Lasse Öörni e2790f81b0 To save GPU memory with many morphed instances of an AnimatedModel, copy only the morphable attributes into the morph vertex buffer, and read other (static) attributes from the original vertex buffer. 13 anos atrás
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OGLGPUObject.cpp 517030a2be Started work on buffering GPU resource updates while device lost. 13 anos atrás
OGLGPUObject.h 517030a2be Started work on buffering GPU resource updates while device lost. 13 anos atrás
OGLGraphics.cpp e2790f81b0 To save GPU memory with many morphed instances of an AnimatedModel, copy only the morphable attributes into the morph vertex buffer, and read other (static) attributes from the original vertex buffer. 13 anos atrás
OGLGraphics.h 18e8cb6334 Removed need for anisotropic filter OpenGL extension. 13 anos atrás
OGLGraphicsImpl.cpp e1a1c974e5 Initial iOS support. 13 anos atrás
OGLGraphicsImpl.h a77a685f4c Fixed warnings reported by Xcode. 13 anos atrás
OGLIndexBuffer.cpp bdc150a645 More "success" returns. 13 anos atrás
OGLIndexBuffer.h fcbd3b493d Moved the data lost flag to GPUObject. 13 anos atrás
OGLRenderSurface.cpp a4c1924e04 Vertex & index buffer refactoring to unify feature set between graphics APIs, cleanup code, and prepare for Android OpenGL context loss handling. 13 anos atrás
OGLRenderSurface.h a4c1924e04 Vertex & index buffer refactoring to unify feature set between graphics APIs, cleanup code, and prepare for Android OpenGL context loss handling. 13 anos atrás
OGLShader.cpp ea2a7c4c42 Fixed shader variation names on OpenGL. 13 anos atrás
OGLShader.h 5507b006be Shader load/compile refactoring. Removed shader source code from the SourceAssets directory and moved to Bin/CoreData/Shaders. 13 anos atrás
OGLShaderProgram.cpp a4c1924e04 Vertex & index buffer refactoring to unify feature set between graphics APIs, cleanup code, and prepare for Android OpenGL context loss handling. 13 anos atrás
OGLShaderProgram.h a4c1924e04 Vertex & index buffer refactoring to unify feature set between graphics APIs, cleanup code, and prepare for Android OpenGL context loss handling. 13 anos atrás
OGLShaderVariation.cpp 5507b006be Shader load/compile refactoring. Removed shader source code from the SourceAssets directory and moved to Bin/CoreData/Shaders. 13 anos atrás
OGLShaderVariation.h 5507b006be Shader load/compile refactoring. Removed shader source code from the SourceAssets directory and moved to Bin/CoreData/Shaders. 13 anos atrás
OGLTexture.cpp 18e8cb6334 Removed need for anisotropic filter OpenGL extension. 13 anos atrás
OGLTexture.h fcbd3b493d Moved the data lost flag to GPUObject. 13 anos atrás
OGLTexture2D.cpp bdc150a645 More "success" returns. 13 anos atrás
OGLTexture2D.h a4c1924e04 Vertex & index buffer refactoring to unify feature set between graphics APIs, cleanup code, and prepare for Android OpenGL context loss handling. 13 anos atrás
OGLTextureCube.cpp bdc150a645 More "success" returns. 13 anos atrás
OGLTextureCube.h a4c1924e04 Vertex & index buffer refactoring to unify feature set between graphics APIs, cleanup code, and prepare for Android OpenGL context loss handling. 13 anos atrás
OGLVertexBuffer.cpp bdc150a645 More "success" returns. 13 anos atrás
OGLVertexBuffer.h fcbd3b493d Moved the data lost flag to GPUObject. 13 anos atrás