > 0)
  861. ui.cursor.shape = CS_RESIZEHORIZONTAL;
  862. else if (setViewportCursor & VIEWPORT_BORDER_H_ANY > 0)
  863. ui.cursor.shape = CS_RESIZEVERTICAL;
  864. }
  865. void SetActiveViewport(ViewportContext@ context)
  866. {
  867. // Sets the global variables to the current context
  868. @cameraNode = context.cameraNode;
  869. @camera = context.camera;
  870. @audio.listener = context.soundListener;
  871. // Camera is created before gizmo, this gets called again after UI is created
  872. if (gizmo !is null)
  873. gizmo.viewMask = camera.viewMask;
  874. @activeViewport = context;
  875. // If a mode is changed while in a drag or hovering over a border these can get out of sync
  876. resizingBorder = 0;
  877. setViewportCursor = 0;
  878. }
  879. void ResetCamera()
  880. {
  881. for (uint i = 0; i < viewports.length; ++i)
  882. viewports[i].ResetCamera();
  883. }
  884. void ReacquireCameraYawPitch()
  885. {
  886. for (uint i = 0; i < viewports.length; ++i)
  887. viewports[i].ReacquireCameraYawPitch();
  888. }
  889. void UpdateViewParameters()
  890. {
  891. for (uint i = 0; i < viewports.length; ++i)
  892. {
  893. viewports[i].camera.nearClip = viewNearClip;
  894. viewports[i].camera.farClip = viewFarClip;
  895. viewports[i].camera.fov = viewFov;
  896. }
  897. }
  898. void CreateGrid()
  899. {
  900. if (gridNode !is null)
  901. gridNode.Remove();
  902. gridNode = Node();
  903. grid = gridNode.CreateComponent("CustomGeometry");
  904. grid.numGeometries = 1;
  905. grid.material = cache.GetResource("Material", "Materials/VColUnlit.xml");
  906. grid.viewMask = 0x80000000; // Editor raycasts use viewmask 0x7fffffff
  907. grid.occludee = false;
  908. UpdateGrid();
  909. }
  910. void HideGrid()
  911. {
  912. if (grid !is null)
  913. grid.enabled = false;
  914. }
  915. void ShowGrid()
  916. {
  917. if (grid !is null)
  918. {
  919. grid.enabled = true;
  920. if (editorScene.octree !is null)
  921. editorScene.octree.AddManualDrawable(grid);
  922. }
  923. }
  924. void UpdateGrid(bool updateGridGeometry = true)
  925. {
  926. showGrid ? ShowGrid() : HideGrid();
  927. gridNode.scale = Vector3(gridScale, gridScale, gridScale);
  928. if (!updateGridGeometry)
  929. return;
  930. uint size = uint(Floor(gridSize / 2) * 2);
  931. float halfSizeScaled = size / 2;
  932. float scale = 1.0;
  933. uint subdivisionSize = uint(Pow(2.0f, float(gridSubdivisions)));
  934. if (subdivisionSize > 0)
  935. {
  936. size *= subdivisionSize;
  937. scale /= subdivisionSize;
  938. }
  939. uint halfSize = size / 2;
  940. grid.BeginGeometry(0, LINE_LIST);
  941. float lineOffset = -halfSizeScaled;
  942. for (uint i = 0; i <= size; ++i)
  943. {
  944. bool lineCenter = i == halfSize;
  945. bool lineSubdiv = !Equals(Mod(i, subdivisionSize), 0.0);
  946. if (!grid2DMode)
  947. {
  948. grid.DefineVertex(Vector3(lineOffset, 0.0, halfSizeScaled));
  949. grid.DefineColor(lineCenter ? gridZColor : (lineSubdiv ? gridSubdivisionColor : gridColor));
  950. grid.DefineVertex(Vector3(lineOffset, 0.0, -halfSizeScaled));
  951. grid.DefineColor(lineCenter ? gridZColor : (lineSubdiv ? gridSubdivisionColor : gridColor));
  952. grid.DefineVertex(Vector3(-halfSizeScaled, 0.0, lineOffset));
  953. grid.DefineColor(lineCenter ? gridXColor : (lineSubdiv ? gridSubdivisionColor : gridColor));
  954. grid.DefineVertex(Vector3(halfSizeScaled, 0.0, lineOffset));
  955. grid.DefineColor(lineCenter ? gridXColor : (lineSubdiv ? gridSubdivisionColor : gridColor));
  956. }
  957. else
  958. {
  959. grid.DefineVertex(Vector3(lineOffset, halfSizeScaled, 0.0));
  960. grid.DefineColor(lineCenter ? gridYColor : (lineSubdiv ? gridSubdivisionColor : gridColor));
  961. grid.DefineVertex(Vector3(lineOffset, -halfSizeScaled, 0.0));
  962. grid.DefineColor(lineCenter ? gridYColor : (lineSubdiv ? gridSubdivisionColor : gridColor));
  963. grid.DefineVertex(Vector3(-halfSizeScaled, lineOffset, 0.0));
  964. grid.DefineColor(lineCenter ? gridXColor : (lineSubdiv ? gridSubdivisionColor : gridColor));
  965. grid.DefineVertex(Vector3(halfSizeScaled, lineOffset, 0.0));
  966. grid.DefineColor(lineCenter ? gridXColor : (lineSubdiv ? gridSubdivisionColor : gridColor));
  967. }
  968. lineOffset += scale;
  969. }
  970. grid.Commit();
  971. }
  972. void CreateStatsBar()
  973. {
  974. Font@ font = cache.GetResource("Font", "Fonts/Anonymous Pro.ttf");
  975. editorModeText = Text();
  976. ui.root.AddChild(editorModeText);
  977. renderStatsText = Text();
  978. ui.root.AddChild(renderStatsText);
  979. if (ui.root.width >= 1200)
  980. {
  981. SetupStatsBarText(editorModeText, font, 35, 64, HA_LEFT, VA_TOP);
  982. SetupStatsBarText(renderStatsText, font, -4, 64, HA_RIGHT, VA_TOP);
  983. }
  984. else
  985. {
  986. SetupStatsBarText(editorModeText, font, 35, 64, HA_LEFT, VA_TOP);
  987. SetupStatsBarText(renderStatsText, font, 35, 78, HA_LEFT, VA_TOP);
  988. }
  989. }
  990. void SetupStatsBarText(Text@ text, Font@ font, int x, int y, HorizontalAlignment hAlign, VerticalAlignment vAlign)
  991. {
  992. text.position = IntVector2(x, y);
  993. text.horizontalAlignment = hAlign;
  994. text.verticalAlignment = vAlign;
  995. text.SetFont(font, 11);
  996. text.color = Color(1, 1, 0);
  997. text.textEffect = TE_SHADOW;
  998. text.priority = -100;
  999. }
  1000. void UpdateStats(float timeStep)
  1001. {
  1002. String adding = "";
  1003. // Todo: add localization
  1004. if (hotKeyMode == HOTKEYS_MODE_BLENDER)
  1005. adding = " CameraFlyMode: " + (cameraFlyMode ? "True" : "False");
  1006. editorModeText.text = String(
  1007. localization.Get("Mode: ") + localization.Get(editModeText[editMode]) +
  1008. localization.Get(" Axis: ") + localization.Get(axisModeText[axisMode]) +
  1009. localization.Get(" Pick: ") + localization.Get(pickModeText[pickMode]) +
  1010. localization.Get(" Fill: ") + localization.Get(fillModeText[fillMode]) +
  1011. localization.Get(" Updates: ") + (runUpdate ? localization.Get("Running") : localization.Get("Paused") + adding));
  1012. renderStatsText.text = String(
  1013. localization.Get("Tris: ") + renderer.numPrimitives +
  1014. localization.Get(" Batches: ") + renderer.numBatches +
  1015. localization.Get(" Lights: ") + renderer.numLights[true] +
  1016. localization.Get(" Shadowmaps: ") + renderer.numShadowMaps[true] +
  1017. localization.Get(" Occluders: ") + renderer.numOccluders[true]);
  1018. editorModeText.size = editorModeText.minSize;
  1019. renderStatsText.size = renderStatsText.minSize;
  1020. }
  1021. void UpdateViewports(float timeStep)
  1022. {
  1023. for(uint i = 0; i < viewports.length; ++i)
  1024. {
  1025. ViewportContext@ viewportContext = viewports[i];
  1026. viewportContext.Update(timeStep);
  1027. }
  1028. }
  1029. void SetMouseMode(bool enable)
  1030. {
  1031. if (enable)
  1032. {
  1033. if (mouseOrbitMode == ORBIT_RELATIVE)
  1034. {
  1035. input.mouseMode = MM_RELATIVE;
  1036. ui.cursor.visible = false;
  1037. }
  1038. else if (mouseOrbitMode == ORBIT_WRAP)
  1039. input.mouseMode = MM_WRAP;
  1040. }
  1041. else
  1042. {
  1043. input.mouseMode = MM_ABSOLUTE;
  1044. ui.cursor.visible = true;
  1045. }
  1046. }
  1047. void SetMouseLock()
  1048. {
  1049. toggledMouseLock = true;
  1050. SetMouseMode(true);
  1051. FadeUI();
  1052. }
  1053. void ReleaseMouseLock()
  1054. {
  1055. if (toggledMouseLock)
  1056. {
  1057. toggledMouseLock = false;
  1058. SetMouseMode(false);
  1059. }
  1060. }
  1061. void UpdateView(float timeStep)
  1062. {
  1063. if (ui.HasModalElement() || ui.focusElement !is null)
  1064. {
  1065. ReleaseMouseLock();
  1066. return;
  1067. }
  1068. // Check for camara fly mode
  1069. if (hotKeyMode == HOTKEYS_MODE_BLENDER )
  1070. if (input.keyDown[KEY_LSHIFT] && input.keyPress[KEY_F])
  1071. {
  1072. cameraFlyMode = !cameraFlyMode;
  1073. }
  1074. // Move camera
  1075. float speedMultiplier = 1.0;
  1076. if (input.keyDown[KEY_LSHIFT])
  1077. speedMultiplier = cameraShiftSpeedMultiplier;
  1078. if (!input.keyDown[KEY_LCTRL])
  1079. {
  1080. if (hotKeyMode == HOTKEYS_MODE_STANDARD || (hotKeyMode == HOTKEYS_MODE_BLENDER && cameraFlyMode && !input.keyDown[KEY_LSHIFT]) )
  1081. {
  1082. if (input.keyDown['W'] || input.keyDown[KEY_UP])
  1083. {
  1084. cameraNode.Translate(Vector3(0, 0, cameraBaseSpeed) * timeStep * speedMultiplier);
  1085. FadeUI();
  1086. }
  1087. if (input.keyDown['S'] || input.keyDown[KEY_DOWN])
  1088. {
  1089. cameraNode.Translate(Vector3(0, 0, -cameraBaseSpeed) * timeStep * speedMultiplier);
  1090. FadeUI();
  1091. }
  1092. if (input.keyDown['A'] || input.keyDown[KEY_LEFT])
  1093. {
  1094. cameraNode.Translate(Vector3(-cameraBaseSpeed, 0, 0) * timeStep * speedMultiplier);
  1095. FadeUI();
  1096. }
  1097. if (input.keyDown['D'] || input.keyDown[KEY_RIGHT])
  1098. {
  1099. cameraNode.Translate(Vector3(cameraBaseSpeed, 0, 0) * timeStep * speedMultiplier);
  1100. FadeUI();
  1101. }
  1102. if (input.keyDown['E'] || input.keyDown[KEY_PAGEUP])
  1103. {
  1104. cameraNode.Translate(Vector3(0, cameraBaseSpeed, 0) * timeStep * speedMultiplier, TS_WORLD);
  1105. FadeUI();
  1106. }
  1107. if (input.keyDown['Q'] || input.keyDown[KEY_PAGEDOWN])
  1108. {
  1109. cameraNode.Translate(Vector3(0, -cameraBaseSpeed, 0) * timeStep * speedMultiplier, TS_WORLD);
  1110. FadeUI();
  1111. }
  1112. }
  1113. }
  1114. if (input.mouseMoveWheel != 0 && ui.GetElementAt(ui.cursor.position) is null)
  1115. {
  1116. if ( hotKeyMode == HOTKEYS_MODE_STANDARD)
  1117. {
  1118. if (mouseWheelCameraPosition)
  1119. {
  1120. cameraNode.Translate(Vector3(0, 0, -cameraBaseSpeed) * -input.mouseMoveWheel*20 * timeStep *
  1121. speedMultiplier);
  1122. }
  1123. else
  1124. {
  1125. float zoom = camera.zoom + -input.mouseMoveWheel *.1 * speedMultiplier;
  1126. camera.zoom = Clamp(zoom, .1, 30);
  1127. }
  1128. }
  1129. else if (hotKeyMode == HOTKEYS_MODE_BLENDER)
  1130. {
  1131. if (mouseWheelCameraPosition && !camera.orthographic )
  1132. {
  1133. if (input.keyDown[KEY_LSHIFT])
  1134. cameraNode.Translate(Vector3(0, -cameraBaseSpeed, 0) * -input.mouseMoveWheel*5* timeStep * speedMultiplier);
  1135. else if (input.keyDown[KEY_LCTRL])
  1136. cameraNode.Translate(Vector3(-cameraBaseSpeed,0, 0) * -input.mouseMoveWheel*20 * timeStep * speedMultiplier);
  1137. else
  1138. cameraNode.Translate(Vector3(0, 0, -cameraBaseSpeed) * -input.mouseMoveWheel*20 * timeStep * speedMultiplier);
  1139. }
  1140. else
  1141. {
  1142. if (input.keyDown[KEY_LSHIFT])
  1143. cameraNode.Translate(Vector3(0, -cameraBaseSpeed, 0) * -input.mouseMoveWheel*5* timeStep * speedMultiplier);
  1144. else if (input.keyDown[KEY_LCTRL])
  1145. cameraNode.Translate(Vector3(-cameraBaseSpeed,0, 0) * -input.mouseMoveWheel*20 * timeStep * speedMultiplier);
  1146. else
  1147. {
  1148. float zoom = camera.zoom + -input.mouseMoveWheel *.1 * speedMultiplier;
  1149. camera.zoom = Clamp(zoom, .1, 30);
  1150. }
  1151. }
  1152. }
  1153. }
  1154. if (input.keyDown[KEY_HOME])
  1155. {
  1156. if (selectedNodes.length > 0 || selectedComponents.length > 0)
  1157. {
  1158. Quaternion q = Quaternion(activeViewport.cameraPitch, activeViewport.cameraYaw, 0);
  1159. Vector3 centerPoint = SelectedNodesCenterPoint();
  1160. Vector3 d = cameraNode.worldPosition - centerPoint;
  1161. cameraNode.worldPosition = centerPoint - q * Vector3(0.0, 0.0,10);
  1162. }
  1163. }
  1164. // Rotate/orbit/pan camera
  1165. bool changeCamViewButton = false;
  1166. if ( hotKeyMode == HOTKEYS_MODE_STANDARD)
  1167. changeCamViewButton = input.mouseButtonDown[MOUSEB_RIGHT] || input.mouseButtonDown[MOUSEB_MIDDLE];
  1168. else if (hotKeyMode == HOTKEYS_MODE_BLENDER)
  1169. {
  1170. changeCamViewButton = input.mouseButtonDown[MOUSEB_MIDDLE] || cameraFlyMode;
  1171. if (input.mouseButtonPress[MOUSEB_RIGHT] || input.keyDown[KEY_ESC])
  1172. cameraFlyMode = false;
  1173. }
  1174. if (changeCamViewButton)
  1175. {
  1176. SetMouseLock();
  1177. IntVector2 mouseMove = input.mouseMove;
  1178. if (mouseMove.x != 0 || mouseMove.y != 0)
  1179. {
  1180. bool panTheCamera = false;
  1181. if(mmbPanMode || (hotKeyMode == HOTKEYS_MODE_BLENDER))
  1182. if ( hotKeyMode == HOTKEYS_MODE_STANDARD)
  1183. panTheCamera = !(changeCamViewButton && input.keyDown[KEY_LSHIFT]);
  1184. else if (hotKeyMode == HOTKEYS_MODE_BLENDER && cameraFlyMode == true )
  1185. panTheCamera = false;
  1186. else
  1187. panTheCamera = (changeCamViewButton && input.keyDown[KEY_LSHIFT]);
  1188. if (panTheCamera)
  1189. cameraNode.Translate(Vector3(-mouseMove.x, mouseMove.y, 0) * timeStep * cameraBaseSpeed * 0.5);
  1190. else
  1191. {
  1192. activeViewport.cameraYaw += mouseMove.x * cameraBaseRotationSpeed;
  1193. activeViewport.cameraPitch += mouseMove.y * cameraBaseRotationSpeed;
  1194. if (limitRotation)
  1195. activeViewport.cameraPitch = Clamp(activeViewport.cameraPitch, -90.0, 90.0);
  1196. Quaternion q = Quaternion(activeViewport.cameraPitch, activeViewport.cameraYaw, 0);
  1197. cameraNode.rotation = q;
  1198. if ( hotKeyMode == HOTKEYS_MODE_STANDARD)
  1199. {
  1200. if (input.mouseButtonDown[MOUSEB_MIDDLE] && (selectedNodes.length > 0 || selectedComponents.length > 0))
  1201. {
  1202. Vector3 centerPoint = SelectedNodesCenterPoint();
  1203. Vector3 d = cameraNode.worldPosition - centerPoint;
  1204. cameraNode.worldPosition = centerPoint - q * Vector3(0.0, 0.0, d.length);
  1205. orbiting = true;
  1206. }
  1207. }
  1208. else if ( hotKeyMode == HOTKEYS_MODE_BLENDER )
  1209. {
  1210. if (input.mouseButtonDown[MOUSEB_MIDDLE])
  1211. {
  1212. Vector3 centerPoint = Vector3(0,0,0);
  1213. if ((selectedNodes.length > 0 || selectedComponents.length > 0))
  1214. centerPoint = SelectedNodesCenterPoint();
  1215. else
  1216. centerPoint = lastSelectedNodesCenterPoint;
  1217. Vector3 d = cameraNode.worldPosition - centerPoint;
  1218. cameraNode.worldPosition = centerPoint - q * Vector3(0.0, 0.0, d.length);
  1219. orbiting = true;
  1220. }
  1221. }
  1222. }
  1223. }
  1224. }
  1225. else
  1226. ReleaseMouseLock();
  1227. if (orbiting && !input.mouseButtonDown[MOUSEB_MIDDLE])
  1228. orbiting = false;
  1229. // Move/rotate/scale object
  1230. if (!editNodes.empty && editMode != EDIT_SELECT && input.keyDown[KEY_LCTRL])
  1231. {
  1232. Vector3 adjust(0, 0, 0);
  1233. if (input.keyDown[KEY_UP])
  1234. adjust.z = 1;
  1235. if (input.keyDown[KEY_DOWN])
  1236. adjust.z = -1;
  1237. if (input.keyDown[KEY_LEFT])
  1238. adjust.x = -1;
  1239. if (input.keyDown[KEY_RIGHT])
  1240. adjust.x = 1;
  1241. if (input.keyDown[KEY_PAGEUP])
  1242. adjust.y = 1;
  1243. if (input.keyDown[KEY_PAGEDOWN])
  1244. adjust.y = -1;
  1245. if (editMode == EDIT_SCALE)
  1246. {
  1247. if (input.keyDown[KEY_KP_PLUS])
  1248. adjust = Vector3(1, 1, 1);
  1249. if (input.keyDown[KEY_KP_MINUS])
  1250. adjust = Vector3(-1, -1, -1);
  1251. }
  1252. if (adjust == Vector3(0, 0, 0))
  1253. return;
  1254. bool moved = false;
  1255. adjust *= timeStep * 10;
  1256. switch (editMode)
  1257. {
  1258. case EDIT_MOVE:
  1259. if (!moveSnap)
  1260. moved = MoveNodes(adjust * moveStep);
  1261. break;
  1262. case EDIT_ROTATE:
  1263. if (!rotateSnap)
  1264. moved = RotateNodes(adjust * rotateStep);
  1265. break;
  1266. case EDIT_SCALE:
  1267. if (!scaleSnap)
  1268. moved = ScaleNodes(adjust * scaleStep);
  1269. break;
  1270. }
  1271. if (moved)
  1272. UpdateNodeAttributes();
  1273. }
  1274. // If not dragging
  1275. if (resizingBorder == 0)
  1276. {
  1277. UIElement@ uiElement = ui.GetElementAt(ui.cursorPosition);
  1278. if (uiElement !is null && uiElement.vars.Contains("VIEWMODE"))
  1279. {
  1280. setViewportCursor = uiElement.vars["VIEWMODE"].GetUInt();
  1281. if (input.mouseButtonDown[MOUSEB_LEFT])
  1282. resizingBorder = setViewportCursor;
  1283. }
  1284. }
  1285. }
  1286. void SteppedObjectManipulation(int key)
  1287. {
  1288. if (editNodes.empty || editMode == EDIT_SELECT)
  1289. return;
  1290. // Do not react in non-snapped mode, because that is handled in frame update
  1291. if (editMode == EDIT_MOVE && !moveSnap)
  1292. return;
  1293. if (editMode == EDIT_ROTATE && !rotateSnap)
  1294. return;
  1295. if (editMode == EDIT_SCALE && !scaleSnap)
  1296. return;
  1297. Vector3 adjust(0, 0, 0);
  1298. if (key == KEY_UP)
  1299. adjust.z = 1;
  1300. if (key == KEY_DOWN)
  1301. adjust.z = -1;
  1302. if (key == KEY_LEFT)
  1303. adjust.x = -1;
  1304. if (key == KEY_RIGHT)
  1305. adjust.x = 1;
  1306. if (key == KEY_PAGEUP)
  1307. adjust.y = 1;
  1308. if (key == KEY_PAGEDOWN)
  1309. adjust.y = -1;
  1310. if (editMode == EDIT_SCALE)
  1311. {
  1312. if (key == KEY_KP_PLUS)
  1313. adjust = Vector3(1, 1, 1);
  1314. if (key == KEY_KP_MINUS)
  1315. adjust = Vector3(-1, -1, -1);
  1316. }
  1317. if (adjust == Vector3(0, 0, 0))
  1318. return;
  1319. bool moved = false;
  1320. switch (editMode)
  1321. {
  1322. case EDIT_MOVE:
  1323. moved = MoveNodes(adjust);
  1324. break;
  1325. case EDIT_ROTATE:
  1326. {
  1327. float rotateStepScaled = rotateStep * snapScale;
  1328. moved = RotateNodes(adjust * rotateStepScaled);
  1329. }
  1330. break;
  1331. case EDIT_SCALE:
  1332. {
  1333. float scaleStepScaled = scaleStep * snapScale;
  1334. moved = ScaleNodes(adjust * scaleStepScaled);
  1335. }
  1336. break;
  1337. }
  1338. if (moved)
  1339. UpdateNodeAttributes();
  1340. }
  1341. void HandlePostRenderUpdate()
  1342. {
  1343. DebugRenderer@ debug = editorScene.debugRenderer;
  1344. if (debug is null || orbiting)
  1345. return;
  1346. // Visualize the currently selected nodes
  1347. for (uint i = 0; i < selectedNodes.length; ++i)
  1348. DrawNodeDebug(selectedNodes[i], debug);
  1349. // Visualize the currently selected components
  1350. for (uint i = 0; i < selectedComponents.length; ++i)
  1351. selectedComponents[i].DrawDebugGeometry(debug, false);
  1352. // Visualize the currently selected UI-elements
  1353. for (uint i = 0; i < selectedUIElements.length; ++i)
  1354. ui.DebugDraw(selectedUIElements[i]);
  1355. if (renderingDebug)
  1356. renderer.DrawDebugGeometry(false);
  1357. if (physicsDebug && editorScene.physicsWorld !is null)
  1358. editorScene.physicsWorld.DrawDebugGeometry(true);
  1359. if (octreeDebug && editorScene.octree !is null)
  1360. editorScene.octree.DrawDebugGeometry(true);
  1361. if (setViewportCursor | resizingBorder > 0)
  1362. {
  1363. SetViewportCursor();
  1364. if (resizingBorder == 0)
  1365. setViewportCursor = 0;
  1366. }
  1367. ViewRaycast(false);
  1368. }
  1369. void DrawNodeDebug(Node@ node, DebugRenderer@ debug, bool drawNode = true)
  1370. {
  1371. if (drawNode)
  1372. debug.AddNode(node, 1.0, false);
  1373. // Exception for the scene to avoid bringing the editor to its knees: drawing either the whole hierarchy or the subsystem-
  1374. // components can have a large performance hit. Also do not draw terrain child nodes due to their large amount
  1375. // (TerrainPatch component itself draws nothing as debug geometry)
  1376. if (node !is editorScene && node.GetComponent("Terrain") is null)
  1377. {
  1378. for (uint j = 0; j < node.numComponents; ++j)
  1379. node.components[j].DrawDebugGeometry(debug, false);
  1380. // To avoid cluttering the view, do not draw the node axes for child nodes
  1381. for (uint k = 0; k < node.numChildren; ++k)
  1382. DrawNodeDebug(node.children[k], debug, false);
  1383. }
  1384. }
  1385. void ViewMouseMove()
  1386. {
  1387. // setting mouse position based on mouse position
  1388. if (ui.IsDragging()) { }
  1389. else if (ui.focusElement !is null || input.mouseButtonDown[MOUSEB_LEFT|MOUSEB_MIDDLE|MOUSEB_RIGHT])
  1390. return;
  1391. IntVector2 pos = ui.cursor.position;
  1392. for (uint i = 0; i < viewports.length; ++i)
  1393. {
  1394. ViewportContext@ vc = viewports[i];
  1395. if (vc !is activeViewport && vc.viewport.rect.IsInside(pos) == INSIDE)
  1396. SetActiveViewport(vc);
  1397. }
  1398. }
  1399. void ViewMouseClick()
  1400. {
  1401. ViewRaycast(true);
  1402. }
  1403. Ray GetActiveViewportCameraRay()
  1404. {
  1405. IntRect view = activeViewport.viewport.rect;
  1406. return camera.GetScreenRay(
  1407. float(ui.cursorPosition.x - view.left) / view.width,
  1408. float(ui.cursorPosition.y - view.top) / view.height
  1409. );
  1410. }
  1411. void ViewMouseClickEnd()
  1412. {
  1413. // checks to close open popup windows
  1414. IntVector2 pos = ui.cursorPosition;
  1415. if (contextMenu !is null && contextMenu.enabled)
  1416. {
  1417. if (contextMenuActionWaitFrame)
  1418. contextMenuActionWaitFrame = false;
  1419. else
  1420. {
  1421. if (!contextMenu.IsInside(pos, true))
  1422. CloseContextMenu();
  1423. }
  1424. }
  1425. if (quickMenu !is null && quickMenu.enabled)
  1426. {
  1427. bool enabled = quickMenu.IsInside(pos, true);
  1428. quickMenu.enabled = enabled;
  1429. quickMenu.visible = enabled;
  1430. }
  1431. }
  1432. void ViewRaycast(bool mouseClick)
  1433. {
  1434. // Ignore if UI has modal element
  1435. if (ui.HasModalElement())
  1436. return;
  1437. // Ignore if mouse is grabbed by other operation
  1438. if (input.mouseGrabbed)
  1439. return;
  1440. IntVector2 pos = ui.cursorPosition;
  1441. UIElement@ elementAtPos = ui.GetElementAt(pos, pickMode != PICK_UI_ELEMENTS);
  1442. if (editMode == EDIT_SPAWN)
  1443. {
  1444. if(mouseClick && input.mouseButtonPress[MOUSEB_LEFT] && elementAtPos is null)
  1445. SpawnObject();
  1446. return;
  1447. }
  1448. // Do not raycast / change selection if hovering over the gizmo
  1449. if (IsGizmoSelected())
  1450. return;
  1451. DebugRenderer@ debug = editorScene.debugRenderer;
  1452. if (pickMode == PICK_UI_ELEMENTS)
  1453. {
  1454. bool leftClick = mouseClick && input.mouseButtonPress[MOUSEB_LEFT];
  1455. bool multiselect = input.qualifierDown[QUAL_CTRL];
  1456. // Only interested in user-created UI elements
  1457. if (elementAtPos !is null && elementAtPos !is editorUIElement && elementAtPos.GetElementEventSender() is editorUIElement)
  1458. {
  1459. ui.DebugDraw(elementAtPos);
  1460. if (leftClick)
  1461. SelectUIElement(elementAtPos, multiselect);
  1462. }
  1463. // If clicked on emptiness in non-multiselect mode, clear the selection
  1464. else if (leftClick && !multiselect && ui.GetElementAt(pos) is null)
  1465. hierarchyList.ClearSelection();
  1466. return;
  1467. }
  1468. // Do not raycast / change selection if hovering over a UI element when not in PICK_UI_ELEMENTS Mode
  1469. if (elementAtPos !is null)
  1470. return;
  1471. Ray cameraRay = GetActiveViewportCameraRay();
  1472. Component@ selectedComponent;
  1473. if (pickMode < PICK_RIGIDBODIES)
  1474. {
  1475. if (editorScene.octree is null)
  1476. return;
  1477. RayQueryResult result = editorScene.octree.RaycastSingle(cameraRay, RAY_TRIANGLE, camera.farClip,
  1478. pickModeDrawableFlags[pickMode], 0x7fffffff);
  1479. if (result.drawable !is null)
  1480. {
  1481. Drawable@ drawable = result.drawable;
  1482. // If selecting a terrain patch, select the parent terrain instead
  1483. if (drawable.typeName != "TerrainPatch")
  1484. {
  1485. selectedComponent = drawable;
  1486. if (debug !is null)
  1487. {
  1488. debug.AddNode(drawable.node, 1.0, false);
  1489. drawable.DrawDebugGeometry(debug, false);
  1490. }
  1491. }
  1492. else if (drawable.node.parent !is null)
  1493. selectedComponent = drawable.node.parent.GetComponent("Terrain");
  1494. }
  1495. }
  1496. else
  1497. {
  1498. if (editorScene.physicsWorld is null)
  1499. return;
  1500. // If we are not running the actual physics update, refresh collisions before raycasting
  1501. if (!runUpdate)
  1502. editorScene.physicsWorld.UpdateCollisions();
  1503. PhysicsRaycastResult result = editorScene.physicsWorld.RaycastSingle(cameraRay, camera.farClip);
  1504. if (result.body !is null)
  1505. {
  1506. RigidBody@ body = result.body;
  1507. if (debug !is null)
  1508. {
  1509. debug.AddNode(body.node, 1.0, false);
  1510. body.DrawDebugGeometry(debug, false);
  1511. }
  1512. selectedComponent = body;
  1513. }
  1514. }
  1515. bool multiselect = false;
  1516. bool componentSelectQualifier = false;
  1517. bool mouseButtonPressRL = false;
  1518. if (hotKeyMode == HOTKEYS_MODE_STANDARD)
  1519. {
  1520. mouseButtonPressRL = input.mouseButtonPress[MOUSEB_LEFT];
  1521. componentSelectQualifier = input.qualifierDown[QUAL_SHIFT];
  1522. multiselect = input.qualifierDown[QUAL_CTRL];
  1523. }
  1524. else if ( hotKeyMode == HOTKEYS_MODE_BLENDER )
  1525. {
  1526. mouseButtonPressRL = input.mouseButtonPress[MOUSEB_RIGHT];
  1527. componentSelectQualifier = input.qualifierDown[QUAL_CTRL];
  1528. multiselect = input.qualifierDown[QUAL_SHIFT];
  1529. }
  1530. if (mouseClick && mouseButtonPressRL)
  1531. {
  1532. if (selectedComponent !is null)
  1533. {
  1534. if (componentSelectQualifier)
  1535. {
  1536. // If we are selecting components, but have nodes in existing selection, do not multiselect to prevent confusion
  1537. if (!selectedNodes.empty)
  1538. multiselect = false;
  1539. SelectComponent(selectedComponent, multiselect);
  1540. }
  1541. else
  1542. {
  1543. // If we are selecting nodes, but have components in existing selection, do not multiselect to prevent confusion
  1544. if (!selectedComponents.empty)
  1545. multiselect = false;
  1546. SelectNode(selectedComponent.node, multiselect);
  1547. }
  1548. }
  1549. else
  1550. {
  1551. // If clicked on emptiness in non-multiselect mode, clear the selection
  1552. if (!multiselect)
  1553. SelectComponent(null, false);
  1554. }
  1555. }
  1556. }
  1557. Vector3 GetNewNodePosition()
  1558. {
  1559. if (newNodeMode == NEW_NODE_IN_CENTER)
  1560. return Vector3(0, 0, 0);
  1561. if (newNodeMode == NEW_NODE_RAYCAST)
  1562. {
  1563. Ray cameraRay = camera.GetScreenRay(0.5, 0.5);
  1564. Vector3 position, normal;
  1565. if (GetSpawnPosition(cameraRay, camera.farClip, position, normal, 0, false))
  1566. return position;
  1567. }
  1568. return cameraNode.worldPosition + cameraNode.worldRotation * Vector3(0, 0, newNodeDistance);
  1569. }
  1570. int GetShadowResolution()
  1571. {
  1572. if (!renderer.drawShadows)
  1573. return 0;
  1574. int level = 1;
  1575. int res = renderer.shadowMapSize;
  1576. while (res > 512)
  1577. {
  1578. res >>= 1;
  1579. ++level;
  1580. }
  1581. if (level > 3)
  1582. level = 3;
  1583. return level;
  1584. }
  1585. void SetShadowResolution(int level)
  1586. {
  1587. if (level <= 0)
  1588. {
  1589. renderer.drawShadows = false;
  1590. return;
  1591. }
  1592. else
  1593. {
  1594. renderer.drawShadows = true;
  1595. renderer.shadowMapSize = 256 << level;
  1596. }
  1597. }
  1598. void ToggleRenderingDebug()
  1599. {
  1600. renderingDebug = !renderingDebug;
  1601. }
  1602. void TogglePhysicsDebug()
  1603. {
  1604. physicsDebug = !physicsDebug;
  1605. }
  1606. void ToggleOctreeDebug()
  1607. {
  1608. octreeDebug = !octreeDebug;
  1609. }
  1610. bool StopTestAnimation()
  1611. {
  1612. testAnimState = null;
  1613. return true;
  1614. }
  1615. void LocateNode(Node@ node)
  1616. {
  1617. if (node is null || node is editorScene)
  1618. return;
  1619. Vector3 center = node.worldPosition;
  1620. float distance = newNodeDistance;
  1621. for (uint i = 0; i < node.numComponents; ++i)
  1622. {
  1623. // Determine view distance from drawable component's bounding box. Skip skybox, as its box is very large, as well as lights
  1624. Drawable@ drawable = cast<Drawable>(node.components[i]);
  1625. if (drawable !is null && cast<Skybox>(drawable) is null && cast<Light>(drawable) is null)
  1626. {
  1627. BoundingBox box = drawable.worldBoundingBox;
  1628. center = box.center;
  1629. // Ensure the object fits on the screen
  1630. distance = Max(distance, newNodeDistance + box.size.length);
  1631. break;
  1632. }
  1633. }
  1634. if (distance > viewFarClip)
  1635. distance = viewFarClip;
  1636. cameraNode.worldPosition = center - cameraNode.worldDirection * distance;
  1637. }
  1638. Vector3 SelectedNodesCenterPoint()
  1639. {
  1640. Vector3 centerPoint;
  1641. uint count = selectedNodes.length;
  1642. for (uint i = 0; i < selectedNodes.length; ++i)
  1643. centerPoint += selectedNodes[i].worldPosition;
  1644. for (uint i = 0; i < selectedComponents.length; ++i)
  1645. {
  1646. Drawable@ drawable = cast<Drawable>(selectedComponents[i]);
  1647. count++;
  1648. if (drawable !is null)
  1649. centerPoint += drawable.node.LocalToWorld(drawable.boundingBox.center);
  1650. else
  1651. centerPoint += selectedComponents[i].node.worldPosition;
  1652. }
  1653. if (count > 0)
  1654. {
  1655. lastSelectedNodesCenterPoint = centerPoint / count;
  1656. return centerPoint / count;
  1657. }
  1658. else
  1659. {
  1660. lastSelectedNodesCenterPoint = centerPoint;
  1661. return centerPoint;
  1662. }
  1663. }
  1664. Vector3 GetScreenCollision(IntVector2 pos)
  1665. {
  1666. Ray cameraRay = camera.GetScreenRay(float(pos.x) / activeViewport.viewport.rect.width, float(pos.y) / activeViewport.viewport.rect.height);
  1667. Vector3 res = cameraNode.position + cameraRay.direction * Vector3(0, 0, newNodeDistance);
  1668. bool physicsFound = false;
  1669. if (editorScene.physicsWorld !is null)
  1670. {
  1671. if (!runUpdate)
  1672. editorScene.physicsWorld.UpdateCollisions();
  1673. PhysicsRaycastResult result = editorScene.physicsWorld.RaycastSingle(cameraRay, camera.farClip);
  1674. if (result.body !is null)
  1675. {
  1676. physicsFound = true;
  1677. result.position;
  1678. }
  1679. }
  1680. if (editorScene.octree is null)
  1681. return res;
  1682. RayQueryResult result = editorScene.octree.RaycastSingle(cameraRay, RAY_TRIANGLE, camera.farClip,
  1683. DRAWABLE_GEOMETRY, 0x7fffffff);
  1684. if (result.drawable !is null)
  1685. {
  1686. // take the closer of the results
  1687. if (physicsFound && (cameraNode.position - res).length < (cameraNode.position - result.position).length)
  1688. return res;
  1689. else
  1690. return result.position;
  1691. }
  1692. return res;
  1693. }
  1694. Drawable@ GetDrawableAtMousePostion()
  1695. {
  1696. IntVector2 pos = ui.cursorPosition;
  1697. Ray cameraRay = camera.GetScreenRay(float(pos.x) / activeViewport.viewport.rect.width, float(pos.y) / activeViewport.viewport.rect.height);
  1698. if (editorScene.octree is null)
  1699. return null;
  1700. RayQueryResult result = editorScene.octree.RaycastSingle(cameraRay, RAY_TRIANGLE, camera.farClip, DRAWABLE_GEOMETRY, 0x7fffffff);
  1701. return result.drawable;
  1702. }
  1703. void HandleBeginViewUpdate(StringHash eventType, VariantMap& eventData)
  1704. {
  1705. // Hide gizmo and grid from any camera other then active viewport
  1706. if (eventData["Camera"].GetPtr() !is camera)
  1707. {
  1708. if (gizmo !is null)
  1709. gizmo.viewMask = 0;
  1710. }
  1711. if (eventData["Camera"].GetPtr() is previewCamera.Get())
  1712. {
  1713. if (grid !is null)
  1714. grid.viewMask = 0;
  1715. }
  1716. }
  1717. void HandleEndViewUpdate(StringHash eventType, VariantMap& eventData)
  1718. {
  1719. // Restore gizmo and grid after camera view update
  1720. if (eventData["Camera"].GetPtr() !is camera)
  1721. {
  1722. if (gizmo !is null)
  1723. gizmo.viewMask = 0x80000000;
  1724. }
  1725. if (eventData["Camera"].GetPtr() is previewCamera.Get())
  1726. {
  1727. if (grid !is null)
  1728. grid.viewMask = 0x80000000;
  1729. }
  1730. }
  1731. bool debugWasEnabled = true;
  1732. void HandleBeginViewRender(StringHash eventType, VariantMap& eventData)
  1733. {
  1734. // Hide debug geometry from preview camera
  1735. if (eventData["Camera"].GetPtr() is previewCamera.Get())
  1736. {
  1737. DebugRenderer@ debug = editorScene.GetComponent("DebugRenderer");
  1738. if (debug !is null)
  1739. {
  1740. suppressSceneChanges = true; // Do not want UI update now
  1741. debugWasEnabled = debug.enabled;
  1742. debug.enabled = false;
  1743. suppressSceneChanges = false;
  1744. }
  1745. }
  1746. }
  1747. void HandleEndViewRender(StringHash eventType, VariantMap& eventData)
  1748. {
  1749. // Restore debug geometry after preview camera render
  1750. if (eventData["Camera"].GetPtr() is previewCamera.Get())
  1751. {
  1752. DebugRenderer@ debug = editorScene.GetComponent("DebugRenderer");
  1753. if (debug !is null)
  1754. {
  1755. suppressSceneChanges = true; // Do not want UI update now
  1756. debug.enabled = debugWasEnabled;
  1757. suppressSceneChanges = false;
  1758. }
  1759. }
  1760. }