Lasse Öörni 56e0aad21d Minor rendering code cleanup. Added Plane::Project(). 11 éve
..
AreaAllocator.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 éve
AreaAllocator.h 6d5ddc23e0 Bump the copyright for 2014. 12 éve
BoundingBox.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 éve
BoundingBox.h 6d5ddc23e0 Bump the copyright for 2014. 12 éve
CMakeLists.txt 6d5ddc23e0 Bump the copyright for 2014. 12 éve
Color.cpp 094006ef91 Added brightness attribute to Light. Added separate equality test with and without epsilon to Color, similar to Vector2/3/4. 11 éve
Color.h 094006ef91 Added brightness attribute to Light. Added separate equality test with and without epsilon to Color, similar to Vector2/3/4. 11 éve
Frustum.cpp 0a1d2ea259 Default-construct math objects to zero or identity to unify C++ / AngelScript / Lua behavior. Closes #279. 11 éve
Frustum.h 0a1d2ea259 Default-construct math objects to zero or identity to unify C++ / AngelScript / Lua behavior. Closes #279. 11 éve
MathDefs.h 2529f4c51a Added IsNaN() to Vector2, Vector3, Vector4, Quaternion. Safeguard against Node::LookAt() misbehaving if target is very close. Closes #231. 11 éve
Matrix3.cpp f7b99ecdee Added Matrix types to Variant. Added ToString() to Matrix types. Added Matrix getters/setters to XMLElement. Added ToMatrix string conversion functions. Added possibility to assign shader parameters from Matrix variants. Fixed missing setting of Color variant shader parameter on Direct3D9. 11 éve
Matrix3.h f7b99ecdee Added Matrix types to Variant. Added ToString() to Matrix types. Added Matrix getters/setters to XMLElement. Added ToMatrix string conversion functions. Added possibility to assign shader parameters from Matrix variants. Fixed missing setting of Color variant shader parameter on Direct3D9. 11 éve
Matrix3x4.cpp f7b99ecdee Added Matrix types to Variant. Added ToString() to Matrix types. Added Matrix getters/setters to XMLElement. Added ToMatrix string conversion functions. Added possibility to assign shader parameters from Matrix variants. Fixed missing setting of Color variant shader parameter on Direct3D9. 11 éve
Matrix3x4.h f7b99ecdee Added Matrix types to Variant. Added ToString() to Matrix types. Added Matrix getters/setters to XMLElement. Added ToMatrix string conversion functions. Added possibility to assign shader parameters from Matrix variants. Fixed missing setting of Color variant shader parameter on Direct3D9. 11 éve
Matrix4.cpp f7b99ecdee Added Matrix types to Variant. Added ToString() to Matrix types. Added Matrix getters/setters to XMLElement. Added ToMatrix string conversion functions. Added possibility to assign shader parameters from Matrix variants. Fixed missing setting of Color variant shader parameter on Direct3D9. 11 éve
Matrix4.h f7b99ecdee Added Matrix types to Variant. Added ToString() to Matrix types. Added Matrix getters/setters to XMLElement. Added ToMatrix string conversion functions. Added possibility to assign shader parameters from Matrix variants. Fixed missing setting of Color variant shader parameter on Direct3D9. 11 éve
Plane.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 éve
Plane.h 56e0aad21d Minor rendering code cleanup. Added Plane::Project(). 11 éve
Polyhedron.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 éve
Polyhedron.h 6d5ddc23e0 Bump the copyright for 2014. 12 éve
Quaternion.cpp cf4c43d344 Added Serializer / Deserializer functions for reading & writing matrices. Added bool success parameter to Quaternion::FromLookRotation() and Node::LookAt(), as it can potentially give a NaN result (in which case the original rotation is kept). Optimized reading of math objects in Deserializer to avoid default construction. 11 éve
Quaternion.h cf4c43d344 Added Serializer / Deserializer functions for reading & writing matrices. Added bool success parameter to Quaternion::FromLookRotation() and Node::LookAt(), as it can potentially give a NaN result (in which case the original rotation is kept). Optimized reading of math objects in Deserializer to avoid default construction. 11 éve
Random.cpp c1205473d4 Tabs to spaces + other code formatting. 12 éve
Random.h 03888602bf Added scriptbindings for normal distribution generator and included the generator in the mathdefs 12 éve
Ray.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 éve
Ray.h 0a1d2ea259 Default-construct math objects to zero or identity to unify C++ / AngelScript / Lua behavior. Closes #279. 11 éve
Rect.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 éve
Rect.h cf4c43d344 Added Serializer / Deserializer functions for reading & writing matrices. Added bool success parameter to Quaternion::FromLookRotation() and Node::LookAt(), as it can potentially give a NaN result (in which case the original rotation is kept). Optimized reading of math objects in Deserializer to avoid default construction. 11 éve
Sphere.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 éve
Sphere.h 6d5ddc23e0 Bump the copyright for 2014. 12 éve
StringHash.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 éve
StringHash.h 6d5ddc23e0 Bump the copyright for 2014. 12 éve
Vector2.cpp f7b99ecdee Added Matrix types to Variant. Added ToString() to Matrix types. Added Matrix getters/setters to XMLElement. Added ToMatrix string conversion functions. Added possibility to assign shader parameters from Matrix variants. Fixed missing setting of Color variant shader parameter on Direct3D9. 11 éve
Vector2.h 0a1d2ea259 Default-construct math objects to zero or identity to unify C++ / AngelScript / Lua behavior. Closes #279. 11 éve
Vector3.cpp f7b99ecdee Added Matrix types to Variant. Added ToString() to Matrix types. Added Matrix getters/setters to XMLElement. Added ToMatrix string conversion functions. Added possibility to assign shader parameters from Matrix variants. Fixed missing setting of Color variant shader parameter on Direct3D9. 11 éve
Vector3.h 0a1d2ea259 Default-construct math objects to zero or identity to unify C++ / AngelScript / Lua behavior. Closes #279. 11 éve
Vector4.cpp f7b99ecdee Added Matrix types to Variant. Added ToString() to Matrix types. Added Matrix getters/setters to XMLElement. Added ToMatrix string conversion functions. Added possibility to assign shader parameters from Matrix variants. Fixed missing setting of Color variant shader parameter on Direct3D9. 11 éve
Vector4.h 0a1d2ea259 Default-construct math objects to zero or identity to unify C++ / AngelScript / Lua behavior. Closes #279. 11 éve