Lasse Öörni 51c4336f2f Moved HashMap & Vector allocations to .cpp files so that they can be more easily tracked. 13 gadi atpakaļ
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Audio.cpp 53e2198aa7 Use SDL also in Direct3D9 mode for consistent input handling. 13 gadi atpakaļ
Audio.h 53e2198aa7 Use SDL also in Direct3D9 mode for consistent input handling. 13 gadi atpakaļ
AudioDefs.h 1a9dced05b Updated to AngelScript 2.23.1 WIP. 13 gadi atpakaļ
CMakeLists.txt 53e2198aa7 Use SDL also in Direct3D9 mode for consistent input handling. 13 gadi atpakaļ
Precompiled.cpp cc3ee34f58 Increased occlusion buffer depth bias. 14 gadi atpakaļ
Precompiled.h 50226cfdb0 Started work toward Unicode compatibility. 14 gadi atpakaļ
Sound.cpp 8a5274b596 Further refactoring of the Joint API. Now position & axis are specified in the local space of the own rigid body. 13 gadi atpakaļ
Sound.h 8a5274b596 Further refactoring of the Joint API. Now position & axis are specified in the local space of the own rigid body. 13 gadi atpakaļ
SoundSource.cpp 51c4336f2f Moved HashMap & Vector allocations to .cpp files so that they can be more easily tracked. 13 gadi atpakaļ
SoundSource.h 9d15b80fc4 Audio::IsInterpolated() -> Audio::GetInterpolation(). 14 gadi atpakaļ
SoundSource3D.cpp e6fe0d6cf0 Removed convenience GetWorldTransform() from Component to make it explicit that an indirection to the parent node is being made. 13 gadi atpakaļ
SoundSource3D.h cc3ee34f58 Increased occlusion buffer depth bias. 14 gadi atpakaļ