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- // Urho3D editor view & camera functions
- WeakHandle previewCamera;
- Node@ cameraNode;
- Camera@ camera;
- Node@ gridNode;
- CustomGeometry@ grid;
- UIElement@ viewportUI; // holds the viewport ui, convienent for clearing and hiding
- uint setViewportCursor = 0; // used to set cursor in post update
- uint resizingBorder = 0; // current border that is dragging
- uint viewportMode = VIEWPORT_SINGLE;
- int viewportBorderOffset = 2; // used to center borders over viewport seams, should be half of width
- int viewportBorderWidth = 4; // width of a viewport resize border
- IntRect viewportArea; // the area where the editor viewport is. if we ever want to have the viewport not take up the whole screen this abstracts that
- IntRect viewportUIClipBorder = IntRect(27, 60, 0, 0); // used to clip viewport borders, the borders are ugly when going behind the transparent toolbars
- RenderPath@ renderPath; // Renderpath to use on all views
- String renderPathName;
- bool mouseWheelCameraPosition = false;
- bool contextMenuActionWaitFrame = false;
- bool cameraFlyMode = true;
- int hotKeyMode = 0; // used for checking that kind of style manipulation user are prefer ( see HotKeysMode )
- Vector3 lastSelectedNodesCenterPoint = Vector3(0,0,0); // for Blender mode to avoid own origin rotation when no nodes are selected. preserve last center for this
- const uint VIEWPORT_BORDER_H = 0x00000001;
- const uint VIEWPORT_BORDER_H1 = 0x00000002;
- const uint VIEWPORT_BORDER_H2 = 0x00000004;
- const uint VIEWPORT_BORDER_V = 0x00000010;
- const uint VIEWPORT_BORDER_V1 = 0x00000020;
- const uint VIEWPORT_BORDER_V2 = 0x00000040;
- const uint VIEWPORT_SINGLE = 0x00000000;
- const uint VIEWPORT_TOP = 0x00000100;
- const uint VIEWPORT_BOTTOM = 0x00000200;
- const uint VIEWPORT_LEFT = 0x00000400;
- const uint VIEWPORT_RIGHT = 0x00000800;
- const uint VIEWPORT_TOP_LEFT = 0x00001000;
- const uint VIEWPORT_TOP_RIGHT = 0x00002000;
- const uint VIEWPORT_BOTTOM_LEFT = 0x00004000;
- const uint VIEWPORT_BOTTOM_RIGHT = 0x00008000;
- // Combinations for easier testing
- const uint VIEWPORT_BORDER_H_ANY = 0x00000007;
- const uint VIEWPORT_BORDER_V_ANY = 0x00000070;
- const uint VIEWPORT_SPLIT_H = 0x0000f300;
- const uint VIEWPORT_SPLIT_V = 0x0000fc00;
- const uint VIEWPORT_SPLIT_HV = 0x0000f000;
- const uint VIEWPORT_TOP_ANY = 0x00003300;
- const uint VIEWPORT_BOTTOM_ANY = 0x0000c200;
- const uint VIEWPORT_LEFT_ANY = 0x00005400;
- const uint VIEWPORT_RIGHT_ANY = 0x0000c800;
- const uint VIEWPORT_QUAD = 0x0000f000;
- enum HotKeysMode
- {
- HOTKEYS_MODE_STANDARD = 0,
- HOTKEYS_MODE_BLENDER
- }
- enum EditMode
- {
- EDIT_MOVE = 0,
- EDIT_ROTATE,
- EDIT_SCALE,
- EDIT_SELECT,
- EDIT_SPAWN
- }
- enum AxisMode
- {
- AXIS_WORLD = 0,
- AXIS_LOCAL
- }
- enum SnapScaleMode
- {
- SNAP_SCALE_FULL = 0,
- SNAP_SCALE_HALF,
- SNAP_SCALE_QUARTER
- }
- // Holds info about a viewport such as camera settings and splits up shared resources
- class ViewportContext
- {
- float cameraYaw = 0;
- float cameraPitch = 0;
- Camera@ camera;
- Node@ cameraNode;
- SoundListener@ soundListener;
- Viewport@ viewport;
- bool enabled = false;
- uint index = 0;
- uint viewportId = 0;
- UIElement@ viewportContextUI;
- UIElement@ statusBar;
- Text@ cameraPosText;
- Window@ settingsWindow;
- LineEdit@ cameraPosX;
- LineEdit@ cameraPosY;
- LineEdit@ cameraPosZ;
- LineEdit@ cameraRotX;
- LineEdit@ cameraRotY;
- LineEdit@ cameraRotZ;
- LineEdit@ cameraZoom;
- LineEdit@ cameraOrthoSize;
- CheckBox@ cameraOrthographic;
- ViewportContext(IntRect viewRect, uint index_, uint viewportId_)
- {
- cameraNode = Node();
- camera = cameraNode.CreateComponent("Camera");
- camera.fillMode = fillMode;
- soundListener = cameraNode.CreateComponent("SoundListener");
- viewport = Viewport(editorScene, camera, viewRect, renderPath);
- index = index_;
- viewportId = viewportId_;
- camera.viewMask = 0xffffffff; // It's easier to only have 1 gizmo active this viewport is shared with the gizmo
- }
- void ResetCamera()
- {
- cameraNode.position = Vector3(0, 5, -10);
- // Look at the origin so user can see the scene.
- cameraNode.rotation = Quaternion(Vector3(0, 0, 1), -cameraNode.position);
- ReacquireCameraYawPitch();
- UpdateSettingsUI();
- }
- void ReacquireCameraYawPitch()
- {
- cameraYaw = cameraNode.rotation.yaw;
- cameraPitch = cameraNode.rotation.pitch;
- }
- void CreateViewportContextUI()
- {
- Font@ font = cache.GetResource("Font", "Fonts/Anonymous Pro.ttf");
- viewportContextUI = UIElement();
- viewportUI.AddChild(viewportContextUI);
- viewportContextUI.SetPosition(viewport.rect.left, viewport.rect.top);
- viewportContextUI.SetFixedSize(viewport.rect.width, viewport.rect.height);
- viewportContextUI.clipChildren = true;
- statusBar = BorderImage("ToolBar");
- statusBar.style = "EditorToolBar";
- viewportContextUI.AddChild(statusBar);
- statusBar.SetLayout(LM_HORIZONTAL);
- statusBar.SetAlignment(HA_LEFT, VA_BOTTOM);
- statusBar.layoutSpacing = 4;
- statusBar.opacity = uiMaxOpacity;
- Button@ settingsButton = CreateSmallToolBarButton("Settings");
- statusBar.AddChild(settingsButton);
- cameraPosText = Text();
- statusBar.AddChild(cameraPosText);
- cameraPosText.SetFont(font, 11);
- cameraPosText.color = Color(1, 1, 0);
- cameraPosText.textEffect = TE_SHADOW;
- cameraPosText.priority = -100;
- settingsWindow = LoadEditorUI("UI/EditorViewport.xml");
- settingsWindow.opacity = uiMaxOpacity;
- settingsWindow.visible = false;
- viewportContextUI.AddChild(settingsWindow);
- cameraPosX = settingsWindow.GetChild("PositionX", true);
- cameraPosY = settingsWindow.GetChild("PositionY", true);
- cameraPosZ = settingsWindow.GetChild("PositionZ", true);
- cameraRotX = settingsWindow.GetChild("RotationX", true);
- cameraRotY = settingsWindow.GetChild("RotationY", true);
- cameraRotZ = settingsWindow.GetChild("RotationZ", true);
- cameraOrthographic = settingsWindow.GetChild("Orthographic", true);
- cameraZoom = settingsWindow.GetChild("Zoom", true);
- cameraOrthoSize = settingsWindow.GetChild("OrthoSize", true);
- SubscribeToEvent(cameraPosX, "TextChanged", "HandleSettingsLineEditTextChange");
- SubscribeToEvent(cameraPosY, "TextChanged", "HandleSettingsLineEditTextChange");
- SubscribeToEvent(cameraPosZ, "TextChanged", "HandleSettingsLineEditTextChange");
- SubscribeToEvent(cameraRotX, "TextChanged", "HandleSettingsLineEditTextChange");
- SubscribeToEvent(cameraRotY, "TextChanged", "HandleSettingsLineEditTextChange");
- SubscribeToEvent(cameraRotZ, "TextChanged", "HandleSettingsLineEditTextChange");
- SubscribeToEvent(cameraZoom, "TextChanged", "HandleSettingsLineEditTextChange");
- SubscribeToEvent(cameraOrthoSize, "TextChanged", "HandleSettingsLineEditTextChange");
- SubscribeToEvent(cameraOrthographic, "Toggled", "HandleOrthographicToggled");
- SubscribeToEvent(settingsButton, "Released", "ToggleViewportSettingsWindow");
- SubscribeToEvent(settingsWindow.GetChild("ResetCamera", true), "Released", "ResetCamera");
- SubscribeToEvent(settingsWindow.GetChild("CopyTransform", true), "Released", "HandleCopyTransformClicked");
- SubscribeToEvent(settingsWindow.GetChild("CloseButton", true), "Released", "CloseViewportSettingsWindow");
- SubscribeToEvent(settingsWindow.GetChild("Refresh", true), "Released", "UpdateSettingsUI");
- HandleResize();
- }
- void HandleResize()
- {
- viewportContextUI.SetPosition(viewport.rect.left, viewport.rect.top);
- viewportContextUI.SetFixedSize(viewport.rect.width, viewport.rect.height);
- if (viewport.rect.left < 34)
- {
- statusBar.layoutBorder = IntRect(34 - viewport.rect.left, 4, 4, 8);
- IntVector2 pos = settingsWindow.position;
- pos.x = 32 - viewport.rect.left;
- settingsWindow.position = pos;
- }
- else
- {
- statusBar.layoutBorder = IntRect(8, 4, 4, 8);
- IntVector2 pos = settingsWindow.position;
- pos.x = 5;
- settingsWindow.position = pos;
- }
- statusBar.SetFixedSize(viewport.rect.width, 22);
- }
- void ToggleOrthographic()
- {
- SetOrthographic(!camera.orthographic);
- }
- void SetOrthographic(bool orthographic)
- {
- camera.orthographic = orthographic;
- UpdateSettingsUI();
- }
- void Update(float timeStep)
- {
- Vector3 cameraPos = cameraNode.position;
- String xText(cameraPos.x);
- String yText(cameraPos.y);
- String zText(cameraPos.z);
- xText.Resize(8);
- yText.Resize(8);
- zText.Resize(8);
- cameraPosText.text = String(
- "Pos: " + xText + " " + yText + " " + zText +
- " Zoom: " + camera.zoom);
- cameraPosText.size = cameraPosText.minSize;
- }
- void ToggleViewportSettingsWindow()
- {
- if (settingsWindow.visible)
- CloseViewportSettingsWindow();
- else
- OpenViewportSettingsWindow();
- }
- void OpenViewportSettingsWindow()
- {
- UpdateSettingsUI();
- /* settingsWindow.position = */
- settingsWindow.visible = true;
- settingsWindow.BringToFront();
- }
- void CloseViewportSettingsWindow()
- {
- settingsWindow.visible = false;
- }
- void UpdateSettingsUI()
- {
- cameraPosX.text = String(Floor(cameraNode.position.x * 1000) / 1000);
- cameraPosY.text = String(Floor(cameraNode.position.y * 1000) / 1000);
- cameraPosZ.text = String(Floor(cameraNode.position.z * 1000) / 1000);
- cameraRotX.text = String(Floor(cameraNode.rotation.pitch * 1000) / 1000);
- cameraRotY.text = String(Floor(cameraNode.rotation.yaw * 1000) / 1000);
- cameraRotZ.text = String(Floor(cameraNode.rotation.roll * 1000) / 1000);
- cameraZoom.text = String(Floor(camera.zoom * 1000) / 1000);
- cameraOrthoSize.text = String(Floor(camera.orthoSize * 1000) / 1000);
- cameraOrthographic.checked = camera.orthographic;
- }
- void HandleOrthographicToggled(StringHash eventType, VariantMap& eventData)
- {
- SetOrthographic(cameraOrthographic.checked);
- }
- void HandleSettingsLineEditTextChange(StringHash eventType, VariantMap& eventData)
- {
- LineEdit@ element = eventData["Element"].GetPtr();
- if (element.text == "")
- return;
- if (element is cameraRotX || element is cameraRotY || element is cameraRotZ)
- {
- Vector3 euler = cameraNode.rotation.eulerAngles;
- if (element is cameraRotX)
- euler.x = element.text.ToFloat();
- else if (element is cameraRotY)
- euler.y = element.text.ToFloat();
- else if (element is cameraRotZ)
- euler.z = element.text.ToFloat();
- cameraNode.rotation = Quaternion(euler);
- }
- else if (element is cameraPosX || element is cameraPosY || element is cameraPosZ)
- {
- Vector3 pos = cameraNode.position;
- if (element is cameraPosX)
- pos.x = element.text.ToFloat();
- else if (element is cameraPosY)
- pos.y = element.text.ToFloat();
- else if (element is cameraPosZ)
- pos.z = element.text.ToFloat();
- cameraNode.position = pos;
- }
- else if (element is cameraZoom)
- camera.zoom = element.text.ToFloat();
- else if (element is cameraOrthoSize)
- camera.orthoSize = element.text.ToFloat();
- }
- void HandleCopyTransformClicked(StringHash eventType, VariantMap& eventData)
- {
- if (editNode !is null)
- {
- editNode.position = cameraNode.position;
- editNode.rotation = cameraNode.rotation;
- }
- }
- }
- Array<ViewportContext@> viewports;
- ViewportContext@ activeViewport;
- Text@ editorModeText;
- Text@ renderStatsText;
- EditMode editMode = EDIT_MOVE;
- AxisMode axisMode = AXIS_WORLD;
- FillMode fillMode = FILL_SOLID;
- SnapScaleMode snapScaleMode = SNAP_SCALE_FULL;
- float viewNearClip = 0.1;
- float viewFarClip = 1000.0;
- float viewFov = 45.0;
- float cameraBaseSpeed = 10;
- float cameraBaseRotationSpeed = 0.2;
- float cameraShiftSpeedMultiplier = 5;
- float moveStep = 0.5;
- float rotateStep = 5;
- float scaleStep = 0.1;
- float snapScale = 1.0;
- bool limitRotation = false;
- bool moveSnap = false;
- bool rotateSnap = false;
- bool scaleSnap = false;
- bool renderingDebug = false;
- bool physicsDebug = false;
- bool octreeDebug = false;
- int pickMode = PICK_GEOMETRIES;
- bool orbiting = false;
- enum MouseOrbitMode
- {
- ORBIT_RELATIVE = 0,
- ORBIT_WRAP
- }
- bool toggledMouseLock = false;
- int mouseOrbitMode = ORBIT_RELATIVE;
- bool mmbPanMode = false;
- enum NewNodeMode
- {
- NEW_NODE_CAMERA_DIST = 0,
- NEW_NODE_IN_CENTER,
- NEW_NODE_RAYCAST
- }
- float newNodeDistance = 20;
- int newNodeMode = NEW_NODE_CAMERA_DIST;
- bool showGrid = true;
- bool grid2DMode = false;
- uint gridSize = 16;
- uint gridSubdivisions = 3;
- float gridScale = 8.0;
- Color gridColor(0.1, 0.1, 0.1);
- Color gridSubdivisionColor(0.05, 0.05, 0.05);
- Color gridXColor(0.5, 0.1, 0.1);
- Color gridYColor(0.1, 0.5, 0.1);
- Color gridZColor(0.1, 0.1, 0.5);
- Array<int> pickModeDrawableFlags = {
- DRAWABLE_GEOMETRY,
- DRAWABLE_LIGHT,
- DRAWABLE_ZONE
- };
- Array<String> editModeText = {
- "Move",
- "Rotate",
- "Scale",
- "Select",
- "Spawn"
- };
- Array<String> axisModeText = {
- "World",
- "Local"
- };
- Array<String> pickModeText = {
- "Geometries",
- "Lights",
- "Zones",
- "Rigidbodies",
- "UI-elements"
- };
- Array<String> fillModeText = {
- "Solid",
- "Wire",
- "Point"
- };
- void SetRenderPath(const String&in newRenderPathName)
- {
- renderPath = null;
- renderPathName = newRenderPathName.Trimmed();
- if (renderPathName.length > 0)
- {
- File@ file = cache.GetFile(renderPathName);
- if (file !is null)
- {
- XMLFile@ xml = XMLFile();
- if (xml.Load(file))
- {
- renderPath = RenderPath();
- if (!renderPath.Load(xml))
- renderPath = null;
- }
- }
- }
-
- // If renderPath is null, the engine default will be used
- for (uint i = 0; i < renderer.numViewports; ++i)
- renderer.viewports[i].renderPath = renderPath;
- if (materialPreview !is null && materialPreview.viewport !is null)
- materialPreview.viewport.renderPath = renderPath;
- }
- void CreateCamera()
- {
- // Set the initial viewport rect
- viewportArea = IntRect(0, 0, graphics.width, graphics.height);
- SetViewportMode(viewportMode);
- SetActiveViewport(viewports[0]);
- // Note: the camera is not inside the scene, so that it is not listed, and does not get deleted
- ResetCamera();
- SubscribeToEvent("PostRenderUpdate", "HandlePostRenderUpdate");
- SubscribeToEvent("UIMouseClick", "ViewMouseClick");
- SubscribeToEvent("MouseMove", "ViewMouseMove");
- SubscribeToEvent("UIMouseClickEnd", "ViewMouseClickEnd");
- SubscribeToEvent("BeginViewUpdate", "HandleBeginViewUpdate");
- SubscribeToEvent("EndViewUpdate", "HandleEndViewUpdate");
- SubscribeToEvent("BeginViewRender", "HandleBeginViewRender");
- SubscribeToEvent("EndViewRender", "HandleEndViewRender");
- // Set initial renderpath if defined
- SetRenderPath(renderPathName);
- }
- // Create any UI associated with changing the editor viewports
- void CreateViewportUI()
- {
- if (viewportUI is null)
- {
- viewportUI = UIElement();
- ui.root.AddChild(viewportUI);
- }
- viewportUI.SetFixedSize(viewportArea.width, viewportArea.height);
- viewportUI.position = IntVector2(viewportArea.top, viewportArea.left);
- viewportUI.clipChildren = true;
- viewportUI.clipBorder = viewportUIClipBorder;
- viewportUI.RemoveAllChildren();
- viewportUI.priority = -2000;
- Array<BorderImage@> borders;
- IntRect top;
- IntRect bottom;
- IntRect left;
- IntRect right;
- IntRect topLeft;
- IntRect topRight;
- IntRect bottomLeft;
- IntRect bottomRight;
- for (uint i = 0; i < viewports.length; ++i)
- {
- ViewportContext@ vc = viewports[i];
- vc.CreateViewportContextUI();
- if (vc.viewportId & VIEWPORT_TOP > 0)
- top = vc.viewport.rect;
- else if (vc.viewportId & VIEWPORT_BOTTOM > 0)
- bottom = vc.viewport.rect;
- else if (vc.viewportId & VIEWPORT_LEFT > 0)
- left = vc.viewport.rect;
- else if (vc.viewportId & VIEWPORT_RIGHT > 0)
- right = vc.viewport.rect;
- else if (vc.viewportId & VIEWPORT_TOP_LEFT > 0)
- topLeft = vc.viewport.rect;
- else if (vc.viewportId & VIEWPORT_TOP_RIGHT > 0)
- topRight = vc.viewport.rect;
- else if (vc.viewportId & VIEWPORT_BOTTOM_LEFT > 0)
- bottomLeft = vc.viewport.rect;
- else if (vc.viewportId & VIEWPORT_BOTTOM_RIGHT > 0)
- bottomRight = vc.viewport.rect;
- }
- // Creates resize borders based on the mode set
- if (viewportMode == VIEWPORT_QUAD) // independent borders for quad isn't easy
- {
- borders.Push(CreateViewportDragBorder(VIEWPORT_BORDER_V, topLeft.right - viewportBorderOffset, topLeft.top, viewportBorderWidth, viewportArea.height));
- borders.Push(CreateViewportDragBorder(VIEWPORT_BORDER_H, topLeft.left, topLeft.bottom-viewportBorderOffset, viewportArea.width, viewportBorderWidth));
- }
- else
- {
- // Figures what borders to create based on mode
- if (viewportMode & (VIEWPORT_LEFT|VIEWPORT_RIGHT) > 0)
- {
- borders.Push(
- viewportMode & VIEWPORT_LEFT > 0 ?
- CreateViewportDragBorder(VIEWPORT_BORDER_V, left.right-viewportBorderOffset, left.top, viewportBorderWidth, left.height) :
- CreateViewportDragBorder(VIEWPORT_BORDER_V, right.left-viewportBorderOffset, right.top, viewportBorderWidth, right.height)
- );
- }
- else
- {
- if (viewportMode & (VIEWPORT_TOP_LEFT|VIEWPORT_TOP_RIGHT) > 0)
- borders.Push(CreateViewportDragBorder(VIEWPORT_BORDER_V1, topLeft.right-viewportBorderOffset, topLeft.top, viewportBorderWidth, topLeft.height));
- if (viewportMode & (VIEWPORT_BOTTOM_LEFT|VIEWPORT_BOTTOM_RIGHT) > 0)
- borders.Push(CreateViewportDragBorder(VIEWPORT_BORDER_V2, bottomLeft.right-viewportBorderOffset, bottomLeft.top, viewportBorderWidth, bottomLeft.height));
- }
- if (viewportMode & (VIEWPORT_TOP|VIEWPORT_BOTTOM) > 0)
- {
- borders.Push(
- viewportMode & VIEWPORT_TOP > 0 ?
- CreateViewportDragBorder(VIEWPORT_BORDER_H, top.left, top.bottom-viewportBorderOffset, top.width, viewportBorderWidth) :
- CreateViewportDragBorder(VIEWPORT_BORDER_H, bottom.left, bottom.top-viewportBorderOffset, bottom.width, viewportBorderWidth)
- );
- }
- else
- {
- if (viewportMode & (VIEWPORT_TOP_LEFT|VIEWPORT_BOTTOM_LEFT) > 0)
- borders.Push(CreateViewportDragBorder(VIEWPORT_BORDER_H1, topLeft.left, topLeft.bottom-viewportBorderOffset, topLeft.width, viewportBorderWidth));
- if (viewportMode & (VIEWPORT_TOP_RIGHT|VIEWPORT_BOTTOM_RIGHT) > 0)
- borders.Push(CreateViewportDragBorder(VIEWPORT_BORDER_H2, topRight.left, topRight.bottom-viewportBorderOffset, topRight.width, viewportBorderWidth));
- }
- }
- }
- BorderImage@ CreateViewportDragBorder(uint value, int posX, int posY, int sizeX, int sizeY)
- {
- BorderImage@ border = BorderImage();
- viewportUI.AddChild(border);
- border.name = "border";
- border.style = "ViewportBorder";
- border.vars["VIEWMODE"] = value;
- border.SetFixedSize(sizeX, sizeY); // relevant size gets set by viewport later
- border.position = IntVector2(posX, posY);
- border.opacity = uiMaxOpacity;
- SubscribeToEvent(border, "DragMove", "HandleViewportBorderDragMove");
- SubscribeToEvent(border, "DragEnd", "HandleViewportBorderDragEnd");
- return border;
- }
- void SetFillMode(FillMode fillMode_)
- {
- fillMode = fillMode_;
- for (uint i = 0; i < viewports.length; ++i)
- viewports[i].camera.fillMode = fillMode_;
- }
- // Sets the viewport mode
- void SetViewportMode(uint mode = VIEWPORT_SINGLE)
- {
- // Remember old viewport positions
- Array<Vector3> cameraPositions;
- Array<Quaternion> cameraRotations;
- for (uint i = 0; i < viewports.length; ++i)
- {
- cameraPositions.Push(viewports[i].cameraNode.position);
- cameraRotations.Push(viewports[i].cameraNode.rotation);
- }
- viewports.Clear();
- viewportMode = mode;
- // Always have quad a
- {
- uint viewport = 0;
- ViewportContext@ vc = ViewportContext(
- IntRect(
- 0,
- 0,
- mode & (VIEWPORT_LEFT|VIEWPORT_TOP_LEFT) > 0 ? viewportArea.width / 2 : viewportArea.width,
- mode & (VIEWPORT_TOP|VIEWPORT_TOP_LEFT) > 0 ? viewportArea.height / 2 : viewportArea.height),
- viewports.length + 1,
- viewportMode & (VIEWPORT_TOP|VIEWPORT_LEFT|VIEWPORT_TOP_LEFT)
- );
- viewports.Push(vc);
- }
- uint topRight = viewportMode & (VIEWPORT_RIGHT|VIEWPORT_TOP_RIGHT);
- if (topRight > 0)
- {
- ViewportContext@ vc = ViewportContext(
- IntRect(
- viewportArea.width/2,
- 0,
- viewportArea.width,
- mode & VIEWPORT_TOP_RIGHT > 0 ? viewportArea.height / 2 : viewportArea.height),
- viewports.length + 1,
- topRight
- );
- viewports.Push(vc);
- }
- uint bottomLeft = viewportMode & (VIEWPORT_BOTTOM|VIEWPORT_BOTTOM_LEFT);
- if (bottomLeft > 0)
- {
- ViewportContext@ vc = ViewportContext(
- IntRect(
- 0,
- viewportArea.height / 2,
- mode & (VIEWPORT_BOTTOM_LEFT) > 0 ? viewportArea.width / 2 : viewportArea.width,
- viewportArea.height),
- viewports.length + 1,
- bottomLeft
- );
- viewports.Push(vc);
- }
- uint bottomRight = viewportMode & (VIEWPORT_BOTTOM_RIGHT);
- if (bottomRight > 0)
- {
- ViewportContext@ vc = ViewportContext(
- IntRect(
- viewportArea.width / 2,
- viewportArea.height / 2,
- viewportArea.width,
- viewportArea.height),
- viewports.length + 1,
- bottomRight
- );
- viewports.Push(vc);
- }
- renderer.numViewports = viewports.length;
- for (uint i = 0; i < viewports.length; ++i)
- renderer.viewports[i] = viewports[i].viewport;
- // Restore camera positions as applicable. Default new viewports to the last camera position
- if (cameraPositions.length > 0)
- {
- for (uint i = 0; i < viewports.length; ++i)
- {
- uint src = i;
- if (src >= cameraPositions.length)
- src = cameraPositions.length - 1;
- viewports[i].cameraNode.position = cameraPositions[src];
- viewports[i].cameraNode.rotation = cameraRotations[src];
- }
- }
- ReacquireCameraYawPitch();
- UpdateViewParameters();
- UpdateCameraPreview();
- CreateViewportUI();
- }
- // Create a preview viewport if a camera component is selected
- void UpdateCameraPreview()
- {
- previewCamera = null;
- StringHash cameraType("Camera");
- for (uint i = 0; i < selectedComponents.length; ++i)
- {
- if (selectedComponents[i].type == cameraType)
- {
- // Take the first encountered camera
- previewCamera = selectedComponents[i];
- break;
- }
- }
- // Also try nodes if not found from components
- if (previewCamera.Get() is null)
- {
- for (uint i = 0; i < selectedNodes.length; ++i)
- {
- previewCamera = selectedNodes[i].GetComponent("Camera");
- if (previewCamera.Get() !is null)
- break;
- }
- }
- // Remove extra viewport if it exists and no camera is selected
- if (previewCamera.Get() is null)
- {
- if (renderer.numViewports > viewports.length)
- renderer.numViewports = viewports.length;
- }
- else
- {
- if (renderer.numViewports < viewports.length + 1)
- renderer.numViewports = viewports.length + 1;
- int previewWidth = graphics.width / 4;
- int previewHeight = previewWidth * 9 / 16;
- int previewX = graphics.width - 10 - previewWidth;
- int previewY = graphics.height - 30 - previewHeight;
- Viewport@ previewView = Viewport();
- previewView.scene = editorScene;
- previewView.camera = previewCamera.Get();
- previewView.rect = IntRect(previewX, previewY, previewX + previewWidth, previewY + previewHeight);
- previewView.renderPath = renderPath;
- renderer.viewports[viewports.length] = previewView;
- }
- }
- void HandleViewportBorderDragMove(StringHash eventType, VariantMap& eventData)
- {
- UIElement@ dragBorder = eventData["Element"].GetPtr();
- if (dragBorder is null)
- return;
- uint hPos;
- uint vPos;
- // Moves border to new cursor position, restricts motion to 1 axis, and keeps borders within view area
- if (resizingBorder & VIEWPORT_BORDER_V_ANY > 0)
- {
- hPos = Clamp(ui.cursorPosition.x, 150, viewportArea.width-150);
- vPos = dragBorder.position.y;
- dragBorder.position = IntVector2(hPos, vPos);
- }
- if (resizingBorder & VIEWPORT_BORDER_H_ANY > 0)
- {
- vPos = Clamp(ui.cursorPosition.y, 150, viewportArea.height-150);
- hPos = dragBorder.position.x;
- dragBorder.position = IntVector2(hPos, vPos);
- }
- // Move all dependent borders
- Array<UIElement@> borders = viewportUI.GetChildren();
- for (uint i = 0; i < borders.length; ++i)
- {
- BorderImage@ border = borders[i];
- if (border is null || border is dragBorder || border.name != "border")
- continue;
- uint borderViewMode = border.vars["VIEWMODE"].GetUInt();
- if (resizingBorder == VIEWPORT_BORDER_H)
- {
- if (borderViewMode == VIEWPORT_BORDER_V1)
- {
- border.SetFixedHeight(vPos);
- }
- else if (borderViewMode == VIEWPORT_BORDER_V2)
- {
- border.position = IntVector2(border.position.x, vPos);
- border.SetFixedHeight(viewportArea.height - vPos);
- }
- }
- else if (resizingBorder == VIEWPORT_BORDER_V)
- {
- if (borderViewMode == VIEWPORT_BORDER_H1)
- {
- border.SetFixedWidth(hPos);
- }
- else if (borderViewMode == VIEWPORT_BORDER_H2)
- {
- border.position = IntVector2(hPos, border.position.y);
- border.SetFixedWidth(viewportArea.width - hPos);
- }
- }
- }
- }
- void HandleViewportBorderDragEnd(StringHash eventType, VariantMap& eventData)
- {
- // Sets the new viewports by checking all the dependencies
- Array<UIElement@> children = viewportUI.GetChildren();
- Array<BorderImage@> borders;
- BorderImage@ borderV;
- BorderImage@ borderV1;
- BorderImage@ borderV2;
- BorderImage@ borderH;
- BorderImage@ borderH1;
- BorderImage@ borderH2;
- for (uint i = 0; i < children.length; ++i)
- {
- if (children[i].name == "border")
- {
- BorderImage@ border = children[i];
- uint mode = border.vars["VIEWMODE"].GetUInt();
- if (mode == VIEWPORT_BORDER_V)
- borderV = border;
- else if (mode == VIEWPORT_BORDER_V1)
- borderV1 = border;
- else if (mode == VIEWPORT_BORDER_V2)
- borderV2 = border;
- else if (mode == VIEWPORT_BORDER_H)
- borderH = border;
- else if (mode == VIEWPORT_BORDER_H1)
- borderH1 = border;
- else if (mode == VIEWPORT_BORDER_H2)
- borderH2 = border;
- }
- }
- IntRect top;
- IntRect bottom;
- IntRect left;
- IntRect right;
- IntRect topLeft;
- IntRect topRight;
- IntRect bottomLeft;
- IntRect bottomRight;
- for (uint i = 0; i < viewports.length; ++i)
- {
- ViewportContext@ vc = viewports[i];
- if (vc.viewportId & VIEWPORT_TOP > 0)
- top = vc.viewport.rect;
- else if (vc.viewportId & VIEWPORT_BOTTOM > 0)
- bottom = vc.viewport.rect;
- else if (vc.viewportId & VIEWPORT_LEFT > 0)
- left = vc.viewport.rect;
- else if (vc.viewportId & VIEWPORT_RIGHT > 0)
- right = vc.viewport.rect;
- else if (vc.viewportId & VIEWPORT_TOP_LEFT > 0)
- topLeft = vc.viewport.rect;
- else if (vc.viewportId & VIEWPORT_TOP_RIGHT > 0)
- topRight = vc.viewport.rect;
- else if (vc.viewportId & VIEWPORT_BOTTOM_LEFT > 0)
- bottomLeft = vc.viewport.rect;
- else if (vc.viewportId & VIEWPORT_BOTTOM_RIGHT > 0)
- bottomRight = vc.viewport.rect;
- }
- if (borderV !is null)
- {
- if (viewportMode & VIEWPORT_LEFT > 0)
- left.right = borderV.position.x + viewportBorderOffset;
- if (viewportMode & VIEWPORT_TOP_LEFT > 0)
- topLeft.right = borderV.position.x + viewportBorderOffset;
- if (viewportMode & VIEWPORT_TOP_RIGHT > 0)
- topRight.left = borderV.position.x + viewportBorderOffset;
- if (viewportMode & VIEWPORT_RIGHT > 0)
- right.left = borderV.position.x + viewportBorderOffset;
- if (viewportMode & VIEWPORT_BOTTOM_LEFT > 0)
- bottomLeft.right = borderV.position.x + viewportBorderOffset;
- if (viewportMode & VIEWPORT_BOTTOM_RIGHT > 0)
- bottomRight.left = borderV.position.x + viewportBorderOffset;
- }
- else
- {
- if (borderV1 !is null)
- {
- if (viewportMode & VIEWPORT_TOP_LEFT > 0)
- topLeft.right = borderV1.position.x + viewportBorderOffset;
- if (viewportMode & VIEWPORT_TOP_RIGHT > 0)
- topRight.left = borderV1.position.x + viewportBorderOffset;
- }
- if (borderV2 !is null)
- {
- if (viewportMode & VIEWPORT_BOTTOM_LEFT > 0)
- bottomLeft.right = borderV2.position.x + viewportBorderOffset;
- if (viewportMode & VIEWPORT_BOTTOM_RIGHT > 0)
- bottomRight.left = borderV2.position.x + viewportBorderOffset;
- }
- }
- if (borderH !is null)
- {
- if (viewportMode & VIEWPORT_TOP > 0)
- top.bottom = borderH.position.y + viewportBorderOffset;
- if (viewportMode & VIEWPORT_TOP_LEFT > 0)
- topLeft.bottom = borderH.position.y + viewportBorderOffset;
- if (viewportMode & VIEWPORT_BOTTOM_LEFT > 0)
- bottomLeft.top = borderH.position.y + viewportBorderOffset;
- if (viewportMode & VIEWPORT_BOTTOM > 0)
- bottom.top = borderH.position.y + viewportBorderOffset;
- if (viewportMode & VIEWPORT_TOP_RIGHT > 0)
- topRight.bottom = borderH.position.y + viewportBorderOffset;
- if (viewportMode & VIEWPORT_BOTTOM_RIGHT > 0)
- bottomRight.top = borderH.position.y + viewportBorderOffset;
- }
- else
- {
- if (borderH1 !is null)
- {
- if (viewportMode & VIEWPORT_TOP_LEFT > 0)
- topLeft.bottom = borderH1.position.y+viewportBorderOffset;
- if (viewportMode & VIEWPORT_BOTTOM_LEFT > 0)
- bottomLeft.top = borderH1.position.y+viewportBorderOffset;
- }
- if (borderH2 !is null)
- {
- if (viewportMode & VIEWPORT_TOP_RIGHT > 0)
- topRight.bottom = borderH2.position.y+viewportBorderOffset;
- if (viewportMode & VIEWPORT_BOTTOM_RIGHT > 0)
- bottomRight.top = borderH2.position.y+viewportBorderOffset;
- }
- }
- // Applies the calculated changes
- for (uint i = 0; i < viewports.length; ++i)
- {
- ViewportContext@ vc = viewports[i];
- if (vc.viewportId & VIEWPORT_TOP > 0)
- vc.viewport.rect = top;
- else if (vc.viewportId & VIEWPORT_BOTTOM > 0)
- vc.viewport.rect = bottom;
- else if (vc.viewportId & VIEWPORT_LEFT > 0)
- vc.viewport.rect = left;
- else if (vc.viewportId & VIEWPORT_RIGHT > 0)
- vc.viewport.rect = right;
- else if (vc.viewportId & VIEWPORT_TOP_LEFT > 0)
- vc.viewport.rect = topLeft;
- else if (vc.viewportId & VIEWPORT_TOP_RIGHT > 0)
- vc.viewport.rect = topRight;
- else if (vc.viewportId & VIEWPORT_BOTTOM_LEFT > 0)
- vc.viewport.rect = bottomLeft;
- else if (vc.viewportId & VIEWPORT_BOTTOM_RIGHT > 0)
- vc.viewport.rect = bottomRight;
- vc.HandleResize();
- }
- // End drag state
- resizingBorder = 0;
- setViewportCursor = 0;
- }
- void SetViewportCursor()
- {
- if (setViewportCursor & VIEWPORT_BORDER_V_ANY > 0)
- ui.cursor.shape = CS_RESIZEHORIZONTAL;
- else if (setViewportCursor & VIEWPORT_BORDER_H_ANY > 0)
- ui.cursor.shape = CS_RESIZEVERTICAL;
- }
- void SetActiveViewport(ViewportContext@ context)
- {
- // Sets the global variables to the current context
- @cameraNode = context.cameraNode;
- @camera = context.camera;
- @audio.listener = context.soundListener;
- // Camera is created before gizmo, this gets called again after UI is created
- if (gizmo !is null)
- gizmo.viewMask = camera.viewMask;
- @activeViewport = context;
- // If a mode is changed while in a drag or hovering over a border these can get out of sync
- resizingBorder = 0;
- setViewportCursor = 0;
- }
- void ResetCamera()
- {
- for (uint i = 0; i < viewports.length; ++i)
- viewports[i].ResetCamera();
- }
- void ReacquireCameraYawPitch()
- {
- for (uint i = 0; i < viewports.length; ++i)
- viewports[i].ReacquireCameraYawPitch();
- }
- void UpdateViewParameters()
- {
- for (uint i = 0; i < viewports.length; ++i)
- {
- viewports[i].camera.nearClip = viewNearClip;
- viewports[i].camera.farClip = viewFarClip;
- viewports[i].camera.fov = viewFov;
- }
- }
- void CreateGrid()
- {
- if (gridNode !is null)
- gridNode.Remove();
- gridNode = Node();
- grid = gridNode.CreateComponent("CustomGeometry");
- grid.numGeometries = 1;
- grid.material = cache.GetResource("Material", "Materials/VColUnlit.xml");
- grid.viewMask = 0x80000000; // Editor raycasts use viewmask 0x7fffffff
- grid.occludee = false;
- UpdateGrid();
- }
- void HideGrid()
- {
- if (grid !is null)
- grid.enabled = false;
- }
- void ShowGrid()
- {
- if (grid !is null)
- {
- grid.enabled = true;
- if (editorScene.octree !is null)
- editorScene.octree.AddManualDrawable(grid);
- }
- }
- void UpdateGrid(bool updateGridGeometry = true)
- {
- showGrid ? ShowGrid() : HideGrid();
- gridNode.scale = Vector3(gridScale, gridScale, gridScale);
- if (!updateGridGeometry)
- return;
- uint size = uint(Floor(gridSize / 2) * 2);
- float halfSizeScaled = size / 2;
- float scale = 1.0;
- uint subdivisionSize = uint(Pow(2.0f, float(gridSubdivisions)));
- if (subdivisionSize > 0)
- {
- size *= subdivisionSize;
- scale /= subdivisionSize;
- }
- uint halfSize = size / 2;
- grid.BeginGeometry(0, LINE_LIST);
- float lineOffset = -halfSizeScaled;
- for (uint i = 0; i <= size; ++i)
- {
- bool lineCenter = i == halfSize;
- bool lineSubdiv = !Equals(Mod(i, subdivisionSize), 0.0);
- if (!grid2DMode)
- {
- grid.DefineVertex(Vector3(lineOffset, 0.0, halfSizeScaled));
- grid.DefineColor(lineCenter ? gridZColor : (lineSubdiv ? gridSubdivisionColor : gridColor));
- grid.DefineVertex(Vector3(lineOffset, 0.0, -halfSizeScaled));
- grid.DefineColor(lineCenter ? gridZColor : (lineSubdiv ? gridSubdivisionColor : gridColor));
- grid.DefineVertex(Vector3(-halfSizeScaled, 0.0, lineOffset));
- grid.DefineColor(lineCenter ? gridXColor : (lineSubdiv ? gridSubdivisionColor : gridColor));
- grid.DefineVertex(Vector3(halfSizeScaled, 0.0, lineOffset));
- grid.DefineColor(lineCenter ? gridXColor : (lineSubdiv ? gridSubdivisionColor : gridColor));
- }
- else
- {
- grid.DefineVertex(Vector3(lineOffset, halfSizeScaled, 0.0));
- grid.DefineColor(lineCenter ? gridYColor : (lineSubdiv ? gridSubdivisionColor : gridColor));
- grid.DefineVertex(Vector3(lineOffset, -halfSizeScaled, 0.0));
- grid.DefineColor(lineCenter ? gridYColor : (lineSubdiv ? gridSubdivisionColor : gridColor));
- grid.DefineVertex(Vector3(-halfSizeScaled, lineOffset, 0.0));
- grid.DefineColor(lineCenter ? gridXColor : (lineSubdiv ? gridSubdivisionColor : gridColor));
- grid.DefineVertex(Vector3(halfSizeScaled, lineOffset, 0.0));
- grid.DefineColor(lineCenter ? gridXColor : (lineSubdiv ? gridSubdivisionColor : gridColor));
- }
- lineOffset += scale;
- }
- grid.Commit();
- }
- void CreateStatsBar()
- {
- Font@ font = cache.GetResource("Font", "Fonts/Anonymous Pro.ttf");
- editorModeText = Text();
- ui.root.AddChild(editorModeText);
- renderStatsText = Text();
- ui.root.AddChild(renderStatsText);
- if (ui.root.width >= 1200)
- {
- SetupStatsBarText(editorModeText, font, 35, 64, HA_LEFT, VA_TOP);
- SetupStatsBarText(renderStatsText, font, -4, 64, HA_RIGHT, VA_TOP);
- }
- else
- {
- SetupStatsBarText(editorModeText, font, 35, 64, HA_LEFT, VA_TOP);
- SetupStatsBarText(renderStatsText, font, 35, 78, HA_LEFT, VA_TOP);
- }
- }
- void SetupStatsBarText(Text@ text, Font@ font, int x, int y, HorizontalAlignment hAlign, VerticalAlignment vAlign)
- {
- text.position = IntVector2(x, y);
- text.horizontalAlignment = hAlign;
- text.verticalAlignment = vAlign;
- text.SetFont(font, 11);
- text.color = Color(1, 1, 0);
- text.textEffect = TE_SHADOW;
- text.priority = -100;
- }
- void UpdateStats(float timeStep)
- {
- String adding = "";
- // Todo: add localization
- if (hotKeyMode == HOTKEYS_MODE_BLENDER)
- adding = " CameraFlyMode: " + (cameraFlyMode ? "True" : "False");
-
- editorModeText.text = String(
- localization.Get("Mode: ") + localization.Get(editModeText[editMode]) +
- localization.Get(" Axis: ") + localization.Get(axisModeText[axisMode]) +
- localization.Get(" Pick: ") + localization.Get(pickModeText[pickMode]) +
- localization.Get(" Fill: ") + localization.Get(fillModeText[fillMode]) +
- localization.Get(" Updates: ") + (runUpdate ? localization.Get("Running") : localization.Get("Paused") + adding));
- renderStatsText.text = String(
- localization.Get("Tris: ") + renderer.numPrimitives +
- localization.Get(" Batches: ") + renderer.numBatches +
- localization.Get(" Lights: ") + renderer.numLights[true] +
- localization.Get(" Shadowmaps: ") + renderer.numShadowMaps[true] +
- localization.Get(" Occluders: ") + renderer.numOccluders[true]);
- editorModeText.size = editorModeText.minSize;
- renderStatsText.size = renderStatsText.minSize;
- }
- void UpdateViewports(float timeStep)
- {
- for(uint i = 0; i < viewports.length; ++i)
- {
- ViewportContext@ viewportContext = viewports[i];
- viewportContext.Update(timeStep);
- }
- }
- void SetMouseMode(bool enable)
- {
- if (enable)
- {
- if (mouseOrbitMode == ORBIT_RELATIVE)
- {
- input.mouseMode = MM_RELATIVE;
- ui.cursor.visible = false;
- }
- else if (mouseOrbitMode == ORBIT_WRAP)
- input.mouseMode = MM_WRAP;
- }
- else
- {
- input.mouseMode = MM_ABSOLUTE;
- ui.cursor.visible = true;
- }
- }
- void SetMouseLock()
- {
- toggledMouseLock = true;
- SetMouseMode(true);
- FadeUI();
- }
- void ReleaseMouseLock()
- {
- if (toggledMouseLock)
- {
- toggledMouseLock = false;
- SetMouseMode(false);
- }
- }
- void UpdateView(float timeStep)
- {
- if (ui.HasModalElement() || ui.focusElement !is null)
- {
- ReleaseMouseLock();
- return;
- }
-
- // Check for camara fly mode
- if (hotKeyMode == HOTKEYS_MODE_BLENDER )
- if (input.keyDown[KEY_LSHIFT] && input.keyPress[KEY_F])
- {
- cameraFlyMode = !cameraFlyMode;
- }
-
- // Move camera
- float speedMultiplier = 1.0;
- if (input.keyDown[KEY_LSHIFT])
- speedMultiplier = cameraShiftSpeedMultiplier;
-
- if (!input.keyDown[KEY_LCTRL])
- {
- if (hotKeyMode == HOTKEYS_MODE_STANDARD || (hotKeyMode == HOTKEYS_MODE_BLENDER && cameraFlyMode && !input.keyDown[KEY_LSHIFT]) )
- {
- if (input.keyDown['W'] || input.keyDown[KEY_UP])
- {
- cameraNode.Translate(Vector3(0, 0, cameraBaseSpeed) * timeStep * speedMultiplier);
- FadeUI();
- }
- if (input.keyDown['S'] || input.keyDown[KEY_DOWN])
- {
- cameraNode.Translate(Vector3(0, 0, -cameraBaseSpeed) * timeStep * speedMultiplier);
- FadeUI();
- }
- if (input.keyDown['A'] || input.keyDown[KEY_LEFT])
- {
- cameraNode.Translate(Vector3(-cameraBaseSpeed, 0, 0) * timeStep * speedMultiplier);
- FadeUI();
- }
- if (input.keyDown['D'] || input.keyDown[KEY_RIGHT])
- {
- cameraNode.Translate(Vector3(cameraBaseSpeed, 0, 0) * timeStep * speedMultiplier);
- FadeUI();
- }
- if (input.keyDown['E'] || input.keyDown[KEY_PAGEUP])
- {
- cameraNode.Translate(Vector3(0, cameraBaseSpeed, 0) * timeStep * speedMultiplier, TS_WORLD);
- FadeUI();
- }
- if (input.keyDown['Q'] || input.keyDown[KEY_PAGEDOWN])
- {
- cameraNode.Translate(Vector3(0, -cameraBaseSpeed, 0) * timeStep * speedMultiplier, TS_WORLD);
- FadeUI();
- }
- }
- }
-
- if (input.mouseMoveWheel != 0 && ui.GetElementAt(ui.cursor.position) is null)
- {
- if ( hotKeyMode == HOTKEYS_MODE_STANDARD)
- {
- if (mouseWheelCameraPosition)
- {
- cameraNode.Translate(Vector3(0, 0, -cameraBaseSpeed) * -input.mouseMoveWheel*20 * timeStep *
- speedMultiplier);
- }
- else
- {
- float zoom = camera.zoom + -input.mouseMoveWheel *.1 * speedMultiplier;
- camera.zoom = Clamp(zoom, .1, 30);
- }
- }
- else if (hotKeyMode == HOTKEYS_MODE_BLENDER)
- {
- if (mouseWheelCameraPosition && !camera.orthographic )
- {
- if (input.keyDown[KEY_LSHIFT])
- cameraNode.Translate(Vector3(0, -cameraBaseSpeed, 0) * -input.mouseMoveWheel*5* timeStep * speedMultiplier);
- else if (input.keyDown[KEY_LCTRL])
- cameraNode.Translate(Vector3(-cameraBaseSpeed,0, 0) * -input.mouseMoveWheel*20 * timeStep * speedMultiplier);
- else
- cameraNode.Translate(Vector3(0, 0, -cameraBaseSpeed) * -input.mouseMoveWheel*20 * timeStep * speedMultiplier);
- }
- else
- {
- if (input.keyDown[KEY_LSHIFT])
- cameraNode.Translate(Vector3(0, -cameraBaseSpeed, 0) * -input.mouseMoveWheel*5* timeStep * speedMultiplier);
- else if (input.keyDown[KEY_LCTRL])
- cameraNode.Translate(Vector3(-cameraBaseSpeed,0, 0) * -input.mouseMoveWheel*20 * timeStep * speedMultiplier);
- else
- {
- float zoom = camera.zoom + -input.mouseMoveWheel *.1 * speedMultiplier;
- camera.zoom = Clamp(zoom, .1, 30);
- }
- }
- }
-
- }
- if (input.keyDown[KEY_HOME])
- {
- if (selectedNodes.length > 0 || selectedComponents.length > 0)
- {
- Quaternion q = Quaternion(activeViewport.cameraPitch, activeViewport.cameraYaw, 0);
- Vector3 centerPoint = SelectedNodesCenterPoint();
- Vector3 d = cameraNode.worldPosition - centerPoint;
- cameraNode.worldPosition = centerPoint - q * Vector3(0.0, 0.0,10);
- }
- }
-
- // Rotate/orbit/pan camera
- bool changeCamViewButton = false;
-
- if ( hotKeyMode == HOTKEYS_MODE_STANDARD)
- changeCamViewButton = input.mouseButtonDown[MOUSEB_RIGHT] || input.mouseButtonDown[MOUSEB_MIDDLE];
- else if (hotKeyMode == HOTKEYS_MODE_BLENDER)
- {
- changeCamViewButton = input.mouseButtonDown[MOUSEB_MIDDLE] || cameraFlyMode;
-
- if (input.mouseButtonPress[MOUSEB_RIGHT] || input.keyDown[KEY_ESC])
- cameraFlyMode = false;
- }
-
- if (changeCamViewButton)
- {
- SetMouseLock();
- IntVector2 mouseMove = input.mouseMove;
- if (mouseMove.x != 0 || mouseMove.y != 0)
- {
- bool panTheCamera = false;
- if(mmbPanMode || (hotKeyMode == HOTKEYS_MODE_BLENDER))
- if ( hotKeyMode == HOTKEYS_MODE_STANDARD)
- panTheCamera = !(changeCamViewButton && input.keyDown[KEY_LSHIFT]);
- else if (hotKeyMode == HOTKEYS_MODE_BLENDER && cameraFlyMode == true )
- panTheCamera = false;
- else
- panTheCamera = (changeCamViewButton && input.keyDown[KEY_LSHIFT]);
- if (panTheCamera)
- cameraNode.Translate(Vector3(-mouseMove.x, mouseMove.y, 0) * timeStep * cameraBaseSpeed * 0.5);
- else
- {
- activeViewport.cameraYaw += mouseMove.x * cameraBaseRotationSpeed;
- activeViewport.cameraPitch += mouseMove.y * cameraBaseRotationSpeed;
- if (limitRotation)
- activeViewport.cameraPitch = Clamp(activeViewport.cameraPitch, -90.0, 90.0);
- Quaternion q = Quaternion(activeViewport.cameraPitch, activeViewport.cameraYaw, 0);
- cameraNode.rotation = q;
- if ( hotKeyMode == HOTKEYS_MODE_STANDARD)
- {
- if (input.mouseButtonDown[MOUSEB_MIDDLE] && (selectedNodes.length > 0 || selectedComponents.length > 0))
- {
- Vector3 centerPoint = SelectedNodesCenterPoint();
- Vector3 d = cameraNode.worldPosition - centerPoint;
- cameraNode.worldPosition = centerPoint - q * Vector3(0.0, 0.0, d.length);
- orbiting = true;
- }
- }
- else if ( hotKeyMode == HOTKEYS_MODE_BLENDER )
- {
- if (input.mouseButtonDown[MOUSEB_MIDDLE])
- {
- Vector3 centerPoint = Vector3(0,0,0);
-
- if ((selectedNodes.length > 0 || selectedComponents.length > 0))
- centerPoint = SelectedNodesCenterPoint();
- else
- centerPoint = lastSelectedNodesCenterPoint;
-
- Vector3 d = cameraNode.worldPosition - centerPoint;
- cameraNode.worldPosition = centerPoint - q * Vector3(0.0, 0.0, d.length);
- orbiting = true;
- }
- }
- }
- }
- }
- else
- ReleaseMouseLock();
- if (orbiting && !input.mouseButtonDown[MOUSEB_MIDDLE])
- orbiting = false;
- // Move/rotate/scale object
- if (!editNodes.empty && editMode != EDIT_SELECT && input.keyDown[KEY_LCTRL])
- {
- Vector3 adjust(0, 0, 0);
- if (input.keyDown[KEY_UP])
- adjust.z = 1;
- if (input.keyDown[KEY_DOWN])
- adjust.z = -1;
- if (input.keyDown[KEY_LEFT])
- adjust.x = -1;
- if (input.keyDown[KEY_RIGHT])
- adjust.x = 1;
- if (input.keyDown[KEY_PAGEUP])
- adjust.y = 1;
- if (input.keyDown[KEY_PAGEDOWN])
- adjust.y = -1;
- if (editMode == EDIT_SCALE)
- {
- if (input.keyDown[KEY_KP_PLUS])
- adjust = Vector3(1, 1, 1);
- if (input.keyDown[KEY_KP_MINUS])
- adjust = Vector3(-1, -1, -1);
- }
- if (adjust == Vector3(0, 0, 0))
- return;
- bool moved = false;
- adjust *= timeStep * 10;
- switch (editMode)
- {
- case EDIT_MOVE:
- if (!moveSnap)
- moved = MoveNodes(adjust * moveStep);
- break;
- case EDIT_ROTATE:
- if (!rotateSnap)
- moved = RotateNodes(adjust * rotateStep);
- break;
- case EDIT_SCALE:
- if (!scaleSnap)
- moved = ScaleNodes(adjust * scaleStep);
- break;
- }
- if (moved)
- UpdateNodeAttributes();
- }
- // If not dragging
- if (resizingBorder == 0)
- {
- UIElement@ uiElement = ui.GetElementAt(ui.cursorPosition);
- if (uiElement !is null && uiElement.vars.Contains("VIEWMODE"))
- {
- setViewportCursor = uiElement.vars["VIEWMODE"].GetUInt();
- if (input.mouseButtonDown[MOUSEB_LEFT])
- resizingBorder = setViewportCursor;
- }
- }
- }
- void SteppedObjectManipulation(int key)
- {
- if (editNodes.empty || editMode == EDIT_SELECT)
- return;
- // Do not react in non-snapped mode, because that is handled in frame update
- if (editMode == EDIT_MOVE && !moveSnap)
- return;
- if (editMode == EDIT_ROTATE && !rotateSnap)
- return;
- if (editMode == EDIT_SCALE && !scaleSnap)
- return;
- Vector3 adjust(0, 0, 0);
- if (key == KEY_UP)
- adjust.z = 1;
- if (key == KEY_DOWN)
- adjust.z = -1;
- if (key == KEY_LEFT)
- adjust.x = -1;
- if (key == KEY_RIGHT)
- adjust.x = 1;
- if (key == KEY_PAGEUP)
- adjust.y = 1;
- if (key == KEY_PAGEDOWN)
- adjust.y = -1;
- if (editMode == EDIT_SCALE)
- {
- if (key == KEY_KP_PLUS)
- adjust = Vector3(1, 1, 1);
- if (key == KEY_KP_MINUS)
- adjust = Vector3(-1, -1, -1);
- }
- if (adjust == Vector3(0, 0, 0))
- return;
- bool moved = false;
- switch (editMode)
- {
- case EDIT_MOVE:
- moved = MoveNodes(adjust);
- break;
- case EDIT_ROTATE:
- {
- float rotateStepScaled = rotateStep * snapScale;
- moved = RotateNodes(adjust * rotateStepScaled);
- }
- break;
- case EDIT_SCALE:
- {
- float scaleStepScaled = scaleStep * snapScale;
- moved = ScaleNodes(adjust * scaleStepScaled);
- }
- break;
- }
- if (moved)
- UpdateNodeAttributes();
- }
- void HandlePostRenderUpdate()
- {
- DebugRenderer@ debug = editorScene.debugRenderer;
- if (debug is null || orbiting)
- return;
- // Visualize the currently selected nodes
- for (uint i = 0; i < selectedNodes.length; ++i)
- DrawNodeDebug(selectedNodes[i], debug);
- // Visualize the currently selected components
- for (uint i = 0; i < selectedComponents.length; ++i)
- selectedComponents[i].DrawDebugGeometry(debug, false);
- // Visualize the currently selected UI-elements
- for (uint i = 0; i < selectedUIElements.length; ++i)
- ui.DebugDraw(selectedUIElements[i]);
- if (renderingDebug)
- renderer.DrawDebugGeometry(false);
- if (physicsDebug && editorScene.physicsWorld !is null)
- editorScene.physicsWorld.DrawDebugGeometry(true);
- if (octreeDebug && editorScene.octree !is null)
- editorScene.octree.DrawDebugGeometry(true);
- if (setViewportCursor | resizingBorder > 0)
- {
- SetViewportCursor();
- if (resizingBorder == 0)
- setViewportCursor = 0;
- }
- ViewRaycast(false);
- }
- void DrawNodeDebug(Node@ node, DebugRenderer@ debug, bool drawNode = true)
- {
- if (drawNode)
- debug.AddNode(node, 1.0, false);
- // Exception for the scene to avoid bringing the editor to its knees: drawing either the whole hierarchy or the subsystem-
- // components can have a large performance hit. Also do not draw terrain child nodes due to their large amount
- // (TerrainPatch component itself draws nothing as debug geometry)
- if (node !is editorScene && node.GetComponent("Terrain") is null)
- {
- for (uint j = 0; j < node.numComponents; ++j)
- node.components[j].DrawDebugGeometry(debug, false);
- // To avoid cluttering the view, do not draw the node axes for child nodes
- for (uint k = 0; k < node.numChildren; ++k)
- DrawNodeDebug(node.children[k], debug, false);
- }
- }
- void ViewMouseMove()
- {
- // setting mouse position based on mouse position
- if (ui.IsDragging()) { }
- else if (ui.focusElement !is null || input.mouseButtonDown[MOUSEB_LEFT|MOUSEB_MIDDLE|MOUSEB_RIGHT])
- return;
- IntVector2 pos = ui.cursor.position;
- for (uint i = 0; i < viewports.length; ++i)
- {
- ViewportContext@ vc = viewports[i];
- if (vc !is activeViewport && vc.viewport.rect.IsInside(pos) == INSIDE)
- SetActiveViewport(vc);
- }
- }
- void ViewMouseClick()
- {
- ViewRaycast(true);
- }
- Ray GetActiveViewportCameraRay()
- {
- IntRect view = activeViewport.viewport.rect;
- return camera.GetScreenRay(
- float(ui.cursorPosition.x - view.left) / view.width,
- float(ui.cursorPosition.y - view.top) / view.height
- );
- }
- void ViewMouseClickEnd()
- {
- // checks to close open popup windows
- IntVector2 pos = ui.cursorPosition;
- if (contextMenu !is null && contextMenu.enabled)
- {
- if (contextMenuActionWaitFrame)
- contextMenuActionWaitFrame = false;
- else
- {
- if (!contextMenu.IsInside(pos, true))
- CloseContextMenu();
- }
- }
- if (quickMenu !is null && quickMenu.enabled)
- {
- bool enabled = quickMenu.IsInside(pos, true);
- quickMenu.enabled = enabled;
- quickMenu.visible = enabled;
- }
- }
- void ViewRaycast(bool mouseClick)
- {
- // Ignore if UI has modal element
- if (ui.HasModalElement())
- return;
- // Ignore if mouse is grabbed by other operation
- if (input.mouseGrabbed)
- return;
- IntVector2 pos = ui.cursorPosition;
- UIElement@ elementAtPos = ui.GetElementAt(pos, pickMode != PICK_UI_ELEMENTS);
- if (editMode == EDIT_SPAWN)
- {
- if(mouseClick && input.mouseButtonPress[MOUSEB_LEFT] && elementAtPos is null)
- SpawnObject();
- return;
- }
- // Do not raycast / change selection if hovering over the gizmo
- if (IsGizmoSelected())
- return;
- DebugRenderer@ debug = editorScene.debugRenderer;
- if (pickMode == PICK_UI_ELEMENTS)
- {
- bool leftClick = mouseClick && input.mouseButtonPress[MOUSEB_LEFT];
- bool multiselect = input.qualifierDown[QUAL_CTRL];
- // Only interested in user-created UI elements
- if (elementAtPos !is null && elementAtPos !is editorUIElement && elementAtPos.GetElementEventSender() is editorUIElement)
- {
- ui.DebugDraw(elementAtPos);
- if (leftClick)
- SelectUIElement(elementAtPos, multiselect);
- }
- // If clicked on emptiness in non-multiselect mode, clear the selection
- else if (leftClick && !multiselect && ui.GetElementAt(pos) is null)
- hierarchyList.ClearSelection();
- return;
- }
- // Do not raycast / change selection if hovering over a UI element when not in PICK_UI_ELEMENTS Mode
- if (elementAtPos !is null)
- return;
- Ray cameraRay = GetActiveViewportCameraRay();
- Component@ selectedComponent;
- if (pickMode < PICK_RIGIDBODIES)
- {
- if (editorScene.octree is null)
- return;
- RayQueryResult result = editorScene.octree.RaycastSingle(cameraRay, RAY_TRIANGLE, camera.farClip,
- pickModeDrawableFlags[pickMode], 0x7fffffff);
- if (result.drawable !is null)
- {
- Drawable@ drawable = result.drawable;
- // If selecting a terrain patch, select the parent terrain instead
- if (drawable.typeName != "TerrainPatch")
- {
- selectedComponent = drawable;
- if (debug !is null)
- {
- debug.AddNode(drawable.node, 1.0, false);
- drawable.DrawDebugGeometry(debug, false);
- }
- }
- else if (drawable.node.parent !is null)
- selectedComponent = drawable.node.parent.GetComponent("Terrain");
- }
- }
- else
- {
- if (editorScene.physicsWorld is null)
- return;
- // If we are not running the actual physics update, refresh collisions before raycasting
- if (!runUpdate)
- editorScene.physicsWorld.UpdateCollisions();
- PhysicsRaycastResult result = editorScene.physicsWorld.RaycastSingle(cameraRay, camera.farClip);
- if (result.body !is null)
- {
- RigidBody@ body = result.body;
- if (debug !is null)
- {
- debug.AddNode(body.node, 1.0, false);
- body.DrawDebugGeometry(debug, false);
- }
- selectedComponent = body;
- }
- }
-
- bool multiselect = false;
- bool componentSelectQualifier = false;
- bool mouseButtonPressRL = false;
-
- if (hotKeyMode == HOTKEYS_MODE_STANDARD)
- {
- mouseButtonPressRL = input.mouseButtonPress[MOUSEB_LEFT];
- componentSelectQualifier = input.qualifierDown[QUAL_SHIFT];
- multiselect = input.qualifierDown[QUAL_CTRL];
- }
- else if ( hotKeyMode == HOTKEYS_MODE_BLENDER )
- {
- mouseButtonPressRL = input.mouseButtonPress[MOUSEB_RIGHT];
- componentSelectQualifier = input.qualifierDown[QUAL_CTRL];
- multiselect = input.qualifierDown[QUAL_SHIFT];
- }
-
- if (mouseClick && mouseButtonPressRL)
- {
-
-
- if (selectedComponent !is null)
- {
- if (componentSelectQualifier)
- {
- // If we are selecting components, but have nodes in existing selection, do not multiselect to prevent confusion
- if (!selectedNodes.empty)
- multiselect = false;
- SelectComponent(selectedComponent, multiselect);
- }
- else
- {
- // If we are selecting nodes, but have components in existing selection, do not multiselect to prevent confusion
- if (!selectedComponents.empty)
- multiselect = false;
- SelectNode(selectedComponent.node, multiselect);
- }
- }
- else
- {
- // If clicked on emptiness in non-multiselect mode, clear the selection
- if (!multiselect)
- SelectComponent(null, false);
- }
- }
- }
- Vector3 GetNewNodePosition()
- {
- if (newNodeMode == NEW_NODE_IN_CENTER)
- return Vector3(0, 0, 0);
- if (newNodeMode == NEW_NODE_RAYCAST)
- {
- Ray cameraRay = camera.GetScreenRay(0.5, 0.5);
- Vector3 position, normal;
- if (GetSpawnPosition(cameraRay, camera.farClip, position, normal, 0, false))
- return position;
- }
- return cameraNode.worldPosition + cameraNode.worldRotation * Vector3(0, 0, newNodeDistance);
- }
- int GetShadowResolution()
- {
- if (!renderer.drawShadows)
- return 0;
- int level = 1;
- int res = renderer.shadowMapSize;
- while (res > 512)
- {
- res >>= 1;
- ++level;
- }
- if (level > 3)
- level = 3;
- return level;
- }
- void SetShadowResolution(int level)
- {
- if (level <= 0)
- {
- renderer.drawShadows = false;
- return;
- }
- else
- {
- renderer.drawShadows = true;
- renderer.shadowMapSize = 256 << level;
- }
- }
- void ToggleRenderingDebug()
- {
- renderingDebug = !renderingDebug;
- }
- void TogglePhysicsDebug()
- {
- physicsDebug = !physicsDebug;
- }
- void ToggleOctreeDebug()
- {
- octreeDebug = !octreeDebug;
- }
- bool StopTestAnimation()
- {
- testAnimState = null;
- return true;
- }
- void LocateNode(Node@ node)
- {
- if (node is null || node is editorScene)
- return;
- Vector3 center = node.worldPosition;
- float distance = newNodeDistance;
- for (uint i = 0; i < node.numComponents; ++i)
- {
- // Determine view distance from drawable component's bounding box. Skip skybox, as its box is very large, as well as lights
- Drawable@ drawable = cast<Drawable>(node.components[i]);
- if (drawable !is null && cast<Skybox>(drawable) is null && cast<Light>(drawable) is null)
- {
- BoundingBox box = drawable.worldBoundingBox;
- center = box.center;
- // Ensure the object fits on the screen
- distance = Max(distance, newNodeDistance + box.size.length);
- break;
- }
- }
- if (distance > viewFarClip)
- distance = viewFarClip;
- cameraNode.worldPosition = center - cameraNode.worldDirection * distance;
- }
- Vector3 SelectedNodesCenterPoint()
- {
- Vector3 centerPoint;
- uint count = selectedNodes.length;
- for (uint i = 0; i < selectedNodes.length; ++i)
- centerPoint += selectedNodes[i].worldPosition;
- for (uint i = 0; i < selectedComponents.length; ++i)
- {
- Drawable@ drawable = cast<Drawable>(selectedComponents[i]);
- count++;
- if (drawable !is null)
- centerPoint += drawable.node.LocalToWorld(drawable.boundingBox.center);
- else
- centerPoint += selectedComponents[i].node.worldPosition;
- }
- if (count > 0)
- {
- lastSelectedNodesCenterPoint = centerPoint / count;
- return centerPoint / count;
- }
- else
- {
- lastSelectedNodesCenterPoint = centerPoint;
- return centerPoint;
- }
- }
- Vector3 GetScreenCollision(IntVector2 pos)
- {
- Ray cameraRay = camera.GetScreenRay(float(pos.x) / activeViewport.viewport.rect.width, float(pos.y) / activeViewport.viewport.rect.height);
- Vector3 res = cameraNode.position + cameraRay.direction * Vector3(0, 0, newNodeDistance);
- bool physicsFound = false;
- if (editorScene.physicsWorld !is null)
- {
- if (!runUpdate)
- editorScene.physicsWorld.UpdateCollisions();
- PhysicsRaycastResult result = editorScene.physicsWorld.RaycastSingle(cameraRay, camera.farClip);
- if (result.body !is null)
- {
- physicsFound = true;
- result.position;
- }
- }
- if (editorScene.octree is null)
- return res;
- RayQueryResult result = editorScene.octree.RaycastSingle(cameraRay, RAY_TRIANGLE, camera.farClip,
- DRAWABLE_GEOMETRY, 0x7fffffff);
- if (result.drawable !is null)
- {
- // take the closer of the results
- if (physicsFound && (cameraNode.position - res).length < (cameraNode.position - result.position).length)
- return res;
- else
- return result.position;
- }
- return res;
- }
- Drawable@ GetDrawableAtMousePostion()
- {
- IntVector2 pos = ui.cursorPosition;
- Ray cameraRay = camera.GetScreenRay(float(pos.x) / activeViewport.viewport.rect.width, float(pos.y) / activeViewport.viewport.rect.height);
- if (editorScene.octree is null)
- return null;
- RayQueryResult result = editorScene.octree.RaycastSingle(cameraRay, RAY_TRIANGLE, camera.farClip, DRAWABLE_GEOMETRY, 0x7fffffff);
- return result.drawable;
- }
- void HandleBeginViewUpdate(StringHash eventType, VariantMap& eventData)
- {
- // Hide gizmo and grid from any camera other then active viewport
- if (eventData["Camera"].GetPtr() !is camera)
- {
- if (gizmo !is null)
- gizmo.viewMask = 0;
- }
- if (eventData["Camera"].GetPtr() is previewCamera.Get())
- {
- if (grid !is null)
- grid.viewMask = 0;
- }
- }
- void HandleEndViewUpdate(StringHash eventType, VariantMap& eventData)
- {
- // Restore gizmo and grid after camera view update
- if (eventData["Camera"].GetPtr() !is camera)
- {
- if (gizmo !is null)
- gizmo.viewMask = 0x80000000;
- }
- if (eventData["Camera"].GetPtr() is previewCamera.Get())
- {
- if (grid !is null)
- grid.viewMask = 0x80000000;
- }
- }
- bool debugWasEnabled = true;
- void HandleBeginViewRender(StringHash eventType, VariantMap& eventData)
- {
- // Hide debug geometry from preview camera
- if (eventData["Camera"].GetPtr() is previewCamera.Get())
- {
- DebugRenderer@ debug = editorScene.GetComponent("DebugRenderer");
- if (debug !is null)
- {
- suppressSceneChanges = true; // Do not want UI update now
- debugWasEnabled = debug.enabled;
- debug.enabled = false;
- suppressSceneChanges = false;
- }
- }
- }
- void HandleEndViewRender(StringHash eventType, VariantMap& eventData)
- {
- // Restore debug geometry after preview camera render
- if (eventData["Camera"].GetPtr() is previewCamera.Get())
- {
- DebugRenderer@ debug = editorScene.GetComponent("DebugRenderer");
- if (debug !is null)
- {
- suppressSceneChanges = true; // Do not want UI update now
- debug.enabled = debugWasEnabled;
- suppressSceneChanges = false;
- }
- }
- }
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