Editor.as 14 KB

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  1. // Urho3D editor
  2. #include "Scripts/Editor/EditorHierarchyWindow.as"
  3. #include "Scripts/Editor/EditorView.as"
  4. #include "Scripts/Editor/EditorScene.as"
  5. #include "Scripts/Editor/EditorActions.as"
  6. #include "Scripts/Editor/EditorUIElement.as"
  7. #include "Scripts/Editor/EditorGizmo.as"
  8. #include "Scripts/Editor/EditorMaterial.as"
  9. #include "Scripts/Editor/EditorSettings.as"
  10. #include "Scripts/Editor/EditorPreferences.as"
  11. #include "Scripts/Editor/EditorToolBar.as"
  12. #include "Scripts/Editor/EditorSecondaryToolbar.as"
  13. #include "Scripts/Editor/EditorUI.as"
  14. #include "Scripts/Editor/EditorImport.as"
  15. String configPath;
  16. String configFileName;
  17. // If loaded in OpenGL mode, remember the instancing setting in config instead of auto-disabling it
  18. bool instancingSetting = true;
  19. void Start()
  20. {
  21. // Assign the value ASAP because configFileName is needed on exit, including exit on error
  22. if (GetPlatform() == "Windows")
  23. configPath = "Urho3D/Editor/";
  24. else
  25. // Unix-like platforms usually hide application configuration file
  26. configPath = ".Urho3D/Editor/";
  27. configFileName = fileSystem.userDocumentsDir + configPath + "Config.xml";
  28. if (engine.headless)
  29. {
  30. ErrorDialog("Urho3D Editor", "Headless mode is not supported. The program will now exit.");
  31. engine.Exit();
  32. return;
  33. }
  34. SubscribeToEvent("Update", "HandleUpdate");
  35. // Enable console commands from the editor script
  36. script.defaultScriptFile = scriptFile;
  37. // Enable automatic resource reloading
  38. cache.autoReloadResources = true;
  39. // Use OS mouse without grabbing it
  40. input.mouseVisible = true;
  41. // Disable Editor auto exit, check first if it is OK to exit
  42. engine.autoExit = false;
  43. SubscribeToEvent(input, "ExitRequested", "HandleExitRequested");
  44. // Create root scene node
  45. CreateScene();
  46. // Load editor settings and preferences
  47. LoadConfig();
  48. // Create user interface for the editor
  49. CreateUI();
  50. // Create root UI element where all 'editable' UI elements would be parented to
  51. CreateRootUIElement();
  52. // Load the initial scene if provided
  53. ParseArguments();
  54. }
  55. void Stop()
  56. {
  57. SaveConfig();
  58. }
  59. void ParseArguments()
  60. {
  61. Array<String> arguments = GetArguments();
  62. bool loaded = false;
  63. // Scan for a scene to load
  64. for (uint i = 1; i < arguments.length; ++i)
  65. {
  66. if (arguments[i].ToLower() == "-scene")
  67. {
  68. if (++i < arguments.length)
  69. {
  70. loaded = LoadScene(arguments[i]);
  71. break;
  72. }
  73. }
  74. }
  75. if (!loaded)
  76. ResetScene();
  77. }
  78. void HandleUpdate(StringHash eventType, VariantMap& eventData)
  79. {
  80. float timeStep = eventData["TimeStep"].GetFloat();
  81. UpdateView(timeStep);
  82. UpdateStats(timeStep);
  83. UpdateScene(timeStep);
  84. UpdateTestAnimation(timeStep);
  85. UpdateGizmo();
  86. UpdateDirtyUI();
  87. }
  88. void LoadConfig()
  89. {
  90. if (!fileSystem.FileExists(configFileName))
  91. return;
  92. XMLFile config;
  93. config.Load(File(configFileName, FILE_READ));
  94. XMLElement configElem = config.root;
  95. if (configElem.isNull)
  96. return;
  97. XMLElement cameraElem = configElem.GetChild("camera");
  98. XMLElement objectElem = configElem.GetChild("object");
  99. XMLElement renderingElem = configElem.GetChild("rendering");
  100. XMLElement uiElem = configElem.GetChild("ui");
  101. XMLElement hierarchyElem = configElem.GetChild("hierarchy");
  102. XMLElement inspectorElem = configElem.GetChild("attributeinspector");
  103. XMLElement viewElem = configElem.GetChild("view");
  104. XMLElement resourcesElem = configElem.GetChild("resources");
  105. if (!cameraElem.isNull)
  106. {
  107. if (cameraElem.HasAttribute("nearclip")) viewNearClip = cameraElem.GetFloat("nearclip");
  108. if (cameraElem.HasAttribute("farclip")) viewFarClip = cameraElem.GetFloat("farclip");
  109. if (cameraElem.HasAttribute("fov")) viewFov = cameraElem.GetFloat("fov");
  110. if (cameraElem.HasAttribute("speed")) cameraBaseSpeed = cameraElem.GetFloat("speed");
  111. if (cameraElem.HasAttribute("limitrotation")) limitRotation = cameraElem.GetBool("limitrotation");
  112. if (cameraElem.HasAttribute("viewportmode")) viewportMode = cameraElem.GetUInt("viewportmode");
  113. UpdateViewParameters();
  114. }
  115. if (!objectElem.isNull)
  116. {
  117. if (objectElem.HasAttribute("newnodedistance")) newNodeDistance = objectElem.GetFloat("newnodedistance");
  118. if (objectElem.HasAttribute("movestep")) moveStep = objectElem.GetFloat("movestep");
  119. if (objectElem.HasAttribute("rotatestep")) rotateStep = objectElem.GetFloat("rotatestep");
  120. if (objectElem.HasAttribute("scalestep")) scaleStep = objectElem.GetFloat("scalestep");
  121. if (objectElem.HasAttribute("movesnap")) moveSnap = objectElem.GetBool("movesnap");
  122. if (objectElem.HasAttribute("rotatesnap")) rotateSnap = objectElem.GetBool("rotatesnap");
  123. if (objectElem.HasAttribute("scalesnap")) scaleSnap = objectElem.GetBool("scalesnap");
  124. if (objectElem.HasAttribute("applymateriallist")) applyMaterialList = objectElem.GetBool("applymateriallist");
  125. if (objectElem.HasAttribute("importoptions")) importOptions = objectElem.GetAttribute("importoptions");
  126. if (objectElem.HasAttribute("pickmode")) pickMode = objectElem.GetInt("pickmode");
  127. }
  128. if (!resourcesElem.isNull)
  129. {
  130. if (resourcesElem.HasAttribute("rememberresourcepath")) rememberResourcePath = resourcesElem.GetBool("rememberresourcepath");
  131. if (rememberResourcePath && resourcesElem.HasAttribute("resourcepath"))
  132. {
  133. String newResourcePath = resourcesElem.GetAttribute("resourcepath");
  134. if (fileSystem.DirExists(newResourcePath))
  135. SetResourcePath(resourcesElem.GetAttribute("resourcepath"), false);
  136. }
  137. if (resourcesElem.HasAttribute("importpath"))
  138. {
  139. String newImportPath = resourcesElem.GetAttribute("importpath");
  140. if (fileSystem.DirExists(newImportPath))
  141. uiImportPath = newImportPath;
  142. }
  143. if (resourcesElem.HasAttribute("recentscenes"))
  144. {
  145. uiRecentScenes = resourcesElem.GetAttribute("recentscenes").Split(';');
  146. }
  147. }
  148. if (!renderingElem.isNull)
  149. {
  150. if (renderingElem.HasAttribute("texturequality")) renderer.textureQuality = renderingElem.GetInt("texturequality");
  151. if (renderingElem.HasAttribute("materialquality")) renderer.materialQuality = renderingElem.GetInt("materialquality");
  152. if (renderingElem.HasAttribute("shadowresolution")) SetShadowResolution(renderingElem.GetInt("shadowresolution"));
  153. if (renderingElem.HasAttribute("shadowquality")) renderer.shadowQuality = renderingElem.GetInt("shadowquality");
  154. if (renderingElem.HasAttribute("maxoccludertriangles")) renderer.maxOccluderTriangles = renderingElem.GetInt("maxoccludertriangles");
  155. if (renderingElem.HasAttribute("specularlighting")) renderer.specularLighting = renderingElem.GetBool("specularlighting");
  156. if (renderingElem.HasAttribute("dynamicinstancing")) renderer.dynamicInstancing = instancingSetting = renderingElem.GetBool("dynamicinstancing");
  157. if (renderingElem.HasAttribute("framelimiter")) engine.maxFps = renderingElem.GetBool("framelimiter") ? 200 : 0;
  158. }
  159. if (!uiElem.isNull)
  160. {
  161. if (uiElem.HasAttribute("minopacity")) uiMinOpacity = uiElem.GetFloat("minopacity");
  162. if (uiElem.HasAttribute("maxopacity")) uiMaxOpacity = uiElem.GetFloat("maxopacity");
  163. }
  164. if (!hierarchyElem.isNull)
  165. {
  166. if (hierarchyElem.HasAttribute("showinternaluielement")) showInternalUIElement = hierarchyElem.GetBool("showinternaluielement");
  167. if (hierarchyElem.HasAttribute("showtemporaryobject")) showTemporaryObject = hierarchyElem.GetBool("showtemporaryobject");
  168. if (inspectorElem.HasAttribute("nodecolor")) nodeTextColor = inspectorElem.GetColor("nodecolor");
  169. if (inspectorElem.HasAttribute("componentcolor")) componentTextColor = inspectorElem.GetColor("componentcolor");
  170. }
  171. if (!inspectorElem.isNull)
  172. {
  173. if (inspectorElem.HasAttribute("originalcolor")) normalTextColor = inspectorElem.GetColor("originalcolor");
  174. if (inspectorElem.HasAttribute("modifiedcolor")) modifiedTextColor = inspectorElem.GetColor("modifiedcolor");
  175. if (inspectorElem.HasAttribute("noneditablecolor")) nonEditableTextColor = inspectorElem.GetColor("noneditablecolor");
  176. if (inspectorElem.HasAttribute("shownoneditable")) showNonEditableAttribute = inspectorElem.GetBool("shownoneditable");
  177. }
  178. if (!viewElem.isNull)
  179. {
  180. if (viewElem.HasAttribute("defaultzoneambientcolor")) renderer.defaultZone.ambientColor = viewElem.GetColor("defaultzoneambientcolor");
  181. if (viewElem.HasAttribute("defaultzonefogcolor")) renderer.defaultZone.fogColor = viewElem.GetColor("defaultzonefogcolor");
  182. if (viewElem.HasAttribute("defaultzonefogstart")) renderer.defaultZone.fogStart = viewElem.GetInt("defaultzonefogstart");
  183. if (viewElem.HasAttribute("defaultzonefogend")) renderer.defaultZone.fogEnd = viewElem.GetInt("defaultzonefogend");
  184. if (viewElem.HasAttribute("showgrid")) showGrid = viewElem.GetBool("showgrid");
  185. if (viewElem.HasAttribute("grid2dmode")) grid2DMode = viewElem.GetBool("grid2dmode");
  186. if (viewElem.HasAttribute("gridsize")) gridSize = viewElem.GetInt("gridsize");
  187. if (viewElem.HasAttribute("gridsubdivisions")) gridSubdivisions = viewElem.GetInt("gridsubdivisions");
  188. if (viewElem.HasAttribute("gridscale")) gridScale = viewElem.GetFloat("gridscale");
  189. if (viewElem.HasAttribute("gridcolor")) gridColor = viewElem.GetColor("gridcolor");
  190. if (viewElem.HasAttribute("gridsubdivisioncolor")) gridSubdivisionColor = viewElem.GetColor("gridsubdivisioncolor");
  191. }
  192. }
  193. void SaveConfig()
  194. {
  195. CreateDir(configPath);
  196. XMLFile config;
  197. XMLElement configElem = config.CreateRoot("configuration");
  198. XMLElement cameraElem = configElem.CreateChild("camera");
  199. XMLElement objectElem = configElem.CreateChild("object");
  200. XMLElement renderingElem = configElem.CreateChild("rendering");
  201. XMLElement uiElem = configElem.CreateChild("ui");
  202. XMLElement hierarchyElem = configElem.CreateChild("hierarchy");
  203. XMLElement inspectorElem = configElem.CreateChild("attributeinspector");
  204. XMLElement viewElem = configElem.CreateChild("view");
  205. XMLElement resourcesElem = configElem.CreateChild("resources");
  206. cameraElem.SetFloat("nearclip", viewNearClip);
  207. cameraElem.SetFloat("farclip", viewFarClip);
  208. cameraElem.SetFloat("fov", viewFov);
  209. cameraElem.SetFloat("speed", cameraBaseSpeed);
  210. cameraElem.SetBool("limitrotation", limitRotation);
  211. cameraElem.SetUInt("viewportmode", viewportMode);
  212. objectElem.SetFloat("newnodedistance", newNodeDistance);
  213. objectElem.SetFloat("movestep", moveStep);
  214. objectElem.SetFloat("rotatestep", rotateStep);
  215. objectElem.SetFloat("scalestep", scaleStep);
  216. objectElem.SetBool("movesnap", moveSnap);
  217. objectElem.SetBool("rotatesnap", rotateSnap);
  218. objectElem.SetBool("scalesnap", scaleSnap);
  219. objectElem.SetBool("applymateriallist", applyMaterialList);
  220. objectElem.SetAttribute("importoptions", importOptions);
  221. objectElem.SetInt("pickmode", pickMode);
  222. resourcesElem.SetBool("rememberresourcepath", rememberResourcePath);
  223. resourcesElem.SetAttribute("resourcepath", sceneResourcePath);
  224. resourcesElem.SetAttribute("importpath", uiImportPath);
  225. resourcesElem.SetAttribute("recentscenes", Join(uiRecentScenes, ";"));
  226. if (renderer !is null)
  227. {
  228. renderingElem.SetInt("texturequality", renderer.textureQuality);
  229. renderingElem.SetInt("materialquality", renderer.materialQuality);
  230. renderingElem.SetInt("shadowresolution", GetShadowResolution());
  231. renderingElem.SetInt("shadowquality", renderer.shadowQuality);
  232. renderingElem.SetInt("maxoccludertriangles", renderer.maxOccluderTriangles);
  233. renderingElem.SetBool("specularlighting", renderer.specularLighting);
  234. }
  235. if (graphics !is null)
  236. renderingElem.SetBool("dynamicinstancing", graphics.sm3Support ? renderer.dynamicInstancing : instancingSetting);
  237. renderingElem.SetBool("framelimiter", engine.maxFps > 0);
  238. uiElem.SetFloat("minopacity", uiMinOpacity);
  239. uiElem.SetFloat("maxopacity", uiMaxOpacity);
  240. hierarchyElem.SetBool("showinternaluielement", showInternalUIElement);
  241. hierarchyElem.SetBool("showtemporaryobject", showTemporaryObject);
  242. inspectorElem.SetColor("nodecolor", nodeTextColor);
  243. inspectorElem.SetColor("componentcolor", componentTextColor);
  244. inspectorElem.SetColor("originalcolor", normalTextColor);
  245. inspectorElem.SetColor("modifiedcolor", modifiedTextColor);
  246. inspectorElem.SetColor("noneditablecolor", nonEditableTextColor);
  247. inspectorElem.SetBool("shownoneditable", showNonEditableAttribute);
  248. viewElem.SetBool("showgrid", showGrid);
  249. viewElem.SetBool("grid2dmode", grid2DMode);
  250. viewElem.SetColor("defaultzoneambientcolor", renderer.defaultZone.ambientColor);
  251. viewElem.SetColor("defaultzonefogcolor", renderer.defaultZone.fogColor);
  252. viewElem.SetFloat("defaultzonefogstart", renderer.defaultZone.fogStart);
  253. viewElem.SetFloat("defaultzonefogend", renderer.defaultZone.fogEnd);
  254. viewElem.SetInt("gridsize", gridSize);
  255. viewElem.SetInt("gridsubdivisions", gridSubdivisions);
  256. viewElem.SetFloat("gridscale", gridScale);
  257. viewElem.SetColor("gridcolor", gridColor);
  258. viewElem.SetColor("gridsubdivisioncolor", gridSubdivisionColor);
  259. config.Save(File(configFileName, FILE_WRITE));
  260. }
  261. void CreateDir(const String&in pathName, const String&in baseDir = fileSystem.userDocumentsDir)
  262. {
  263. Array<String> dirs = pathName.Split('/');
  264. String subdir = baseDir;
  265. for (uint i = 0; i < dirs.length; ++i)
  266. {
  267. subdir += dirs[i] + "/";
  268. fileSystem.CreateDir(subdir);
  269. }
  270. }