Lasse Öörni d18baaff87 Reverted back to 4 sample shadow mapping on OpenGL ES, but limited directional light cascades to 2. 13 년 전
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GettingStarted.dox 3833c24ab3 Fixed smoothing of the cone model. 13 년 전
Reference.dox d18baaff87 Reverted back to 4 sample shadow mapping on OpenGL ES, but limited directional light cascades to 2. 13 년 전
ScriptAPI.dox 38fd976aa9 Fixed potential infinite loop when setting morphs. 13 년 전
Urho3D.dox 5ede251b62 Use full asset paths (with / sanitated to _) in Tundra scene import, as there may be assets with same name but with different content in different subdirectories. 13 년 전