LuaScript.cpp 12 KB

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  1. //
  2. // Copyright (c) 2008-2013 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "Precompiled.h"
  23. #include "EngineEvents.h"
  24. #include "File.h"
  25. #include "Log.h"
  26. #include "LuaFile.h"
  27. #include "LuaFunction.h"
  28. #include "LuaScript.h"
  29. #include "LuaScriptInstance.h"
  30. #include "ProcessUtils.h"
  31. #include "Profiler.h"
  32. #include "ResourceCache.h"
  33. #include "Scene.h"
  34. extern "C"
  35. {
  36. #include <lua.h>
  37. #include <lualib.h>
  38. #include <lauxlib.h>
  39. }
  40. #include "tolua++.h"
  41. #include "ToluaUtils.h"
  42. #include "DebugNew.h"
  43. extern int tolua_AudioLuaAPI_open(lua_State*);
  44. extern int tolua_ContainerLuaAPI_open(lua_State*);
  45. extern int tolua_CoreLuaAPI_open(lua_State*);
  46. extern int tolua_EngineLuaAPI_open(lua_State*);
  47. extern int tolua_GraphicsLuaAPI_open(lua_State*);
  48. extern int tolua_InputLuaAPI_open(lua_State*);
  49. extern int tolua_IOLuaAPI_open(lua_State*);
  50. extern int tolua_MathLuaAPI_open(lua_State*);
  51. extern int tolua_NavigationLuaAPI_open(lua_State*);
  52. extern int tolua_NetworkLuaAPI_open(lua_State*);
  53. extern int tolua_PhysicsLuaAPI_open(lua_State*);
  54. extern int tolua_ResourceLuaAPI_open(lua_State*);
  55. extern int tolua_SceneLuaAPI_open(lua_State*);
  56. extern int tolua_UILuaAPI_open(lua_State*);
  57. extern int tolua_LuaScriptLuaAPI_open(lua_State*);
  58. namespace Urho3D
  59. {
  60. static Context* currentContext_ = 0;
  61. LuaScript::LuaScript(Context* context) :
  62. Object(context),
  63. luaState_(0)
  64. {
  65. currentContext_ = context_;
  66. RegisterLuaScriptLibrary(context_);
  67. luaState_ = luaL_newstate();
  68. if (!luaState_)
  69. {
  70. LOGERROR("Could not create Lua state");
  71. return;
  72. }
  73. SetContext(luaState_, context_);
  74. lua_gc(luaState_, LUA_GCSETPAUSE, 125);
  75. lua_atpanic(luaState_, &LuaScript::AtPanic);
  76. luaL_openlibs(luaState_);
  77. RegisterLoader();
  78. ReplacePrint();
  79. tolua_ContainerLuaAPI_open(luaState_);
  80. tolua_MathLuaAPI_open(luaState_);
  81. tolua_CoreLuaAPI_open(luaState_);
  82. tolua_IOLuaAPI_open(luaState_);
  83. tolua_ResourceLuaAPI_open(luaState_);
  84. tolua_SceneLuaAPI_open(luaState_);
  85. tolua_AudioLuaAPI_open(luaState_);
  86. tolua_EngineLuaAPI_open(luaState_);
  87. tolua_GraphicsLuaAPI_open(luaState_);
  88. tolua_InputLuaAPI_open(luaState_);
  89. tolua_NavigationLuaAPI_open(luaState_);
  90. tolua_NetworkLuaAPI_open(luaState_);
  91. tolua_PhysicsLuaAPI_open(luaState_);
  92. tolua_UILuaAPI_open(luaState_);
  93. tolua_LuaScriptLuaAPI_open(luaState_);
  94. // Subscribe to console commands
  95. SubscribeToEvent(E_CONSOLECOMMAND, HANDLER(LuaScript, HandleConsoleCommand));
  96. }
  97. LuaScript::~LuaScript()
  98. {
  99. functionNameToFunctionMap_.Clear();
  100. lua_State* luaState = luaState_;
  101. luaState_ = 0;
  102. SetContext(luaState_, 0);
  103. if (luaState)
  104. lua_close(luaState);
  105. }
  106. bool LuaScript::ExecuteFile(const String& fileName)
  107. {
  108. PROFILE(ExecuteFile);
  109. ResourceCache* cache = GetSubsystem<ResourceCache>();
  110. if (!cache)
  111. return false;
  112. LuaFile* luaFile = cache->GetResource<LuaFile>(fileName);
  113. if (!luaFile)
  114. return false;
  115. return luaFile->LoadAndExecute(luaState_);
  116. }
  117. bool LuaScript::ExecuteString(const String& string)
  118. {
  119. PROFILE(ExecuteString);
  120. int top = lua_gettop(luaState_);
  121. if (luaL_dostring(luaState_, string.CString()) != 0)
  122. {
  123. const char* message = lua_tostring(luaState_, -1);
  124. LOGERROR("Execute Lua string failed: " + String(message));
  125. lua_settop(luaState_, top);
  126. return false;
  127. }
  128. return true;
  129. }
  130. bool LuaScript::ExecuteFunction(const String& functionName)
  131. {
  132. WeakPtr<LuaFunction> function = GetFunction(functionName);
  133. if (function && function->BeginCall())
  134. {
  135. return function->EndCall();
  136. }
  137. return false;
  138. }
  139. void LuaScript::ScriptSendEvent(const String& eventName, VariantMap& eventData)
  140. {
  141. SendEvent(StringHash(eventName), eventData);
  142. }
  143. void LuaScript::ScriptSubscribeToEvent(const String& eventName, const String& functionName)
  144. {
  145. StringHash eventType(eventName);
  146. WeakPtr<LuaFunction> function = GetFunction(functionName);
  147. if (function)
  148. {
  149. SubscribeToEvent(eventType, HANDLER(LuaScript, HandleEvent));
  150. eventTypeToFunctionMap_[eventType] = function;
  151. }
  152. }
  153. void LuaScript::ScriptUnsubscribeFromEvent(const String& eventName)
  154. {
  155. StringHash eventType(eventName);
  156. HashMap<StringHash, WeakPtr<LuaFunction> >::Iterator i = eventTypeToFunctionMap_.Find(eventType);
  157. if (i != eventTypeToFunctionMap_.End())
  158. {
  159. UnsubscribeFromEvent(eventType);
  160. eventTypeToFunctionMap_.Erase(i);
  161. }
  162. }
  163. void LuaScript::ScriptUnsubscribeFromAllEvents()
  164. {
  165. if (eventTypeToFunctionMap_.Empty())
  166. return;
  167. UnsubscribeFromAllEvents();
  168. eventTypeToFunctionMap_.Clear();
  169. }
  170. void LuaScript::ScriptSubscribeToEvent(void* sender, const String& eventName, const String& functionName)
  171. {
  172. StringHash eventType(eventName);
  173. Object* object = (Object*)sender;
  174. WeakPtr<LuaFunction> function = GetFunction(functionName);
  175. if (function)
  176. {
  177. SubscribeToEvent(object, eventType, HANDLER(LuaScript, HandleObjectEvent));
  178. objectToEventTypeToFunctionMap_[object][eventType] = function;
  179. }
  180. }
  181. void LuaScript::ScriptUnsubscribeFromEvent(void* sender, const String& eventName)
  182. {
  183. StringHash eventType(eventName);
  184. Object* object = (Object*)sender;
  185. HashMap<StringHash, WeakPtr<LuaFunction> >::Iterator i = objectToEventTypeToFunctionMap_[object].Find(eventType);
  186. if (i != objectToEventTypeToFunctionMap_[object].End())
  187. {
  188. UnsubscribeFromEvent(object, eventType);
  189. objectToEventTypeToFunctionMap_[object].Erase(i);
  190. }
  191. }
  192. void LuaScript::ScriptUnsubscribeFromEvents(void* sender)
  193. {
  194. Object* object = (Object*)sender;
  195. HashMap<Object*, HashMap<StringHash, WeakPtr<LuaFunction> > >::Iterator it = objectToEventTypeToFunctionMap_.Find(object);
  196. if (it == objectToEventTypeToFunctionMap_.End())
  197. return;
  198. UnsubscribeFromEvents(object);
  199. objectToEventTypeToFunctionMap_.Erase(it);
  200. }
  201. void LuaScript::RegisterLoader()
  202. {
  203. // Get package.loaders table.
  204. lua_getglobal(luaState_, "package");
  205. lua_getfield(luaState_, -1, "loaders");
  206. // Add our loader to the end of the table
  207. lua_pushinteger(luaState_, lua_objlen(luaState_, -1) + 1);
  208. lua_pushcfunction(luaState_, &LuaScript::Loader);
  209. lua_settable(luaState_, -3);
  210. lua_pop(luaState_, 2);
  211. }
  212. int LuaScript::AtPanic(lua_State* L)
  213. {
  214. String errorMessage = luaL_checkstring(L, -1);
  215. LOGERROR("Lua error: Error message = '" + errorMessage + "'");
  216. lua_pop(L, 1);
  217. return 0;
  218. }
  219. int LuaScript::Loader(lua_State* L)
  220. {
  221. ResourceCache* cache = currentContext_->GetSubsystem<ResourceCache>();
  222. if (!cache)
  223. return 0;
  224. // Get module name.
  225. const char* name = luaL_checkstring(L, 1);
  226. // Get Lua file from module name.
  227. LuaFile* luaFile = cache->GetResource<LuaFile>(String(name) + ".lua");
  228. if (!luaFile)
  229. return false;
  230. // Load Lua file to Lua chunk.
  231. return luaFile->LoadChunk(L) ? 1 : 0;
  232. }
  233. void LuaScript::ReplacePrint()
  234. {
  235. static const struct luaL_reg reg[] =
  236. {
  237. {"print", &LuaScript::Print},
  238. { NULL, NULL}
  239. };
  240. lua_getglobal(luaState_, "_G");
  241. luaL_register(luaState_, NULL, reg);
  242. lua_pop(luaState_, 1);
  243. }
  244. int LuaScript::Print(lua_State *L)
  245. {
  246. String string;
  247. int n = lua_gettop(L);
  248. lua_getglobal(L, "tostring");
  249. for (int i = 1; i <= n; i++)
  250. {
  251. const char *s;
  252. lua_pushvalue(L, -1); /* function to be called */
  253. lua_pushvalue(L, i); /* value to print */
  254. lua_call(L, 1, 1);
  255. s = lua_tostring(L, -1); /* get result */
  256. if (s == NULL)
  257. return luaL_error(L, LUA_QL("tostring") " must return a string to " LUA_QL("print"));
  258. if (i > 1)
  259. string.Append(" "); // fputs("\t", stdout);
  260. string.Append(s); // fputs(s, stdout);
  261. lua_pop(L, 1); /* pop result */
  262. }
  263. LOGRAW("Lua: " + string); // fputs("\n", stdout);
  264. return 0;
  265. }
  266. WeakPtr<LuaFunction> LuaScript::GetFunction(const String& functionName, bool silentIfNotFound)
  267. {
  268. if (!luaState_)
  269. return WeakPtr<LuaFunction>();
  270. HashMap<String, SharedPtr<LuaFunction> >::Iterator i = functionNameToFunctionMap_.Find(functionName);
  271. if (i != functionNameToFunctionMap_.End())
  272. return WeakPtr<LuaFunction>(i->second_);
  273. int top = lua_gettop(luaState_);
  274. SharedPtr<LuaFunction> function;
  275. if (PushScriptFunction(functionName, silentIfNotFound))
  276. {
  277. int ref = luaL_ref(luaState_, LUA_REGISTRYINDEX);
  278. function = new LuaFunction(luaState_, ref);
  279. }
  280. lua_settop(luaState_, top);
  281. functionNameToFunctionMap_[functionName] = function;
  282. return WeakPtr<LuaFunction>(function);
  283. }
  284. void LuaScript::HandleEvent(StringHash eventType, VariantMap& eventData)
  285. {
  286. WeakPtr<LuaFunction> function = eventTypeToFunctionMap_[eventType];
  287. if (function && function->BeginCall())
  288. {
  289. function->PushUserType(eventType, "StringHash");
  290. function->PushUserType(eventData, "VariantMap");
  291. function->EndCall();
  292. }
  293. }
  294. void LuaScript::HandleObjectEvent(StringHash eventType, VariantMap& eventData)
  295. {
  296. Object* object = GetEventSender();
  297. WeakPtr<LuaFunction> function = objectToEventTypeToFunctionMap_[object][eventType];
  298. if (function && function->BeginCall())
  299. {
  300. function->PushUserType(eventType, "StringHash");
  301. function->PushUserType(eventData, "VariantMap");
  302. function->EndCall();
  303. }
  304. }
  305. void LuaScript::HandleConsoleCommand(StringHash eventType, VariantMap& eventData)
  306. {
  307. using namespace ConsoleCommand;
  308. ExecuteString(eventData[P_COMMAND].GetString());
  309. }
  310. bool LuaScript::PushScriptFunction(const String& functionName, bool silentIfNotFound)
  311. {
  312. Vector<String> splitedNames = functionName.Split('.');
  313. String currentName = splitedNames.Front();
  314. lua_getglobal(luaState_, currentName.CString());
  315. if (splitedNames.Size() > 1)
  316. {
  317. if (!lua_istable(luaState_, -1))
  318. {
  319. LOGERROR("Could not find Lua table: Table name = '" + currentName + "'");
  320. return false;
  321. }
  322. for (unsigned i = 1; i < splitedNames.Size() - 1; ++i)
  323. {
  324. currentName = currentName + "." + splitedNames[i];
  325. lua_getfield(luaState_, -1, splitedNames[i].CString());
  326. if (!lua_istable(luaState_, -1))
  327. {
  328. LOGERROR("Could not find Lua table: Table name = '" + currentName + "'");
  329. return false;
  330. }
  331. }
  332. currentName = currentName + "." + splitedNames.Back().CString();
  333. lua_getfield(luaState_, -1, splitedNames.Back().CString());
  334. }
  335. if (!lua_isfunction(luaState_, -1))
  336. {
  337. if (!silentIfNotFound)
  338. LOGERROR("Could not find Lua function: Function name = '" + currentName + "'");
  339. return false;
  340. }
  341. return true;
  342. }
  343. void RegisterLuaScriptLibrary(Context* context)
  344. {
  345. LuaFile::RegisterObject(context);
  346. LuaScriptInstance::RegisterObject(context);
  347. }
  348. Context* GetContext()
  349. {
  350. return currentContext_;
  351. }
  352. }