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Direct3D9
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ba890672dd
Added Size(), Width() and Height() to IntRect.
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13 yıl önce |
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OpenGL
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ba890672dd
Added Size(), Width() and Height() to IntRect.
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13 yıl önce |
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AnimatedModel.cpp
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fa4e6ea827
To be consistent, removed the dependency of animation and terrain LOD from viewport pixel size, as the actual size of screen pixels can not be known. Now the LOD only depends on distance and scale.
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13 yıl önce |
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AnimatedModel.h
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948590623d
Added IntVector2 Variant type.
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13 yıl önce |
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Animation.cpp
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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13 yıl önce |
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Animation.h
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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13 yıl önce |
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AnimationController.cpp
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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13 yıl önce |
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AnimationController.h
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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13 yıl önce |
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AnimationState.cpp
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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13 yıl önce |
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AnimationState.h
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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13 yıl önce |
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Batch.cpp
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ba890672dd
Added Size(), Width() and Height() to IntRect.
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13 yıl önce |
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Batch.h
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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13 yıl önce |
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BillboardSet.cpp
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fa4e6ea827
To be consistent, removed the dependency of animation and terrain LOD from viewport pixel size, as the actual size of screen pixels can not be known. Now the LOD only depends on distance and scale.
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13 yıl önce |
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BillboardSet.h
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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13 yıl önce |
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CMakeLists.txt
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e1a1c974e5
Initial iOS support.
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13 yıl önce |
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Camera.cpp
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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13 yıl önce |
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Camera.h
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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13 yıl önce |
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DebugRenderer.cpp
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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13 yıl önce |
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DebugRenderer.h
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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13 yıl önce |
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DecalSet.cpp
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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13 yıl önce |
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DecalSet.h
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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13 yıl önce |
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Drawable.cpp
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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13 yıl önce |
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Drawable.h
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fa4e6ea827
To be consistent, removed the dependency of animation and terrain LOD from viewport pixel size, as the actual size of screen pixels can not be known. Now the LOD only depends on distance and scale.
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13 yıl önce |
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DrawableEvents.h
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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13 yıl önce |
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GPUObject.h
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cc3ee34f58
Increased occlusion buffer depth bias.
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14 yıl önce |
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Geometry.cpp
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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13 yıl önce |
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Geometry.h
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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13 yıl önce |
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Graphics.h
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cc3ee34f58
Increased occlusion buffer depth bias.
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14 yıl önce |
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GraphicsDefs.cpp
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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13 yıl önce |
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GraphicsDefs.h
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fa4e6ea827
To be consistent, removed the dependency of animation and terrain LOD from viewport pixel size, as the actual size of screen pixels can not be known. Now the LOD only depends on distance and scale.
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13 yıl önce |
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GraphicsEvents.h
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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13 yıl önce |
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GraphicsImpl.h
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cc3ee34f58
Increased occlusion buffer depth bias.
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14 yıl önce |
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IndexBuffer.h
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cc3ee34f58
Increased occlusion buffer depth bias.
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14 yıl önce |
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Light.cpp
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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13 yıl önce |
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Light.h
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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13 yıl önce |
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Material.cpp
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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13 yıl önce |
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Material.h
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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13 yıl önce |
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Model.cpp
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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13 yıl önce |
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Model.h
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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13 yıl önce |
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OcclusionBuffer.cpp
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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13 yıl önce |
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OcclusionBuffer.h
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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13 yıl önce |
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Octree.cpp
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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13 yıl önce |
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Octree.h
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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13 yıl önce |
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OctreeQuery.cpp
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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13 yıl önce |
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OctreeQuery.h
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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13 yıl önce |
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ParticleEmitter.cpp
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7813601540
Added scene timescale attribute.
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13 yıl önce |
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ParticleEmitter.h
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7813601540
Added scene timescale attribute.
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13 yıl önce |
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PostProcess.cpp
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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13 yıl önce |
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PostProcess.h
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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13 yıl önce |
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Precompiled.cpp
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cc3ee34f58
Increased occlusion buffer depth bias.
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14 yıl önce |
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Precompiled.h
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170ee77019
To avoid confusion when to use what, and as the performance is usually better, use only HashMap & HashSet instead of Map & Set.
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13 yıl önce |
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RenderSurface.h
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cc3ee34f58
Increased occlusion buffer depth bias.
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14 yıl önce |
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Renderer.cpp
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ba890672dd
Added Size(), Width() and Height() to IntRect.
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13 yıl önce |
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Renderer.h
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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13 yıl önce |
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Shader.h
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cc3ee34f58
Increased occlusion buffer depth bias.
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14 yıl önce |
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ShaderParser.cpp
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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13 yıl önce |
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ShaderParser.h
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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13 yıl önce |
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ShaderProgram.h
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cc3ee34f58
Increased occlusion buffer depth bias.
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14 yıl önce |
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ShaderVariation.h
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cc3ee34f58
Increased occlusion buffer depth bias.
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14 yıl önce |
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Skeleton.cpp
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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13 yıl önce |
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Skeleton.h
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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13 yıl önce |
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Skybox.cpp
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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13 yıl önce |
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Skybox.h
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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13 yıl önce |
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StaticModel.cpp
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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13 yıl önce |
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StaticModel.h
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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13 yıl önce |
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Tangent.cpp
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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13 yıl önce |
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Tangent.h
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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13 yıl önce |
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Technique.cpp
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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13 yıl önce |
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Technique.h
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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13 yıl önce |
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Terrain.cpp
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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13 yıl önce |
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Terrain.h
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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13 yıl önce |
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TerrainPatch.cpp
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fa4e6ea827
To be consistent, removed the dependency of animation and terrain LOD from viewport pixel size, as the actual size of screen pixels can not be known. Now the LOD only depends on distance and scale.
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13 yıl önce |
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TerrainPatch.h
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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13 yıl önce |
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Texture.h
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cc3ee34f58
Increased occlusion buffer depth bias.
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14 yıl önce |
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Texture2D.h
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cc3ee34f58
Increased occlusion buffer depth bias.
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14 yıl önce |
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TextureCube.h
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cc3ee34f58
Increased occlusion buffer depth bias.
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14 yıl önce |
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VertexBuffer.h
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cc3ee34f58
Increased occlusion buffer depth bias.
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14 yıl önce |
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VertexDeclaration.h
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cc3ee34f58
Increased occlusion buffer depth bias.
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14 yıl önce |
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View.cpp
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ba890672dd
Added Size(), Width() and Height() to IntRect.
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13 yıl önce |
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View.h
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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13 yıl önce |
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Viewport.cpp
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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13 yıl önce |
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Viewport.h
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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13 yıl önce |
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Zone.cpp
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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13 yıl önce |
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Zone.h
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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13 yıl önce |