05_AnimatingScene.lua 6.6 KB

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  1. -- Animating 3D scene example.
  2. -- This sample demonstrates:
  3. -- - Creating a 3D scene and using a script component to animate the objects
  4. -- - Controlling scene ambience with the Zone component
  5. -- - Attaching a light to an object (the camera)
  6. require "LuaScripts/Utilities/Sample"
  7. local scene_ = nil
  8. local cameraNode = nil
  9. local yaw = 0.0
  10. local pitch = 0.0
  11. local context = GetContext()
  12. local cache = GetCache()
  13. local input = GetInput()
  14. local renderer = GetRenderer()
  15. local ui = GetUI()
  16. function Start()
  17. -- Execute the common startup for samples
  18. SampleStart()
  19. -- Create the scene content
  20. CreateScene()
  21. -- Create the UI content
  22. CreateInstructions()
  23. -- Setup the viewport for displaying the scene
  24. SetupViewport()
  25. -- Hook up to the frame update events
  26. SubscribeToEvents()
  27. end
  28. function CreateScene()
  29. scene_ = Scene(context)
  30. -- Create the Octree component to the scene so that drawable objects can be rendered. Use default volume
  31. -- (-1000, -1000, -1000) to (1000, 1000, 1000)
  32. scene_:CreateComponent("Octree")
  33. -- Create a Zone component into a child scene node. The Zone controls ambient lighting and fog settings. Like the Octree,
  34. -- it also defines its volume with a bounding box, but can be rotated (so it does not need to be aligned to the world X, Y
  35. -- and Z axes.) Drawable objects "pick up" the zone they belong to and use it when rendering several zones can exist
  36. local zoneNode = scene_:CreateChild("Zone")
  37. local zone = zoneNode:CreateComponent("Zone")
  38. -- Set same volume as the Octree, set a close bluish fog and some ambient light
  39. zone.boundingBox = BoundingBox(-1000.0, 1000.0)
  40. zone.ambientColor = Color(0.05, 0.1, 0.15)
  41. zone.fogColor = Color(0.1, 0.2, 0.3)
  42. zone.fogStart = 10.0
  43. zone.fogEnd = 100.0
  44. -- Create randomly positioned and oriented box StaticModels in the scene
  45. local NUM_OBJECTS = 2000
  46. for i = 1, NUM_OBJECTS do
  47. local boxNode = scene_:CreateChild("Box")
  48. boxNode:SetPositionXYZ(Random(200.0) - 100.0, Random(200.0) - 100.0, Random(200.0) - 100.0)
  49. -- Orient using random pitch, yaw and roll Euler angles
  50. boxNode:SetRotationXYZ(Random(360.0), Random(360.0), Random(360.0))
  51. local boxObject = boxNode:CreateComponent("StaticModel")
  52. boxObject.model = cache:GetResource("Model", "Models/Box.mdl")
  53. boxObject.material = cache:GetResource("Material", "Materials/Stone.xml")
  54. -- Add the Rotator script object which will rotate the scene node each frame, when the scene sends its update event.
  55. -- This requires the C++ component LuaScriptInstance in the scene node, which acts as a container. We need to tell the
  56. -- class name to instantiate the object
  57. local object = boxNode:CreateScriptObject("Rotator")
  58. object.rotationSpeed = {10.0, 20.0, 30.0}
  59. end
  60. -- Create the camera. Let the starting position be at the world origin. As the fog limits maximum visible distance, we can
  61. -- bring the far clip plane closer for more effective culling of distant objects
  62. cameraNode = scene_:CreateChild("Camera")
  63. local camera = cameraNode:CreateComponent("Camera")
  64. camera.farClip = 100.0
  65. -- Create a point light to the camera scene node
  66. light = cameraNode:CreateComponent("Light")
  67. light.lightType = LIGHT_POINT
  68. light.range = 30.0
  69. end
  70. function CreateInstructions()
  71. -- Construct new Text object, set string to display and font to use
  72. local instructionText = ui.root:CreateChild("Text")
  73. instructionText:SetText("Use WASD keys and mouse to move")
  74. instructionText:SetFont(cache:GetResource("Font", "Fonts/Anonymous Pro.ttf"), 15)
  75. -- Position the text relative to the screen center
  76. instructionText.horizontalAlignment = HA_CENTER
  77. instructionText.verticalAlignment = VA_CENTER
  78. instructionText:SetPosition(0, ui.root.height / 4)
  79. end
  80. function SetupViewport()
  81. -- Set up a viewport to the Renderer subsystem so that the 3D scene can be seen. We need to define the scene and the camera
  82. -- at minimum. Additionally we could configure the viewport screen size and the rendering path (eg. forward / deferred) to
  83. -- use, but now we just use full screen and default render path configured in the engine command line options
  84. local viewport = Viewport:new(context, scene_, cameraNode:GetComponent("Camera"))
  85. renderer:SetViewport(0, viewport)
  86. end
  87. function MoveCamera(timeStep)
  88. -- Do not move if the UI has a focused element (the console)
  89. if ui.focusElement ~= nil then
  90. return
  91. end
  92. -- Movement speed as world units per second
  93. local MOVE_SPEED = 20.0
  94. -- Mouse sensitivity as degrees per pixel
  95. local MOUSE_SENSITIVITY = 0.1
  96. -- Use this frame's mouse motion to adjust camera node yaw and pitch. Clamp the pitch between -90 and 90 degrees
  97. local mouseMove = input.mouseMove
  98. yaw = yaw + MOUSE_SENSITIVITY * mouseMove.x
  99. pitch = pitch + MOUSE_SENSITIVITY * mouseMove.y
  100. pitch = Clamp(pitch, -90.0, 90.0)
  101. -- Construct new orientation for the camera scene node from yaw and pitch. Roll is fixed to zero
  102. cameraNode:SetRotationXYZ(pitch, yaw, 0.0)
  103. -- Read WASD keys and move the camera scene node to the corresponding direction if they are pressed
  104. local delta = MOVE_SPEED * timeStep
  105. if input:GetKeyDown(KEY_W) then
  106. cameraNode:TranslateRelativeXYZ(0.0, 0.0, delta)
  107. end
  108. if input:GetKeyDown(KEY_S) then
  109. cameraNode:TranslateRelativeXYZ(0.0, 0.0, -delta)
  110. end
  111. if input:GetKeyDown(KEY_A) then
  112. cameraNode:TranslateRelativeXYZ(-delta, 0.0, 0.0)
  113. end
  114. if input:GetKeyDown(KEY_D) then
  115. cameraNode:TranslateRelativeXYZ(delta, 0.0, 0.0)
  116. end
  117. end
  118. function SubscribeToEvents()
  119. -- Subscribe HandleUpdate() function for processing update events
  120. SubscribeToEvent("Update", "HandleUpdate")
  121. end
  122. function HandleUpdate(eventType, eventData)
  123. -- Take the frame time step, which is stored as a float
  124. local timeStep = eventData:GetFloat("TimeStep")
  125. -- Move the camera, scale movement with time step
  126. MoveCamera(timeStep)
  127. end
  128. -- Rotator script object class. Script objects to be added to a scene node must implement the empty ScriptObject interface
  129. Rotator = ScriptObject()
  130. function Rotator:Start()
  131. self.rotationSpeed = {0.0, 0.0, 0.0}
  132. end
  133. function Rotator:Update(timeStep)
  134. local x = self.rotationSpeed[1] * timeStep
  135. local y = self.rotationSpeed[2] * timeStep
  136. local z = self.rotationSpeed[3] * timeStep
  137. self.node:RotateXYZ(x, y, z)
  138. end