Engine.cpp 32 KB

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  1. //
  2. // Copyright (c) 2008-2017 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "../Precompiled.h"
  23. #include "../Audio/Audio.h"
  24. #include "../Core/Context.h"
  25. #include "../Core/CoreEvents.h"
  26. #include "../Core/EventProfiler.h"
  27. #include "../Core/ProcessUtils.h"
  28. #include "../Core/WorkQueue.h"
  29. #include "../Engine/Console.h"
  30. #include "../Engine/DebugHud.h"
  31. #include "../Engine/Engine.h"
  32. #include "../Engine/EngineDefs.h"
  33. #include "../Graphics/Graphics.h"
  34. #include "../Graphics/Renderer.h"
  35. #include "../Input/Input.h"
  36. #include "../IO/FileSystem.h"
  37. #include "../IO/Log.h"
  38. #include "../IO/PackageFile.h"
  39. #ifdef URHO3D_NAVIGATION
  40. #include "../Navigation/NavigationMesh.h"
  41. #endif
  42. #ifdef URHO3D_NETWORK
  43. #include "../Network/Network.h"
  44. #endif
  45. #ifdef URHO3D_DATABASE
  46. #include "../Database/Database.h"
  47. #endif
  48. #ifdef URHO3D_PHYSICS
  49. #include "../Physics/PhysicsWorld.h"
  50. #endif
  51. #include "../Resource/ResourceCache.h"
  52. #include "../Resource/Localization.h"
  53. #include "../Scene/Scene.h"
  54. #include "../Scene/SceneEvents.h"
  55. #include "../UI/UI.h"
  56. #ifdef URHO3D_URHO2D
  57. #include "../Urho2D/Urho2D.h"
  58. #endif
  59. #if defined(__EMSCRIPTEN__) && defined(URHO3D_TESTING)
  60. #include <emscripten/emscripten.h>
  61. #endif
  62. #include "../DebugNew.h"
  63. #if defined(_MSC_VER) && defined(_DEBUG)
  64. // From dbgint.h
  65. #define nNoMansLandSize 4
  66. typedef struct _CrtMemBlockHeader
  67. {
  68. struct _CrtMemBlockHeader* pBlockHeaderNext;
  69. struct _CrtMemBlockHeader* pBlockHeaderPrev;
  70. char* szFileName;
  71. int nLine;
  72. size_t nDataSize;
  73. int nBlockUse;
  74. long lRequest;
  75. unsigned char gap[nNoMansLandSize];
  76. } _CrtMemBlockHeader;
  77. #endif
  78. namespace Urho3D
  79. {
  80. extern const char* logLevelPrefixes[];
  81. Engine::Engine(Context* context) :
  82. Object(context),
  83. timeStep_(0.0f),
  84. timeStepSmoothing_(2),
  85. minFps_(10),
  86. #if defined(IOS) || defined(__ANDROID__) || defined(__arm__) || defined(__aarch64__)
  87. maxFps_(60),
  88. maxInactiveFps_(10),
  89. pauseMinimized_(true),
  90. #else
  91. maxFps_(200),
  92. maxInactiveFps_(60),
  93. pauseMinimized_(false),
  94. #endif
  95. #ifdef URHO3D_TESTING
  96. timeOut_(0),
  97. #endif
  98. autoExit_(true),
  99. initialized_(false),
  100. exiting_(false),
  101. headless_(false),
  102. audioPaused_(false)
  103. {
  104. // Register self as a subsystem
  105. context_->RegisterSubsystem(this);
  106. // Create subsystems which do not depend on engine initialization or startup parameters
  107. context_->RegisterSubsystem(new Time(context_));
  108. context_->RegisterSubsystem(new WorkQueue(context_));
  109. #ifdef URHO3D_PROFILING
  110. context_->RegisterSubsystem(new Profiler(context_));
  111. #endif
  112. context_->RegisterSubsystem(new FileSystem(context_));
  113. #ifdef URHO3D_LOGGING
  114. context_->RegisterSubsystem(new Log(context_));
  115. #endif
  116. context_->RegisterSubsystem(new ResourceCache(context_));
  117. context_->RegisterSubsystem(new Localization(context_));
  118. #ifdef URHO3D_NETWORK
  119. context_->RegisterSubsystem(new Network(context_));
  120. #endif
  121. #ifdef URHO3D_DATABASE
  122. context_->RegisterSubsystem(new Database(context_));
  123. #endif
  124. context_->RegisterSubsystem(new Input(context_));
  125. context_->RegisterSubsystem(new Audio(context_));
  126. context_->RegisterSubsystem(new UI(context_));
  127. // Register object factories for libraries which are not automatically registered along with subsystem creation
  128. RegisterSceneLibrary(context_);
  129. #ifdef URHO3D_PHYSICS
  130. RegisterPhysicsLibrary(context_);
  131. #endif
  132. #ifdef URHO3D_NAVIGATION
  133. RegisterNavigationLibrary(context_);
  134. #endif
  135. SubscribeToEvent(E_EXITREQUESTED, URHO3D_HANDLER(Engine, HandleExitRequested));
  136. }
  137. Engine::~Engine()
  138. {
  139. }
  140. bool Engine::Initialize(const VariantMap& parameters)
  141. {
  142. if (initialized_)
  143. return true;
  144. URHO3D_PROFILE(InitEngine);
  145. // Set headless mode
  146. headless_ = GetParameter(parameters, EP_HEADLESS, false).GetBool();
  147. // Register the rest of the subsystems
  148. if (!headless_)
  149. {
  150. context_->RegisterSubsystem(new Graphics(context_));
  151. context_->RegisterSubsystem(new Renderer(context_));
  152. }
  153. else
  154. {
  155. // Register graphics library objects explicitly in headless mode to allow them to work without using actual GPU resources
  156. RegisterGraphicsLibrary(context_);
  157. }
  158. #ifdef URHO3D_URHO2D
  159. // 2D graphics library is dependent on 3D graphics library
  160. RegisterUrho2DLibrary(context_);
  161. #endif
  162. // Start logging
  163. Log* log = GetSubsystem<Log>();
  164. if (log)
  165. {
  166. if (HasParameter(parameters, EP_LOG_LEVEL))
  167. log->SetLevel(GetParameter(parameters, EP_LOG_LEVEL).GetInt());
  168. log->SetQuiet(GetParameter(parameters, EP_LOG_QUIET, false).GetBool());
  169. log->Open(GetParameter(parameters, EP_LOG_NAME, "Urho3D.log").GetString());
  170. }
  171. // Set maximally accurate low res timer
  172. GetSubsystem<Time>()->SetTimerPeriod(1);
  173. // Configure max FPS
  174. if (GetParameter(parameters, EP_FRAME_LIMITER, true) == false)
  175. SetMaxFps(0);
  176. // Set amount of worker threads according to the available physical CPU cores. Using also hyperthreaded cores results in
  177. // unpredictable extra synchronization overhead. Also reserve one core for the main thread
  178. #ifdef URHO3D_THREADING
  179. unsigned numThreads = GetParameter(parameters, EP_WORKER_THREADS, true).GetBool() ? GetNumPhysicalCPUs() - 1 : 0;
  180. if (numThreads)
  181. {
  182. GetSubsystem<WorkQueue>()->CreateThreads(numThreads);
  183. URHO3D_LOGINFOF("Created %u worker thread%s", numThreads, numThreads > 1 ? "s" : "");
  184. }
  185. #endif
  186. // Add resource paths
  187. ResourceCache* cache = GetSubsystem<ResourceCache>();
  188. FileSystem* fileSystem = GetSubsystem<FileSystem>();
  189. Vector<String> resourcePrefixPaths = GetParameter(parameters, EP_RESOURCE_PREFIX_PATHS, String::EMPTY).GetString().Split(';', true);
  190. for (unsigned i = 0; i < resourcePrefixPaths.Size(); ++i)
  191. resourcePrefixPaths[i] = AddTrailingSlash(
  192. IsAbsolutePath(resourcePrefixPaths[i]) ? resourcePrefixPaths[i] : fileSystem->GetProgramDir() + resourcePrefixPaths[i]);
  193. Vector<String> resourcePaths = GetParameter(parameters, EP_RESOURCE_PATHS, "Data;CoreData").GetString().Split(';');
  194. Vector<String> resourcePackages = GetParameter(parameters, EP_RESOURCE_PACKAGES).GetString().Split(';');
  195. Vector<String> autoLoadPaths = GetParameter(parameters, EP_AUTOLOAD_PATHS, "Autoload").GetString().Split(';');
  196. for (unsigned i = 0; i < resourcePaths.Size(); ++i)
  197. {
  198. // If path is not absolute, prefer to add it as a package if possible
  199. if (!IsAbsolutePath(resourcePaths[i]))
  200. {
  201. unsigned j = 0;
  202. for (; j < resourcePrefixPaths.Size(); ++j)
  203. {
  204. String packageName = resourcePrefixPaths[j] + resourcePaths[i] + ".pak";
  205. if (fileSystem->FileExists(packageName))
  206. {
  207. if (cache->AddPackageFile(packageName))
  208. break;
  209. else
  210. return false; // The root cause of the error should have already been logged
  211. }
  212. String pathName = resourcePrefixPaths[j] + resourcePaths[i];
  213. if (fileSystem->DirExists(pathName))
  214. {
  215. if (cache->AddResourceDir(pathName))
  216. break;
  217. else
  218. return false;
  219. }
  220. }
  221. if (j == resourcePrefixPaths.Size())
  222. {
  223. URHO3D_LOGERRORF(
  224. "Failed to add resource path '%s', check the documentation on how to set the 'resource prefix path'",
  225. resourcePaths[i].CString());
  226. return false;
  227. }
  228. }
  229. else
  230. {
  231. String pathName = resourcePaths[i];
  232. if (fileSystem->DirExists(pathName))
  233. if (!cache->AddResourceDir(pathName))
  234. return false;
  235. }
  236. }
  237. // Then add specified packages
  238. for (unsigned i = 0; i < resourcePackages.Size(); ++i)
  239. {
  240. unsigned j = 0;
  241. for (; j < resourcePrefixPaths.Size(); ++j)
  242. {
  243. String packageName = resourcePrefixPaths[j] + resourcePackages[i];
  244. if (fileSystem->FileExists(packageName))
  245. {
  246. if (cache->AddPackageFile(packageName))
  247. break;
  248. else
  249. return false;
  250. }
  251. }
  252. if (j == resourcePrefixPaths.Size())
  253. {
  254. URHO3D_LOGERRORF(
  255. "Failed to add resource package '%s', check the documentation on how to set the 'resource prefix path'",
  256. resourcePackages[i].CString());
  257. return false;
  258. }
  259. }
  260. // Add auto load folders. Prioritize these (if exist) before the default folders
  261. for (unsigned i = 0; i < autoLoadPaths.Size(); ++i)
  262. {
  263. bool autoLoadPathExist = false;
  264. for (unsigned j = 0; j < resourcePrefixPaths.Size(); ++j)
  265. {
  266. String autoLoadPath(autoLoadPaths[i]);
  267. if (!IsAbsolutePath(autoLoadPath))
  268. autoLoadPath = resourcePrefixPaths[j] + autoLoadPath;
  269. if (fileSystem->DirExists(autoLoadPath))
  270. {
  271. autoLoadPathExist = true;
  272. // Add all the subdirs (non-recursive) as resource directory
  273. Vector<String> subdirs;
  274. fileSystem->ScanDir(subdirs, autoLoadPath, "*", SCAN_DIRS, false);
  275. for (unsigned y = 0; y < subdirs.Size(); ++y)
  276. {
  277. String dir = subdirs[y];
  278. if (dir.StartsWith("."))
  279. continue;
  280. String autoResourceDir = autoLoadPath + "/" + dir;
  281. if (!cache->AddResourceDir(autoResourceDir, 0))
  282. return false;
  283. }
  284. // Add all the found package files (non-recursive)
  285. Vector<String> paks;
  286. fileSystem->ScanDir(paks, autoLoadPath, "*.pak", SCAN_FILES, false);
  287. for (unsigned y = 0; y < paks.Size(); ++y)
  288. {
  289. String pak = paks[y];
  290. if (pak.StartsWith("."))
  291. continue;
  292. String autoPackageName = autoLoadPath + "/" + pak;
  293. if (!cache->AddPackageFile(autoPackageName, 0))
  294. return false;
  295. }
  296. }
  297. }
  298. // The following debug message is confusing when user is not aware of the autoload feature
  299. // Especially because the autoload feature is enabled by default without user intervention
  300. // The following extra conditional check below is to suppress unnecessary debug log entry under such default situation
  301. // The cleaner approach is to not enable the autoload by default, i.e. do not use 'Autoload' as default value for 'AutoloadPaths' engine parameter
  302. // However, doing so will break the existing applications that rely on this
  303. if (!autoLoadPathExist && (autoLoadPaths.Size() > 1 || autoLoadPaths[0] != "Autoload"))
  304. URHO3D_LOGDEBUGF(
  305. "Skipped autoload path '%s' as it does not exist, check the documentation on how to set the 'resource prefix path'",
  306. autoLoadPaths[i].CString());
  307. }
  308. // Initialize graphics & audio output
  309. if (!headless_)
  310. {
  311. Graphics* graphics = GetSubsystem<Graphics>();
  312. Renderer* renderer = GetSubsystem<Renderer>();
  313. if (HasParameter(parameters, EP_EXTERNAL_WINDOW))
  314. graphics->SetExternalWindow(GetParameter(parameters, EP_EXTERNAL_WINDOW).GetVoidPtr());
  315. graphics->SetWindowTitle(GetParameter(parameters, EP_WINDOW_TITLE, "Urho3D").GetString());
  316. graphics->SetWindowIcon(cache->GetResource<Image>(GetParameter(parameters, EP_WINDOW_ICON, String::EMPTY).GetString()));
  317. graphics->SetFlushGPU(GetParameter(parameters, EP_FLUSH_GPU, false).GetBool());
  318. graphics->SetOrientations(GetParameter(parameters, EP_ORIENTATIONS, "LandscapeLeft LandscapeRight").GetString());
  319. if (HasParameter(parameters, EP_WINDOW_POSITION_X) && HasParameter(parameters, EP_WINDOW_POSITION_Y))
  320. graphics->SetWindowPosition(GetParameter(parameters, EP_WINDOW_POSITION_X).GetInt(),
  321. GetParameter(parameters, EP_WINDOW_POSITION_Y).GetInt());
  322. #ifdef URHO3D_OPENGL
  323. if (HasParameter(parameters, EP_FORCE_GL2))
  324. graphics->SetForceGL2(GetParameter(parameters, EP_FORCE_GL2).GetBool());
  325. #endif
  326. if (!graphics->SetMode(
  327. GetParameter(parameters, EP_WINDOW_WIDTH, 0).GetInt(),
  328. GetParameter(parameters, EP_WINDOW_HEIGHT, 0).GetInt(),
  329. GetParameter(parameters, EP_FULL_SCREEN, true).GetBool(),
  330. GetParameter(parameters, EP_BORDERLESS, false).GetBool(),
  331. GetParameter(parameters, EP_WINDOW_RESIZABLE, false).GetBool(),
  332. GetParameter(parameters, EP_HIGH_DPI, true).GetBool(),
  333. GetParameter(parameters, EP_VSYNC, false).GetBool(),
  334. GetParameter(parameters, EP_TRIPLE_BUFFER, false).GetBool(),
  335. GetParameter(parameters, EP_MULTI_SAMPLE, 1).GetInt()
  336. ))
  337. return false;
  338. graphics->SetShaderCacheDir(GetParameter(parameters, EP_SHADER_CACHE_DIR, fileSystem->GetAppPreferencesDir("urho3d", "shadercache")).GetString());
  339. if (HasParameter(parameters, EP_DUMP_SHADERS))
  340. graphics->BeginDumpShaders(GetParameter(parameters, EP_DUMP_SHADERS, String::EMPTY).GetString());
  341. if (HasParameter(parameters, EP_RENDER_PATH))
  342. renderer->SetDefaultRenderPath(cache->GetResource<XMLFile>(GetParameter(parameters, EP_RENDER_PATH).GetString()));
  343. renderer->SetDrawShadows(GetParameter(parameters, EP_SHADOWS, true).GetBool());
  344. if (renderer->GetDrawShadows() && GetParameter(parameters, EP_LOW_QUALITY_SHADOWS, false).GetBool())
  345. renderer->SetShadowQuality(SHADOWQUALITY_SIMPLE_16BIT);
  346. renderer->SetMaterialQuality(GetParameter(parameters, EP_MATERIAL_QUALITY, QUALITY_HIGH).GetInt());
  347. renderer->SetTextureQuality(GetParameter(parameters, EP_TEXTURE_QUALITY, QUALITY_HIGH).GetInt());
  348. renderer->SetTextureFilterMode((TextureFilterMode)GetParameter(parameters, EP_TEXTURE_FILTER_MODE, FILTER_TRILINEAR).GetInt());
  349. renderer->SetTextureAnisotropy(GetParameter(parameters, EP_TEXTURE_ANISOTROPY, 4).GetInt());
  350. if (GetParameter(parameters, EP_SOUND, true).GetBool())
  351. {
  352. GetSubsystem<Audio>()->SetMode(
  353. GetParameter(parameters, EP_SOUND_BUFFER, 100).GetInt(),
  354. GetParameter(parameters, EP_SOUND_MIX_RATE, 44100).GetInt(),
  355. GetParameter(parameters, EP_SOUND_STEREO, true).GetBool(),
  356. GetParameter(parameters, EP_SOUND_INTERPOLATION, true).GetBool()
  357. );
  358. }
  359. }
  360. // Init FPU state of main thread
  361. InitFPU();
  362. // Initialize input
  363. if (HasParameter(parameters, EP_TOUCH_EMULATION))
  364. GetSubsystem<Input>()->SetTouchEmulation(GetParameter(parameters, EP_TOUCH_EMULATION).GetBool());
  365. // Initialize network
  366. #ifdef URHO3D_NETWORK
  367. if (HasParameter(parameters, EP_PACKAGE_CACHE_DIR))
  368. GetSubsystem<Network>()->SetPackageCacheDir(GetParameter(parameters, EP_PACKAGE_CACHE_DIR).GetString());
  369. #endif
  370. #ifdef URHO3D_TESTING
  371. if (HasParameter(parameters, EP_TIME_OUT))
  372. timeOut_ = GetParameter(parameters, EP_TIME_OUT, 0).GetInt() * 1000000LL;
  373. #endif
  374. #ifdef URHO3D_PROFILING
  375. if (GetParameter(parameters, EP_EVENT_PROFILER, true).GetBool())
  376. {
  377. context_->RegisterSubsystem(new EventProfiler(context_));
  378. EventProfiler::SetActive(true);
  379. }
  380. #endif
  381. frameTimer_.Reset();
  382. URHO3D_LOGINFO("Initialized engine");
  383. initialized_ = true;
  384. return true;
  385. }
  386. void Engine::RunFrame()
  387. {
  388. assert(initialized_);
  389. // If not headless, and the graphics subsystem no longer has a window open, assume we should exit
  390. if (!headless_ && !GetSubsystem<Graphics>()->IsInitialized())
  391. exiting_ = true;
  392. if (exiting_)
  393. return;
  394. // Note: there is a minimal performance cost to looking up subsystems (uses a hashmap); if they would be looked up several
  395. // times per frame it would be better to cache the pointers
  396. Time* time = GetSubsystem<Time>();
  397. Input* input = GetSubsystem<Input>();
  398. Audio* audio = GetSubsystem<Audio>();
  399. #ifdef URHO3D_PROFILING
  400. if (EventProfiler::IsActive())
  401. {
  402. EventProfiler* eventProfiler = GetSubsystem<EventProfiler>();
  403. if (eventProfiler)
  404. eventProfiler->BeginFrame();
  405. }
  406. #endif
  407. time->BeginFrame(timeStep_);
  408. // If pause when minimized -mode is in use, stop updates and audio as necessary
  409. if (pauseMinimized_ && input->IsMinimized())
  410. {
  411. if (audio->IsPlaying())
  412. {
  413. audio->Stop();
  414. audioPaused_ = true;
  415. }
  416. }
  417. else
  418. {
  419. // Only unpause when it was paused by the engine
  420. if (audioPaused_)
  421. {
  422. audio->Play();
  423. audioPaused_ = false;
  424. }
  425. Update();
  426. }
  427. Render();
  428. ApplyFrameLimit();
  429. time->EndFrame();
  430. }
  431. Console* Engine::CreateConsole()
  432. {
  433. if (headless_ || !initialized_)
  434. return 0;
  435. // Return existing console if possible
  436. Console* console = GetSubsystem<Console>();
  437. if (!console)
  438. {
  439. console = new Console(context_);
  440. context_->RegisterSubsystem(console);
  441. }
  442. return console;
  443. }
  444. DebugHud* Engine::CreateDebugHud()
  445. {
  446. if (headless_ || !initialized_)
  447. return 0;
  448. // Return existing debug HUD if possible
  449. DebugHud* debugHud = GetSubsystem<DebugHud>();
  450. if (!debugHud)
  451. {
  452. debugHud = new DebugHud(context_);
  453. context_->RegisterSubsystem(debugHud);
  454. }
  455. return debugHud;
  456. }
  457. void Engine::SetTimeStepSmoothing(int frames)
  458. {
  459. timeStepSmoothing_ = (unsigned)Clamp(frames, 1, 20);
  460. }
  461. void Engine::SetMinFps(int fps)
  462. {
  463. minFps_ = (unsigned)Max(fps, 0);
  464. }
  465. void Engine::SetMaxFps(int fps)
  466. {
  467. maxFps_ = (unsigned)Max(fps, 0);
  468. }
  469. void Engine::SetMaxInactiveFps(int fps)
  470. {
  471. maxInactiveFps_ = (unsigned)Max(fps, 0);
  472. }
  473. void Engine::SetPauseMinimized(bool enable)
  474. {
  475. pauseMinimized_ = enable;
  476. }
  477. void Engine::SetAutoExit(bool enable)
  478. {
  479. // On mobile platforms exit is mandatory if requested by the platform itself and should not be attempted to be disabled
  480. #if defined(__ANDROID__) || defined(IOS)
  481. enable = true;
  482. #endif
  483. autoExit_ = enable;
  484. }
  485. void Engine::SetNextTimeStep(float seconds)
  486. {
  487. timeStep_ = Max(seconds, 0.0f);
  488. }
  489. void Engine::Exit()
  490. {
  491. #if defined(IOS)
  492. // On iOS it's not legal for the application to exit on its own, instead it will be minimized with the home key
  493. #else
  494. DoExit();
  495. #endif
  496. }
  497. void Engine::DumpProfiler()
  498. {
  499. #ifdef URHO3D_LOGGING
  500. if (!Thread::IsMainThread())
  501. return;
  502. Profiler* profiler = GetSubsystem<Profiler>();
  503. if (profiler)
  504. URHO3D_LOGRAW(profiler->PrintData(true, true) + "\n");
  505. #endif
  506. }
  507. void Engine::DumpResources(bool dumpFileName)
  508. {
  509. #ifdef URHO3D_LOGGING
  510. if (!Thread::IsMainThread())
  511. return;
  512. ResourceCache* cache = GetSubsystem<ResourceCache>();
  513. const HashMap<StringHash, ResourceGroup>& resourceGroups = cache->GetAllResources();
  514. if (dumpFileName)
  515. {
  516. URHO3D_LOGRAW("Used resources:\n");
  517. for (HashMap<StringHash, ResourceGroup>::ConstIterator i = resourceGroups.Begin(); i != resourceGroups.End(); ++i)
  518. {
  519. const HashMap<StringHash, SharedPtr<Resource> >& resources = i->second_.resources_;
  520. if (dumpFileName)
  521. {
  522. for (HashMap<StringHash, SharedPtr<Resource> >::ConstIterator j = resources.Begin(); j != resources.End(); ++j)
  523. URHO3D_LOGRAW(j->second_->GetName() + "\n");
  524. }
  525. }
  526. }
  527. else
  528. URHO3D_LOGRAW(cache->PrintMemoryUsage() + "\n");
  529. #endif
  530. }
  531. void Engine::DumpMemory()
  532. {
  533. #ifdef URHO3D_LOGGING
  534. #if defined(_MSC_VER) && defined(_DEBUG)
  535. _CrtMemState state;
  536. _CrtMemCheckpoint(&state);
  537. _CrtMemBlockHeader* block = state.pBlockHeader;
  538. unsigned total = 0;
  539. unsigned blocks = 0;
  540. for (;;)
  541. {
  542. if (block && block->pBlockHeaderNext)
  543. block = block->pBlockHeaderNext;
  544. else
  545. break;
  546. }
  547. while (block)
  548. {
  549. if (block->nBlockUse > 0)
  550. {
  551. if (block->szFileName)
  552. URHO3D_LOGRAW("Block " + String((int)block->lRequest) + ": " + String(block->nDataSize) + " bytes, file " + String(block->szFileName) + " line " + String(block->nLine) + "\n");
  553. else
  554. URHO3D_LOGRAW("Block " + String((int)block->lRequest) + ": " + String(block->nDataSize) + " bytes\n");
  555. total += block->nDataSize;
  556. ++blocks;
  557. }
  558. block = block->pBlockHeaderPrev;
  559. }
  560. URHO3D_LOGRAW("Total allocated memory " + String(total) + " bytes in " + String(blocks) + " blocks\n\n");
  561. #else
  562. URHO3D_LOGRAW("DumpMemory() supported on MSVC debug mode only\n\n");
  563. #endif
  564. #endif
  565. }
  566. void Engine::Update()
  567. {
  568. URHO3D_PROFILE(Update);
  569. // Logic update event
  570. using namespace Update;
  571. VariantMap& eventData = GetEventDataMap();
  572. eventData[P_TIMESTEP] = timeStep_;
  573. SendEvent(E_UPDATE, eventData);
  574. // Logic post-update event
  575. SendEvent(E_POSTUPDATE, eventData);
  576. // Rendering update event
  577. SendEvent(E_RENDERUPDATE, eventData);
  578. // Post-render update event
  579. SendEvent(E_POSTRENDERUPDATE, eventData);
  580. }
  581. void Engine::Render()
  582. {
  583. if (headless_)
  584. return;
  585. URHO3D_PROFILE(Render);
  586. // If device is lost, BeginFrame will fail and we skip rendering
  587. Graphics* graphics = GetSubsystem<Graphics>();
  588. if (!graphics->BeginFrame())
  589. return;
  590. GetSubsystem<Renderer>()->Render();
  591. GetSubsystem<UI>()->Render();
  592. graphics->EndFrame();
  593. }
  594. void Engine::ApplyFrameLimit()
  595. {
  596. if (!initialized_)
  597. return;
  598. unsigned maxFps = maxFps_;
  599. Input* input = GetSubsystem<Input>();
  600. if (input && !input->HasFocus())
  601. maxFps = Min(maxInactiveFps_, maxFps);
  602. long long elapsed = 0;
  603. #ifndef __EMSCRIPTEN__
  604. // Perform waiting loop if maximum FPS set
  605. #ifndef IOS
  606. if (maxFps)
  607. #else
  608. // If on iOS and target framerate is 60 or above, just let the animation callback handle frame timing
  609. // instead of waiting ourselves
  610. if (maxFps < 60)
  611. #endif
  612. {
  613. URHO3D_PROFILE(ApplyFrameLimit);
  614. long long targetMax = 1000000LL / maxFps;
  615. for (;;)
  616. {
  617. elapsed = frameTimer_.GetUSec(false);
  618. if (elapsed >= targetMax)
  619. break;
  620. // Sleep if 1 ms or more off the frame limiting goal
  621. if (targetMax - elapsed >= 1000LL)
  622. {
  623. unsigned sleepTime = (unsigned)((targetMax - elapsed) / 1000LL);
  624. Time::Sleep(sleepTime);
  625. }
  626. }
  627. }
  628. #endif
  629. elapsed = frameTimer_.GetUSec(true);
  630. #ifdef URHO3D_TESTING
  631. if (timeOut_ > 0)
  632. {
  633. timeOut_ -= elapsed;
  634. if (timeOut_ <= 0)
  635. Exit();
  636. }
  637. #endif
  638. // If FPS lower than minimum, clamp elapsed time
  639. if (minFps_)
  640. {
  641. long long targetMin = 1000000LL / minFps_;
  642. if (elapsed > targetMin)
  643. elapsed = targetMin;
  644. }
  645. // Perform timestep smoothing
  646. timeStep_ = 0.0f;
  647. lastTimeSteps_.Push(elapsed / 1000000.0f);
  648. if (lastTimeSteps_.Size() > timeStepSmoothing_)
  649. {
  650. // If the smoothing configuration was changed, ensure correct amount of samples
  651. lastTimeSteps_.Erase(0, lastTimeSteps_.Size() - timeStepSmoothing_);
  652. for (unsigned i = 0; i < lastTimeSteps_.Size(); ++i)
  653. timeStep_ += lastTimeSteps_[i];
  654. timeStep_ /= lastTimeSteps_.Size();
  655. }
  656. else
  657. timeStep_ = lastTimeSteps_.Back();
  658. }
  659. VariantMap Engine::ParseParameters(const Vector<String>& arguments)
  660. {
  661. VariantMap ret;
  662. // Pre-initialize the parameters with environment variable values when they are set
  663. if (const char* paths = getenv("URHO3D_PREFIX_PATH"))
  664. ret[EP_RESOURCE_PREFIX_PATHS] = paths;
  665. for (unsigned i = 0; i < arguments.Size(); ++i)
  666. {
  667. if (arguments[i].Length() > 1 && arguments[i][0] == '-')
  668. {
  669. String argument = arguments[i].Substring(1).ToLower();
  670. String value = i + 1 < arguments.Size() ? arguments[i + 1] : String::EMPTY;
  671. if (argument == "headless")
  672. ret[EP_HEADLESS] = true;
  673. else if (argument == "nolimit")
  674. ret[EP_FRAME_LIMITER] = false;
  675. else if (argument == "flushgpu")
  676. ret[EP_FLUSH_GPU] = true;
  677. else if (argument == "gl2")
  678. ret[EP_FORCE_GL2] = true;
  679. else if (argument == "landscape")
  680. ret[EP_ORIENTATIONS] = "LandscapeLeft LandscapeRight " + ret[EP_ORIENTATIONS].GetString();
  681. else if (argument == "portrait")
  682. ret[EP_ORIENTATIONS] = "Portrait PortraitUpsideDown " + ret[EP_ORIENTATIONS].GetString();
  683. else if (argument == "nosound")
  684. ret[EP_SOUND] = false;
  685. else if (argument == "noip")
  686. ret[EP_SOUND_INTERPOLATION] = false;
  687. else if (argument == "mono")
  688. ret[EP_SOUND_STEREO] = false;
  689. else if (argument == "prepass")
  690. ret[EP_RENDER_PATH] = "RenderPaths/Prepass.xml";
  691. else if (argument == "deferred")
  692. ret[EP_RENDER_PATH] = "RenderPaths/Deferred.xml";
  693. else if (argument == "renderpath" && !value.Empty())
  694. {
  695. ret[EP_RENDER_PATH] = value;
  696. ++i;
  697. }
  698. else if (argument == "noshadows")
  699. ret[EP_SHADOWS] = false;
  700. else if (argument == "lqshadows")
  701. ret[EP_LOW_QUALITY_SHADOWS] = true;
  702. else if (argument == "nothreads")
  703. ret[EP_WORKER_THREADS] = false;
  704. else if (argument == "v")
  705. ret[EP_VSYNC] = true;
  706. else if (argument == "t")
  707. ret[EP_TRIPLE_BUFFER] = true;
  708. else if (argument == "w")
  709. ret[EP_FULL_SCREEN] = false;
  710. else if (argument == "borderless")
  711. ret[EP_BORDERLESS] = true;
  712. else if (argument == "s")
  713. ret[EP_WINDOW_RESIZABLE] = true;
  714. else if (argument == "q")
  715. ret[EP_LOG_QUIET] = true;
  716. else if (argument == "log" && !value.Empty())
  717. {
  718. unsigned logLevel = GetStringListIndex(value.CString(), logLevelPrefixes, M_MAX_UNSIGNED);
  719. if (logLevel != M_MAX_UNSIGNED)
  720. {
  721. ret[EP_LOG_LEVEL] = logLevel;
  722. ++i;
  723. }
  724. }
  725. else if (argument == "x" && !value.Empty())
  726. {
  727. ret[EP_WINDOW_WIDTH] = ToInt(value);
  728. ++i;
  729. }
  730. else if (argument == "y" && !value.Empty())
  731. {
  732. ret[EP_WINDOW_HEIGHT] = ToInt(value);
  733. ++i;
  734. }
  735. else if (argument == "m" && !value.Empty())
  736. {
  737. ret[EP_MULTI_SAMPLE] = ToInt(value);
  738. ++i;
  739. }
  740. else if (argument == "b" && !value.Empty())
  741. {
  742. ret[EP_SOUND_BUFFER] = ToInt(value);
  743. ++i;
  744. }
  745. else if (argument == "r" && !value.Empty())
  746. {
  747. ret[EP_SOUND_MIX_RATE] = ToInt(value);
  748. ++i;
  749. }
  750. else if (argument == "pp" && !value.Empty())
  751. {
  752. ret[EP_RESOURCE_PREFIX_PATHS] = value;
  753. ++i;
  754. }
  755. else if (argument == "p" && !value.Empty())
  756. {
  757. ret[EP_RESOURCE_PATHS] = value;
  758. ++i;
  759. }
  760. else if (argument == "pf" && !value.Empty())
  761. {
  762. ret[EP_RESOURCE_PACKAGES] = value;
  763. ++i;
  764. }
  765. else if (argument == "ap" && !value.Empty())
  766. {
  767. ret[EP_AUTOLOAD_PATHS] = value;
  768. ++i;
  769. }
  770. else if (argument == "ds" && !value.Empty())
  771. {
  772. ret[EP_DUMP_SHADERS] = value;
  773. ++i;
  774. }
  775. else if (argument == "mq" && !value.Empty())
  776. {
  777. ret[EP_MATERIAL_QUALITY] = ToInt(value);
  778. ++i;
  779. }
  780. else if (argument == "tq" && !value.Empty())
  781. {
  782. ret[EP_TEXTURE_QUALITY] = ToInt(value);
  783. ++i;
  784. }
  785. else if (argument == "tf" && !value.Empty())
  786. {
  787. ret[EP_TEXTURE_FILTER_MODE] = ToInt(value);
  788. ++i;
  789. }
  790. else if (argument == "af" && !value.Empty())
  791. {
  792. ret[EP_TEXTURE_FILTER_MODE] = FILTER_ANISOTROPIC;
  793. ret[EP_TEXTURE_ANISOTROPY] = ToInt(value);
  794. ++i;
  795. }
  796. else if (argument == "touch")
  797. ret[EP_TOUCH_EMULATION] = true;
  798. #ifdef URHO3D_TESTING
  799. else if (argument == "timeout" && !value.Empty())
  800. {
  801. ret[EP_TIME_OUT] = ToInt(value);
  802. ++i;
  803. }
  804. #endif
  805. }
  806. }
  807. return ret;
  808. }
  809. bool Engine::HasParameter(const VariantMap& parameters, const String& parameter)
  810. {
  811. StringHash nameHash(parameter);
  812. return parameters.Find(nameHash) != parameters.End();
  813. }
  814. const Variant& Engine::GetParameter(const VariantMap& parameters, const String& parameter, const Variant& defaultValue)
  815. {
  816. StringHash nameHash(parameter);
  817. VariantMap::ConstIterator i = parameters.Find(nameHash);
  818. return i != parameters.End() ? i->second_ : defaultValue;
  819. }
  820. void Engine::HandleExitRequested(StringHash eventType, VariantMap& eventData)
  821. {
  822. if (autoExit_)
  823. {
  824. // Do not call Exit() here, as it contains mobile platform -specific tests to not exit.
  825. // If we do receive an exit request from the system on those platforms, we must comply
  826. DoExit();
  827. }
  828. }
  829. void Engine::DoExit()
  830. {
  831. Graphics* graphics = GetSubsystem<Graphics>();
  832. if (graphics)
  833. graphics->Close();
  834. exiting_ = true;
  835. #if defined(__EMSCRIPTEN__) && defined(URHO3D_TESTING)
  836. emscripten_force_exit(EXIT_SUCCESS); // Some how this is required to signal emrun to stop
  837. #endif
  838. }
  839. }