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OGLGPUObject.cpp
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517030a2be
Started work on buffering GPU resource updates while device lost.
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13 anos atrás |
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OGLGPUObject.h
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517030a2be
Started work on buffering GPU resource updates while device lost.
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13 anos atrás |
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OGLGraphics.cpp
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e2790f81b0
To save GPU memory with many morphed instances of an AnimatedModel, copy only the morphable attributes into the morph vertex buffer, and read other (static) attributes from the original vertex buffer.
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13 anos atrás |
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OGLGraphics.h
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18e8cb6334
Removed need for anisotropic filter OpenGL extension.
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13 anos atrás |
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OGLGraphicsImpl.cpp
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e1a1c974e5
Initial iOS support.
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13 anos atrás |
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OGLGraphicsImpl.h
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a77a685f4c
Fixed warnings reported by Xcode.
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13 anos atrás |
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OGLIndexBuffer.cpp
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bdc150a645
More "success" returns.
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13 anos atrás |
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OGLIndexBuffer.h
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fcbd3b493d
Moved the data lost flag to GPUObject.
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13 anos atrás |
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OGLRenderSurface.cpp
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a4c1924e04
Vertex & index buffer refactoring to unify feature set between graphics APIs, cleanup code, and prepare for Android OpenGL context loss handling.
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13 anos atrás |
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OGLRenderSurface.h
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a4c1924e04
Vertex & index buffer refactoring to unify feature set between graphics APIs, cleanup code, and prepare for Android OpenGL context loss handling.
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13 anos atrás |
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OGLShader.cpp
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ea2a7c4c42
Fixed shader variation names on OpenGL.
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13 anos atrás |
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OGLShader.h
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5507b006be
Shader load/compile refactoring. Removed shader source code from the SourceAssets directory and moved to Bin/CoreData/Shaders.
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13 anos atrás |
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OGLShaderProgram.cpp
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a4c1924e04
Vertex & index buffer refactoring to unify feature set between graphics APIs, cleanup code, and prepare for Android OpenGL context loss handling.
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13 anos atrás |
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OGLShaderProgram.h
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a4c1924e04
Vertex & index buffer refactoring to unify feature set between graphics APIs, cleanup code, and prepare for Android OpenGL context loss handling.
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13 anos atrás |
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OGLShaderVariation.cpp
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5507b006be
Shader load/compile refactoring. Removed shader source code from the SourceAssets directory and moved to Bin/CoreData/Shaders.
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13 anos atrás |
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OGLShaderVariation.h
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5507b006be
Shader load/compile refactoring. Removed shader source code from the SourceAssets directory and moved to Bin/CoreData/Shaders.
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13 anos atrás |
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OGLTexture.cpp
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18e8cb6334
Removed need for anisotropic filter OpenGL extension.
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13 anos atrás |
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OGLTexture.h
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fcbd3b493d
Moved the data lost flag to GPUObject.
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13 anos atrás |
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OGLTexture2D.cpp
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bdc150a645
More "success" returns.
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13 anos atrás |
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OGLTexture2D.h
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a4c1924e04
Vertex & index buffer refactoring to unify feature set between graphics APIs, cleanup code, and prepare for Android OpenGL context loss handling.
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13 anos atrás |
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OGLTextureCube.cpp
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bdc150a645
More "success" returns.
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13 anos atrás |
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OGLTextureCube.h
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a4c1924e04
Vertex & index buffer refactoring to unify feature set between graphics APIs, cleanup code, and prepare for Android OpenGL context loss handling.
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13 anos atrás |
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OGLVertexBuffer.cpp
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bdc150a645
More "success" returns.
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13 anos atrás |
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OGLVertexBuffer.h
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fcbd3b493d
Moved the data lost flag to GPUObject.
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13 anos atrás |