Lasse Öörni 948590623d Added IntVector2 Variant type. 13 yıl önce
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Direct3D9 ba890672dd Added Size(), Width() and Height() to IntRect. 13 yıl önce
OpenGL ba890672dd Added Size(), Width() and Height() to IntRect. 13 yıl önce
AnimatedModel.cpp fa4e6ea827 To be consistent, removed the dependency of animation and terrain LOD from viewport pixel size, as the actual size of screen pixels can not be known. Now the LOD only depends on distance and scale. 13 yıl önce
AnimatedModel.h 948590623d Added IntVector2 Variant type. 13 yıl önce
Animation.cpp f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. 13 yıl önce
Animation.h f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. 13 yıl önce
AnimationController.cpp f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. 13 yıl önce
AnimationController.h f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. 13 yıl önce
AnimationState.cpp f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. 13 yıl önce
AnimationState.h f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. 13 yıl önce
Batch.cpp ba890672dd Added Size(), Width() and Height() to IntRect. 13 yıl önce
Batch.h f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. 13 yıl önce
BillboardSet.cpp fa4e6ea827 To be consistent, removed the dependency of animation and terrain LOD from viewport pixel size, as the actual size of screen pixels can not be known. Now the LOD only depends on distance and scale. 13 yıl önce
BillboardSet.h f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. 13 yıl önce
CMakeLists.txt e1a1c974e5 Initial iOS support. 13 yıl önce
Camera.cpp f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. 13 yıl önce
Camera.h f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. 13 yıl önce
DebugRenderer.cpp f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. 13 yıl önce
DebugRenderer.h f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. 13 yıl önce
DecalSet.cpp f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. 13 yıl önce
DecalSet.h f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. 13 yıl önce
Drawable.cpp f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. 13 yıl önce
Drawable.h fa4e6ea827 To be consistent, removed the dependency of animation and terrain LOD from viewport pixel size, as the actual size of screen pixels can not be known. Now the LOD only depends on distance and scale. 13 yıl önce
DrawableEvents.h f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. 13 yıl önce
GPUObject.h cc3ee34f58 Increased occlusion buffer depth bias. 14 yıl önce
Geometry.cpp f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. 13 yıl önce
Geometry.h f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. 13 yıl önce
Graphics.h cc3ee34f58 Increased occlusion buffer depth bias. 14 yıl önce
GraphicsDefs.cpp f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. 13 yıl önce
GraphicsDefs.h fa4e6ea827 To be consistent, removed the dependency of animation and terrain LOD from viewport pixel size, as the actual size of screen pixels can not be known. Now the LOD only depends on distance and scale. 13 yıl önce
GraphicsEvents.h f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. 13 yıl önce
GraphicsImpl.h cc3ee34f58 Increased occlusion buffer depth bias. 14 yıl önce
IndexBuffer.h cc3ee34f58 Increased occlusion buffer depth bias. 14 yıl önce
Light.cpp f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. 13 yıl önce
Light.h f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. 13 yıl önce
Material.cpp f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. 13 yıl önce
Material.h f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. 13 yıl önce
Model.cpp f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. 13 yıl önce
Model.h f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. 13 yıl önce
OcclusionBuffer.cpp f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. 13 yıl önce
OcclusionBuffer.h f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. 13 yıl önce
Octree.cpp f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. 13 yıl önce
Octree.h f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. 13 yıl önce
OctreeQuery.cpp f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. 13 yıl önce
OctreeQuery.h f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. 13 yıl önce
ParticleEmitter.cpp 7813601540 Added scene timescale attribute. 13 yıl önce
ParticleEmitter.h 7813601540 Added scene timescale attribute. 13 yıl önce
PostProcess.cpp f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. 13 yıl önce
PostProcess.h f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. 13 yıl önce
Precompiled.cpp cc3ee34f58 Increased occlusion buffer depth bias. 14 yıl önce
Precompiled.h 170ee77019 To avoid confusion when to use what, and as the performance is usually better, use only HashMap & HashSet instead of Map & Set. 13 yıl önce
RenderSurface.h cc3ee34f58 Increased occlusion buffer depth bias. 14 yıl önce
Renderer.cpp ba890672dd Added Size(), Width() and Height() to IntRect. 13 yıl önce
Renderer.h f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. 13 yıl önce
Shader.h cc3ee34f58 Increased occlusion buffer depth bias. 14 yıl önce
ShaderParser.cpp f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. 13 yıl önce
ShaderParser.h f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. 13 yıl önce
ShaderProgram.h cc3ee34f58 Increased occlusion buffer depth bias. 14 yıl önce
ShaderVariation.h cc3ee34f58 Increased occlusion buffer depth bias. 14 yıl önce
Skeleton.cpp f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. 13 yıl önce
Skeleton.h f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. 13 yıl önce
Skybox.cpp f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. 13 yıl önce
Skybox.h f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. 13 yıl önce
StaticModel.cpp f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. 13 yıl önce
StaticModel.h f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. 13 yıl önce
Tangent.cpp f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. 13 yıl önce
Tangent.h f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. 13 yıl önce
Technique.cpp f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. 13 yıl önce
Technique.h f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. 13 yıl önce
Terrain.cpp f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. 13 yıl önce
Terrain.h f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. 13 yıl önce
TerrainPatch.cpp fa4e6ea827 To be consistent, removed the dependency of animation and terrain LOD from viewport pixel size, as the actual size of screen pixels can not be known. Now the LOD only depends on distance and scale. 13 yıl önce
TerrainPatch.h f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. 13 yıl önce
Texture.h cc3ee34f58 Increased occlusion buffer depth bias. 14 yıl önce
Texture2D.h cc3ee34f58 Increased occlusion buffer depth bias. 14 yıl önce
TextureCube.h cc3ee34f58 Increased occlusion buffer depth bias. 14 yıl önce
VertexBuffer.h cc3ee34f58 Increased occlusion buffer depth bias. 14 yıl önce
VertexDeclaration.h cc3ee34f58 Increased occlusion buffer depth bias. 14 yıl önce
View.cpp ba890672dd Added Size(), Width() and Height() to IntRect. 13 yıl önce
View.h f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. 13 yıl önce
Viewport.cpp f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. 13 yıl önce
Viewport.h f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. 13 yıl önce
Zone.cpp f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. 13 yıl önce
Zone.h f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. 13 yıl önce