ShaderParser.h 3.2 KB

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  1. //
  2. // Urho3D Engine
  3. // Copyright (c) 2008-2012 Lasse Öörni
  4. //
  5. // Permission is hereby granted, free of charge, to any person obtaining a copy
  6. // of this software and associated documentation files (the "Software"), to deal
  7. // in the Software without restriction, including without limitation the rights
  8. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  9. // copies of the Software, and to permit persons to whom the Software is
  10. // furnished to do so, subject to the following conditions:
  11. //
  12. // The above copyright notice and this permission notice shall be included in
  13. // all copies or substantial portions of the Software.
  14. //
  15. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  16. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  17. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  18. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  19. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  20. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  21. // THE SOFTWARE.
  22. //
  23. #pragma once
  24. #include "GraphicsDefs.h"
  25. class XMLElement;
  26. /// Option definition and combination rules for constructing shader variations.
  27. struct ShaderOption
  28. {
  29. /// Variation name.
  30. String name_;
  31. /// Defines to use in compiling.
  32. Vector<String> defines_;
  33. /// Define values to use in compiling.
  34. Vector<String> defineValues_;
  35. /// Other variations to exclude.
  36. Vector<String> excludes_;
  37. /// Other variations to include.
  38. Vector<String> includes_;
  39. /// Required defines for variation to be compiled.
  40. Vector<String> requires_;
  41. /// Variation flag. A variation excludes all other variations, unless in a separate group.
  42. bool isVariation_;
  43. };
  44. /// Combination of shader options, used for compiling a shader variation.
  45. struct ShaderCombination
  46. {
  47. /// Shader variation name.
  48. String name_;
  49. /// Defines to use in compiling.
  50. Vector<String> defines_;
  51. /// Define values to use in compiling.
  52. Vector<String> defineValues_;
  53. };
  54. /// %Shader definition parser. Constructs a list of shader variations from the definition.
  55. class ShaderParser
  56. {
  57. public:
  58. /// Parse from an XML element. Return true if successful.
  59. bool Parse(ShaderType type, const XMLElement& element, const Vector<String>& globalDefines = Vector<String>(), const Vector<String>& globalDefineValues = Vector<String>());
  60. /// Return error message if parsing failed.
  61. String GetErrorMessage() const { return errorMessage_; }
  62. /// Return shader combinations.
  63. const Vector<ShaderCombination>& GetCombinations() const { return combinations_; }
  64. private:
  65. /// Parse options for a shader.
  66. bool ParseOptions(Vector<ShaderOption>& dest, const XMLElement& element);
  67. /// Construct shader combinations from the options.
  68. void BuildCombinations(Vector<ShaderOption>& options, const Vector<String>& globalDefines, const Vector<String>& globalDefineValues);
  69. /// Error message.
  70. String errorMessage_;
  71. /// Shader combinations.
  72. Vector<ShaderCombination> combinations_;
  73. };